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Fine Tuning an Engineer / Adept


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#1
Ace Attorney

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I'm starting an Engineer or Adept (not sure yet). I'm using a level 27-28 ME2 port. Thinking of using Defensive Matrix / Fortification on as the bonus on them respectively (could use tips on a better pick for Adept, no Barrier, Mr. Alenko is dead).

If I wanted to focus on Overload/Incinerate/Drone or Singularity/Warp/Throw spam respectively to try and not use the Radial Menu as much (Xbox Player), how should I evolve those 3 Powers and the class Passive?

Inferno Armor is the best for both? Are the N7 CE Pistol and SMG good enough to keep weight down?

Modifié par T3hAnubis, 12 mars 2012 - 10:27 .


#2
Ace Attorney

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Giving a lil' bump before going off. :)

#3
Mizar_Panzar

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I dont have the N7 gear, but it is possible to still have a near 200% power recharge bonus with a light pistol (phalanx) and a light SMG as backup.

However, the matrix/fortification will slow your power use considerably, unless you fully evolve them and take the -30%.

#4
Jake Boone

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Can't help with the adept, but with the engineer, max overload with the chain ability to disable up to three enemies at once. Get the chain lightning for the final evolution of the Drone. As for armor, I would go inferno for damage or blood dragon for a little bit of extra survivability. Don't know about bonus power. If your set on using Fortification or defese matrix, use defense matrix. It is a tech ability, so benifits any passives that decrease tech cooldown.

Modifié par Jake Boone, 12 mars 2012 - 02:06 .


#5
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Mizar_Panzar wrote...

I dont have the N7 gear, but it is possible to still have a near 200% power recharge bonus with a light pistol (phalanx) and a light SMG as backup.

However, the matrix/fortification will slow your power use considerably, unless you fully evolve them and take the -30%.


Oh yeah, I'm aware the Defensive Powers are "all or nothing". 

#6
Fortack

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Ignore defensive buffs, they are a complete waste for casters.

Engineers and Adepts are strongest when you go power-spamming. In fact, you dont need a weapon at all. When you go to town with only a pistol, most of their powers are on a 1-2 second cooldown. Just do the combo thing and BOOM everyone is death. Everything that reduces your recharge timers is bad news and will make both classes less effective combatants (unfortunately).

Best evos are those that boost detonations - they are the most devastating attacks in the game.

#7
Ace Attorney

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Fortack wrote...

Ignore defensive buffs, they are a complete waste for casters.

Engineers and Adepts are strongest when you go power-spamming. In fact, you dont need a weapon at all. When you go to town with only a pistol, most of their powers are on a 1-2 second cooldown. Just do the combo thing and BOOM everyone is death. Everything that reduces your recharge timers is bad news and will make both classes less effective combatants (unfortunately).

Best evos are those that boost detonations - they are the most devastating attacks in the game.

A 30% CD reduction is very small when by default your CDs are low. The added Damage (20%) and Damage Reduction seem like a fair trade.  
They seem like fine choices to me. 

Modifié par T3hAnubis, 12 mars 2012 - 06:03 .


#8
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Anyone tried using the Particle Rifle (From the Ashes weapon) as your sole Weapon for Caster classes? How much is your CD with it alone?
It takes of a few problems. For one it doesn't need Ammo. If you got a way to make the foe stay still or relatively still (Statis as bonus power, Singulatity, Cryo Blast, Overload Stun, etc.) you can focus the beam easily.

#9
Ace Attorney

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On the second Page now, a little bump. :)

#10
Elen

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For Adept I would go with Energy Drain as the bonus power so that you have something that can deal with shields.

I used pistol and smg with ultra light mod until I leveled enough to be able to carry Mattock without a power cool down penalty.

I found dual pull/throw combo to be awesome and rarely used singularity (mostly when the target had little shields left and was in cover).

Modifié par Elen, 12 mars 2012 - 07:32 .


#11
Svests

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I can tell you what I did with my adept that worked very well for me.

Warp/Throw/Singularity are the right way to go. Just evolve them to increase explosions, damage, and recharge time. Duration doesn't matter. I used energy drain as my bonus power to deal with shields.  I used the Inferno Armor. For a weapon the Mattock AR was perfect for me. Light enough to not really effect cooldowns and still packed a very nice punch. Make sure to fit it with a scope (can use the scope to fire biotics further). You don't really need a backup weapon (your primary weapon is biotics the rifle IS your backup), but if you really want to take a lighter SMG with ultralight materials its fine and won't really hurt your cooldowns. When you get some extra points pick up biotic grenades. Smashing a fist-full of them into a big guy's face drops them really quick (I only really used them for brutes, atlas, and banshees, but they were really nice for that).

I was not impressed with the Particle Rifle. Its only really good if you get it charged up, which can be difficult to do on insanity. Plus waiting for it to recharge is really a pain, much rather just reload.

Modifié par Svests, 12 mars 2012 - 07:48 .


#12
xtaru3433

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i choose to use defensive drone, plus only 1 weapon - sniper rifle. i would spam all my drones, overload, cryo amo, and then headshot.

#13
Ace Attorney

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xtaru3433 wrote...

i choose to use defensive drone, plus only 1 weapon - sniper rifle. i would spam all my drones, overload, cryo amo, and then headshot.

Cryo Ammo? From where?

#14
thisisme8

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T3hAnubis wrote...

A 30% CD reduction is very small when by default your CDs are low. The added Damage (20%) and Damage Reduction seem like a fair trade.
They seem like fine choices to me.


That's actually not quite accurate.

See, detonations and their damage is 100% reliant on Power rank, not bonus damage from Armor/Powers. The only way to increase detonation damage is by upgrading the Detonation ability within the power.

So basically, having your initiating power and detonating power at lvl 6 - and choosing to evolve them for bonus detonation damage is the ONLY way to increase the damage from it. There is a sticky about this above.

So recharge speed for the Adept or Engineer is king if your main source of damage is power detonations.

#15
Razgriz9327

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i hear what you are saying thisisme... but are you really going to notice 1.38 vs 1.5 seconds of cool down? i would rather have that extra damage most of the time, since it is still applied to direct damage powers... especially with warp on banshees/brutes... sure the explosion does most of the work, but that extra damage is nice

#16
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Razgriz9327 wrote...

i hear what you are saying thisisme... but are you really going to notice 1.38 vs 1.5 seconds of cool down? i would rather have that extra damage most of the time, since it is still applied to direct damage powers... especially with warp on banshees/brutes... sure the explosion does most of the work, but that extra damage is nice

Exactly my point. 
Extra damage on Incinerate/Warp/Overload/etc. is worth losing a faction of a second of CD. 

#17
CRISIS1717

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-Boost all options for power and force and build Incinerate for single target damage.

-Build chain Overload for AoE.

- Use a heavy pistol or SMG with lightweight mod to get 200% recharge.

-Don't worry too much about Combat Drone, personally I think it's only decent for making the shield Cerberus troops turn around leaving them exposed.

There you go. Now have fun spamming Incinerate which destroys health and armour.

#18
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Interesting thought...if one only wants to Spam Incinerate and Overload, an Infiltrator might be better (Energy Drain subbing for Overload). Tactical Cloak can give an effective 90% boost to Tech Powers, which coupled with the Rank 6 Bonus Power upgrade, you will get it almost all the time.

#19
rumination888

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T3hAnubis wrote...

Razgriz9327 wrote...

i hear what you are saying thisisme... but are you really going to notice 1.38 vs 1.5 seconds of cool down? i would rather have that extra damage most of the time, since it is still applied to direct damage powers... especially with warp on banshees/brutes... sure the explosion does most of the work, but that extra damage is nice

Exactly my point. 
Extra damage on Incinerate/Warp/Overload/etc. is worth losing a faction of a second of CD. 


If you were an Engineer, sure, but you won't notice the damage increase as an Adept on Insanity. You might as well take the shield recharge evolution instead.

#20
Fortack

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T3hAnubis wrote...

Razgriz9327 wrote...

i hear what you are saying thisisme... but are you really going to notice 1.38 vs 1.5 seconds of cool down? i would rather have that extra damage most of the time, since it is still applied to direct damage powers... especially with warp on banshees/brutes... sure the explosion does most of the work, but that extra damage is nice

Exactly my point. 
Extra damage on Incinerate/Warp/Overload/etc. is worth losing a faction of a second of CD.


I have not played the Engineer in SP yet, so can't say much about their powers (combos work differently though, the target has to die to trigger the detonation effect).

For the Adept detonating is everything. They are the true killing machines and even the smallest reduction in cooldown will help. Don't forget that although cooldowns are fast without recharge bonuses, a 30% reduction has quite the impact. 7 (Warp-Throw) detonations will inflict more damage (and CC which some might overlook) than 6 with a more powerful (power damage upgraded) Warp.

Detonation bonus is the best evolution for all biotic powers (when available), recharge bonus is the next one on the list of effectiveness. Everything else is nice, but has a smaller impact on performance. The "two projectile" upgrades for Pull and Throw are very powerful though - highly recommended.

#21
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If an Adept went with Warp Ammo as bonus, how would you Evolve it?

#22
No Snakes Alive

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My best advice for Engineer on console is to go power heavy (Cryo, Incinerate, Overload) or Drone heavy (Combat Drone, Sentry Turret, Sabotage). That way you have a good, focused build.

I went with the latter and love it. Really the only things that kill me are annoying grenades I somehow seem to run into more than run away from and turrets that magically pop up behind me (b/c if they pop up in front of me, best believe that **** will be mine).

Defense Matrix, Defense Drone or even Decoy would work very well with the build, especially the former since you can go light on weapons and don't need to cast all that often if spec'd properly.


As far as Adepts go, all I can say is it's not my class (I'd rather play Sentinel and mix in some Cryo explosions and Tech bursts too, with some flashy armor to boot) BUT with that said... I have a lot of fun spamming Reave and Cluster Grenades with my Drell.

#23
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No Snakes Alive wrote...

My best advice for Engineer on console is to go power heavy (Cryo, Incinerate, Overload) or Drone heavy (Combat Drone, Sentry Turret, Sabotage). That way you have a good, focused build.

I went with the latter and love it. Really the only things that kill me are annoying grenades I somehow seem to run into more than run away from and turrets that magically pop up behind me (b/c if they pop up in front of me, best believe that **** will be mine).

Defense Matrix, Defense Drone or even Decoy would work very well with the build, especially the former since you can go light on weapons and don't need to cast all that often if spec'd properly.


As far as Adepts go, all I can say is it's not my class (I'd rather play Sentinel and mix in some Cryo explosions and Tech bursts too, with some flashy armor to boot) BUT with that said... I have a lot of fun spamming Reave and Cluster Grenades with my Drell.

Why is Sabotage good? It seems extremely situational in my opinion.

#24
Jamsxo

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T3hAnubis wrote...

No Snakes Alive wrote...

My best advice for Engineer on console is to go power heavy (Cryo, Incinerate, Overload) or Drone heavy (Combat Drone, Sentry Turret, Sabotage). That way you have a good, focused build.

I went with the latter and love it. Really the only things that kill me are annoying grenades I somehow seem to run into more than run away from and turrets that magically pop up behind me (b/c if they pop up in front of me, best believe that **** will be mine).

Defense Matrix, Defense Drone or even Decoy would work very well with the build, especially the former since you can go light on weapons and don't need to cast all that often if spec'd properly.


As far as Adepts go, all I can say is it's not my class (I'd rather play Sentinel and mix in some Cryo explosions and Tech bursts too, with some flashy armor to boot) BUT with that said... I have a lot of fun spamming Reave and Cluster Grenades with my Drell.

Why is Sabotage good? It seems extremely situational in my opinion.


Backfire (Rank 4 iirc) damage along with 100% Tech Damage to target (Rank 6) might be why. I haven't tested this yet but I'll be respeccing to it on my Engineer playthrough tonight. Sounds like it would be amazing vs non-Geth enemies.

#25
No Snakes Alive

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jmsylol wrote...

T3hAnubis wrote...

No Snakes Alive wrote...

My best advice for Engineer on console is to go power heavy (Cryo, Incinerate, Overload) or Drone heavy (Combat Drone, Sentry Turret, Sabotage). That way you have a good, focused build.

I went with the latter and love it. Really the only things that kill me are annoying grenades I somehow seem to run into more than run away from and turrets that magically pop up behind me (b/c if they pop up in front of me, best believe that **** will be mine).

Defense Matrix, Defense Drone or even Decoy would work very well with the build, especially the former since you can go light on weapons and don't need to cast all that often if spec'd properly.


As far as Adepts go, all I can say is it's not my class (I'd rather play Sentinel and mix in some Cryo explosions and Tech bursts too, with some flashy armor to boot) BUT with that said... I have a lot of fun spamming Reave and Cluster Grenades with my Drell.

Why is Sabotage good? It seems extremely situational in my opinion.


Backfire (Rank 4 iirc) damage along with 100% Tech Damage to target (Rank 6) might be why. I haven't tested this yet but I'll be respeccing to it on my Engineer playthrough tonight. Sounds like it would be amazing vs non-Geth enemies.


I actually have it spec'd for the top path since I'm going the 1 man army route, and needless to say it's utterly absurd when there's Geth or a turret around, but I find it extremely useful for my build even without any synthetics to hack. It's my go-to power when I've already got a Drone and Turret out b/c it simply enough prevents me from being shot at and buys time for my squad of 5 or 6 to kill. It's damage is low but it briefly stuns an enemy when they try to shoot me so it's pretty much a life-saver.

Sure chain Overload probably works better for that, but this way I don't need to pause to the wheel when a turret pops up, plus I have Garret for that. It just fits the build concept perfectly and has kept me alive on Insanity so far (aside from grenades, the bane of my existence, and unseen turrets).