I'm pretty sure that the humans didn't mine out all the planets in a 50 light year radius in under a century,Kandon Arc wrote...
Not in the Sol system, which is mined dry by this point. The nearest systems are likely in the same situation.
Destroying the Mass Relays dosn't doom civilization
#101
Posté 12 mars 2012 - 03:20
#102
Posté 12 mars 2012 - 03:20
clonedoriginzero wrote...
only reason it harms the normandy is cus joker is jumping through a relay at that moment, why he's jumping through a relay? i have no idea, but he's jumping through a relay while they're all crapping out and sending out the magic signal. its not the signal that effects the normandy is the mass effect corridor crapping out on him mid-jump because of the signal.
Being in FTL transit and only dealing with the pulse and not the energy released from a relay nova should result in less damage, not more. And yet the Normandy was torn to shreds.
i dunno about you, but i did the destroy ending and earth was fine.
Because it cuts away before we see the true consequences.
if you're referring to the citadel exploding, well it didnt even explode that bad. looks mostly intact actually. ive studied the ending videos in detail and most of it seems fine, looked like MAYBE one arm broke off. and who's to say that'll fall to earth at all?
Gravity says that. Also, the Citadel's integrity was clearly compromised. That station in 2/3 endins is going down hard, and when it does Earth is dead.
#103
Posté 12 mars 2012 - 03:20
http://social.biowar...85612/1#9786876
--------------------------------------------------------------------------------
Here is a continuation possibility.
Since the "Conduit" in ME1 was only one way (outgoing) it shouldn't have been able to receive a self destruct signal at the end of ME3. I don't remember (and can't find) any lore that says it was destroyed in ME1 so it should still be there.
I don't know how long it would take for the races to get there using regular FTL speed but it provides a basis to recover the tech and recreate the galactic highway.
Also if Liara was in the "Trench-Run" on Ilos and was given the opportunity to speak further with Vigil she could have been given a copy of the Prothean's prototype mass relay device plans. Or these plans may be archived with the plans for the Crucible on Mars.
Just some thoughts...
-------------------------------------------------------------------------------
#104
Posté 12 mars 2012 - 03:22
Genera1Nemesis wrote...
eddieoctane wrote...
Harorrd wrote...
Did you play Me2 arrival?
Do you know what happends when a relay is desstroyed?
The entire system is destroyed in a super nova. and it was this super nova that destroyed the normandy
Exactly. Every inhabited planetary system with a relay is now dust. Most of the habitable planets (and all the homeworlds) were in the same system as a relay. If the relays go "boom", most civilization would fizzle out in the process.
One last time on this, you smashed an asteroid into the relay in the Arrival. That's pretty different than just self-destructing them.
AHEM...
Rawgrim wrote...
We actually see the explosions on the
galaxy map bit in the cutscene at the end. So yes. They are pretty damn
big explosions. They take out entire systems, no question about
it.
If physical phenomina are bright enough to be visible from a distance of at least a galactic radii to the naked eye, the amount of energy released can't be conveyed in numbers we can concieve. Plus, the blast wave Normandy couldn't outrun only lost energy as it progressed. If, after what we are allowed to believe was a substanital distance, the blast still wrecked the Normandy. Even in FTL, the blast wave couldn't be avoided. There's no way the local systems could have survived. Unless we are supposed to accept one more break with established lore.
#105
Posté 12 mars 2012 - 03:22
Kandon Arc wrote...
Knowing how to build an oil rig doesn't help much if there's not much oil about.
But there is oil. You could salvage some from destroyed or disabled ships, you could combine the remaining fuel from several ships together and use that, you could mine more in nearby systems, and probably some more stuff I've not thought of yet.
#106
Posté 12 mars 2012 - 03:22
The Angry One wrote...
killnoob wrote...
rorako wrote...
Rocktel wrote...
And about the fuel thing again, they can harvest fuel from planets along the way, they have the tech for it. The Quarian fleet mines and refines its ouwn fuel, Tali says so.
And actually I remember there being a fuel depot in almost every system in ME3, plus we know from ME2 you can just burn basic minerals too.
What game were you playing? There were barely any fuel depots in ME3...
Trust me there are acutally quite a few.
Not as many as ME2, but still quite a few.
Fuel depots generally exist in the same systems as mass relays, for obvious reasons.
Even if you accept that a relay nova will somehow not devastate the system, it's still going to heavily damage structures in the vicinity. Structures like.. I don't know... a space station full of volatile fuel! Kaboom.
it's also stated that reapers destroy fuel depots when they occupy a system.
http://www.youtube.c...kEomVMqE#t=137s
oops, bye-bye fuel depots!
that said, those are only the systems where you get to fly. obviously the ME universe is much more populated.
#107
Posté 12 mars 2012 - 03:22
Rocktel wrote...
I'm pretty sure that the humans didn't mine out all the planets in a 50 light year radius in under a century,Kandon Arc wrote...
Not in the Sol system, which is mined dry by this point. The nearest systems are likely in the same situation.
Explain why mining ships are constantly sent out to the fringes.
Look at the size of the Alliance fleets. Look at the scope of Alliance space. That is a LOT of resources needed for ships, weapons, colonies, stations, etc. etc.
It is very likely that Sol's local cluster is resource poor at best.
#108
Posté 12 mars 2012 - 03:22
Rocktel wrote...
Kandon Arc wrote...
Rocktel wrote...
Kandon Arc wrote...
Yeah, they do. Earth won't survive a 7 billion ton space station crashing into it.
I never saw the citadel crash into earth, it was in orbit.
And then it exploded. Considering gravity, what will happen next?
Probably stay in orbit? Do you think that gravity has no affect on satellites?
If the orbit of a satellite is disrupted, for example by it exploding, it will fall to Earth.
#109
Posté 12 mars 2012 - 03:22
Mixxer5 wrote...
Ok let's say that are not explosions. But how just tell me HOW are relays destroyed in other way? What happens with them if they aren't exploding? Space hamsters are disassemble them piece by piece during eye blink? And those space hamsters have green/blue/orange fur? Just... How do you want to destroy mass relay without relasing whole gathered energy?
thats not possible. Everyone knows that Space Hamsters only go for the eyes.
#110
Posté 12 mars 2012 - 03:22
watch the endings again if you think the citadel is destroyed and will crash into earth, cus it wont.
#111
Posté 12 mars 2012 - 03:22
Satellites have much higher velocities. The Citadel just stays over London, probably powered by a mass effect field. If the field goes, the whole thing will crash down. Unless it's on geostationary orbit, but it would seem to be way too close to Earth for that.Rocktel wrote...
Probably stay in orbit? Do you think that gravity has no affect on satellites?
Modifié par Youmu, 12 mars 2012 - 03:24 .
#112
Posté 12 mars 2012 - 03:22
fish of doom wrote...
The Angry One wrote...
killnoob wrote...
rorako wrote...
Rocktel wrote...
And about the fuel thing again, they can harvest fuel from planets along the way, they have the tech for it. The Quarian fleet mines and refines its ouwn fuel, Tali says so.
And actually I remember there being a fuel depot in almost every system in ME3, plus we know from ME2 you can just burn basic minerals too.
What game were you playing? There were barely any fuel depots in ME3...
Trust me there are acutally quite a few.
Not as many as ME2, but still quite a few.
Fuel depots generally exist in the same systems as mass relays, for obvious reasons.
Even if you accept that a relay nova will somehow not devastate the system, it's still going to heavily damage structures in the vicinity. Structures like.. I don't know... a space station full of volatile fuel! Kaboom.
it's also stated that reapers destroy fuel depots when they occupy a system.
http://www.youtube.c...kEomVMqE#t=137s
oops, bye-bye fuel depots!
that said, those are only the systems where you get to fly. obviously the ME universe is much more populated.
And i've already stated that but thanks anyway lol
#113
Posté 12 mars 2012 - 03:23
Rocktel wrote...
Kandon Arc wrote...
Rocktel wrote...
Kandon Arc wrote...
Yeah, they do. Earth won't survive a 7 billion ton space station crashing into it.
I never saw the citadel crash into earth, it was in orbit.
And then it exploded. Considering gravity, what will happen next?
Probably stay in orbit? Do you think that gravity has no affect on satellites?
Satellites have decaying orbits - when their momentum finally gives out to gravity, they crash into Earth.
Since the Citadel was in geo-synch over London, but the explosion means propelled debries, pieces of it will crash into Earth, but most of it will be shot out into space
#114
Posté 12 mars 2012 - 03:24
Kmead15 wrote...
Kandon Arc wrote...
Knowing how to build an oil rig doesn't help much if there's not much oil about.
But there is oil. You could salvage some from destroyed or disabled ships, you could combine the remaining fuel from several ships together and use that, you could mine more in nearby systems, and probably some more stuff I've not thought of yet.
We're talking about fueling the largest fleet in the galaxy, not a small destroyer.
#115
Posté 12 mars 2012 - 03:25
#116
Posté 12 mars 2012 - 03:25
Mixxer5 wrote...
Ok let's say that are not explosions. But how just tell me HOW are relays destroyed in other way? What happens with them if they aren't exploding? Space hamsters are disassemble them piece by piece during eye blink? And those space hamsters have green/blue/orange fur? Just... How do you want to destroy mass relay without relasing whole gathered energy?
uh, they DO release the gathered energy. in the form of the magic signal wave....how do you think it got the needed power to boost those waves to cover entire sectors of space?
theres no super novas. its the signal wave. the same one that washed over earth. the citadel shot the signal into the sol relay. then the sol relay used all its power to send out a wave and shoot the signal to the next relay. this caused the relays to use all their power and be destroyed. but no super novas occured because of it.
#117
Posté 12 mars 2012 - 03:25
eddieoctane wrote...
Genera1Nemesis wrote...
eddieoctane wrote...
Harorrd wrote...
Did you play Me2 arrival?
Do you know what happends when a relay is desstroyed?
The entire system is destroyed in a super nova. and it was this super nova that destroyed the normandy
Exactly. Every inhabited planetary system with a relay is now dust. Most of the habitable planets (and all the homeworlds) were in the same system as a relay. If the relays go "boom", most civilization would fizzle out in the process.
One last time on this, you smashed an asteroid into the relay in the Arrival. That's pretty different than just self-destructing them.
AHEM...Rawgrim wrote...
We actually see the explosions on the
galaxy map bit in the cutscene at the end. So yes. They are pretty damn
big explosions. They take out entire systems, no question about
it.
If physical phenomina are bright enough to be visible from a distance of at least a galactic radii to the naked eye, the amount of energy released can't be conveyed in numbers we can concieve. Plus, the blast wave Normandy couldn't outrun only lost energy as it progressed. If, after what we are allowed to believe was a substanital distance, the blast still wrecked the Normandy. Even in FTL, the blast wave couldn't be avoided. There's no way the local systems could have survived. Unless we are supposed to accept one more break with established lore.
It was a special effect to show the relays being destroyed across the galaxy. An oversimplified effect to show what was happening...I'm sure Bioware didn't intend for it to wipe out the galaxy considering they plan on continuing the series...
#118
Posté 12 mars 2012 - 03:26
killnoob wrote...
Mahrac wrote...
killnoob wrote...
Mahrac wrote...
killnoob wrote...
Mahrac wrote...
Arcian wrote...
Dude, on average there's 4 light years between each neighboring star in the galaxy - 0,8 light years between stars in the core. An average ship can go 50 light years before needing to discharge. There's no "risk" of reaching one in time.Alsuras wrote...
Also it's worth noting that ships can't travel indefinitley at FTL speeds because they need to discharge their drive cores periodically, which requires a nearby planetary body. The risk of not reaching one in time would be too great.
Seriously, if you people just read the damn lore, you wouldn't have these stupid questions in the first place.
Except there are no fuel lines, just a - destroyed - depot in every inhabited system. Also, most clusters are unihabited as relays didn't aproach them, meaning most stars didn't have fule depots to begin with. They could make the trip, in theory, but it would take years and they would be dead in the water long before they could refuel
Facepalm.
Do you see relays destroying the fuel depot? No.
Did you use fuel depot to travel in ME3? Yes.
just because relays are destroyed that don't mean all the planets are destroyed and abandoned.
Just because reaper conquered a lot of planets that don't mean they took all our fuels.
Connect the dot please?
scaning for war assets in system reveals (A LOT) of destroyed fuel depots. Only systems still under your control - Palaven, Sur'Kesh, and Tuchanka come to mind - have working depots. And while planets may not be destroyed, shokwaves you can see while viewing the whole galaxy would not be harmless
Also, that v
Right because there are only so many star system that's populated in ME3.
honestly, they even patched some of the star system in to host DLC.
You dont think they could patch like... a few hundred more star system and claim they were not previously discovered?
And those sytems would have been attacked by the reapers, and THEIR depots would be gone too, and THEIR relays would be destroyed too. Maybe some were overlooked, but that wouldn't provide enough resourses for the fleets gathered
My mistake.
I forgot Reaper's intentions are "attacking every civilization possible" and not actually " destroying the advanced ones and leaving the young ones untouched."
Therefore every star system is crawling with reapers.
Derp.
Maybe not every system, but certainly every system with refined fuel. And they've whiped out bronze to iron age civilizations before (ME2 codex)
#119
Posté 12 mars 2012 - 03:26
The Angry One wrote...
*snip*
Gravity says that. Also, the Citadel's integrity was clearly compromised. That station in 2/3 endins is going down hard, and when it does Earth is dead.
So I do believe that is another missused trope to add to the list... Inferred Holocaust from the Citadel hitting the Earth...
Which leads to Moral Dissoance... and the list getttings longer.
Modifié par nitefyre410, 12 mars 2012 - 03:29 .
#120
Posté 12 mars 2012 - 03:26
Kandon Arc wrote...
If the orbit of a satellite is disrupted, for example by it exploding, it will fall to Earth.
Wrong, there is plenty of debris from destroyed stuff still in orbit this very day.
it's also stated that reapers destroy fuel depots when they occupy a system.
The Angry One wrote...
it's also stated that reapers destroy fuel depots when they occupy a system.
http://www.youtube.c...kEomVMqE#t=137s
oops, bye-bye fuel depots!
that said, those are only the systems where you get to fly. obviously the ME universe is much more populated.
Again you don't need the fuel depots to get the fuel.
There are hundreds if not thousands of systems in Sol. No fleet uses that much resources.The Angry One wrote...
Explain why mining ships are constantly sent out to the fringes.
Look
at the size of the Alliance fleets. Look at the scope of Alliance
space. That is a LOT of resources needed for ships, weapons, colonies,
stations, etc. etc.
It is very likely that Sol's local cluster is resource poor at best.
Modifié par Rocktel, 12 mars 2012 - 03:27 .
#121
Posté 12 mars 2012 - 03:26
It's not a blast wave. Blast waves can not travel through a vacuum.eddieoctane wrote...
If physical phenomina are bright enough to be visible from a distance of at least a galactic radii to the naked eye, the amount of energy released can't be conveyed in numbers we can concieve. Plus, the blast wave Normandy couldn't outrun only lost energy as it progressed. If, after what we are allowed to believe was a substanital distance, the blast still wrecked the Normandy. Even in FTL, the blast wave couldn't be avoided. There's no way the local systems could have survived. Unless we are supposed to accept one more break with established lore.
It's a radiation wave. In Arrival, the radiation was all over the spectrum, irradiated the entire neighborhood, and converted into force after interacting with atmospheres and planets. The radiation used by the Crucible does not convert into force. As we see when the exact same radiation hits earth in an earlier scene.
#122
Posté 12 mars 2012 - 03:27
Mixxer5 wrote...
Ok let's say that are not explosions. But how just tell me HOW are relays destroyed in other way? What happens with them if they aren't exploding? Space hamsters are disassemble them piece by piece during eye blink? And those space hamsters have green/blue/orange fur? Just... How do you want to destroy mass relay without relasing whole gathered energy?
I told you already.
It could have been that Crucible actually uses up the energy from mess relay, resulting them to explode but in a 'flashbang' notion.
Do flashbang kill people when they explode? No.
Do they produce a mega load of flash lights? hell yea.
Besides, if Bioware wants you to THINK everyone is fked afterward they would add a cinematic showing everybody either getting blown away by the blast or standing around looking at each other saying 'what now?"
But they don't.
They want you to use your imagination to fill the blank, and while this is okay for endings, it is not okay when every endings result the same consequences.
#123
Posté 12 mars 2012 - 03:27
With the relays destroyed, there's not much point in continuing the series. All they can do is make prequels or stuff that happened between ME1, 2 and 3. Or same stuff, from different POVs.Genera1Nemesis wrote...
It was a special effect to show the relays being destroyed across the galaxy. An oversimplified effect to show what was happening...I'm sure Bioware didn't intend for it to wipe out the galaxy considering they plan on continuing the series...
#124
Posté 12 mars 2012 - 03:27
Rocktel wrote...
Wrong. Those are not explosions because they don't destroy earth in most of the endings. Its just the space magic.Rawgrim wrote...
We actually see the explosions on the galaxy map bit in the cutscene at the end. So yes. They are pretty damn big explosions. They take out entire systems, no question about it.
Wrong.
Earth is hit by a pulse from the citadel, not a Relay big kaboom.
How can u tell ppl wrong just because? There's the evidence:
-Relay blown in Arrival and everything dies - is the evidence.
- Relay network is blown - given the EVIDENCE assumption of entire galaxy dead is correct.
Assumption that was a "space magic thrick that didnt hurt anyone" has no evidence so it is false.
Simple rules of logic.
Modifié par Nefelius, 12 mars 2012 - 03:28 .
#125
Posté 12 mars 2012 - 03:28
Those of you who say the relays can be repaired, or FTL brought in to make up for the lack of relays- they don't have that kind of time. Imagine cutting off all air and sea traffic to a heavily populated country like the UK or Japan that must import all its basic necessities- food, fuel and so forth. They will wither and die as soon as stockpiles or strategic reserves run out. The panic alone caused by news of isolation will suck up even more resources as civil authorities struggle to contain the resulting chaos. And then consider that all planets have been damaged in some way by the Reaper invasion. Some are no longer functioning effectively. Anyone remember that BBC show Threads? The galaxy will resemble that post-nuclear dystopia.
We are counting potentially millions dead with the losses of the relays within the first few months. Of course life will go on once we depopulate enough to reach a certain sustainable level. That is the happy ending postulated by those telling us the relays don't matter.





Retour en haut




