The perfect ending is as follows, please give credit to 'Arkis'
#51
Posté 12 mars 2012 - 01:04
There's nothing conventional about amassing the entire god damn galaxy into a full head-on charge against the Reapers. For the current races to win this war against the Reapers through this all-or-nothing effort is actually perfectly feasible.
So I'm all for this new ending that's been presented by the OP.
#52
Posté 12 mars 2012 - 01:04
KlownSnypr wrote...
Would be too easy to simply just just let the conversation play out allowing players this ending with little or no effort. Certain criteria should be met before this conversation can take place for example at least all, or most, of these variables
Peace between the Quarians and Geth
Genophage cured
Rachni Queen spared on Noveria and saved 2nd time
Batarians backing Shepard, Pillars of Strength Found and convincing Ballak to commit the Batarian Fleet
EDI and Joker "Dating"
Shepard giving EDI the appropriate advice for being an individual
Then the conversation path should be similar to the one that with Jack Harper, aka TIM, allowing for the possibility for having to resort to the initial three choices and not the 4th "secret" option much like how Shepard can "save" Anderson or not.
This way this isn't simply giving us what we want but allowing all those choices to actually make a difference during the final mission and allows BW to give us wonderful DLC post Reaper War on Earth. Hell some of the DLC could be fighting and eliminating the rest of the Reaper menace from the galaxy.
^
This too
#53
Posté 12 mars 2012 - 01:08
Thank you!
#54
Guest_Guest12345_*
Posté 12 mars 2012 - 01:09
Guest_Guest12345_*
#55
Posté 12 mars 2012 - 01:11
#56
Posté 12 mars 2012 - 01:13
#57
Posté 12 mars 2012 - 01:13
Ieldra2 wrote...
Can't say I like the fourth option. It implies the Reapers can be defeated through conventional means. That would reduce from the cosmic menace they are to mere enemies. I also dislike the insinuation that Synthesis means everyone becomes like Husks. That's clearly not what is intended.
The extended dialogue in the other parts is good though.
You can make the Crucible docking with the Catalyst a kind of interference generator - that breaks down the Reapers ability to indoctrinate and co-ordinate. Their ground forces would be disorganised or even docile - while the ships would have no way to communicate with each other.
There is many ways around that slight issue - and it doesn't need to be anything to major.
Its more a case of the Crucible being a unifying factor or rallying call for the galaxy. Something the Reapers have never had to face before - especially with such a major co-ordinated strike against them so early on in the war.
#58
Posté 12 mars 2012 - 01:13
This would have been the perfect ending for me...
#59
Posté 12 mars 2012 - 01:14
scyphozoa wrote...
I read through the OP, it is pretty good. I think the most important thing is having all the consequences of all the choices actually matter. That is what I want the most, a reflection of choices and consequences when they matter most.
yeah, nothing too fancy though, I'll be perfectly happy with a text/picture epilogue overlay a'la Throne of Bhaal style.
#60
Posté 12 mars 2012 - 01:15
#61
Posté 12 mars 2012 - 01:16
It's amazing how badly the writers of ME3 screwed up. And how easy it is to fix it, when you are creative and willing and really passionate about this.
#62
Posté 12 mars 2012 - 01:20
amazing ending. I'll just headcanon this with a surviving Shepard
#63
Posté 12 mars 2012 - 01:21
Icinix wrote...
Ieldra2 wrote...
Can't say I like the fourth option. It implies the Reapers can be defeated through conventional means. That would reduce from the cosmic menace they are to mere enemies. I also dislike the insinuation that Synthesis means everyone becomes like Husks. That's clearly not what is intended.
The extended dialogue in the other parts is good though.
You can make the Crucible docking with the Catalyst a kind of interference generator - that breaks down the Reapers ability to indoctrinate and co-ordinate. Their ground forces would be disorganised or even docile - while the ships would have no way to communicate with each other.
There is many ways around that slight issue - and it doesn't need to be anything to major.
Its more a case of the Crucible being a unifying factor or rallying call for the galaxy. Something the Reapers have never had to face before - especially with such a major co-ordinated strike against them so early on in the war.
I think the author intended for the Crucible to be a failsafe weapon that the reapers present to civilizations, a dud/red herring (very much like any other reapertech) intended to create a focus point in technological research, yet eventually lead to galactic demise as shown with the deactivation of the relays, whichever of the 3 original options Shep chooses, he's playing right into the reapers hands by letting the galaxy starve to death.
Like I said previously, Crucible=Reaper Factory Reset Button
#64
Posté 12 mars 2012 - 01:21
#65
Posté 12 mars 2012 - 01:22
#66
Posté 12 mars 2012 - 01:25
we can hope.
very well thought out. thanks Arkis, and thanks to Johannes1212 for re-posting
#67
Posté 12 mars 2012 - 01:26
Bumping for great justice.
#68
Posté 12 mars 2012 - 01:26
The stuff on the Reapers' origins is a bit pat, though. A civilisation advanced enough to master an entire galaxy still having problems with the implications of existential nihilism? I don't buy it.
#69
Posté 12 mars 2012 - 01:27
#70
Posté 12 mars 2012 - 01:30
#71
Posté 12 mars 2012 - 01:30
I would pay for this as DLC, it just makes sence.
However, I would put more emphesis on making the player choose the 4th option, as most people would choose this anyway.
This is what I think should happen if you choose the NEW 4th option depending on your EMS.
4950 to 5000 EMS - Reapers destroyed, Shepard survives, Earth saved. Crew survive. Life goes on.
4500 to 4950 EMS - Reapers destroyed, Shepard dies (bleeds out on Citadel), Earth destroyed. Crew survive. Life goes on.
4000 to 4499 EMS - Stalemate. Reapers are destroyed, but so is your army. Shepard dies, Earth destroyed. Crew die. Life Struggles to go on but does.
3500 to 3999 EMS - Reapers win. Earth Destroyed. Harbinger personaly come to the citadel to finish you off. Life ends.
3000 to 3499 EMS - [4th option unavalable] Synthesis option is avalable.
2500 to 2999 EMS - [4th and sythesis oprion unavalable] Only destroy or controle options abalable.
0000 to 2499 EMS - [No options avalable] The Catalyst deems you unworthy and forces you to watch the Reapers destroy Earth. Harbinger comes for you.
The different ending rely on your EMS rating, giving players the insentive to replay and get a higher score.
Thats my 2 cents.
Modifié par Astrogenesis, 12 mars 2012 - 01:32 .
#72
Posté 12 mars 2012 - 01:31
Modifié par topperharly, 12 mars 2012 - 02:00 .
#73
Posté 12 mars 2012 - 01:33
Astrogenesis wrote...
This is totaly AWSOME!
I would pay for this as DLC, it just makes sence.
However, I would put more emphesis on making the player choose the 4th option, as most people would choose this anyway.
This is what I think should happen if you choose the NEW 4th option depending on your EMS.
4950 to 5000 EMS - Reapers destroyed, Shepard survives, Earth saved. Crew survive. Life goes on.
4500 to 4950 EMS - Reapers destroyed, Shepard dies (bleeds out on Citadel), Earth destroyed. Crew survive. Life goes on.
4000 to 4499 EMS - Stalemate. Reapers are destroyed, but so is your army. Shepard dies, Earth destroyed. Crew die. Life Struggles to go on but does.
3500 to 3999 EMS - Reapers win. Earth Destroyed. Harbinger personaly come to the citadel to finish you off. Life ends.
3000 to 3499 EMS - [4th option unavalable] Synthesis option is avalable.
2500 to 2999 EMS - [4th and sythesis oprion unavalable] Only destroy or controle options abalable.
0000 to 2499 EMS - [No options avalable] The Catalyst deems you unworthy and forces you to watch the Reapers destroy Earth. Harbinger comes for you.
The different ending rely on your EMS rating, giving players the insentive to replay and get a higher score.
Thats my 2 cents.
I can get behind that.
#74
Posté 12 mars 2012 - 01:37
You're organizing squads like in the Collector base finale in ME2, seeing the war assets you spend hours on gathering actually having an impact on the mission similar to the upgrades in ME2 (imagine seeing Elcor "living tanks" diving into the fray, the Mercs engaging reaper forces with infantry and mechs, Rachni warriors meleeing husks, Krogan cavalry charging reaper forces on their shiny new mounts that you helped to get them). Then some people die a heroic death or survive depending on how well you prepared for the mission.
All of a sudden there comes Harbinger laz0ring the scenery while mocking/taunting you (Told you you will fail, Shepard!) and assuming direct control of some reaper minions or one of your fallen comrades for old time's sake. Then you barely reach the teleport beam to the citadel, find out that C-Sec and the militia you authorized with your spectre status is fighting off the reaper/cerberus forces on the captured Citadel and the militia leader is nobody less than Conrad Verner, you see the war assets you gathered for the Citadel having an impact on that Mission, too minimizing casualties and stuff. You deal with the Illusive Man once and for all after he opens the Citadel so that Harby the Harbinger can get inside the Citadel in order to try to assume direct control of the Crucible, intending to rewrite the protocols in order to make it destroy organic life instead of the Reapers, you manage to board Harbinger, find yout which race was processed in order to create the Reaper inside Harbinger's shell-it could be a Prothean Reaper (image how shocked Javik would be!) and then here it goes, you have a massive bossfight with that Reaper and either save the galaxy, enjoy your drinks with Garrus at the bar, have blue children and whatnot, or you sacrifice yourself in order to save the galaxy, or you become a servant of the Reapers while trying to control them renegade-like Shepard I've got an offer you just can't refuse!, or you fail and witness the destruction of the galaxy.
Modifié par slimshedim, 12 mars 2012 - 01:38 .
#75
Posté 12 mars 2012 - 01:42
As of know, the only points that really should count in available ending choices are "Crucible branch" ones, so Shepard should've been spending more times hunting for ancient knowledge and scientists,rather then gaining more and more fleets.Because in reality you only need so much forces to get to the Catalyst.
With that 4th ending, gathering every little asset you can will finally start to make sense.
And do more explanation of control ending, because it feels more like Indoctrinated/Deceived one right now.
Kudos to Arkis for the effort.




Ce sujet est fermé
Retour en haut





