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Destroying the Mass Relays dosn't doom civilization


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#26
killnoob

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Dilandau3000 wrote...

I still say the huge team of scientists gathered to build the Crucible will come up with a solution. But yeah, the destruction of the relays is not the problem with the ending.


Haha probably.

But we don't know that.

Why?

Because the endings fking sucked and explained nothing.

#27
Genera1Nemesis

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Harorrd wrote...

Did you play Me2 arrival?
Do you know what happends when a relay is desstroyed?
The entire system is destroyed in a super nova. and it was this super nova that destroyed the normandy


In the Arrival you also slammed a giant asteroid into the relay, significantly increasing the size and yield of the explosion. The Normandy thing was just poorly tacked on, perhaps it was because the drive core was so advanced that the Catalysts 'magic energy' as people put it simply took that out as well. It was ****** poor though. Why would the Normandy abandon the fight?

#28
Mahrac

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Arcian wrote...

Alsuras wrote...

Also it's worth noting that ships can't travel indefinitley at FTL speeds because they need to discharge their drive cores periodically, which requires a nearby planetary body. The risk of not reaching one in time would be too great.

Dude, on average there's 4 light years between each neighboring star in the galaxy - 0,8 light years between stars in the core. An average ship can go 50 light years before needing to discharge. There's no "risk" of reaching one in time.

Seriously, if you people just read the damn lore, you wouldn't have these stupid questions in the first place.


Except there are no fuel lines, just a - destroyed - depot in every inhabited system. Also, most clusters are unihabited as relays didn't aproach them, meaning most stars didn't have fule depots to begin with. They could make the trip, in theory, but it would take years and they would be dead in the water long before they could refuel

^the ending clearly showed shockwaves traveling across the galaxy. It's a safe assumption that those did at least some damage, even if they weren't supernove

Modifié par Mahrac, 12 mars 2012 - 02:53 .


#29
Flyprdu

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Rocktel wrote...

A lot of people seem to be yelling about this. But it's just not the case. The Reapers were able to spread from where the Alpha Relay used to be without the use of a Mass Relay. Travel without Relays is very possible, its just slower. It'll just take a couple years to cross the galaxy now until new relays can be built.

It took the Reapers months just to get to the nearest relay.   They're all gone now.

These ships aren't set up for long range continuous FTL travel.  They have to stop every couple hours and discharge, and the fuel burn is not feasible.

Until new tech matures, they're stuck in their local clusters.

Modifié par Flyprdu, 12 mars 2012 - 02:52 .


#30
Genera1Nemesis

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Mahrac wrote...

Arcian wrote...

Alsuras wrote...

Also it's worth noting that ships can't travel indefinitley at FTL speeds because they need to discharge their drive cores periodically, which requires a nearby planetary body. The risk of not reaching one in time would be too great.

Dude, on average there's 4 light years between each neighboring star in the galaxy - 0,8 light years between stars in the core. An average ship can go 50 light years before needing to discharge. There's no "risk" of reaching one in time.

Seriously, if you people just read the damn lore, you wouldn't have these stupid questions in the first place.


Except there are no fuel lines, just a - destroyed - depot in every inhabited system. Also, most clusters are unihabited as relays didn't aproach them, meaning most stars didn't have fule depots to begin with. They could make the trip, in theory, but it would take years and they would be dead in the water long before they could refuel


What about the Quarian fleet (assuming they were allies in your game) They lived in deep space for hundreds of years, i'm sure one can assume they had supply ships with more than enough fuel to get them at least half way across the galaxy.

#31
killnoob

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Mahrac wrote...

Arcian wrote...

Alsuras wrote...

Also it's worth noting that ships can't travel indefinitley at FTL speeds because they need to discharge their drive cores periodically, which requires a nearby planetary body. The risk of not reaching one in time would be too great.

Dude, on average there's 4 light years between each neighboring star in the galaxy - 0,8 light years between stars in the core. An average ship can go 50 light years before needing to discharge. There's no "risk" of reaching one in time.

Seriously, if you people just read the damn lore, you wouldn't have these stupid questions in the first place.


Except there are no fuel lines, just a - destroyed - depot in every inhabited system. Also, most clusters are unihabited as relays didn't aproach them, meaning most stars didn't have fule depots to begin with. They could make the trip, in theory, but it would take years and they would be dead in the water long before they could refuel



Facepalm.

Do you see relays destroying the fuel depot? No.

Did you use fuel depot to travel in ME3? Yes.

just because relays are destroyed that don't mean all the planets are destroyed and abandoned.

Just because reaper conquered a lot of planets that don't mean they took all our fuels.

Connect the dot please?

Modifié par killnoob, 12 mars 2012 - 02:54 .


#32
Genera1Nemesis

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It's pretty clear that the direction they want to take the series is to possibly not have Mass Relays at all, perhaps new technology will be discovered since people can't rely on Reaper tech anymore; which is a good thing. I've watched enough sci-fi to know that Mass Relays aren't the be all, end all of space travel theory so complaining that there are no other viable options is just silly.

#33
The Angry One

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The Quarians are going to have fuel and supplies.
Fuel and supplies everyone else is going to want. Especially the Turians who are going to need food that Sol can't provide.

So here's the future of Mass Effect folks! A desperate war among the survivors for basic necessities. Think Fallout only in space.

#34
Trishot

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Arcian wrote...

Alsuras wrote...

Also it's worth noting that ships can't travel indefinitley at FTL speeds because they need to discharge their drive cores periodically, which requires a nearby planetary body. The risk of not reaching one in time would be too great.

Dude, on average there's 4 light years between each neighboring star in the galaxy - 0,8 light years between stars in the core. An average ship can go 50 light years before needing to discharge. There's no "risk" of reaching one in time.

Seriously, if you people just read the damn lore, you wouldn't have these stupid questions in the first place.


Sadly, most of the fuel depots where destroyed in Mass Effect 3, some where still active but there is no telling how many after the explosions. Besides not all stars have Mass Effect relays or fuel depots. The depots are too far apart in any case using FTL drive

#35
AlCord

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Genera1Nemesis wrote...

Mahrac wrote...

Arcian wrote...

Alsuras wrote...

Also it's worth noting that ships can't travel indefinitley at FTL speeds because they need to discharge their drive cores periodically, which requires a nearby planetary body. The risk of not reaching one in time would be too great.

Dude, on average there's 4 light years between each neighboring star in the galaxy - 0,8 light years between stars in the core. An average ship can go 50 light years before needing to discharge. There's no "risk" of reaching one in time.

Seriously, if you people just read the damn lore, you wouldn't have these stupid questions in the first place.


Except there are no fuel lines, just a - destroyed - depot in every inhabited system. Also, most clusters are unihabited as relays didn't aproach them, meaning most stars didn't have fule depots to begin with. They could make the trip, in theory, but it would take years and they would be dead in the water long before they could refuel


What about the Quarian fleet (assuming they were allies in your game) They lived in deep space for hundreds of years, i'm sure one can assume they had supply ships with more than enough fuel to get them at least half way across the galaxy.


Nope. They need to refuel too. It was in a mail at the beginning of ME3. They refueled at Illium

#36
GreyhameBioware

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Genera1Nemesis wrote...

What about the Quarian fleet (assuming they were allies in your game) They lived in deep space for hundreds of years, i'm sure one can assume they had supply ships with more than enough fuel to get them at least half way across the galaxy.


One would assume that the Quarians would refuel at debots like everyone else that travels in space.  Just because they lived in space does not mean they have some space ship that has an endless supply of fuel.

#37
Rocktel

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Genera1Nemesis wrote...

It's pretty clear that the direction they want to take the series is to possibly not have Mass Relays at all, perhaps new technology will be discovered since people can't rely on Reaper tech anymore; which is a good thing. I've watched enough sci-fi to know that Mass Relays aren't the be all, end all of space travel theory so complaining that there are no other viable options is just silly.

This.

And about the fuel thing again, they can harvest fuel from planets along the way, they have the tech for it. The Quarian fleet mines and refines its ouwn fuel, Tali says so.

Modifié par Rocktel, 12 mars 2012 - 02:59 .


#38
rorako

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Wrong. The Relays being destroyed does doom the galaxy.

Lets put it like this: how many fleets were at Earth if you did everything nearly perfectly? If you count the war assets you see, then the fleets include: All the Quarian fleets that can fight (a MASSIVE amount), at least four Human fleets, the Geth fleet (which is comparable in size of the Quarians), at least one Salarian fleet, Several Turian fleets, all the ground forces, and what's left of the Alliance ground forces. Not to mention the mercenaries you got from Aria...that's a LOT of people stuck in the Sol system.

Yes, you can use FTL drives to get back, but you'd need MASSIVE amounts of food and fuel for that journey. Is it possible? No, I don't think so, and this is why:

Now, the Sol system has one inhabitable planet: Earth. That's one planet that can sustain life and grow food. This planet was just utterly ravaged by the Reapers. Most likely their fuel and crops are down, food is scarce. There would probably be a food shortage for the humans, but now that they have to feed three times as many fleets? (not including the Geth, obviously) Sure, they can go to nearby systems...wait, those were ravaged by the Reapers, too.

Okay, fuel. They can just hop system to system, right?

Anyone else notice in the game that only CERTAIN systems had fuel depots? Not to mention Earth's fuel station probably got destroyed, and the machinery to create more probably got harvested by the Reapers.

Face it. The Galaxy is in a ****ty situation, even with the Reapers gone. By "saving" the galaxy, you've doomed hundreds, thousands, tens of thousands of people to die by starvation, vacuum if their ships run out of fuel mid-way to their destination...

But hey, the Reapers are gone, apparently. Maybe Bioware thought that was enough.

#39
Genera1Nemesis

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GreyhameBioware wrote...

Genera1Nemesis wrote...

What about the Quarian fleet (assuming they were allies in your game) They lived in deep space for hundreds of years, i'm sure one can assume they had supply ships with more than enough fuel to get them at least half way across the galaxy.


One would assume that the Quarians would refuel at debots like everyone else that travels in space.  Just because they lived in space does not mean they have some space ship that has an endless supply of fuel.



I didn't say endless, but to assume there are zero alternatives is short sighted. I can list off probably ten different REAL theories on how to travel through space at great distances. Just because the galaxy is no longer pigeon holed into using Reaper tech doesn't mean they can't discover another way.

#40
Mixxer5

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killnoob wrote...

Mixxer5 wrote...

How do you know that you're flying in good direction to visit such star system? Between them is just deep space. And 99% of galaxy is unexplored. At least codex states so.


Just because relays are destroyed, that don't mean the navigation system of all spaceships are destroyed.

Honestly mate, you're trying to pick bones from an egg and it's just not working.



Nav systems can work sure. But how will you check that sytem You're flying into is safe? 99% of galaxy is unexplored. 

#41
killnoob

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The Angry One wrote...

The Quarians are going to have fuel and supplies.
Fuel and supplies everyone else is going to want. Especially the Turians who are going to need food that Sol can't provide.

So here's the future of Mass Effect folks! A desperate war among the survivors for basic necessities. Think Fallout only in space.


Again, you're assuming the worst.

The galaxy has already proven they're willing to stand together no matter what.

Even facing an entire race of macines of galactic destruction they are still willing to fight and die together as allies.

You think something like limited fuels are going to break the alliance apart?

And that's assuming they didn't bring enough rations or fuels when they come to earth, which, would be ridiculous to assume.

Cheer the hell up mate.

The ending still suck, yes, but I'm pretty damn sure most would make it back home alive.

Pretty damn sure.

#42
clonedoriginzero

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also, its suggested that the asari know how to build relays, so they could in theory begin rebuilding the relay network, obviously focusing on citadel space first

#43
Rocktel

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And about the fuel thing again, they can harvest fuel from planets along the way, they have the tech for it. The Quarian fleet mines and refines its ouwn fuel, Tali says so.


And actually I remember there being a fuel depot in almost every system in ME3, plus we know from ME2 you can just burn basic minerals too.

#44
rorako

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Rocktel wrote...

Genera1Nemesis wrote...

It's pretty clear that the direction they want to take the series is to possibly not have Mass Relays at all, perhaps new technology will be discovered since people can't rely on Reaper tech anymore; which is a good thing. I've watched enough sci-fi to know that Mass Relays aren't the be all, end all of space travel theory so complaining that there are no other viable options is just silly.

This.

And about the fuel thing again, they can harvest fuel from planets along the way, they have the tech for it. The Quarian fleet mines and refines its ouwn fuel, Tali says so.


Planets that were ravaged by Reapers, not to mention they need an initial fuel source, which the only one in the Sol System is Earth.  I'm assuming the final battle put them nearly on empty, and I doubt Earth has enough fuel for eight fleets...not to mention the Reapers probably harvested the fuel workers, the oil rigs all got destroyed...

Face it.  It's a damning situation, logically.

#45
OriginalTibs

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The method of destruction is different from crashing an asteroid into an active relay. The consequences may have been less catastrphic therefore.

Modifié par OriginalTibs, 12 mars 2012 - 03:03 .


#46
Genera1Nemesis

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rorako wrote...

Wrong. The Relays being destroyed does doom the galaxy.

Lets put it like this: how many fleets were at Earth if you did everything nearly perfectly? If you count the war assets you see, then the fleets include: All the Quarian fleets that can fight (a MASSIVE amount), at least four Human fleets, the Geth fleet (which is comparable in size of the Quarians), at least one Salarian fleet, Several Turian fleets, all the ground forces, and what's left of the Alliance ground forces. Not to mention the mercenaries you got from Aria...that's a LOT of people stuck in the Sol system.

Yes, you can use FTL drives to get back, but you'd need MASSIVE amounts of food and fuel for that journey. Is it possible? No, I don't think so, and this is why:

Now, the Sol system has one inhabitable planet: Earth. That's one planet that can sustain life and grow food. This planet was just utterly ravaged by the Reapers. Most likely their fuel and crops are down, food is scarce. There would probably be a food shortage for the humans, but now that they have to feed three times as many fleets? (not including the Geth, obviously) Sure, they can go to nearby systems...wait, those were ravaged by the Reapers, too.

Okay, fuel. They can just hop system to system, right?

Anyone else notice in the game that only CERTAIN systems had fuel depots? Not to mention Earth's fuel station probably got destroyed, and the machinery to create more probably got harvested by the Reapers.

Face it. The Galaxy is in a ****ty situation, even with the Reapers gone. By "saving" the galaxy, you've doomed hundreds, thousands, tens of thousands of people to die by starvation, vacuum if their ships run out of fuel mid-way to their destination...

But hey, the Reapers are gone, apparently. Maybe Bioware thought that was enough.


Sure, thousands, maybe millions will die but it is better than EVERONE dying because of the Reapers. And the galaxy is now free of the 'trap' technology that the Mass Relays were built to be, I'd say they are better off in the long run.

#47
eddieoctane

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Harorrd wrote...

Did you play Me2 arrival?
Do you know what happends when a relay is desstroyed?
The entire system is destroyed in a super nova. and it was this super nova that destroyed the normandy


Exactly. Every inhabited planetary system with a relay is now dust. Most of the habitable planets (and all the homeworlds) were in the same system as a relay. If the relays go "boom", most civilization would fizzle out in the process.

#48
rorako

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Rocktel wrote...

And about the fuel thing again, they can harvest fuel from planets along the way, they have the tech for it. The Quarian fleet mines and refines its ouwn fuel, Tali says so.


And actually I remember there being a fuel depot in almost every system in ME3, plus we know from ME2 you can just burn basic minerals too.


What game were you playing?  There were barely any fuel depots in ME3...

#49
killnoob

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Mixxer5 wrote...

killnoob wrote...

Mixxer5 wrote...

How do you know that you're flying in good direction to visit such star system? Between them is just deep space. And 99% of galaxy is unexplored. At least codex states so.


Just because relays are destroyed, that don't mean the navigation system of all spaceships are destroyed.

Honestly mate, you're trying to pick bones from an egg and it's just not working.



Nav systems can work sure. But how will you check that sytem You're flying into is safe? 99% of galaxy is unexplored. 


Turians: HOLY FK  OUR DREADNOUGHT PHASE  JUMPED RIGHT INTO A GIANT SPACE SQUID!! Damn we should not have relied on navi system. NOW OUR FLEET IS DOOMED!!!!

Quarians: erm...don't turians have the strongest military force in the galaxy? why not just blast that squid out of the way?


Turian: But...but the logic...IT HURRTTSS

#50
Rocktel

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rorako wrote...

Planets that were ravaged by Reapers, not to mention they need an initial fuel source, which the only one in the Sol System is Earth.  I'm assuming the final battle put them nearly on empty, and I doubt Earth has enough fuel for eight fleets...not to mention the Reapers probably harvested the fuel workers, the oil rigs all got destroyed...

Face it.  It's a damning situation, logically.


Wrong. The reapers only ravaged planets with advanced species. Even on those I doubt they got around to destroying the planets natural resources.

And as I said earlier you can just burn basic minerals if you need to.