Modifié par CReaper210, 12 mars 2012 - 09:53 .
Bulleted list of reasons why the finale is getting such reaction
#26
Posté 12 mars 2012 - 09:53
#27
Posté 12 mars 2012 - 10:05
Save the Krogan by curing the genophage, bringing peace to the Geth and the Quarians after three centuries of conflict, unite the galaxy like it's never been united in the past, and for... what ?
Either murder all the synthetics "because they'll destroy organics eventually". Sorry to tell you this, God, but yeah, you're kind of doing that right now with your Reapers, and have been doing so for millions of years. And the Geth, siding with the rest of the galaxy, helping rebuild the Quarian civilisation ? Nah, doesn't matter.
Controlling them (sacrificing yourself in the process, or else it isn't fun). How is that the blue option ? Honestly ? You spend most of the game pursuing TIM around the galaxy trying to avoid he does exactly that ! How could Shepard even think that's a good idea ?
And finally, synthesis. If anything, this had to be the "good" option; it unites everyone in the galaxy, and gives them the possibility of rebuilding by reaching the apex of evolution.
God : "Oh and by the way, this'll destroy the Mass Relays." WHY ?! Why the hell would this Crucible destroy the Mass Relays ?! How does that make any of this GOOD ?! You're destroying the galactic community, isolating everyone everywhere !
These three "choices" take your previous decisions, however good or bad they were, and throw them out of the window ! All that matters is the bloody EMS. Too many goddamn plot holes that the end of the game looks like a batch of swiss cheese !
#28
Posté 12 mars 2012 - 10:41
#29
Posté 12 mars 2012 - 10:43
#30
Posté 12 mars 2012 - 11:52
#31
Posté 12 mars 2012 - 12:23
Darkslayer557 wrote...
I thought the ending i got was great. I watched enough good movies to know that an ending that tells you everything what happened isn't the best.
The best ending ressolves nothing, apparently.
#32
Posté 12 mars 2012 - 12:25
#33
Posté 12 mars 2012 - 12:28
Just depressing.
#34
Posté 12 mars 2012 - 12:55
#35
Posté 12 mars 2012 - 01:38
#36
Posté 12 mars 2012 - 02:51
#37
Posté 12 mars 2012 - 03:30
#38
Posté 12 mars 2012 - 04:28
#39
Posté 12 mars 2012 - 06:28
#40
Posté 12 mars 2012 - 06:31
#41
Posté 12 mars 2012 - 06:34
#42
Posté 12 mars 2012 - 06:36
pro5 wrote... * The part where the Normandy is shown flying through the relay for some reason.
Last thing we know from the game, the Normandy was fighting for Earth with the fleet. Why would Joker suddenly abandon Earth and Shepard and flee? Just because he saw a strangely colored pulse emanating from the Crucible and got a bad feeling in his gut? It makes no sense. No explanation is given whatsoever.
Fully agree with everything however in this particular extract I believe that it should also be noted that (at least in some cases, not sure if this happens for everyone) our team mates who were with us during the final run for the conduit also mysteriously end up on the Normandy.
#43
Posté 12 mars 2012 - 06:40
Modifié par Mafia666xxx, 13 mars 2012 - 07:22 .
#44
Posté 12 mars 2012 - 06:46
#45
Posté 12 mars 2012 - 06:52
#46
Posté 12 mars 2012 - 07:02
They would include:
-Their disassociation from the rest of the games in tone, theme and choice/consequence. They exist in a vacuum from everything that precedes them. What I mean is that the events of the narrative before the ending, including player choices, have no impact at all on the endings and visa verca.
-Their sudden inversion of the logic and rules of Mass Effect as a work of fiction. They do not fit logically with the events that precede them.
-Their use of poor writing choices. The endings employ a contrived plot device out of left field that has to use words to explain itself to you, and it is not foreshadowed or alluded to in any qualitative way before you see it. It is an example of easily identifiable cliches and writing shortcuts such as the infamous deus/diabolus ex machina and many others. In my opinion this displays writing that is a little sloppy, which ruins the suspension of disbelief and causes the audience to ask questions about the logic of what they are seeing. This is especially true when taken in context with the consistency and quality of everything that precedes it in the narrative.
Those are my main ones, anyway. A well executed ending wouldn't force you to question it. If it were well written, it could contain basically whatever content the writer desires and be tragic, happy, mystical or anything else. It just has to flow naturally out of the narrative that precedes it and seem like a logical conclusion based on the events. The current ending does not do this very well and that is my main problem with it.
Modifié par GodChildInTheMachine, 12 mars 2012 - 07:11 .
#47
Posté 12 mars 2012 - 07:02
#48
Posté 12 mars 2012 - 07:06
1. The endings are extremely sad.
This is a much-maligned criticism by individuals who associate depth with the perceived darkness of the endings, and that may or may not be a fair point. Regardless, it stands as obvious that many people were hoping for an ending which proffered some hope beyond that available in even the 'happiest' of endings.
2. The endings contain plotholes.
The escape of the Normandy and the teleportation of her crew (including the formerly deceased) are the most obvious, but the lack of sufficient explanation regarding the Catalyst's efforts and origin also makes many of his/its motivations bizarre and unsatisfying.
3. The endings fail to fit in with the broadest themes of the series.
Slightly different from 1, this criticism notes that the story of Commander Shepherd has always been a story of achieving the impossible with the help of a close crew and rigorous preparation. The endings as offered do not incorporate the crew, do not change significantly in response to your preparation, and while perhaps technically constitute doing the impossible, fail to meet even that low bar which is a solution that does not have an inevitable cross-racial holocaust and galactic dark age as its result.
4. The endings lack variety.
This criticism can be directed at both the artistic and story aspects of the ending – the results of the ending decision not only vary little (at least, and this is important, on a scale which is important to our experiences in the game), but the resulting cinematics have only minor differences, and the various sub-endings result in changes so small as to be entirely unnoticeable. Consider that some way could've been contrived to make the Synthetic option differ from the Control option in a fashion greater than a change in the color of the 'light' and a different Texture for Joker in the games final seconds.
5. The mechanics of the ending are not appropriate.
Without repeating the various criticisms as regards the ending closely mirroring Deus Ex's, the culmination of the story with a game-show-esque approach to saving the world very much fails to be satisfactory, especially when Mass Effect has otherwise been about the integration of choice into the experience
6. The endings lack dependency on the player's choices prior to the last five minutes.
This is important, because the entire rest of Mass Effect 3 was about reacting to previous decisions; consider that, provided one is able to fill the 'war asset' bar in a satisfactory manner via some other means, the decisions in the third game serve no purpose to explain, shape, or enhance the endings. This seems contrary to the spirit of the other 95% of the experience.
7. The endings do not make sense given the character of Shepherd.
As has been state elsewhere, we are playing some heroic badass who has otherwise talked down to, shrugged off, and inevitably defeated everyone who threatened, cajoled, or otherwise tried to force him to do something he didn't wish to do. In the ending to ME3, this character offers no rigorous questioning, no protests, no counter-arguments, no discussion of any kind save a resigned sort of death-march which could not be more contrary to his character. This is distressing.
8. The endings have implications, perhaps unintended, which seem to ruin the ME Universe.
Admittedly, many of these implications could be avoided, but the lack of contrary evidence fosters a suspicion that these matters were either otherwise not considered, or supposed to be generally acceptable. Indeed, they might even be, but only with proper elaboration, of which there is none.
9. The endings fail to provide closure.
There is, as a diagram that is floating around illustrates, no falling action. No conclusion. I do not know what happened to my squadmates – I do not, for reasons that may be bug related, even know which of them is
alive. I do not know what happens to the universe, or to the people I've saved. I do not know how I'm remembered, or if any of the terrible things mentioned above actually happens. There almost could not possibly have been less information provided regarding the ending of the game, and that is incredibly distressing when the intention was to wrap up a series that had otherwise displayed all the signs of excellency and had a fond place in our hearts."
Written by Tartilus.
Modifié par TheAsphodel, 12 mars 2012 - 07:06 .
#49
Posté 12 mars 2012 - 07:08
pro5 wrote...
* The part where the Normandy is shown flying through the relay for some reason.
Last thing we know from the game, the Normandy was fighting for Earth with the fleet. Why would Joker suddenly abandon Earth and Shepard and flee?
Becase he read the leaked script and saw how the game ends.
I'd look freaking horrified too, I bet I did.
#50
Posté 12 mars 2012 - 07:08
Mafia666xxx wrote...
I would add, that introducing the "God Child"/"Stargazer" character 5 minutes before the conclusion of the entire story, thus negating all previous player choices, is what really upset most of us. If they were going to integrate this character into the story, they should have AT LEAST made references to it throughout, preparing us for his inevitable appearance, and alluding to his true purpose. It's bad enough introducing a new character 5 mins before the ending--it's even worse, when the audience isn't given a warning.
This is one of my major complaints. The literal catalyst of the conclusion should not be something that exists in a vacumm from the rest of the narrative. When you take into account that its entire purpose is to explain to you in words what it is and why it is there, it just seems like a very poor writing choice.





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