The perfect ending is as follows, please give credit to 'Arkis'
#276
Posté 13 mars 2012 - 01:19
#277
Posté 13 mars 2012 - 01:25
Well yes I realize that but when somebody says "happy" ending they just want to see Shep live and be reunited with LI and crew IMO. Thats what I mean by "happy".MadCat221 wrote...
Tiercel24 wrote...
I don't see how its unreasonable to have the option of a happy ending. Whoever wants the sacrifice, grim, bittersweet, depressing ending can have it and whoever wants the happy ending can have it too. Still shocked and gutted there wasn't even an option for a happy ending. Thought I would be feeling happy and fulfilled after these 3 games, instead I feel heartbroken.
I don't see a truly happy ending as possible.
What we got was not bitersweet. It was a complete downer ending, no matter how you look at it. Especially after the inferred holocausts are taken into account.
Modifié par Tiercel24, 13 mars 2012 - 01:33 .
#278
Posté 13 mars 2012 - 01:32
#279
Posté 13 mars 2012 - 01:32
#280
Posté 13 mars 2012 - 01:34
#281
Posté 13 mars 2012 - 01:51
#282
Posté 13 mars 2012 - 02:46
#283
Posté 13 mars 2012 - 02:59
#284
Posté 13 mars 2012 - 03:09
#285
Posté 13 mars 2012 - 03:15
#286
Posté 13 mars 2012 - 05:23
#287
Posté 13 mars 2012 - 07:34
#288
Posté 13 mars 2012 - 07:37
#289
Posté 13 mars 2012 - 07:40
#290
Posté 13 mars 2012 - 07:43
#291
Posté 13 mars 2012 - 08:28
#292
Posté 13 mars 2012 - 08:45
Plus, so much death implies the Reapers are winning by a large amount; too much to be beaten. 100% casualties, 92% casualties, Palaven similar numbers. Their soldiers outnumber ours, their ships are better and they have the ability to dock directly on land.
Only 40% of the Hammer survived.
It would be good but wouldn't fit.
Modifié par Lethys1, 13 mars 2012 - 08:46 .
#293
Posté 13 mars 2012 - 09:07
You could also have the Crucible undock to ram a Reaper capital ship (all that helium 3, those huge eezo cores, and all that mass exploding? Very powerful weapon).
What's nice is that, even if the Reapers do defeat the allied fleet, they'll have taken such heavy losses in this war that the next cycle will have a much easier time winning any potential war, especially with the warnings Liara spread around the galaxy (assuming she built them to last...).
One potential option is, if you don't have enough war assets in the end, you can order/force the Crucible to self-destruct, destroying the Citadel along with it--ensuring that the key aspect of the Reaper trap is gone, not to mention the undeniable evidence of the massive Citadel ward arms embedded in Earth's surface (and the various Reaper carcasses scattered around the galaxy).
#294
Posté 13 mars 2012 - 09:08
#295
Posté 13 mars 2012 - 09:08
Regardless, the dialogue was excellent.
#296
Posté 13 mars 2012 - 09:13
One, if it all comes down to war assets then your work and decisions DO matter, after all. The crucible was the hope that brought everyone together but ultimately what was needed was concerted allied action on a single front. Something that wouldn't have been possible otherwise.
Two, this ending is so much more in-character than the endings we were offered, which is strange when you'd think the people who created Shepard would be the best placed to maintain character integrity. Throughout the games, from Virmire onwards, Shepard has rejected the Reapers' vision. It's a total betrayal of the character to have him/her to suddenly accept it at the end. This ending stays true to the spirit in which he/she has fought in throughout.
I doubt this will make the slightest difference to the designers. They have the right to impose their vision. Similarly, when they choose to depart from the vision fans had enjoyed so much at the very they should expect a reaction. I just hope one day we'll see someone put this far more consistent ending into reality.
Modifié par freyafolk, 15 mars 2012 - 01:23 .
#297
Posté 13 mars 2012 - 09:24
Lethys1 wrote...
If it was originally planned, yes. If they do something that mirrors this, then I'll be severely disappointed that they couldn't make something original.
Plus, so much death implies the Reapers are winning by a large amount; too much to be beaten. 100% casualties, 92% casualties, Palaven similar numbers. Their soldiers outnumber ours, their ships are better and they have the ability to dock directly on land.
Only 40% of the Hammer survived.
It would be good but wouldn't fit.
That's not exactly an accurate picture. Those heavy casualties were of ragtag units fighting in the most heavily defended location on Earth, which is where the majority of the Reapers are.
Palaven, if you can secure the krogan aid (especially with the genophage cured, and various war assets to help too), is actually holding on before the final battle.
It's the naval battles that matter at this point, really, aside from Hammer's assault on London. If the Allied Fleet wins at Earth, then they have a chance at killing the remaining Reapers. It all depends on how much of the total Reaper fleet is gathered at Earth (I imagine a vast majority of it is, given that the Crucible docking with an opened Citadel is the only true threat the Reapers acknowledge, and they know that the bulk of the cycle's fleet is still out there, capable of jumping and overwhelming any divided Reaper force...
#298
Posté 13 mars 2012 - 09:27
Nioret wrote...
This is very well done, The only thing I disagree with is how suddenly the reapers can be beaten by conventional warfare. That's a bit...routine. The whole "friendship conquers all!" ending.
Regardless, the dialogue was excellent.
Friendship conquers all? More like "expert diplomacy, unprecedented cooperation and alliance, good tactics and leadership, a whole ****ton of firepower wins the critical battle".
#299
Posté 13 mars 2012 - 09:36
I would accept this if Bioware were to make something like this and add some sort of aftermath bit if you won.
Modifié par SchizoTyler, 13 mars 2012 - 09:37 .
#300
Posté 13 mars 2012 - 10:40




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