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Destroying the Mass Relays dosn't doom civilization


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#76
clonedoriginzero

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Rawgrim wrote...

We actually see the explosions on the galaxy map bit in the cutscene at the end. So yes. They are pretty damn big explosions. They take out entire systems, no question about it.

thats the signal wave. not the relays exploding.

did you not see the signal wave wash over earth, effect the reapers, and the soldiers then cheering? if it was a death supernova shockwave, they'd be incinerated instantly

the relays use up their juice sending out the signal wave. hence why no super nova.

#77
killnoob

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The Angry One wrote...

Rocktel wrote...

clonedoriginzero wrote...
well they used an incomplete dead reaper core to power the crucible that you steal from cerberus.
what does earth suddenly have TONS of? dead reapers (assuming you picked destroy ending).
now you got all sorts of crazy power. as the reaper tech didn't blow up or anything it just sorta hit a kill switch that killed them.

the reaper cores should be operational.


Actually this is a very good point. In fact even if you didn't pick the destroy ending several reapers were still blown up by the fleets.


This assumes that the Crucible beam hasn't fried the Reapers to the point that they're unsalvagable.


Seriously though.

If you wanna assume the worst, no one can argue with you.

You can go back to thinking everyone in the galaxy doomed because every relays are gone, or you can start thinking about why the fk do all three endings share the same consequences.

That's the main problem with the ending.

#78
anlk92

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killnoob wrote...

I'm perfectly willing to accept the destruction of the relays.

I'm also quite happy to accept relay not destroying a star system.

For all we know the crucible used up the relays' energy, thus destroying it without apparent explosions. It's not something that's as unbelievable as synthesis.

I  just don't understand why all three endings result the same thing and has almost the same end sequence.

I also dont understand why normandy has to crashland on some random planet.

Why?

Not only it doesn't bring the game any catharsis, but it's so completely unnecessary.


Exactly, right? What bothers me the most is that there was absolutely no reason to do this. At least not one I can possibly comprehend.

#79
Genera1Nemesis

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rorako wrote...

Genera1Nemesis wrote...

rorako wrote...

Wrong. The Relays being destroyed does doom the galaxy.

Lets put it like this: how many fleets were at Earth if you did everything nearly perfectly? If you count the war assets you see, then the fleets include: All the Quarian fleets that can fight (a MASSIVE amount), at least four Human fleets, the Geth fleet (which is comparable in size of the Quarians), at least one Salarian fleet, Several Turian fleets, all the ground forces, and what's left of the Alliance ground forces. Not to mention the mercenaries you got from Aria...that's a LOT of people stuck in the Sol system.

Yes, you can use FTL drives to get back, but you'd need MASSIVE amounts of food and fuel for that journey. Is it possible? No, I don't think so, and this is why:

Now, the Sol system has one inhabitable planet: Earth. That's one planet that can sustain life and grow food. This planet was just utterly ravaged by the Reapers. Most likely their fuel and crops are down, food is scarce. There would probably be a food shortage for the humans, but now that they have to feed three times as many fleets? (not including the Geth, obviously) Sure, they can go to nearby systems...wait, those were ravaged by the Reapers, too.

Okay, fuel. They can just hop system to system, right?

Anyone else notice in the game that only CERTAIN systems had fuel depots? Not to mention Earth's fuel station probably got destroyed, and the machinery to create more probably got harvested by the Reapers.

Face it. The Galaxy is in a ****ty situation, even with the Reapers gone. By "saving" the galaxy, you've doomed hundreds, thousands, tens of thousands of people to die by starvation, vacuum if their ships run out of fuel mid-way to their destination...

But hey, the Reapers are gone, apparently. Maybe Bioware thought that was enough.


Sure, thousands, maybe millions will die but it is better than EVERONE dying because of the Reapers. And the galaxy is now free of the 'trap' technology that the Mass Relays were built to be, I'd say they are better off in the long run.


So, the "best" ending in the game results in hunderds of thousands of people dying within the Sol system of starvation?

I'm sorry, but as "realistic" as that is...I play video games to escape depressing real life.  I don't mind a "sad, but hopeful and semi-happy" ending, but an ending where the best outcome is starvation for thousands, maybe millions?

I get enough real life sadness from the media.



That's overdramatizing the situation just a bit, lol. It's clear that Bioware has a direction they want to go with the series, and I'm sure it's not nearly as 'doom and gloom' as you think it is. Considering that a good chunk of earths population was destroyed, the only ones who are inherently screwed are the Turians that were stuck there. Considering that the largest fleet in the galazy was assembled there, perhaps Asari give the Turians their ships and supplies to get home, or they simply apply a new form af space travel that hasn't been used because they never thought they'd need it. There are many ways it could go without leaving the galaxy in despair.

#80
Rocktel

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The Angry One wrote...

Rocktel wrote...

Rawgrim wrote...

We actually see the explosions on the galaxy map bit in the cutscene at the end. So yes. They are pretty damn big explosions. They take out entire systems, no question about it.

Wrong. Those are not explosions because they don't destroy earth in most of the endings. Its just the space magic.


They are explosions, and they are harmful (see: Normandy).
Can't have it both ways. What hits Earth is clearly a shockwave from the Crucible, not the imminent relay nova.

Regardless of the fact that in destroy and synthesis, Earth is still going to be destroyed no matter what.


No it isn't, both destroy and synthesis don't necessarily destroy earth.

And the Normady getting tossed around could be for any number of reasons. Such as they are using a relay which just blew up.

#81
killnoob

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Mahrac wrote...

killnoob wrote...

Mahrac wrote...

Arcian wrote...

Alsuras wrote...

Also it's worth noting that ships can't travel indefinitley at FTL speeds because they need to discharge their drive cores periodically, which requires a nearby planetary body. The risk of not reaching one in time would be too great.

Dude, on average there's 4 light years between each neighboring star in the galaxy - 0,8 light years between stars in the core. An average ship can go 50 light years before needing to discharge. There's no "risk" of reaching one in time.

Seriously, if you people just read the damn lore, you wouldn't have these stupid questions in the first place.


Except there are no fuel lines, just a - destroyed - depot in every inhabited system. Also, most clusters are unihabited as relays didn't aproach them, meaning most stars didn't have fule depots to begin with. They could make the trip, in theory, but it would take years and they would be dead in the water long before they could refuel



Facepalm.

Do you see relays destroying the fuel depot? No.

Did you use fuel depot to travel in ME3? Yes.

just because relays are destroyed that don't mean all the planets are destroyed and abandoned.

Just because reaper conquered a lot of planets that don't mean they took all our fuels.

Connect the dot please?



scaning for war assets in system reveals (A LOT) of destroyed fuel depots. Only systems still under your control - Palaven, Sur'Kesh, and Tuchanka come to mind - have working depots. And while planets may not be destroyed, shokwaves you can see while viewing the whole galaxy would not be harmless

Also, that v


Right  because there are only so many star system that's populated in ME universe

honestly, they even patched some of the star system in to host DLC.

You dont think they could patch like... a few hundred more star system and claim they were not previously discovered?

Modifié par killnoob, 12 mars 2012 - 03:18 .


#82
killnoob

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double post.

Modifié par killnoob, 12 mars 2012 - 03:14 .


#83
The Angry One

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killnoob wrote...
Seriously though.

If you wanna assume the worst, no one can argue with you.

You can go back to thinking everyone in the galaxy doomed because every relays are gone, or you can start thinking about why the fk do all three endings share the same consequences.

That's the main problem with the ending.



No, the main problem with the ending, aside from Shepard surrendering, is that I assume the worst. You assume the best.
You know what we're both doing? Assuming. Because the ending tells us nothing!

#84
Kandon Arc

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Rocktel wrote...

Asnine112 wrote...

@ people saying you can just ftl your way home:

You are wrong. Think of it this way. Assuming ALL the fuel depot's were NOT destroyed, without the relays you still couldn't get anywhere. It took almost an entire tank of fuel in the game to travel around a LOCAL cluster, much less from, say, where the Citadel was to the nearest relay point.


Seriously, think about it. Your arguments make no sense.

I've said it before and I'll say it again. The tech to harvest fuel still exists.


Knowing how to build an oil rig doesn't help much if there's not much oil about.

#85
Rawgrim

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Why would Normandy be using a relay at that time anyway? Makes no sense.

#86
killnoob

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The Angry One wrote...

killnoob wrote...
Seriously though.

If you wanna assume the worst, no one can argue with you.

You can go back to thinking everyone in the galaxy doomed because every relays are gone, or you can start thinking about why the fk do all three endings share the same consequences.

That's the main problem with the ending.



No, the main problem with the ending, aside from Shepard surrendering, is that I assume the worst. You assume the best.
You know what we're both doing? Assuming. Because the ending tells us nothing!


It's supposed to leave it to your imaginations, and if you are assuming the worst ofc you're gonna get the crappest ending possible.

#87
Kandon Arc

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Rocktel wrote...

The Angry One wrote...

Rocktel wrote...

Rawgrim wrote...

We actually see the explosions on the galaxy map bit in the cutscene at the end. So yes. They are pretty damn big explosions. They take out entire systems, no question about it.

Wrong. Those are not explosions because they don't destroy earth in most of the endings. Its just the space magic.


They are explosions, and they are harmful (see: Normandy).
Can't have it both ways. What hits Earth is clearly a shockwave from the Crucible, not the imminent relay nova.

Regardless of the fact that in destroy and synthesis, Earth is still going to be destroyed no matter what.


No it isn't, both destroy and synthesis don't necessarily destroy earth.

And the Normady getting tossed around could be for any number of reasons. Such as they are using a relay which just blew up.


Yeah, they do. Earth won't survive a 7 billion ton space station crashing into it.

#88
Rocktel

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Kandon Arc wrote...

Knowing how to build an oil rig doesn't help much if there's not much oil about.


There's a buttload of minerals about if ME2 is any indication. They can use that.

Rawgrim wrote...

Why would Normandy be using a relay at that time anyway? Makes no sense.

That's not the topic of this thread.

#89
Rocktel

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Kandon Arc wrote...

Yeah, they do. Earth won't survive a 7 billion ton space station crashing into it.


I never saw the citadel crash into earth, it was in orbit.

#90
killnoob

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Rawgrim wrote...

Why would Normandy be using a relay at that time anyway? Makes no sense.


Exactly.

But this is not the thread for that.

This is the "destroying mass relay doesn't mean everyone is screwed" thread.

#91
Genera1Nemesis

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The Angry One wrote...

killnoob wrote...
Seriously though.

If you wanna assume the worst, no one can argue with you.

You can go back to thinking everyone in the galaxy doomed because every relays are gone, or you can start thinking about why the fk do all three endings share the same consequences.

That's the main problem with the ending.



No, the main problem with the ending, aside from Shepard surrendering, is that I assume the worst. You assume the best.
You know what we're both doing? Assuming. Because the ending tells us nothing!


That's exactly the problem. The outcome isn't a bad one (relays being destroyed, reaper tech gone) The problem with the ending was that too much was left unsaid; and there was no explanation for the Normandy even being where it was. Also, getting the exact same cutscene for all three choices was pretty lame...

#92
clonedoriginzero

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The Angry One wrote...

Rocktel wrote...

Rawgrim wrote...

We actually see the explosions on the galaxy map bit in the cutscene at the end. So yes. They are pretty damn big explosions. They take out entire systems, no question about it.

Wrong. Those are not explosions because they don't destroy earth in most of the endings. Its just the space magic.


They are explosions, and they are harmful (see: Normandy).
Can't have it both ways. What hits Earth is clearly a shockwave from the Crucible, not the imminent relay nova.

Regardless of the fact that in destroy and synthesis, Earth is still going to be destroyed no matter what.

only reason it harms the normandy is cus joker is jumping through a relay at that moment, why he's jumping through a relay? i have no idea, but he's jumping through a relay while they're all crapping out and sending out the magic signal. its not the signal that effects the normandy is the mass effect corridor crapping out on him mid-jump because of the signal.

i dunno about you, but i did the destroy ending and earth was fine. if you're referring to the citadel exploding, well it didnt even explode that bad. looks mostly intact actually. ive studied the ending videos in detail and most of it seems fine, looked like MAYBE one arm broke off. and who's to say that'll fall to earth at all?

#93
Mahrac

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killnoob wrote...

Mahrac wrote...

killnoob wrote...

Mahrac wrote...

Arcian wrote...

Alsuras wrote...

Also it's worth noting that ships can't travel indefinitley at FTL speeds because they need to discharge their drive cores periodically, which requires a nearby planetary body. The risk of not reaching one in time would be too great.

Dude, on average there's 4 light years between each neighboring star in the galaxy - 0,8 light years between stars in the core. An average ship can go 50 light years before needing to discharge. There's no "risk" of reaching one in time.

Seriously, if you people just read the damn lore, you wouldn't have these stupid questions in the first place.


Except there are no fuel lines, just a - destroyed - depot in every inhabited system. Also, most clusters are unihabited as relays didn't aproach them, meaning most stars didn't have fule depots to begin with. They could make the trip, in theory, but it would take years and they would be dead in the water long before they could refuel



Facepalm.

Do you see relays destroying the fuel depot? No.

Did you use fuel depot to travel in ME3? Yes.

just because relays are destroyed that don't mean all the planets are destroyed and abandoned.

Just because reaper conquered a lot of planets that don't mean they took all our fuels.

Connect the dot please?



scaning for war assets in system reveals (A LOT) of destroyed fuel depots. Only systems still under your control - Palaven, Sur'Kesh, and Tuchanka come to mind - have working depots. And while planets may not be destroyed, shokwaves you can see while viewing the whole galaxy would not be harmless

Also, that v


Right  because there are only so many star system that's populated in ME3.

honestly, they even patched some of the star system in to host DLC.

You dont think they could patch like... a few hundred more star system and claim they were not previously discovered?


And those sytems would have been attacked by the reapers, and THEIR depots would be gone too, and THEIR relays would be destroyed too. Maybe some were overlooked, but that wouldn't provide enough resourses for the fleets gathered

#94
Kandon Arc

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Rocktel wrote...

Kandon Arc wrote...

Yeah, they do. Earth won't survive a 7 billion ton space station crashing into it.


I never saw the citadel crash into earth, it was in orbit.



And then it exploded. Considering gravity, what will happen next?

#95
Taleroth

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killnoob wrote...


It's supposed to leave it to your imaginations, 

Then there's Tethercat.

#96
Rocktel

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Kandon Arc wrote...

Rocktel wrote...

Kandon Arc wrote...

Yeah, they do. Earth won't survive a 7 billion ton space station crashing into it.


I never saw the citadel crash into earth, it was in orbit.



And then it exploded. Considering gravity, what will happen next?


Probably stay in orbit? Do you think that gravity has no affect on satellites?

#97
killnoob

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Mahrac wrote...

killnoob wrote...

Mahrac wrote...

killnoob wrote...

Mahrac wrote...

Arcian wrote...

Alsuras wrote...

Also it's worth noting that ships can't travel indefinitley at FTL speeds because they need to discharge their drive cores periodically, which requires a nearby planetary body. The risk of not reaching one in time would be too great.

Dude, on average there's 4 light years between each neighboring star in the galaxy - 0,8 light years between stars in the core. An average ship can go 50 light years before needing to discharge. There's no "risk" of reaching one in time.

Seriously, if you people just read the damn lore, you wouldn't have these stupid questions in the first place.


Except there are no fuel lines, just a - destroyed - depot in every inhabited system. Also, most clusters are unihabited as relays didn't aproach them, meaning most stars didn't have fule depots to begin with. They could make the trip, in theory, but it would take years and they would be dead in the water long before they could refuel



Facepalm.

Do you see relays destroying the fuel depot? No.

Did you use fuel depot to travel in ME3? Yes.

just because relays are destroyed that don't mean all the planets are destroyed and abandoned.

Just because reaper conquered a lot of planets that don't mean they took all our fuels.

Connect the dot please?



scaning for war assets in system reveals (A LOT) of destroyed fuel depots. Only systems still under your control - Palaven, Sur'Kesh, and Tuchanka come to mind - have working depots. And while planets may not be destroyed, shokwaves you can see while viewing the whole galaxy would not be harmless

Also, that v


Right  because there are only so many star system that's populated in ME3.

honestly, they even patched some of the star system in to host DLC.

You dont think they could patch like... a few hundred more star system and claim they were not previously discovered?


And those sytems would have been attacked by the reapers, and THEIR depots would be gone too, and THEIR relays would be destroyed too. Maybe some were overlooked, but that wouldn't provide enough resourses for the fleets gathered


My mistake.

I forgot Reaper's intentions are "attacking every civilization possible" and not actually " destroying the advanced ones and leaving the young ones untouched."

Therefore every star system is crawling with reapers.

Derp.

#98
Kandon Arc

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Rocktel wrote...

Kandon Arc wrote...

Knowing how to build an oil rig doesn't help much if there's not much oil about.


There's a buttload of minerals about if ME2 is any indication. They can use that.


Not in the Sol system, which is mined dry by this point. The nearest systems are likely in the same situation.

#99
Mixxer5

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Ok let's say that are not explosions. But how just tell me HOW are relays destroyed in other way? What happens with them if they aren't exploding? Space hamsters are disassemble them piece by piece during eye blink? And those space hamsters have green/blue/orange fur? Just... How do you want to destroy mass relay without relasing whole gathered energy?

#100
Ramux

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Stop using the relay blows everything up theory, it just makes this fight that much harder. With all the stupidity and plotholes in the ending, believing that the SUPER MAGICAL DNA CHANGING EXPLOSION does not cause every planet to explode is pretty damn believable. MAGIC SELF DESTRUCT != BLOWING UP RELAY W/ ASTEROID. If it makes it any easier, the relays are changed by the magic blast and it uses the relays explosions to propel itself across the galaxy etc etc. Now let's get back to fixing everything that happened after starchild.

Modifié par Ramux, 12 mars 2012 - 03:22 .