Mass Effect 3 is a rushed and incomplete game...
#51
Posté 12 mars 2012 - 08:49
#52
Posté 12 mars 2012 - 09:23
I know it's impossible to make such battle in ME... But we actually don't participate in fight on Earth. I hoped for at least regaining some cities from reaper forces so our war assets actually count at least...
#53
Posté 12 mars 2012 - 09:25
#54
Posté 12 mars 2012 - 09:42
Turran wrote...
UnbornLeviathan wrote...
http://playstation.m...ipt-after-leak/
Read it and weap. They re-wrote the whole ending script in a few months, which probably meant they had to trash a lot of the already worked on in game material.
They re-wrote the ending, how does that change the in game material?
Did they go back and change all the dialogue options in the Citadel because of it?
Did it affect the N7 or Priority missions through the game?
No it wouldn't of. Sure they changed the ending, but the OP is not talking JUST on the ending, he is quite clearly claiming ME3 as a whole was rushed and incomplete
Well, I do have a list of problems I have with the game, it's incomplete, but let me find it.
Praise:
* The combat system feels more fluid, the combination of powers are great,
* the levels are pretty,
* the actor that plays Shepard really stepped up his game this round.
* The enemies varied in strategy and type enough to be very interesting to fight, and the Reapers gave me a couple moments akin to Left 4 Dead (Brute! BRUUUUUUUUTE!).
* The fact we finally get to travel to some of the other race's homeworlds (sure, ones imploding and the other is a lab with a feces examiner, but still) really tied the races together,
the Citadel looked great although somehow felt smaller (if you don't count the Cerberus based exploration and the ending graveyard).
* Drunken Tali was adorable
Complaints:
* The forced conversations,
* the lack of the ability to -really- feel like a Renegade with your convos,
* the super watered down intimacy,
* the quick time events being 50% semi pointless (Hand shaking for Paragon quick time? Really?),
* Jessica Chobot (Just...everything),
* the cheap royalty free Tali photoshop,
* the numerous glitches that stayed in the game that were very apparent even back in 2011 E3's demo (Shepard doing the invisible dodge in the intro scene, broken necks during conversations, audio fading in weird, characters not saying their lines in unison with the sub titles, NPCs getting stuck in areas and just 'popping' in once you get far enough away from them but still have to fight through a room solo, losing your heavy weapons you carried with you if you load a save most of the time, falling through the floor in MP, getting shot into the air in MP, not being able to use ladders in MP, having enemies glitch and become invincible in MP, etc etc etc)
* the numerous instances where a cool mission idea turns out to be 'just scan the planet' (Save the Elcor anyone?)
* the somewhat confusing 'systems just popping into existence' system with no real explination as to why. (Having the allied forces draw off Reapers who were sitting on certain Relays would have been a simple and easy way to explain and notify players as to new systems being open)
* My V. 5 weapons getting beaten out easily by random V. 1 weapons so easily (and costing me a lot of wasted money)
* Lack of repeatedly explorable areas (Aside from the Citadel). Not a big complaint given the series, but it's there. At least ME 1 had the planets you could drive around on.
* Ashley/Kaiden being out of the game for the first 30% after Mars.
* The pointless N7 dog (that got in my way more than once)
* The fact I have to load out and load back in to hear the next part of an NPC conversation on the Citadel
And of course there's the whole 'recolor your ending' thing, but that's been beaten to death.
I'll add more as I think of it.
Modifié par UnbornLeviathan, 12 mars 2012 - 09:53 .
#55
Posté 12 mars 2012 - 09:52
Modifié par UnbornLeviathan, 12 mars 2012 - 09:52 .
#56
Posté 12 mars 2012 - 09:54
Mixxer5 wrote...
AtreiyaN7 wrote...
I feel that the game was neither rushed nor incomplete, and it was a very emotional experience. I even saw Jenna from Chora's Den in ME1, so I would argue that a lot of things (even if if they're minor) do come through (she suddenly showed up after saving Conrad's butt). I agree that the journal could have been organized a bit better, but sorting alphabetically worked out for the most part since I could keep my Citadel missions grouped and recognize Priority missions, etc. without going insane.
Yeah it's nice to meet Jenna (I hadn't such "pleasure" during my play) but we meet her... And can't visit Chora's Den. Citadel is only hub in ME3 and is more restricted than ever.
Ahem - A) Chora's Den may have been shut down (or even destroyed after ME1 in the attack on the Citadel) and
Modifié par AtreiyaN7, 12 mars 2012 - 09:56 .
#57
Posté 12 mars 2012 - 10:46
Turran wrote...
Rushed?! How can you say it was rushed?!
I feel that people who throw these claims about did not actually take the time to play the game to its most full potential.
Sure the ending was bad, but it was not rushed.
The dialogue, story and characters through-out the game were amazing. There were jokes that made me laugh and a LOT of scenes which made me feel upset.
It was a brilliant game, it fully delivered an amazing experience and just sheer amazement.
Did you not want to see your choices in the previous 2 games be reflected in a bit more substantial manner, just as they were implied to be? I enjoyed most of the game(fail ending is fail), but I felt like people who had ME2 romances, besides Tali and Garrus, got shafted by not having them as part of the crew. Of course we could all go on and on nitpicking the details about what should have been.
#58
Posté 12 mars 2012 - 11:00
#59
Posté 12 mars 2012 - 11:17
#60
Posté 13 mars 2012 - 01:02
UnbornLeviathan wrote...
Turran wrote...
UnbornLeviathan wrote...
http://playstation.m...ipt-after-leak/
Read it and weap. They re-wrote the whole ending script in a few months, which probably meant they had to trash a lot of the already worked on in game material.
They re-wrote the ending, how does that change the in game material?
Did they go back and change all the dialogue options in the Citadel because of it?
Did it affect the N7 or Priority missions through the game?
No it wouldn't of. Sure they changed the ending, but the OP is not talking JUST on the ending, he is quite clearly claiming ME3 as a whole was rushed and incomplete
Well, I do have a list of problems I have with the game, it's incomplete, but let me find it.
Praise:
* The combat system feels more fluid, the combination of powers are great,
* the levels are pretty,
* the actor that plays Shepard really stepped up his game this round.
* The enemies varied in strategy and type enough to be very interesting to fight, and the Reapers gave me a couple moments akin to Left 4 Dead (Brute! BRUUUUUUUUTE!).
* The fact we finally get to travel to some of the other race's homeworlds (sure, ones imploding and the other is a lab with a feces examiner, but still) really tied the races together,
the Citadel looked great although somehow felt smaller (if you don't count the Cerberus based exploration and the ending graveyard).
* Drunken Tali was adorable
Complaints:
* The forced conversations,
* the lack of the ability to -really- feel like a Renegade with your convos,
* the super watered down intimacy,
* the quick time events being 50% semi pointless (Hand shaking for Paragon quick time? Really?),
* Jessica Chobot (Just...everything),
* the cheap royalty free Tali photoshop,
* the numerous glitches that stayed in the game that were very apparent even back in 2011 E3's demo (Shepard doing the invisible dodge in the intro scene, broken necks during conversations, audio fading in weird, characters not saying their lines in unison with the sub titles, NPCs getting stuck in areas and just 'popping' in once you get far enough away from them but still have to fight through a room solo, losing your heavy weapons you carried with you if you load a save most of the time, falling through the floor in MP, getting shot into the air in MP, not being able to use ladders in MP, having enemies glitch and become invincible in MP, etc etc etc)
* the numerous instances where a cool mission idea turns out to be 'just scan the planet' (Save the Elcor anyone?)
* the somewhat confusing 'systems just popping into existence' system with no real explination as to why. (Having the allied forces draw off Reapers who were sitting on certain Relays would have been a simple and easy way to explain and notify players as to new systems being open)
* My V. 5 weapons getting beaten out easily by random V. 1 weapons so easily (and costing me a lot of wasted money)
* Lack of repeatedly explorable areas (Aside from the Citadel). Not a big complaint given the series, but it's there. At least ME 1 had the planets you could drive around on.
* Ashley/Kaiden being out of the game for the first 30% after Mars.
* The pointless N7 dog (that got in my way more than once)
* The fact I have to load out and load back in to hear the next part of an NPC conversation on the Citadel
And of course there's the whole 'recolor your ending' thing, but that's been beaten to death.
I'll add more as I think of it.
I pretty much agree with those statements. The systems popping up out of nowhere just soured the entire RPG feel. I literally had to make sure all the systems I did were 100% but regardless I could not access some systems in the game. However, I do give props to ME1 and ME2.
#61
Posté 13 mars 2012 - 01:10
Bioware is trying to get messages across with more concise dialogue in this game, if it flew over your head then maybe it was a problem.
I do have some gripes, but nothing problematic.
Modifié par Deltateam Elcor, 13 mars 2012 - 01:12 .
#62
Posté 13 mars 2012 - 01:12
#63
Posté 13 mars 2012 - 02:09
Deltateam Elcor wrote...
Funnily enough this game isnt about missions, it is about moving toward an end goal this time, probably would have been better if there was a timer, but that would be too restrictive.
Bioware is trying to get messages across with more concise dialogue in this game, if it flew over your head then maybe it was a problem.
I do have some gripes, but nothing problematic.
It'd be different if the end goal had an enjoyable pay off.
#64
Posté 13 mars 2012 - 05:56
Deltateam Elcor wrote...
Funnily enough this game isnt about missions, it is about moving toward an end goal this time, probably would have been better if there was a timer, but that would be too restrictive.
Bioware is trying to get messages across with more concise dialogue in this game, if it flew over your head then maybe it was a problem.
I do have some gripes, but nothing problematic.
I can agree that ME1 and 2 are about moving forward. But ME3 is about moving forward and no looking back- if I killed council (didn't save them) in first ME- I heard about it ewerywhere I went during game (TV news and such), if I heard some argument it was more than backing one side or another- both sides had their own point of wiev and decision wasn't so straight (sell weapons to civilians, don't sell? Really?). Destroying Rachni or not was more than pretty easy and uncomplicated mission- my squadmates commented that either- it was about moral choice not only "better" choice. In ME3 most of choices are reduced to points- I don't see their effect, I can only read about in war assets menu. No one comes and tell me "Hi Shepardard. I'm gladyou didn't kill me last time. Good luck!". It's all about points- not consequences...
#65
Posté 13 mars 2012 - 06:00
#66
Posté 13 mars 2012 - 06:03
Ugh. If this is true...damn. So awful.UnbornLeviathan wrote...
It's been nearly proven that ME 3's staff rewrote the ending after the script got leaked. So that, coupled with EA's shorter development cycles, makes it a given the ending was rushed.
I hate to even think of this.
And yeah, take Earth back...promote the game with hope and such, a winnable battle, conclusion? Nope.
Modifié par PKchu, 13 mars 2012 - 06:04 .
#67
Posté 13 mars 2012 - 08:02
#68
Posté 13 mars 2012 - 09:06
#69
Posté 13 mars 2012 - 09:08
I wouldn't say it's unfinished, just crafted differently.
This isn't fallout new vegas where there's glitches and issues galores. That's what I would call a unfinished game.
Though I suppose we all have different idea's of what "unifinished" means.
#70
Posté 13 mars 2012 - 09:18
#71
Posté 13 mars 2012 - 09:34
#72
Posté 13 mars 2012 - 09:37
Mixxer5 wrote...
I'm not saying ME3 is fundamentally bad... It's just incomplete. Like they've make half of it and stopped because of some reason. It looks like it was supposed to be much bigger give us true choices... Form galaxy as we like it or at least truly change it. And later they ripped it off and left us with just few things. Painful is fact that in last game of this great series we're doing missions without landing on planets. Why bother than? Let's just send a probe on Citadel, that'll do all job for us. If that's end I'd like to explore Thessia, not only see it burning, visit Palaven and not watch it from moon see how Elcors fight using their strange weapons... It's last chance, galaxy is burning and we're just flying from system to system scanning planets...
Are you kidding me? This is galactic war, how can you say you want to "explore" when all life is being eradicated while you go on your little explorations trips. Personal sidequests/more squadmates is just a moot point - they emphasized that in order for including deep and satisfying interaction as well as developing the characters they had to include less squad members. And that's exactly how it turns out - we learn a lot about the background of our squad unlike in ME2 where you only had to earn their loyalty. For people like you especially they should've included timed events and countless more deaths so you actually lose some of what you have in case you go exploring. That'll at least reinforce the point you're in the middle of a friggin war zone instead of a park you can admire at your leisure.
ME3 is a huge step up in the right direction with the exception of the endings.
#73
Posté 13 mars 2012 - 09:42
#74
Posté 13 mars 2012 - 12:12
Mixxer5 wrote...
Fine let's say don't do exploration. Ok- so why not to go to last quest? ME universum is about its world not only war with Reapers. Why fight with them if there's nothing to fight for? I'm not asking for more locations just expanding old ones- Thessia is 20 minutes +fight with space ninja aka Kai Leng. It's short. Would You mind if universum would be richer? I don't think so...
I'd love to, but that is down to finite resources. Budget of the game only allowed them to do so much. In order to have more exploration you'd have to sacrifice something else - you want less meaningful romance? Less cutscenes? Less character creation options? Less dialogue? Or you want the game to cost $150 instead? Cause that's what it boils down to - they operate within budget so in order for something to be plentiful, there's gonna be lack of something else. If you understand that, you'd stop wishing there was "more" just for the sake of doing that. There can't always be "more" of everything and unfortunately you have to deal with it. Being disappointed by it is pointless and illogical.
#75
Posté 13 mars 2012 - 12:14
But, you're right, it doesn't have the polish of the previous games. And the side quests are a joke.





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