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Bulleted list of reasons why the finale is getting such reaction


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#101
stuff88

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I Agree on all points.

#102
Psythorn

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I fully agree with most of you in the key points...

I've once learned this:
If you want to motivate someone to do something there are only two options - fun and pain.

Well as we do not have any means to create joy in the heart of EA or BW...

I will vote with my money bag: Give me a real rewarding ending, with choices that matter or I will NOT buy a BW or EA title or dlc again... IMHO you already crippled Dragon Age with DA2 - now you've done the same to ME. Fix it - please !

Modifié par Psythorn, 13 mars 2012 - 02:25 .


#103
Kamacc

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I agree with all those points.

I am still wondering if I saved anyone other than those few on the Normandy. Did I save earth? Did I save any of the other races homeworlds? What was the point in giving up my life to save everyone, if I didn't save everyone. tell me what happend!

#104
pro5

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*bump*

Modifié par pro5, 13 mars 2012 - 06:04 .


#105
Marcin K

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agree on all points
like i've said in the pool
WHY every choice means Shepard;s death in the end *SPOILER* ok i understand 2 choices may end in death but there should be at least 1 ending you can choose where Shepard LIVES and rejoins with his/her love interest and all ends well no NO MATTER WHAT I'M DEAD great-now i'm disappointed:((
and i even see a solution for this the outro says "not all details are remembered it was so long ago" just make DLC thing that will make it that there was a "mistake in the records passed on" or something and say that the relays could be fixed afterall and Shepard survives and reunites with his/her LI -there readymade solution skeleton

Modifié par Marcin R, 13 mars 2012 - 05:38 .


#106
pro5

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Bringing back from page 7.

#107
SaturnSailor

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I've just finished, and I feel......emptiness....those endings are unacceptable!
WTF?!

I feel sad, very sad...:crying:

I demand a different fate for my Shepard!

Modifié par SaturnSailor, 13 mars 2012 - 08:23 .


#108
SaturnSailor

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Marcin R wrote...

agree on all points
like i've said in the pool
WHY every choice means Shepard;s death in the end *SPOILER* ok i understand 2 choices may end in death but there should be at least 1 ending you can choose where Shepard LIVES and rejoins with his/her love interest and all ends well no NO MATTER WHAT I'M DEAD great-now i'm disappointed:((
and i even see a solution for this the outro says "not all details are remembered it was so long ago" just make DLC thing that will make it that there was a "mistake in the records passed on" or something and say that the relays could be fixed afterall and Shepard survives and reunites with his/her LI -there readymade solution skeleton

:devil:

YESSSSSSSSSSS!!!!!

#109
Dragon-Archon

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I agree, I want an ending where Shepard lives happily ever after with his Love Interest (meaning Miranda Lawson) and the Normandy + crew survives. Also an epilogue about the races would be appreciated.

Modifié par dragonsharingan, 13 mars 2012 - 09:23 .


#110
Dragon-Archon

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Marcin R wrote...

agree on all points
like i've said in the pool
WHY every choice means Shepard;s death in the end *SPOILER* ok i understand 2 choices may end in death but there should be at least 1 ending you can choose where Shepard LIVES and rejoins with his/her love interest and all ends well no NO MATTER WHAT I'M DEAD great-now i'm disappointed:((
and i even see a solution for this the outro says "not all details are remembered it was so long ago" just make DLC thing that will make it that there was a "mistake in the records passed on" or something and say that the relays could be fixed afterall and Shepard survives and reunites with his/her LI -there readymade solution skeleton


I also agree with you.

#111
Silberkreuz

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Bump

#112
Dawnanator

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There should be a fourth choice where you turn around and go back down the elevator and fight against the Reapers in ship to ship combat. And if your Military readiness is high enough then you can win against the Reapers. Another thing/choice they should have done is a paragon/renegade option instead of saying "I don't know" (that can be the default one) you can use a paragon/renegade option if your paragon/renegade is at the maximum. Then you can convince the catalyst that organics and synthetics can live together (paragon) and use example such as the Geth/Quarians, Edi/Joker; that the only reason why they rebelled is because there creators were trying to kill them( exp. are the geth). The renegade choice is where you insulted the kids plan and say "that it doesn't work because I'm here and you said that your solution will not work and that your a synthetic." I'm to sure for what a renegade Shepard would say because I don't really play as one but for someone who does that it wouldn't be that hard to think of something to say.

#113
Carmen_Willow

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@pro5 Bullet number one is dead on! Epic fail no matter what you choose!

#114
Guest_Seintoyo_*

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Agreed!, get to work Bioware ME3 deserves better.

#115
AYCK-Xlive

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The fact is that Shepard living doesn't equal to non closure. Happy ending is a closure in itself.

Just because Mass Effect as a series has to end with this instalment doesn't mean Shepard has got to die. It is not mutually exclusive. Most of the decisions throughout the whole series did not push us as players towards a certain preferred finality. Whether it be Wrex on Virmire, to the Quarian/Geth war, There is always another way. Thats the beauty of the series.

So why push with the ending? I think thats why there's such a huge reaction within the community.

#116
Alfdis

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Nice list, sums it up pretty well.

I really loved the game, it was great...till I got to these endings.
I kind of expected to get a happy ending for almost everyone but Shepard. Sacrificing yourself for the galaxy seemed okay to me, but these endings just all feel wrong.
They go against the character and the spirit of the games so far. It was all about making difficult choices and beating impossible odds. Now we learn everything we did so far in all three ME games did not matter at all...and in the end I did not get the feeling that I succeeded at anything at all.
I was looking forward to play ME3 again on a higher difficulty with a different class...maybe starting all over from ME1...but now...why bother?
The same goes your the DLC Bioware/EA expects me to buy...why bother?

Unless of course it is a DLC offering decent endings...but why pay for it in the first place?

#117
Virodhi

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I agree with OP on everything from the narrative direction, to the invalidation of all choices, to the huge, gaping plot holes (seriously, what happened to the thing with Haestrom's sun - and about a million other bits of orphaned foreshadowing?).

Mass Effect has always been a glass half full kind of universe to me. The first installation was even a straight-up love letter to space operas. One of the things that made the story so engaging was how the writers managed to somehow make it very personal: A small story set in a very large, functional universe. It was an accomplishment the devs should be proud of. I cared about the genophage, not because of the large-scale statistics, but because I could see the effects on the people involved. I could see what it did to Wrex, Mordin, Grunt and all the others - and that made me care. I believed geth and quarians could coexist because Legion did.

The endings suddenly changed all that. In the last five minutes, the focus was suddenly shifted to large-scale, impersonal choices. Out of nowhere. With no warning at all, the narrative suddenly and inexplicably changed tracks, and I'm stuck in a cloud of existentialist hot air. I don't *care* about the Catalyst's oh-so-clever solution to a non-issue. I care that if I destroy the relays, all those people who believed in Shepard and came to Earth to fight for you will now be stuck there - and the turians and quarians will starve to death. I resent that Creepy!Child gets to invalidate Legion's sacrifice and Shepard doesn't get to respond.

We're faced with the self-confessed creator of the Reapers...and Shepard meekly goes along with whatever it says. I can only assume it's the PTSD talking at this point. Where's the anger? Where is my Paragon Shepard's Babylon 5 moment ("Now get the hell out of our galaxy!")? Where is the attitude they've held against Sovereign and Harbinger up to that point? "I'm sorry that coexistence didn't work out in your cycle, I really am. But you don't get to make our choices for us. And I'm sure that if they'd made it this far, my predecessors in the previous cycles would have told you the same thing."

I may or may not play ME3 again, but if I do, I'll shut it down after my final talk with my crew in Priority: Earth. Everything that happens after that point is meaningless anway.

The paths are open? The "paths" are BS.

TvTropes calls this "Torch the Franchise and Run". They're not wrong.

Modifié par Virodhi, 14 mars 2012 - 10:59 .


#118
MaxMcKay

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perfect list, the last five min of the game make me feel like every choice that brought us upto that point of the game has ZERO meaning, not to mention the choices at the end themselves made me sit back and seriously question if the writers got lost for a ending or were rushed to get the product out the door. Everything else in the game imho had such a build up to the ending. I was happy as a clam and nervous as heck about the attack my palms were sweating.

Then to sit there and deal with the odd setup with the illusive man then that kid just made me feel like the game lost itself...

#119
pro5

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Bringing back from page 10.

Btw I won't comment here on possibilities and theories that the current ending is in fact, a disguised cliffhanger (indoctrination, etc.). This list will remain here so people (and Bioware, if they're interested in feedback as they claim to be) can see what our grievances are with the CURRENT ending.

#120
OhManTFE

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 Ah didn't even realise the whole ME1 Soverign plot-hole. Nice! Also the contradiction with Arrival DLC where mass relays exploding usually wipe out the whole system.

I agree completely - please Bioware, fix!!!

#121
Marcin K

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MaxMcKay wrote...

perfect list, the last five min of the game make me feel like every choice that brought us upto that point of the game has ZERO meaning, not to mention the choices at the end themselves made me sit back and seriously question if the writers got lost for a ending or were rushed to get the product out the door. Everything else in the game imho had such a build up to the ending. I was happy as a clam and nervous as heck about the attack my palms were sweating.

Then to sit there and deal with the odd setup with the illusive man then that kid just made me feel like the game lost itself...

The Reapers must have taken hold of someone on production end while making those 5 mins :crying:

#122
jlb524

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pro5 wrote...

* Your decisions throughout the game (and the whole trilogy) have no impact on the ending you get.
The only thing (aside from the hidden ending where Shepard on the Citadel apparently survives... after we see the Citadel explode and crumble... no further comment) that seems to affect what ending you get is EMS (Effective Military Strength) value. You can unite the galaxy by saving the krogan and brokering peace between the Geth and the Quarians, you can seemingly doom the galaxy by making the worst playthrough ever - but in the end, your choices will be the same if you have gathered enough EMS when you reach the end. This is not what you promised us, Bioware.


I think this gets me the most...you can have a good import. bust your ass in SP and do sidequests, unite the Geth/Quarians, cure the Genophage, etc. and you get the same ending as someone who rushed through SP, failed the Geth/Quarian, Genophage plots but played a bit of MP to get their readiness up.

#123
DoctorCrowtgamer

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pro5 wrote...

Arbitrary reading for developers / writers, and for those few who've tricked themselves into "liking" the current endings.

Reasons why the ending is so disappointing:

* No matter what you choose, it feels like a failure (MOST IMPORTANT, imho)
The players have been following a story and fighting the reapers for 3 games. We have watched characters who are close friends die and cities on Earth and other planets burn to the Reapers, resulting in deaths of millions innocent lives. All that time, we carried on because the game had us believe it all would mean something in the end, there is still hope. But when we get to the end, we are greeted by "something" that admits to controlling the Reapers ("The Reapers are my solution. I control them."). This thing gives us 3 arbitrary choices and we are forced to take one of them. Why... why on earth would Shepard even believe anything this Reaper abomination says??? It casually says that various options will control the reapers, wipe out all synthetics, or (OMG..) re-write the genetic code of every creature in the galaxy. And I'm just expected to take its word that everything will be ok and be happy with it? Are we supposed to accept placing the fate of every species in the galaxy and everyone we care about at the mercy of this Reaper Mastermind?
Hell, no.
Also there's the part where with all Mass Relays destroyed, and not enough knowledge to build new ones, the galactic civilization is effectively finished. Galactic economies (what's left of them) all inevitably collapse / regress, countless people (including Shepard's alien friends) are stranded on foreign worlds with no way to get to their homes. And the poor Sol system, apparently, now must sustain trillions of alien soldiers who've come to fight the final battle here. Including the Quarians, and Salarians and Turians, who "cannot even eat the same food" (implying Earth food would not be suitable for at least one of them either). Is this the victory we were fighting for and sacrificed our Shepard's life for? Really?

* It contradicts the established ME1 canon
So, the thing controlling the Reapers is part of the Citadel. In that case, why would the Reapers need to leave one of their own (Sovereign) behind in the galaxy to monitor the "state of galactic civilization" and trigger the sending of the signal to dark space? What was the whole ME1 plot about? No explanation is given whatsoever.
(+ other plot holes listed in other threads, I'm too tired to look for them all...)

* Your decisions throughout the game (and the whole trilogy) have no impact on the ending you get.
The only thing (aside from the hidden ending where Shepard on the Citadel apparently survives... after we see the Citadel explode and crumble... no further comment) that seems to affect what ending you get is EMS (Effective Military Strength) value. You can unite the galaxy by saving the krogan and brokering peace between the Geth and the Quarians, you can seemingly doom the galaxy by making the worst playthrough ever - but in the end, your choices will be the same if you have gathered enough EMS when you reach the end. This is not what you promised us, Bioware.

* All endings look virtually the same.
Somewhat tied to the previous point, and deeper philosophical meanings in the choices aside, the endings are the same brief  cinematic with different colors of the "pulse" explosion and minor details. Not much incentive to replay the game to reach other endings.

* The part where the Normandy is shown flying through the relay for some reason.
Last thing we know from the game, the Normandy was fighting for Earth with the fleet. Why would Joker suddenly abandon Earth and Shepard and flee? Just because he saw a strangely colored pulse emanating from the Crucible and got a bad feeling in his gut? It makes no sense. No explanation is given whatsoever.

* No real answers to all the questions about the Reapers.
This is the end, or so we were led to believe. We expected to to be able to learn something about the mysterious enemy we've been fighting. Instead we got several sentences from the Catalyst informing us that we're idiots and have been wrong in our assumptions all along. We are here to save all organic life, rejoice. Run along now and pick one of those 3 choices. Don't bother me while I'm enjoying this epic show of the galactic battle overhead.

* No exposition on what happens to our favorite characters
ME's focus (and its best part, like other Bioware games) has always been on characters. Everyone has their favourites. We've followed them through 3 amazing games (yes, I count ME3 as amazing, up until the Catalyst shows up and ruins everything). This is the end of the series, and time to say goodbye to our friends and LIs. The scene leading up to the final assault where my Shepard was slowly walking up to Anderson and speaking and saying goodbye to all his comrades along the way was AWESOME. But it's not enough. We need to see what happens to them as result of our choices. As it stands, we can only assume 2 of our final squadmates are wiped out by Harbinger's beam - until we miraculously see onf of them walking off the Normandy, totally unharmed. What happens to the rest of them is apparently "details lost to history", not important enough to be remembered by the Stargazer.

Bottom line:

Bioware, people are complaining so much because you've done a hell of a job getting people emotionally invested in the game - which is a great success. This game deserves a better ending, we know you can do better than this. Please, do not let us down in this way.


I could not have put it better myself.  This is why I had to move my Mass Effect boxes off of my desk,I looking at them just makes me depressed.

#124
DoctorCrowtgamer

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jlb524 wrote...

pro5 wrote...

* Your decisions throughout the game (and the whole trilogy) have no impact on the ending you get.
The only thing (aside from the hidden ending where Shepard on the Citadel apparently survives... after we see the Citadel explode and crumble... no further comment) that seems to affect what ending you get is EMS (Effective Military Strength) value. You can unite the galaxy by saving the krogan and brokering peace between the Geth and the Quarians, you can seemingly doom the galaxy by making the worst playthrough ever - but in the end, your choices will be the same if you have gathered enough EMS when you reach the end. This is not what you promised us, Bioware.


I think this gets me the most...you can have a good import. bust your ass in SP and do sidequests, unite the Geth/Quarians, cure the Genophage, etc. and you get the same ending as someone who rushed through SP, failed the Geth/Quarian, Genophage plots but played a bit of MP to get their readiness up.


yeah as someone who can't get online gaming and was a fan of Bioware because they were making some of the last great single player games this really burns me.

Well that and the intview where they stated out and out that there would be a happy ending you could get with out Multiplayer.

#125
Marcin K

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as first news back in right-post-ME2 started to go trough about MP my mental antennae twitched in "trouble incoming, ME is a SP" but then there was that interview :"Multiplayer is not obligatory, you still can get perfect ending with SinglePlayer alone" so i went phew and began anticipation to me3 and ME3 lived up to every bit of it...up to the ending of course.....i've made my post about it earlier here so i won't repeat myself, let me just state that i've seen opinions from sources like Gamespot that ME3 ending was ok-let me clarify then -to whom may think differently-PLEASE think what you are thinking ...ME3 Ending is NOT ok in the least....