Bulleted list of reasons why the finale is getting such reaction
#151
Posté 17 mars 2012 - 08:30
http://social.biowar...index/10089946
I'm in depression.
#152
Posté 17 mars 2012 - 08:36
ragecage559 wrote...
Totally wrong, we are just spoiled, entitled, brats. We have no use for logical things like this.
If IGN says so it must be true.
#153
Posté 17 mars 2012 - 08:45
Modifié par sgtReaper117, 17 mars 2012 - 08:53 .
#154
Posté 17 mars 2012 - 10:41
And hell, I WANT TO KNOW WHAT HAPPENED TO TALI!
#155
Posté 17 mars 2012 - 11:40
Ok you will support ME3, but that doesn't state "we agree the ending is crap and we will release a free DLC to sort it and make it better".
I Invested like many others, hundreds of hours in the ME series, and I actually thought ME3 was Fantastic, the build up to the very end was superb. However the ending does destroy everything up til that point.
I don't need a touchy feely feel good ending, what I do expect is after several hundreds of hours of gameplay across 3 Games and 5 years, a nice long ending that tells me what happens to everyone I've invested my time in, Good or Bad, based on the choices I've made throughout the trilogy, which in the current ending, literally have no influence on the end.
Bioware need to grasp the effect not doing anything will have on their fanbase.
And in Defence of Deus Ex, at least they had 3 COMPLETELY Different endings!!.
#156
Posté 17 mars 2012 - 04:59
There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us. Casey Hudson
just found this
Modifié par Marcin R, 17 mars 2012 - 07:19 .
#157
Posté 17 mars 2012 - 07:23
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
Casey Hudson
What I got from this was basically, "Hey, we hear your complaints, but we probably won't do anything about it. Just buy the DLC."
You know, the DLC that goes in the middle of the story that won't be worth playing because it'll have no effect on the conclusion anyway.
#158
Posté 17 mars 2012 - 07:27
thus the proper conclusion is for ANY DLC to make sense now the ending has to be redone/FIXED FIRST via patch/end DLC/somethingXyogan8320 wrote...
[...]
You know, the DLC that goes in the middle of the story that won't be worth playing because it'll have no effect on the conclusion anyway.
Modifié par Marcin R, 17 mars 2012 - 07:28 .
#159
Posté 18 mars 2012 - 05:22
#160
Posté 18 mars 2012 - 09:43
PS. Sorry for my english
Modifié par donmaciu, 18 mars 2012 - 09:46 .
#161
Posté 18 mars 2012 - 12:16
Modifié par pro5, 18 mars 2012 - 12:17 .
#162
Posté 18 mars 2012 - 02:00
-donated to child's play to support Real ME3
-came across something i just couldn't not post:
i know i've rated the game already but let me put in some addition, or rather ask BioWare the same question "was it the case?" i've recently dug up the quotes from developers, let me just quote a few:
so let me repeat the question: was it the case?“Experience the beginning, middle, and end of an emotional story unlike anyother, where the decisions you make completely shape your experienceand outcome.”
Interview with Mac Walters (Lead Writer)“[The presence of the Rachni] has huge consequences in MassEffect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
“There are many different endings. We wouldn’t do it any other way. Howcould you go through all three campaigns playing as your Shepard andthen be forced into a bespoke ending that everyone gets? But I can’tsay any more than that…”
Interview with Mike Gamble (Associate Producer)
...i think us fans know the answer to this question, the REAL question is Do you BioWare?
edit: formatting correction
Modifié par Marcin R, 18 mars 2012 - 02:02 .
#163
Posté 18 mars 2012 - 04:31
“Experience the beginning, middle, and end of an emotional story unlike anyother, where the decisions you make completely shape your experienceand outcome.”
Interview with Mac Walters (Lead Writer)“[The presence of the Rachni] has huge consequences in MassEffect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
“There are many different endings. We wouldn’t do it any other way. Howcould you go through all three campaigns playing as your Shepard andthen be forced into a bespoke ending that everyone gets? But I can’tsay any more than that…”
Interview with Mike Gamble (Associate Producer)
I say, how can You promis something like that, and deliver something entirely opposite.
If you knew how will you end this trilogy why didn't you just remain silent. To lie like that to your fans? Do you even have conscience?
Modifié par donmaciu, 18 mars 2012 - 04:31 .
#164
Posté 19 mars 2012 - 04:30
#165
Posté 19 mars 2012 - 02:24
I mean.... except Joker, everyone who exits the Normandy was supposed to be fighting on earth. So how the heck did they get up to the Normandy?
Even more odd is that they were running with me towards that teleporter. How did get from there to the Normandy?
They should either be dead or on the citadel with me - not on the Normandy.....
All endings make no sense at all - and I am really wondering how Bioware can present us these as the final conclusion.
Thats almost like that "Mass Effect: Deception" book in it's first version. It just does not make any sense - at all. :S
Modifié par solidservo, 19 mars 2012 - 02:47 .
#166
Posté 19 mars 2012 - 02:27
Hold the line for as long as it takes people.
#167
Posté 19 mars 2012 - 03:06
this is exactly why the ending is so bad.
Also, just read the quotes of Mac Walters and I have to say, apart from being very dissapointed, I just don't understand bioware. Reading quotes like “There are many different endings. We wouldn’t do it any other way. Howcould you go through all three campaigns playing as your Shepard andthen be forced into a bespoke ending that everyone gets? But I can’tsay any more than that…”, clearly shows Bioware does know what this franchise is all about (they invented it after all
So why would they come up with such meaningless endings. I just don't get it. Are they really happy with them?
I know it's impossible for a game like ME3 to come up with a ending everyone is happy about, but I can't imagine bioware employees sitting together, talking about the endings and saying: "Yeah, that's great. This is a worthy conclusion of the three games. We'll do it like that."
#168
Posté 19 mars 2012 - 03:08
Hold the line.
#169
Posté 19 mars 2012 - 03:10
#170
Posté 19 mars 2012 - 03:11
#171
Posté 19 mars 2012 - 03:36
pro5 wrote...
Arbitrary reading for developers / writers, and for those few who've tricked themselves into "liking" the current endings.
Reasons why the ending is so disappointing:
* The part where the Normandy is shown flying through the relay for some reason.
Last thing we know from the game, the Normandy was fighting for Earth with the fleet. Why would Joker suddenly abandon Earth and Shepard and flee? Just because he saw a strangely colored pulse emanating from the Crucible and got a bad feeling in his gut? It makes no sense. No explanation is given whatsoever.
Of the list I only have one issue. The above statement.
1. When relays explode they destroy star systems (usually multiple) this is established canon. The crucible fires the sensor readings of the local relay shows its going to blowup. Every ship in the earth system that can travel FTL is going to try an escape.
The scene of the Normandy escaping is a short representitive piece of the narrative (I also think the narrative ending sucked but bare with me) to show that ships capable not just the normandy are trying to escape the relay's destruction.
Please note that all Ships are FTL capable without Relays. As a narrative scene it does make sense.
For those that think why would Joker leave Shepard I counter with he thinks shepard is dead but only 'after' trying to raise him/her on comms. If they stay everyone on the normandy dies in the relay explosion. It sucks but its the truth.
The problems with the scene I have is if the relay destruction propgation wave travels FTL no one would have had time to get away let alone survive. Which only adds to my sadness.
#172
Posté 19 mars 2012 - 03:51
#173
Posté 19 mars 2012 - 04:07
The Problem in that Scene is that the guys that exit with joker after the crash, where in my case my party on earth!Ghurshog wrote...
Please note that all Ships are FTL capable without Relays. As a narrative scene it does make sense.
For those that think why would Joker leave Shepard I counter with he thinks shepard is dead but only 'after' trying to raise him/her on comms. If they stay everyone on the normandy dies in the relay explosion. It sucks but its the truth.
The problems with the scene I have is if the relay destruction propgation wave travels FTL no one would have had time to get away let alone survive. Which only adds to my sadness.
So how did they survive running towards the teleporter and get back to the normandy?
#174
Posté 19 mars 2012 - 06:24
#175
Posté 19 mars 2012 - 08:29
We now have 1000's of ships burnt out, slighty battered and plumetting towards Earth or random planet nearby if they were somehow lucky enough to all turn tail at the same time and run when the crucible starts its firing sequence.
Surely the mass relays need some form of semi orderly queue as seen when ships starts entering for the final battle they certainly do not arrive all at once but one by one.
Now, by the speed of the firing sequence, no ship let alone the SR2 would have stood any chance of getting to a mass realy as fighting the Reapers was taking up 100% of every crews attention. Add to that:
"Woo the cruicle is firing! The Reapers are going down!"
Every captain and crewman on everyship would be stood breathless waiting to see just what in the name of holy hell will happen! No one has ever seen this crucible or what it can do! Why would they all go, s**t its firing! FLEEEEE!
No matter what you do, end of almost all life in the galaxy...
Discuss...
Modifié par Jtighty, 19 mars 2012 - 08:37 .





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