Bulleted list of reasons why the finale is getting such reaction
#176
Posté 19 mars 2012 - 08:54
Hold the line.
#177
Posté 19 mars 2012 - 09:01
FOR SHEPARD
#178
Posté 19 mars 2012 - 09:36
In other case, I'm sorry, but ending like that to Mass Effect series don't make any sense, too many contradictions, plot holes, blunders with crew-mates, retreating Normandy........Even if some DLC explain us WTF happened in the end, it's still remain cr*p, need to be redone if it's not hallucination.
"We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection."
As Harbinger once say "This words are hollow". FANS PISSED OF NOT BECAUSE OF SHEPARD DIE, BUT BECAUSE HOW IT LOOKS. I expected Shepard should to sacrifice himself in one of the endings and I waited to see this, wanted to feel bittersweetness of this moment, greatness of his sacrifice, but Shep is emotionless at the end like he has nothing to lose, nothing to regret for, also his sacrifice is clearly pointless, relays blow up and destroy galaxy, who will survive? It's nothing inspiring and uplifting in this endings, no bittersweetness in it, and quality of this endings very poor. Where is aftermaths of our choices, where is clarity, where is closure, where is all answers to all questions????? I wonder, He speaks about the same ending that We all see??? And still We insist theres must be some kind of happy ending with blue children etc, almost everyone want some happiness for Shepard, and don't want to feel like sh*t after finishing the best game of all times. And we want to replay Mass Effect 3 dozens times, but with end like this it becomes unreplayable.
For now I refuse to believe this ending is true, it's just to painful for me. But interviews like this one with Casey make me feel depressed.
Sorry for bad English.
#179
Posté 19 mars 2012 - 09:38
#180
Posté 19 mars 2012 - 09:43
#181
Posté 20 mars 2012 - 04:27
#182
Posté 20 mars 2012 - 06:57
What do you mean? :Spro5 wrote...
Back from page 27.
#183
Posté 20 mars 2012 - 10:15
It just can't end this way after all our efforts.
#184
Posté 20 mars 2012 - 11:03
Great bullet points. That's exactly what I think about the ending and the game itself, too.
#185
Posté 20 mars 2012 - 11:06
JPR out!
#186
Posté 20 mars 2012 - 11:20
3) No Normandy sequence. It didn't really add anything--I've yet to hear anyone who even liked to the endings defend it--and it raised far too many questions.
Agreed...the Normandy sequence is a disaster:
1. Shepard gets hit with the beam. How long did he lay there? How was it that NO ONE, friend or enemy, stubbled on him while he was unconscience? This requires fairly little imagination but the total has begun.
2. Anderson making it to the beam? This is starting to get big. The absolute emphasis that NO ONE made it to the beam and the implication that most if not ALL were killed is too strong. Still tolerable though.
3. Anderson getting beamed to a different part of the Citadel? Really? How did that happen? And how did he get to the Illusive Man's platform when there seems to be only one path to it. This STILL isn't too much of a strain. But it is starting to get big.
4. The Illusive Man's presence on the Citadel. This is a minor one. But still isn't explained (although normally I'd be fine with that) and still adds to the total.
5. How did Hackett know Shepard was on the Citadel? This is starting to get out of hand.
6. The Mass Relay's NOT destroying entire systems when they explode. This, again, is a minor one because it can be explain due to the odd way the Mass Relay were being used (to synthesis/control the reapers). But the total is starting to get pretty large.
7. Normandy and Joker in the Mass Relay stream? This is a BIG one. No reason is given on WHY he should be. And it is out of character in almost EVERY way. This SHOULD have been explained. Now we are starting to stretch 'imagination' pretty far.
8. Normandy surving a forced ejection from the Mass Relay system? Wasn't that established to be destructive? This COULD be explained away as well. But the total is starting to get overwhelming.
9. Normandy crashing on a planet? And an inhabitable one at that? In a normal ending this could simply be ignored because it is such a common plot problem (the new Star Trek movie had the same problem). But we are still adding to a VERY big total.
10. My squad mates inexplicably exiting the Normandy after it crashed? Now HERE we have the BIG one. This simply DOESN'T make any sense at all. How did they get there? Why did they leave the battle? This ending, which was already pushing believability, just totally unraveled.
11. My squad mates not only are ON the Normandy but seem UNSCATHED a mere minutes (possibly hours if you stretch it a LOT) after being part of the failed Citadel beam charge? The story just built up how devastating that charge was. Shepard was incredibly hurt. How did they get out without a scratch? This is HUGE! It is impossible to overexaggerate the problem here.
12. My squad mates, who magically appeared on the Normandy, and who are in remarkable health, also seem quite HAPPY? WHAT!?!?!?! Didn't they just witness what they thought was Shepard's death? Didn't they just witness the destruction of the mass relays? Didn't they lose any chance at all of seeing ANY of their loved ones again? And they seem HAPPY? This synthesis process must be some pretty strong stuff.
#187
Posté 20 mars 2012 - 12:08
#188
Posté 20 mars 2012 - 12:11
#189
Posté 20 mars 2012 - 12:35
EXACTLY!7. Normandy and Joker in the Mass Relay stream? This is a BIG one. No reason is given on WHY he should be. And it is out of character in almost EVERY way. This SHOULD have been explained. Now we are starting to stretch 'imagination' pretty far.
8. Normandy surving a forced ejection from the Mass Relay system? Wasn't that established to be destructive? This COULD be explained away as well. But the total is starting to get overwhelming.
9. Normandy crashing on a planet? And an inhabitable one at that? In a normal ending this could simply be ignored because it is such a common plot problem (the new Star Trek movie had the same problem). But we are still adding to a VERY big total.
10. My squad mates inexplicably exiting the Normandy after it crashed? Now HERE we have the BIG one. This simply DOESN'T make any sense at all. How did they get there? Why did they leave the battle? This ending, which was already pushing believability, just totally unraveled.
11. My squad mates not only are ON the Normandy but seem UNSCATHED a mere minutes (possibly hours if you stretch it a LOT) after being part of the failed Citadel beam charge? The story just built up how devastating that charge was. Shepard was incredibly hurt. How did they get out without a scratch? This is HUGE! It is impossible to overexaggerate the problem here.
12. My squad mates, who magically appeared on the Normandy, and who are in remarkable health, also seem quite HAPPY? WHAT!?!?!?! Didn't they just witness what they thought was Shepard's death? Didn't they just witness the destruction of the mass relays? Didn't they lose any chance at all of seeing ANY of their loved ones again? And they seem HAPPY? This synthesis process must be some pretty strong stuff.
This does not make ANY sense at all!
I am really wondering what the writors were thinking when they came up with this, and how this could have been approved by the design leader. Someone at bioware must have thought "wait a minute! that makes no sense!"..... :S
#190
Posté 20 mars 2012 - 01:08
www.youtube.com/watch?v=4H_A7SeawU4
Very good points raised in this video too!
Modifié par solidservo, 20 mars 2012 - 02:50 .
#191
Posté 21 mars 2012 - 06:33
#192
Posté 21 mars 2012 - 03:52
http://blog.bioware....012/03/21/4108/
Modifié par pro5, 21 mars 2012 - 03:53 .
#193
Posté 21 mars 2012 - 03:53
#194
Posté 21 mars 2012 - 03:54
#195
Posté 21 mars 2012 - 06:50
I'm sure, even if instead of this ending, in the end of ME3 was 5 minute long cut-scene that show us big and very sad pile of sh*t (red, green or blue depend on your choice)
those ppl will say:
---- "Come on, why do you hate this ending, it quite alright, stories like ME must to end with big and sad pile of sh*t, it's logical"
---- "This end is just like i imagine, great final, I even can choose color of sh*t, amazing accomplishment"
---- "I like this ending, so sad, I even cry a little, it's remind me how I cr*p my favorite pants couple of days ago, it was very sad too"
If serious, It's ppl who: don't play ME1 and ME2, don't care about story and played in action mode, don't have any emotional investment, ppl with bad taste or without any, ppl without simplest demands to quality, fans of Uwe Ball, persons with psychical traumas, masochists, maniacs, etc.
Clearly, for any sane person this ending is poor-quality cr*p. It's not sad, not bad, not great, don't show us altruism and greatness of sacrifice, don't have any inspiring or uplifting, it's a bullsh*t.
Where is sane official explanation to this huge WTF in the end, hallucination or not? real endings will come up with DLC? We had enough of phrase-mongering,
#196
Posté 21 mars 2012 - 07:00
www.forbes.com/sites/davidthier/2012/03/19/bioware-working-on-dragon-age-3-looking-seriously-at-endings/
#197
Posté 21 mars 2012 - 10:14
F*ck me!!!!!! Unbelievable, until this moment I was almost sure Bioware planed this hallucination pre-ending. So this means endings are true, and Bioware just fu*ked up big time. But still I can't understand. How it possible to do so many contradiction and plot-holes in last 10 minutes? And so weak final for such a great story, the best story ever as for me, HOW????
Mass Effect is far more than just a game it's a work of art, masterpiece, this world created by Bioware is so alive, every created character, even episodic, is brilliant. Need endings to make ME series legendary.
#198
Posté 22 mars 2012 - 06:39
#199
Posté 22 mars 2012 - 03:27
It just doesn't make sense.
These people should CARE about Mass Effect - even MORE than we, the fans, care about it. We play in MINUTES through the scenes it took them WEEKS or MONTHS to write up, create and discuss. While we've invested our time and money in the ME series, they've been coming to work every week since 2007 when ME1 came out, to work on and invest their creativity in it.
Bioware designed Mass Effect to be a game series which is all about player choice and choosing your own destiny. But the current ending not only suddenly takes away that player choice, but invalidates and makes pointless most of the choices we've made up to that moment. If this is the real ending, the ending they intended all along, then they have turned completely around from the original design direction, and they did it in the most important part of the game which has a great impact on how the consumers will remember it.
I can understand plot holes, I can understand plot incosistencies and simple human mistakes - but this is just too much a stretch to believe they could have gone completely against the spirit of their own game and never noticed it. Mac Walters is NOT a bad writer - otherwise, as a LEAD WRITER, it would show in the previous 95% of the game. Producers like C.Hudson would have never let this pass their screening. This ending would have never passed Quality Assurance phase...
...unless it was never intended to be the real ending.
Reading the pre-release interviews, both Hudson and Walters made certain promises of what we could expect at the end. What we got is almost the exact opposite of those promises ("not a simple A, B, C choice" quote comes to mind). Either they were deliberately lying into the camera... OR they were giving us a hint already then that maybe the "ending" should not be taken at face value.
So there it is.
This, more than any indoctrination theory "proof" videos, is why I refuse to give up hope that Bioware has a surprise in store for us, to be revealed at PAX East in April. One month from the initial game release day, makes sense.
Maybe I'll eat my words then, but until that happens - there is hope.
#200
Posté 23 mars 2012 - 02:06
solidservo wrote...
EXACTLY!7. Normandy and Joker in the Mass Relay stream? This is a BIG one. No reason is given on WHY he should be. And it is out of character in almost EVERY way. This SHOULD have been explained. Now we are starting to stretch 'imagination' pretty far.
8. Normandy surving a forced ejection from the Mass Relay system? Wasn't that established to be destructive? This COULD be explained away as well. But the total is starting to get overwhelming.
9. Normandy crashing on a planet? And an inhabitable one at that? In a normal ending this could simply be ignored because it is such a common plot problem (the new Star Trek movie had the same problem). But we are still adding to a VERY big total.
10. My squad mates inexplicably exiting the Normandy after it crashed? Now HERE we have the BIG one. This simply DOESN'T make any sense at all. How did they get there? Why did they leave the battle? This ending, which was already pushing believability, just totally unraveled.
11. My squad mates not only are ON the Normandy but seem UNSCATHED a mere minutes (possibly hours if you stretch it a LOT) after being part of the failed Citadel beam charge? The story just built up how devastating that charge was. Shepard was incredibly hurt. How did they get out without a scratch? This is HUGE! It is impossible to overexaggerate the problem here.
12. My squad mates, who magically appeared on the Normandy, and who are in remarkable health, also seem quite HAPPY? WHAT!?!?!?! Didn't they just witness what they thought was Shepard's death? Didn't they just witness the destruction of the mass relays? Didn't they lose any chance at all of seeing ANY of their loved ones again? And they seem HAPPY? This synthesis process must be some pretty strong stuff.
This does not make ANY sense at all!
I am really wondering what the writors were thinking when they came up with this, and how this could have been approved by the design leader. Someone at bioware must have thought "wait a minute! that makes no sense!"..... :S
They rushed it at the end. Allegedly there was no peer review by other writers. They were 3 month late with the release and time ran out.





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