Bulleted list of reasons why the finale is getting such reaction
#76
Posté 12 mars 2012 - 10:26
#77
Posté 12 mars 2012 - 10:54
Mev186 wrote...
I hope the devs understand that the reasons listed above are the REAL reasons why fans are upset.
That is my hope as well. We do not necesarily ask for a happy end, we
Modifié par pro5, 12 mars 2012 - 10:55 .
#78
Posté 12 mars 2012 - 10:55
I imported 1 playthrough to ME3 and sat down for a mammoth gaming session, I was exhausted buy then end, I was almost driven to tears on more than one occasion, I watched as Sheppard slowly started losing hope but still fought on for the sake of the galaxy and in my case, to retake the homeworld for Tali.
I never did the EMS in this play through, the way the story progressed I truely believed that this was it, everything I had done would be for nothing, the galaxy was only 50% ready, my War Assets score was 6000ish (full green) and the more info screen told me my chances were poor. This led me to believe the Reapers would win, hell I even wanted them to win by this point, I know I didnt do everything but I expected an epic 'You did your best kiddo, but it wasnt good enough' as I watch an amazing cut sceen with the Reapers slowly, cruely and medodically tearing the galaxy appart, cut sceens of my squad fighting to the bitter end and being silenced 1 by 1 by 1...
But it didnt happen...
My plan WOULD have been to run through again, do everything, find everything, have everything and then when my War Assets info told me that the Reapers were slowing or even being pushed back I would have launched the final mission to be rewared with with epic space battle, Reapers popping left and right, squad mates taking them down with combined forces, Quairans with Geth, Turians and Krogan all fighting as 1 unit to make those b(*$£&^d's pay for what they had done, then finally, me and my romance, battered, bruised and beaten on the 'home world' ready to start a new tomorrow...
But this wont happen either...
I know what has been seen can never be unseen, but please Bioware, please make new DLC endings, I would be happy to pay for the DLC as I love the lore, the characters and just about everything ME related, please, for the fans, do it for the fans, we beg you...
#79
Posté 12 mars 2012 - 11:06
Just finished the game for the first time yesterday. And after a satisfying sleep, I have realised that all i want is something like Dragon Age where they tell you what happened afterwards due to your choices. Even if its just an essay on things. Then I can rest easy.
Going to do a New Game + and until they fix the Multiplayer... see how that goes.
#80
Posté 12 mars 2012 - 11:28
especially the 2nd page comment
http://social.biowar...10433/2#9827391
And as Bantz said... We just got trolled. 110 hours on ME1 + 89 hours on ME2 + 48 hours on ME3 - the last 5 minutes = Awesome. add in the last 5 minutes, might have just as well said, "You die and everything else goes to crap because I said so." Would have saved us the 'choice' between
1.)being assimilated into the reapers to become the boss
2.)assimilating the reapers into everything forcibly.
3.)Killing off every machine and reseting the universe to the early 1900's.
Ghost Kid = suck. Seriously. WTF?
Also, this sums up everything nicely.
http://imgur.com/F3p6X
#81
Posté 12 mars 2012 - 11:29
#82
Posté 13 mars 2012 - 12:08
The last time he destroyed a relay, it wiped out 300,000 Batarians. Needless to say, Shepard probably doesn't want the same to happen throughout the galaxy. Now, seeing as how I'm guessing Bioware didn't intend to give the idea that everyone dies, there must be a fundamental difference. Destruction via pulse is somehow safer than destruction via asteroid. Fine, I was able to get to that idea because the alternative makes no sense. However, Shepard wouldn't know that, and the player shouldn't have to assume that such is the case. Shepard should at least ask what would happen since all three options will destroy every relay. Unless Shepard verified that such is the case, it might have been better to just go down fighting with conventional weapons. At least we'd last longer.
#83
Posté 13 mars 2012 - 12:19
Okay, that does give us a much-needed precedent for our movement. This shows that they've done what we've asked in this respect before.Karathossen wrote...
The current endings don't make sense. It just doesn't work, plain and simple. Unless their intention was to completely destroy the universe and the characters they spent three games and metric butt-tons of other media creating... In which case I'm just sad they wanted to do that, and will move on. But only once they actually acknowledge this somehow.
If they intend to keep this universe rolling, and intend to create more Mass Effect games: This has to be undone or at least elaborated upon so we know how the hell anyone is meant to survive after the Reaper war. The current endings open up tons of questions and are riddled with plotholes - something no writer or game dev worth his salt would or indeed should accept in his/her own creation.
Bioware reacted to errors in a ME book by saying they would get them fixed, because it was so blatantly obvious that the stuff in the book didn't work with the lore of the ME universe. Fans called those errors out and they said they'd get them worked out.
I quote from community coordinator Chris Priestly ( http://social.biowar...index/9150901/1 )Mass Effect fans have been asking for a comment on recent concerns over Mass Effect: Deception. We have been listening and have the below response on the issue.
The teams at Del Rey and BioWare would like to extend our sincerest apologies to the Mass Effect fans for any errors and oversights made in the recent novel Mass Effect: Deception. We are currently working on a number of changes that will appear in future editions of the novel.
We would like to thank all Mass Effect fans for their passion and dedication to this ever-growing world, and assure them that we are listening and taking this matter very seriously.
These endings don't work with the lore of the ME universe - unless the writers' plan was to destroy the entire universe. Why is it acceptable? Fans are calling Bioware out on the errors in these endings. Why? As the quote says - Passion and dedication to the ever-growing world of Mass Effect.
#84
Posté 13 mars 2012 - 12:57
#85
Posté 13 mars 2012 - 01:17
pro5 wrote...
* It contradicts the established ME1 canon
So, the thing controlling the Reapers is part of the Citadel. In that case, why would the Reapers need to leave one of their own (Sovereign) behind in the galaxy to monitor the "state of galactic civilization" and trigger the sending of the signal to dark space? What was the whole ME1 plot about? No explanation is given whatsoever.
(+ other plot holes listed in other threads, I'm too tired to look for them all...)
Just to add to this: the reason Sovereign had to monitor galactic civilization was to call the other Reapers back from Dark Space at the appropriate time. The way that it did this was by sending a signal to the Keepers on the Citadel, who would activate the station's hidden Mass Relay and call all the other Reapers out of Dark Space. The reasong Sovereign needed Saren and all his minions in the first game was because the final remaining Prothean Scientists from Ilos disabled the Keepers ability to to respond to Sovereign's signal.
If this "thing" that looks like the kid from Earth who is controlling the Reapers "lives" on the Citadel, then not only is Sovereign staying behind unnecessary, but so is the existence of the Keepers.
Furthermore, I believe that the kid from Earth was actually a figment of Shepard's imagination the whole time. No one ever actually interacts with him, or even acknowledges his presence, besides Shepard. When he's climbing onto the shuttle while Shepard watches from the Normandy, not one single soldier so much as glances in his direction. If the kid was a figment of Shepard's imagination, then it would seem to support the theory going around the interwebs that the entire ending sequence after Harbinger vaporizes Shepard and Company, is actually going on inside Shepard's head and he is indoctrinated. If Harbinger was in control of Shepard's mind, then it would have seen that he/she had been haunted by the image of the kid and would have incorporated that image into the illusion. That theory would also explain why your squadmates, who were potentially vaporized along with Shepard, all magically appear back on the Normandy.
#86
Posté 13 mars 2012 - 03:26
Huge rocks fall, everyone dies.
Sort of feels ad hoc. And to that note, the Dark Energy thing would have been an excellent idea to have implemented. Maybe even as a comment to Real Lifes global climate issues. Hey, there ya go, an opportunity for great PR!
#87
Posté 13 mars 2012 - 04:09
Modifié par Sigmar1130113, 13 mars 2012 - 04:10 .
#88
Posté 13 mars 2012 - 04:12
#89
Posté 13 mars 2012 - 04:17
pro5 wrote...
* It contradicts the established ME1 canon
So,
the thing controlling the Reapers is part of the Citadel. In that case,
why would the Reapers need to leave one of their own (Sovereign) behind
in the galaxy to monitor the "state of galactic civilization" and
trigger the sending of the signal to dark space? What was the whole ME1
plot about? No explanation is given whatsoever.
(+ other plot holes listed in other threads, I'm too tired to look for them all...).
Actually I dont think Sovereign was actually needed in the cycles before this one to activate the Citadel Relay. The only reason why Sovereign was needed this time around was because the signal to tell the keepers to activate the Citadel was altered by the protheans so Sovereign was needed to go to the Citadel and manually activate it
#90
Posté 13 mars 2012 - 04:18
#91
Posté 13 mars 2012 - 04:30
#92
Posté 13 mars 2012 - 04:50
rma2110 wrote...
The lack of an epilogue is what bugs me. I want to know how Shepard's decisions affected the races. What kind of legacy did our hero leave behind? Do the Geth turn on their Quarian creators? What happens to the Krogan if you cure the genophage? Do the racchni remain peaceful? How do all the races deal with the loss of the Mass Relays? So many questions spinning in my head.
We won't know about the rest of the legacy unless we buy DLC, loolol.
#93
Posté 13 mars 2012 - 05:06
That's not to say you cant have any sad/bittersweet endings to games (I really enjoyed my warden sacrificing himself to save Fereldon over knocking up Morrigan when he was devoted to Leliana or making Alister die), that ending for me in DA:O had closure and was really well done. I knew what happened to the world around me, and I felt like I died for a good cause and I felt like my Warden's goals weren't the same as my shepard's goals. And I had the option of a happy ending, I had an option for my warden to live happily ever after with Leliana, but in the end I didn't take it because I felt obligated as a warden not to let my friend die and not to give the power of the arch demon (of what I knew) to Morrigan's child. It made sense
In ME3, the star child didn't make sense, and the endings didn't make sense. They were all the same thing and they all basically destroyed the know mass effect universe as we know it. Not only that but no matter what I did there was no happy ending, no possible way for my Shepard to live in peace with Liara. Not even a bittesweet happy ending where Shepard sacrifices the galaxy to go live in peace on an isolated world with Liara, just complete separation for no explained reason. No closure, just the most stupid, unartistic ending I have ever seen bioware make.
#94
Posté 13 mars 2012 - 05:18
#95
Posté 13 mars 2012 - 05:21
1) Destroying the Mass Relays completely anhilates the galactic infrastructure. No ifs ands buts or ors about it. The fact that you can travel from Earth to Thessia in about an hour just proves how much galactic civilization and governence relys on them. Yea you could probably do it via FTL but that same trip from Earth to Thessia would now take about 2 to 3 years. Thas 8 to 12 times longer than it used to take to cross the Atlantic Ocean.
2) What da fuk about the trillions of soldiers in the Sol System? How are they supposed to live. Now before anyone mentions the Quarian life ships remember that they're not made for battle and although they have the firepower of a Dreadnaught they lack the armor of a Dreadnaught, and to quote Joker they are essientially "glass cannons" so there is no way they would survive the assualt to take earth back.
3) I can get the foreshaddowing of the Catalyst, I really can, but their execution of it is just terrible. Giving you no other option really kills it for me and, as I can tell, most people here.
Now I have come up with a nice little ending that, mainly to give myself closure, that completly gets rid of the Catalyst and the doucebag ghost kid in favor of a little more obscure but what I would think of as far superior ending that doesn't really introduce new concepts that are soooo far out of reach that its rediculous. And because I'm nice here is a link to it, its even in Google Docs so you can download it and give it to your friends:
docs.google.com/document/d/13RXGPRLrMrvnuoJ48IHcRisxguqUUg06gSK6fyZuvOM/edit
Oh and anyone notice how the writing for Mass Effect has gone slightly down hill after EA bought out BioWare and forces Microsoft Studios out of the picture....... Just Sayin'
#96
Posté 13 mars 2012 - 05:23
BringBackNihlus wrote...
You pretty much nailed everything.
Too bad we're all entitled, and think we deserve and ending with some closure and the ability to have a truly "good" ending. How dare us!
yes indeed, how dare us invest time effort and emotion into the products we purchase and use and then end up being ripped off.
how dare us want our mass effect universe to continue with closure and questions answered HOW DARE US!
spacechild: no! my solution brings order to chaos.
yeah you wish kid.
#97
Posté 13 mars 2012 - 05:25
Swiftz0r wrote...
Okay I have a couple of things to say here so lets get to it:
1) Destroying the Mass Relays completely anhilates the galactic infrastructure. No ifs ands buts or ors about it. The fact that you can travel from Earth to Thessia in about an hour just proves how much galactic civilization and governence relys on them. Yea you could probably do it via FTL but that same trip from Earth to Thessia would now take about 2 to 3 years. Thas 8 to 12 times longer than it used to take to cross the Atlantic Ocean.
2) What da fuk about the trillions of soldiers in the Sol System? How are they supposed to live. Now before anyone mentions the Quarian life ships remember that they're not made for battle and although they have the firepower of a Dreadnaught they lack the armor of a Dreadnaught, and to quote Joker they are essientially "glass cannons" so there is no way they would survive the assualt to take earth back.
3) I can get the foreshaddowing of the Catalyst, I really can, but their execution of it is just terrible. Giving you no other option really kills it for me and, as I can tell, most people here.
Now I have come up with a nice little ending that, mainly to give myself closure, that completly gets rid of the Catalyst and the doucebag ghost kid in favor of a little more obscure but what I would think of as far superior ending that doesn't really introduce new concepts that are soooo far out of reach that its rediculous. And because I'm nice here is a link to it, its even in Google Docs so you can download it and give it to your friends:
docs.google.com/document/d/13RXGPRLrMrvnuoJ48IHcRisxguqUUg06gSK6fyZuvOM/edit
Oh and anyone notice how the writing for Mass Effect has gone slightly down hill after EA bought out BioWare and forces Microsoft Studios out of the picture....... Just Sayin'
honestly, im sick of the "evil empire" know as EA.
they've messed up so many games on so many levels now i cant even comprehend how they are making money anymore.
#98
Posté 13 mars 2012 - 06:23
#99
Posté 13 mars 2012 - 07:29
#100
Posté 13 mars 2012 - 12:24





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