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Bulleted list of reasons why the finale is getting such reaction


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#51
carnage4u

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i would add multiple still seemed needed to effect single player ending (as poor as those endings are, we were told this would not be the case)

#52
Shifty16

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So if no one ever reached this Catalyst kid, why did the ancient species even develop the Crucible at all? I mean the Crucible has those stupid 3 decesion Altars on it - it´s purpose is to let Shepard or anyone else decide the fate of the galaxy. Really? how did they know that?
No one knowed that the Catalyst is a ghoast-magic-god-kid everyone believed it´s some sort of device or material ... like the conduit in ME1.

#53
SouperTrooper

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carnage4u wrote...

i would add multiple still seemed needed to effect single player ending (as poor as those endings are, we were told this would not be the case)


To be fair if you spend (waste) enough time going around doing side mission in single player you can get way more than the required military strength to get the pathetic endings you would if you spent time in Multiplayer.

I played through the entire game without being able to connect to the EA server.  Didn't even get my argus assault rifle although it's moot now :(

#54
GodChildInTheMachine

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Shifty16 wrote...

So if no one ever reached this Catalyst kid, why did the ancient species even develop the Crucible at all? I mean the Crucible has those stupid 3 decesion Altars on it - it´s purpose is to let Shepard or anyone else decide the fate of the galaxy. Really? how did they know that?
No one knowed that the Catalyst is a ghoast-magic-god-kid everyone believed it´s some sort of device or material ... like the conduit in ME1.


Questions like these just don't have a logical answer, and that is the problem with the ending. Not so much that it those questions and holes exist - but that the ending calls for you to ask them instead of being a persausive argument in its own favor. Whatever anyone wants when they think about 'their' ending, the reason that so many people dislike the official one is because it forces you to realise the irrationality of what is happening and takes you out of the picture, instead of tricking you into thinking it is plausible and justified based on the preceding events.

Modifié par GodChildInTheMachine, 12 mars 2012 - 07:33 .


#55
MrPuschel

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#56
Charsi

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Agree with everything you say pro5 !!

\\o_

#57
Hedera

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These concerns are why I'm writing a new ending right now. If only for my own continuity of canon.

#58
CrazyRah

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So many concerns that i also share. I got just have to write my own ending if only to give myself a half decent closure

#59
Asharad Hett

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Agree with OP

#60
Own-u-4-life

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bump.

#61
BlipSquisher

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I have for years considered Mass Effect 1 to be the best Action RPG I've ever played (my opinion), but I wish that is where the series would have stopped. You get the satifaction of stopping the reapers and killing a rogue spectre. In ME2, your Cerberus whether you like it or not. After growing to hate them in ME1 now I have to work for them (in a sense). There should have been a screw you moment in ME2 where you give TIM the finger. Then, in ME3, no matter what you do, everything gets reset with the destruction of the relays. Nothing you did in the first 2 games mattered. I played every class in ME1 through twice to have solid level 60 imports with different choices made for ME2. I then played all them through ME2 with another set of different choices made. So now I have all classes ready for import into ME3. I've played 1 of them through ME3 and am now debating is it worth it to have all 6 of my Shepard's dead, stranded, or in the matrix.

#62
Squadrito

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This is the exact reason why I posted so many spoilers about the endings. I was so unbelievable infuriated. The night I found out I didnt sleep I was that upset. Mass Effect has been so influential in my life, and it's just a video game. I am one of those people who take video games that seriously.
But yes, I spoiled the endings so people could know how bad this game crushes your balls after everything you've done. I've been a loyal fan for years and now I feel like it was a waste. Thanks Bioware, for ruining an amazing series that could have been your defining masterpiece.

My ultimatum
Remake the endings, add more endings, or evaluate on the final choice more.
How you do it I dont care.
If this is all a build up for Mass Effect 4, I promise you I wont be buying it. I may even go as far to convincing people to stay away from all of Bioware products.

#63
Virgl

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 Pro5, couldn't have said it better myself!

#64
zr0iq

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The plot problems start in Thessia.
While Cronos Station is fine. There are no explanations on why the Asari didn't use it to prepare for the reapers.
Then after losing to Kai Leng, was that his name... reminds me of JE, Shepard feels down. She/He doesn't even feel down after half Horizon is taken and processed by the Collectors.
That emotional reaction makes no sense.


The most important one for me is, that all feel like nothing you choose in any game (1,2 & 3) mattered in the end, or somehow helped you achieve that goal.

#65
Bantz

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i.imgur.com/F3p6X.jpg

#66
Skypezee

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Agreed.
And really my number one biggest gripe is the fact that Commander Shepard even considers ANY of those choices, which is given to us by some AI that controls the reapers. Commander Shepard would NEVER EVER go with that. Shepard would have argued against the 3 choices along with the purpose of the reapers by using your decisions from ME3 and previous games as reasons for why all life should take control of their destinies without interference from some omnipotent race of machines. Shepard symbolizes hope and how we can over come the possible. For us gamers, that reflects on the choices we make. In the ending to ME2 you can achieve your mission objective but if you made poor choices or completely ignored upgrades and your squad mates' personal issues, then there is a possibility that most if not everyone (including Shepard) would die.

If you did everything right? Not only did you achieve your objective but you did the impossible by having everyone including yourself surviving the suicide mission.

Heck, even towards the last half of ME1 you can use your wits to prove Saren wrong and saying that there is a way to stop this threat. And you do the same in ME2 if you lived by giving The Illusive Man the biggest F-you ever and that for now on, we're going to do this the Commander Shepard way.

Bottom line: Shepard listening to that damned kid and choosing from 3 options (given to us by the kid) rather than to prove the kid wrong is an insult to not just the fans, but everything this series was built upon. It is also an insult to Commander Shepard's memory.

This is also why I support the suggested endings that allow us for the fourth option of completely refusing those choices and just letting all that we worked hard for take it's place.

#67
DragonRageGT

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Bantz wrote...

i.imgur.com/F3p6X.jpg



fixed for you:

Image IPB

And I agree with the OP. It is the best game of the series up to that kid-thing-abomination-catalyst. However, I feel powerless to change how epic the game is, evn if the end sucks. I can only hope they make a ME4 where we can rebuild the galaxy, search for lost companions and see the answers to questions which are bothering us so much.

I dont think they will do that in a ME3 DLC. I pray there is no MMO before ME4. I want a ME4!

Modifié par DragonRageGT, 12 mars 2012 - 09:34 .


#68
asilarae

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The biggest line that stuck out to me as being out of character was this:

"So the Illusive Man was right all along."

No. And once Shepard starts saying things that Shepard would never say, I had no reason to believe that I was actually listening to Shepard. It's just not consistent with how the character acted for the entire rest of the game.

#69
E5150_Julian

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this

#70
bpzrn

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pro5 wrote...

Arbitrary reading for developers / writers, and for those few who've tricked themselves into "liking" the current endings.

Reasons why the ending is so disappointing:

* No matter what you choose, it feels like a failure (MOST IMPORTANT, imho)
The players have been following a story and fighting the reapers for 3 games. We have watched characters who are close friends die and cities on Earth and other planets burn to the Reapers, resulting in deaths of millions innocent lives. All that time, we carried on because the game had us believe it all would mean something in the end, there is still hope. But when we get to the end, we are greeted by "something" that admits to controlling the Reapers ("The Reapers are my solution. I control them."). This thing gives us 3 arbitrary choices and we are forced to take one of them. Why... why on earth would Shepard even believe anything this Reaper abomination says??? It casually says that various options will control the reapers, wipe out all synthetics, or (OMG..) re-write the genetic code of every creature in the galaxy. And I'm just expected to take its word that everything will be ok and be happy with it? Are we supposed to accept placing the fate of every species in the galaxy and everyone we care about at the mercy of this Reaper Mastermind?
Hell, no.
Also there's the part where with all Mass Relays destroyed, and not enough knowledge to build new ones, the galactic civilization is effectively finished. Galactic economies (what's left of them) all inevitably collapse / regress, countless people (including Shepard's alien friends) are stranded on foreign worlds with no way to get to their homes. And the poor Sol system, apparently, now must sustain trillions of alien soldiers who've come to fight the final battle here. Including the Quarians, and Salarians and Turians, who "cannot even eat the same food" (implying Earth food would not be suitable for at least one of them either). Is this the victory we were fighting for and sacrificed our Shepard's life for? Really?

* It contradicts the established ME1 canon
So, the thing controlling the Reapers is part of the Citadel. In that case, why would the Reapers need to leave one of their own (Sovereign) behind in the galaxy to monitor the "state of galactic civilization" and trigger the sending of the signal to dark space? What was the whole ME1 plot about? No explanation is given whatsoever.
(+ other plot holes listed in other threads, I'm too tired to look for them all...)

* Your decisions throughout the game (and the whole trilogy) have no impact on the ending you get.
The only thing (aside from the hidden ending where Shepard on the Citadel apparently survives... after we see the Citadel explode and crumble... no further comment) that seems to affect what ending you get is EMS (Effective Military Strength) value. You can unite the galaxy by saving the krogan and brokering peace between the Geth and the Quarians, you can seemingly doom the galaxy by making the worst playthrough ever - but in the end, your choices will be the same if you have gathered enough EMS when you reach the end. This is not what you promised us, Bioware.

* All endings look virtually the same.
Somewhat tied to the previous point, and deeper philosophical meanings in the choices aside, the endings are the same brief  cinematic with different colors of the "pulse" explosion and minor details. Not much incentive to replay the game to reach other endings.

* The part where the Normandy is shown flying through the relay for some reason.
Last thing we know from the game, the Normandy was fighting for Earth with the fleet. Why would Joker suddenly abandon Earth and Shepard and flee? Just because he saw a strangely colored pulse emanating from the Crucible and got a bad feeling in his gut? It makes no sense. No explanation is given whatsoever.

* No real answers to all the questions about the Reapers.
This is the end, or so we were led to believe. We expected to to be able to learn something about the mysterious enemy we've been fighting. Instead we got several sentences from the Catalyst informing us that we're idiots and have been wrong in our assumptions all along. We are here to save all organic life, rejoice. Run along now and pick one of those 3 choices. Don't bother me while I'm enjoying this epic show of the galactic battle overhead.

* No exposition on what happens to our favorite characters
ME's focus (and its best part, like other Bioware games) has always been on characters. Everyone has their favourites. We've followed them through 3 amazing games (yes, I count ME3 as amazing, up until the Catalyst shows up and ruins everything). This is the end of the series, and time to say goodbye to our friends and LIs. The scene leading up to the final assault where my Shepard was slowly walking up to Anderson and speaking and saying goodbye to all his comrades along the way was AWESOME. But it's not enough. We need to see what happens to them as result of our choices. As it stands, we can only assume 2 of our final squadmates are wiped out by Harbinger's beam - until we miraculously see onf of them walking off the Normandy, totally unharmed. What happens to the rest of them is apparently "details lost to history", not important enough to be remembered by the Stargazer.

Bottom line:

Bioware, people are complaining so much because you've done a hell of a job getting people emotionally invested in the game - which is a great success. This game deserves a better ending, we know you can do better than this. Please, do not let us down in this way.



#71
Joy Sauce

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mattahraw wrote...

Well said op, I love the game, and the general idea of the ending would work if it was better executed. I felt every single bullet point of yours when the credits suddenly rolled.


Bonus bullet point: No boss battle. Mass Effect has always had boss battles. Where was the boss battle to end all boss battles? Why build up Harbinger in one game and then have him virtually disappear in another?

The final boss of the game was a friggin slow motion marauder. :(


Damn, I never even thought of that, I was so hung up on all the other problems with the ending, now I feel double-cheated (triple-cheated? quadruple-cheated?). Ugh.

#72
Bantz

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asilarae wrote...

The biggest line that stuck out to me as being out of character was this:

"So the Illusive Man was right all along."

No. And once Shepard starts saying things that Shepard would never say, I had no reason to believe that I was actually listening to Shepard. It's just not consistent with how the character acted for the entire rest of the game.

first thanks to the guy that fixed my pic

Second to this guy, HELL FKING YES! I was SO pissed at this. Illusive manw as the fricking bad guy all game long, thwarting you at every opportunity, committing HORRIBLE atrocities all in the name of human power. We go after this guy and even renegade shep is like "dudes gotta die" only to be in told the end that the bad guy was right? Oh i was pissed.

edit: And for the record, I LOVED LOVED LOVED this game up until I stepped into the beam. Well maybe a bit before that, didn't understand why shep didn't at least call out to the 2 squadmates you brought with you. Up until lets say the "final battle" and beyond ME3 and the ME series was going to be listed as my favorite ever and i'm a hard core RPG player. I'd have listed these above Assassins creed, final fantasy, chrono trigger hell anything. The games were so well done and easily my favorite series since the PS1 was released. All that was clouded horribly by gettign trolled at the ending

Modifié par Bantz, 12 mars 2012 - 09:48 .


#73
turian_rage

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Many of the points that you listed didn't really bother me as much as it bothered others. The one thing that did bother me, however, was the destruction of the relays no matter what ending you got. When I chose the synthesis ending, I got what was expected. The mass relays were destroyed, and the crucible altered the DNA of every creature in the galaxy. The manifestation of the crucible told me that choosing this option would in fact sacrifice the mass relays. When the Normandy crashed on that strange world, I assumed it would be a new beginning for every species in the galaxy. We would adapt, repopulate, and re-discover our potential and eventually work out a way to rebuild the relays. It made sense for the synthesis ending, since Shepard was choosing a long-term goal primarily over a short term one. It was decent.

And then I saw the other endings. The same thing happened. No matter what, the mass relays were destroyed. In a sense, it damned the entire galaxy to whatever system they were on. No matter what, the mass relays were used and abused and then simply exploded into oblivion. I know BioWare has another ending somewhere, I just know it. No matter what happens, just please keep the mass relays.

#74
SaladinDheonqar

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Pretty much why I hate the ending. Well said.

#75
Captain Victory

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More or less, this bulleted list is a fine representative of many, many things I feel are wrong about something that until the last five to eight minutes (of the ninety-plus hour experience) was excellent. Was. I still feel the need to throw in my two cents here, I may be echoing sentiments that might seem stale if you've been keeping up with these forums, but I really feel the need to express my opinion (regardless of parallels with other/previously-posted thoughts). I am not happy with the ending, not even a little bit. I spent an obscene amount of time playing this series, I spent even more talking about it, thinking about it, comparing notes with friends - so on and so forth.

I could go on and on, but I'm laboring to make a point here, which I will, shortly, now.

I'm going to go out on a limb and say that I don't honestly think Shepard had that conversation - I'd like to think that all the foreshadowing of a restless, tired man playing peacemaker-diplomat, ship captain, and warrior suffering from deep-seated emotional stress on account of the weight of the collective worlds on his shoulders all led to the point where Shepard passes out -and/or- dies in front of the control console, and then has a really really bad DMT trip.
That's what I'd like to think. Honestly. I'd like to believe that  Shepard's bell gets rung harder than it's ever been rung during a period of extreme duress and he just slips into a state where he begins to 'see the light' and dreams up all this crazy crap that happens during the time he's out - y'know, before he does the sharp inhale that shows he may or may not be alive (if you got that, I did, YMMV). I'd love to believe that ME3 is a one-episode too late Empire Strikes Back and ME4 will showcase the galaxy after the crucible fires and Shepard wakes up (or not) - but honestly, I don't, and I'm very disappointed. 

The grand sum at the end of this equation? Eighty-nine hours and fifty minutes of pure enterteinment, ten minutes of WTF.