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The perfect ending is as follows, please give credit to 'Arkis'


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#226
R3al Dane

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OP! This was very awesome indeed! Kudos!

#227
The Almighty Ali

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Now that's the ending it should have.
And ending where your choices, exploration and gameplay actually mattered like in the previous ones.

#228
The Harmonizer

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I have come to accept a new reality, this is how it really ended.

#229
Monkie13

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No words needed. Great ending i would love to have/see.

#230
atum

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what a great read. Bioware should hire this guy.

#231
darthrevaninlight

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I adore this ending FANS UNITE TO CONVINCE BIOWARE!!!!! BATTLE CRYYYYYYY ARRRRRRRRHHHBBBHHHHHH

#232
Vladdigor01

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Great ending.

#233
Kreidian

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 Oh I like this. I really like this. I agree this would have been a much better final ending. Still just as epic and crazy and intense as the others but with a whole new twist that ties in really well with the lore.

The Reapers after all never fight fair. And so when you try to fight on the Reaper's terms it always ends up badly. It's why the Reaper modifications to Cerberus backfired, it's why TIM and Saren became indoctrinated, it's why the Reapper IFF nearly destroyed the Normandy. Even the Citadel itself is nothing more then a giant trap laid by the Reapers.

It's only when sentient life does something completely unexpected by the Reapers that you see any real success. Like the Protheans who developed their beacons as a warning, or made their own mass relay with the conduit. Like the way EDI chose to become closer to her organic crew, despite everything that happened to her, despite even having Reaper code in her. Like the way the true geth actually chose not to follow the Reapers and not to destroy the Quarians in the morning war. 

Or like what Shepard does practically every single moment, right up to the end. In this ending in particular, Shepard does this by deciding not to play the Catalyst's game. By choosing to finish things HIS/HER way.

Best of all, what I liked most about this ending is that in the end there was no special trick to defeating the Reapers. There was no magic wand that would solve everything, there was no macguffin save for the one which turned out to be another Reaper trick. In the end the solution to defeating the reapers is to have everyone, all the different races with all their individual strengths and weaknesses, working together. In the end we simply had to beat them back, ourselves, and on our own terms. 

#234
seblor

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I shed a tear, this is what I call a ending!

#235
WHITE FANG 1103

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Please Boware listen to this, it is a fantastic piece of writing and one that would help so much in giving all your passionate suppoerters and lovers of the game a fullfilled ending to the best franchise I have ever known. I would also like to add my perfect ending would be a happy ending because i belive after all that, shepherd should get some happines and go live with Tali on Rannoch with funny looking babies Image IPB

#236
Guest_simfamUP_*

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Arkis... is that you Chris Avellon?

#237
T-0pel

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OMG this is almost exactly what I was hoping for... :-( **** this makes me so sad!!

#238
silencemayday

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wow, i started crying towards the end. this would have been perfect.

just to see that everything you did, every damn decision you made if good or bad- that it actually mattered.

#239
G4rrus Vakarian

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Beside some little things, cool ending

Modifié par G4rrus Vakarian, 12 mars 2012 - 10:21 .


#240
Silorai

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I like that ending way better. You would actually see everything you've done. I'd almost rather play the game as it is and just imagine the last 15 min than actually play it. The only thing that would make it all happy and gushy is if you see Shep and the LI after the credits. Give the guy/girl some solace after all the crap s/he went through. This alternate ending is way better than any of the ones already in the game.

#241
DirectorStormchaser1

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The whole thing is this. Shepherd NEEDS to make a choice, This is due to indoctrination. Proof the ending is Indoctrination.

Let us start with Mass Effect 1. EDEN PRIME. "When the ship landed it emitted some type of signal that bore into my head". That was the start of Indoctrination on Shepherd.

Mass Effect 1 Virmire. Again the signal was emitting when Saren fled from battle. Shepherd again being close to signals which caused indoctrination.

Mass Effect 2: The implants Reaper Tech.

Mass Effect 2: Arrival locked ina Reaper artifact room which bore into Shepherd's head the Reaper fleet coming.

Mass Effect 2: Collector Base with human Reaper attacking Shepherd. More and more Shepherd will somehow be affected by Indoctrination.

Mass Effect 3: The attack Shepherd knew they were already at Earth.

And, all the encounters with Reapers and Reaper Tech would have been too much for Shepherd to handle why he had those "dreams".

Which brings this up.

After being hit by Harbinger's laser, look behind you. There are 3 trees from the dream which were not there running down the hill.

Going through Conduit with no vehicle. Need protection from vehicle armor to go through Conduit. Please refer to Mass Effect 1. Mass Effect 1 you run through Conduit on Ilum, you die.

Illusive Man has gun just appear in his hand. All NPCs has visible weapons where they were if they were being used. Illusive Man is a dream.

And, best of all when he meets Catalyst. "I am the one that Controls teh Reapers". In reality Harbinger "Controls the Reapers".

What does Legion say in the Geth Playform interface "I appear as a pleasant form to your eyes".

Shepherd saw that Catalyst was Harbinger he would not be so eager to be indoctrinated.

Psychology 101: Dreams are in reverse of reality. The colors would be reverse. Destroying Repears, Paragon which makes Shepherd not become indoctrinated. Controlling Reapers, Renegade which makes Shepherd become indoctrinated. Third choice is what Saren probably chose when becoming indoctrinated.

The crash on Normandy on a strange world is a dream. Having Shepherd think they are safe when in reality probably crashing onto Earth with 2 real endings, crew surviving or dying.

And, lastly. The part Catalyst was on was not protected by a dome and Shepherd is somehow surviving in the vacuum of space with no helmet and a destroyed environmental suit.

Which brings to the last scene. The camera goes up a small hill exactly like where they fought Harbinger and see Shepherd take a breath of air. Meaning he decided to destroy the Reapers which made Shepherd not become indoctrinated. While the other 2 leads to indoctrination.

Bioware writers are smart. They pissed me off for awhile. But, I am not part of Dumb Down America Illuminati Campaign.

People need to look at everything and pay very close attention to detail. Seems like many rushed the game to see what happens instead of read everything and look at all the surroundings.

This would be the end of the trilogy and end Shepherd's story because Shepherd would need to sit on the sidelines for the rest of the war.

Modifié par DirectorStormchaser1, 12 mars 2012 - 07:46 .


#242
Leafs43

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DirectorStormchaser1 wrote...
This would be the end of the trilogy and end Shepherd's story because Shepherd would need to sit on the sidelines for the rest of the war.


Sorry dude, but having a quasi ending to play a mind f*ck on the player population is not cool.

We want a conclusion, not some "oh Sheperd saved himself and we have no idea what actually transpired."

#243
mjh417

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PERFECT!!!!!!! Wow I've been trying to imagine new endings within the framework of what we have now but this is better than even what I was coming up with. I loved it. Please Bioware USE THIS.

I would add though to create an even more perfect and complete end, that after Shep is left alone watching the battle, Joker and The Normandy try to save Shepard and pick him up and for Shep to then come up with the idea to smash the ship into the top of The Citadel and The Crucible to possibly create and explosion powerful enough to take out the Reapers. Shep fears that this may cause the destruction of the Mass Relays so he or she demands that the fleets retreat through them while they still can, though depending on your choices certain characters and races will demand to stay and provide Shep with the time and cover fire to pull of this move. Because this is a suicide mission, Shep will demand the Normandy that everyone evacuate the Normandy but him, including Joker, and to have EDI send the ship on its collision course.

As Shep makes the decision to crash the Normandy and sacrifice him(or her)self if he or she's LI is a part of the current Normandy crew (Liara, Ashley, Kaiden, Garrus, Tali, Samantha, or Estaban) he or she will demand to stay with Shep and sacrifice him or herself as well. The EDI body will also try and stay despite Joker trying to grab her body, explaining to Joker that her body will be useless once The Normandy is gone. This makes Jeff, if you've helped him and EDI romantically, try and fight to stay but EDI forces him onto the escape pod (maybe he grabs her body though and takes it with him). So in the end its Shep and EDI and possibly Shep's LI about to slam themselves into The Citadel to save the galaxy, and the fleets are retreating and/or having one final assault on The Reapers and The Citadel.

I imagine this could then (POSSIBLY) end with The Crucible actually being activated in the explosion but in its true function, a new form of matter/energy/space-time warping that acts as a replacement for the now defunct Mass Relay network and its this that actually send the exploding Normandy in a warp across the galaxy and crash landing on a new planet with an alive or dead Shep (depending on War Assets and choices) with his LI (alive or dead) and a damaged EDI body and Joker (who depending on choices will actually stay on the ship). Everyone is still normal. The relays didn't blow up, they just blew out and won't work exactly until they are either fixed or they are replaced with new Crucible based forms of travel (if the Protheans built The Conduit, its plausible). The Reapers are destroyed. The remaining armies of Husks are taked down. An alive Shep is left with hope to build a new future and EDI is already trying to find a way to communicate and signal for help off the planet.

#244
xPandaHunterx

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 If Bioware ever fixes the endings, I seriously want this to be the one we get. Hell, I would spent time and money animating this for myself.

Seriously though, if the endings never get fixed, I'm going to stop playing at the lift up to star child, and will consider this canon.

#245
mjh417

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mjh417 wrote...

PERFECT!!!!!!! Wow I've been trying to imagine new endings within the framework of what we have now but this is better than even what I was coming up with. I loved it. Please Bioware USE THIS.

I would ADD though to create an even more perfect and complete end (in my mind at least), that after Shep is left alone watching the battle, Joker and The Normandy try to save Shepard and pick him up and for Shep to then come up with the idea to smash the ship into the top of The Citadel and The Crucible to possibly create and explosion powerful enough or a malfunction crippling enough, to take out the Reapers. Shep fears that this may cause the destruction of the Mass Relays so he or she demands that the fleets retreat through them while they still can, though depending on your choices, certain characters and races will demand to stay and provide Shep with the time and cover fire to pull of this move. Because this is a suicide mission, Shep will demand that everyone evacuate the Normandy but him, including Joker, and to have EDI send the ship on its collision course.

As Shep makes the decision to crash the Normandy and sacrifice him(or her)self if he or she's LI is a part of the current Normandy crew (Liara, Ashley, Kaiden, Garrus, Tali, Samantha, or Estaban) he or she will demand to stay with Shep and sacrifice him or herself as well (an ME2 only LI will talk to him or her via vidcom one last time). The EDI body will also try and stay despite Joker trying to grab her body, explaining to Joker that her body will be useless once The Normandy is gone. This makes Jeff, if you've helped him and EDI romantically, try and fight to stay but EDI forces him onto the escape pod (maybe he grabs her body though and takes it with him). So in the end its Shep and EDI and possibly Shep's LI about to slam themselves into The Citadel to save the galaxy, and the fleets are retreating and/or having one final assault on The Reapers and The Citadel (imagine this with the "An End, Once and For All" track).

I imagine this could then (POSSIBLY) end with The Crucible actually being activated in the explosion but in its true function, a new form of matter/energy/space-time warping that acts as a replacement for the now defunct Mass Relay network and it's this that actually sends the exploding Normandy in a warp across the galaxy and crash landing on a new planet with an alive or dead Shep (depending on War Assets and choices) with his LI (alive or dead) and a damaged EDI body and Joker (who depending on choices, will actually stay on the ship). Everyone is still normal. The relays didn't blow up, they just blew out and won't work exactly until they are either fixed or they are replaced with new Crucible based forms of travel (if the Protheans built The Conduit, its plausible). The Reapers are destroyed. The remaining armies of Husks are taken down. An alive Shep is left with hope to build a new future and EDI is already trying to find a way to communicate and signal for help off the planet. 


oops excuse me for the re-post

Also I this would ALL be made all the better if Bioware also added back in the extended final convo with Anderson heard here

If this comes by way of DLC I'd also add a new mission prior to the end that incorporates and resolves the dark energy story (which was to be resolved in the original cut ending that I feel was much better alluded to here in this new revised ending from the OP), and that incorporates and resolves the "genetic diversity" story, adresses and explains the motives of Harbinger with The Collectors, that provides an ACTUAL APPEARANCE of Harbinger, and an actual confrontation and conversation with him, which would further build upon/resolve the "genetic destiny" element. We need to give Haestrom its due mention and resolution and it could be used to further set up and foreshadow the brilliant dialogue in this new revised ending from the OP.

Modifié par mjh417, 12 mars 2012 - 08:21 .


#246
bmg2

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Excellent work. This is how I'm going to think of the ME series ending.

#247
Segameister

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Well done, I fully support this ending - I want that 4th option, and I like that the child isn't some new omnipotent being - a concept that never existed in the game right until the very end.

BUT, I too would like to have the option of Shepard surviving. I fully expect him to immediately retire from all things military or political, and settle down with his loved one in some quiet, out of the way place. He's already died once, and I think he's earned it, carrying the galaxy on his shoulders.

Also, the cut scenes - some of the characters have to die - for instance, Show Wrex or Gaurus fight to the death in a blaze of glory. Show victories, such as Jack getting her ass saved by her tougher than expected students.

The greatest upside: the Mass effect generators (forgot name again) would remain intact, leaving gamers the potential of a new mass effect game / story in the universe. Hint to Bioware: if you do this and give us the universe to play in again down the road, then you have my money - it's good business!

#248
G4rrus Vakarian

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Also I find that ending great, (as I said before), there should still be the option of an ending where shep and his/her romance lives, no matter how 0815 that is. So I really agree with Segameister. There should be a good end (beside Garrus can not fight till death, because Garrus can not die. It has something to do with a bath in Chuck Norris blood, but never mind.

Modifié par G4rrus Vakarian, 12 mars 2012 - 08:31 .


#249
Segameister

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Paparob wrote...

Ieldra2 wrote...

Can't say I like the fourth option. It implies the Reapers can be defeated through conventional means. That would reduce from the cosmic menace they are to mere enemies.

I can excuse that fact because as corny as it sounds it means that Shepard has unleashed the ultimate weapon against The Reapers; unity. The young and flawed civilzations of the Milky Way became one civilization, looked the Reapers in the eyes and said "Gotcha"


The series has been built on the premise that the Reapers could be defeated with conventional means, but a LOT of conventional means - a HUGE effort.  The first reaper and the collector bases were both defeated by conventional means, so it would fit with the story as it was written. 

#250
congokurtz

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Yes please.

This is so much better than what we got.