Mass Effect 3 is a rushed and incomplete game...
#76
Posté 13 mars 2012 - 12:49
Also, let's not forget Tali's face and Morinth...
#77
Posté 13 mars 2012 - 01:02
#78
Guest_simfamUP_*
Posté 13 mars 2012 - 01:02
Guest_simfamUP_*
#79
Posté 13 mars 2012 - 01:03
#80
Posté 13 mars 2012 - 01:11
Sp3c7eR wrote...
Mixxer5 wrote...
Fine let's say don't do exploration. Ok- so why not to go to last quest? ME universum is about its world not only war with Reapers. Why fight with them if there's nothing to fight for? I'm not asking for more locations just expanding old ones- Thessia is 20 minutes +fight with space ninja aka Kai Leng. It's short. Would You mind if universum would be richer? I don't think so...
I'd love to, but that is down to finite resources. Budget of the game only allowed them to do so much. In order to have more exploration you'd have to sacrifice something else - you want less meaningful romance? Less cutscenes? Less character creation options? Less dialogue? Or you want the game to cost $150 instead? Cause that's what it boils down to - they operate within budget so in order for something to be plentiful, there's gonna be lack of something else. If you understand that, you'd stop wishing there was "more" just for the sake of doing that. There can't always be "more" of everything and unfortunately you have to deal with it. Being disappointed by it is pointless and illogical.
Yeah budget is finite sure. But first and second ME was better. They had more side quests (most of ME1 was just random maps I know) more cutscenes and plot was just better- here it's flat: we know nothing, nothing... BUM- Space Kid tell us what we wanted (partially) and ending (which is... bad at least). They had surely bigger budget for ME3 than for previous parts- they sold out really well. Also they had ready engine (same one as in ME1- changed but still the same). And as I already noticed previous parts were bigger. Even random missions in ME1 was bigger than side quests from ME3 and maps are small, taken from multi...
Adamantium93 wrote...
I disagree about the dialog, I think it has amazing dialog.
But, you're right, it doesn't have the polish of the previous games. And the side quests are a joke.
What I meant was: Dialog (no matter how amazing) don't have any impact on upcoming events (I'm not talking about ending). Anderson will die anyway, "saving" him is renegade (why? why am I supposed to let him die?) Illusive Man can commit suicide as convincing him is impossible. I feel like watching movie- ok, but it's a game. Game which I should make my own story and at the end Galaxy looks the same for every player (unless someone chose synthesis- Reapers obviously win).
#81
Posté 13 mars 2012 - 01:12
#82
Posté 13 mars 2012 - 01:13
Mazzo0279 wrote...
dont know if its been posted before but the "battle to retake earth" was a joke even compared to battles on the other species homeworlds I mean I felt more involved on tutchanka and on the qurian homeworld where u did at least 4 bigger missions each compared to what we where gearing up to do the whole game take back earth and all u get is 2 shooting gallery missions then get to the JOKE of an end.
Yeah that's one of biggest disappointments here. Compared to this trailer:
www.youtube.com/watch
it's completely nothing.
#83
Posté 13 mars 2012 - 01:15
#84
Posté 13 mars 2012 - 01:16
Korhiann wrote...
clonedoriginzero wrote...
it was not rushed at all, it was even delayed for months.
just because you don't like the results doesn't mean it was rushed.
aside from the endings it was better in every way than ME2. dialogue, humor, ect.
I agree. Personally I think they perfected the formula.
As to there only being one hub, well they explained that reasonably well... Which is to say there is probably going to be some DLC which deals with that (Omega).
I do feel like they rushed some things like Tali's face and the ending.
Incomplete? I am really starting to hate that word. The game was most certainly complete, although whether or not the ashes DLC was actually part of the core content originally is still up in the air.
Take Javik on more missions, there is some pretty amazing dialogue that concerns him and interaction with characters in the "core" game, it really makes it feel like part of the game and not DLC.
#85
Posté 13 mars 2012 - 01:26
In fairness, they wrote themselves into a corner with the Reapers. But they still could have handled it better.MammaenDin wrote...
Also feel the story itself was much more vague and illogical. The longer I got into the game, the less I liked the "solution" to the reaper. Building such a big weapon in such a short time just seemed unrealistic, and having the whole story based on a hope that some vague plan found in a prothean archive, which was found just in the right moment, would save the galaxy seemed a bit stupid IMO.
#86
Posté 13 mars 2012 - 01:27
UnbornLeviathan wrote...
It's been nearly proven that ME 3's staff rewrote the ending after the script got leaked. So that, coupled with EA's shorter development cycles, makes it a given the ending was rushed.
Except they didn't. I have said script leak. The endings are largely the same. There is still the space baby and the choice of three endings.
#87
Posté 13 mars 2012 - 01:28
#88
Posté 13 mars 2012 - 01:28
Valdrane78 wrote...
Take Javik on more missions, there is some pretty amazing dialogue that concerns him and interaction with characters in the "core" game, it really makes it feel like part of the game and not DLC.
Probably because you can get Javik in your squad by changing one value from false to true in the Coalesced.bin
#89
Posté 13 mars 2012 - 01:30
#90
Posté 13 mars 2012 - 01:31
The usual chereographed conversations with dialogue trees and investigate options are vastly replaced with "smash A on player and just stand there awkwardly and listen to exchange". You pick up side missions from easedropping? Really? I missed actually being able to talk to the people needing help and finding out the details. That's what made me care.
Shepard is auto-dialoging now 80% of the time. Regardless of paragon/renegade, conversations are generallly the same every playthrough.
The journal is a sloppy mess. I hear people actually having to keep track of their own missions through paper and pen just because the journal doesn't update quests as you go. You can't even choose to hide completed quests. What a clutterfest.
Some of the squadmates are just completely given the shaft in ME3. Reduced to cameo roles in a side mission with no proper closure for them at the end, even compared to the no closure with your recruitable squad. Sucks if you romanced Jack, I guess?
The citadel was a downgrade from the previous two games. ME1 and ME2 you actually could feel how large and vast the citadel was. Now the citadel really is, an elevator and 5 conjoining rooms. With a bunch of people on short, looped conversations. I remember I could always go through ME2 and hear brand new convos I hadn't picked up on before.
#91
Posté 13 mars 2012 - 01:32
#92
Posté 13 mars 2012 - 01:36
Budgier wrote...
ME3 definitely could have benefitted from another year. The main missions are wonderful and are an emotional rollercoaster. Your romance is given a nice spotlight in this game. But everything else was lacking big time, I'm surprised so many disagree.
The usual chereographed conversations with dialogue trees and investigate options are vastly replaced with "smash A on player and just stand there awkwardly and listen to exchange". You pick up side missions from easedropping? Really? I missed actually being able to talk to the people needing help and finding out the details. That's what made me care.
Shepard is auto-dialoging now 80% of the time. Regardless of paragon/renegade, conversations are generallly the same every playthrough.
The journal is a sloppy mess. I hear people actually having to keep track of their own missions through paper and pen just because the journal doesn't update quests as you go. You can't even choose to hide completed quests. What a clutterfest.
Some of the squadmates are just completely given the shaft in ME3. Reduced to cameo roles in a side mission with no proper closure for them at the end, even compared to the no closure with your recruitable squad. Sucks if you romanced Jack, I guess?
The citadel was a downgrade from the previous two games. ME1 and ME2 you actually could feel how large and vast the citadel was. Now the citadel really is, an elevator and 5 conjoining rooms. With a bunch of people on short, looped conversations. I remember I could always go through ME2 and hear brand new convos I hadn't picked up on before.
Well said. I feel like a release date was picked and then they had to rush to meet it and the end product was not as good as it should have been. Mass effect 3 is the Star Trek the motion picture of Mass Effect games if you ask me.
#93
Posté 13 mars 2012 - 01:38
http://i.imgur.com/3LHtV.jpg
Modifié par Katashii, 13 mars 2012 - 01:39 .
#94
Posté 13 mars 2012 - 01:40
DoctorCrowtgamer wrote...
Budgier wrote...
ME3 definitely could have benefitted from another year. The main missions are wonderful and are an emotional rollercoaster. Your romance is given a nice spotlight in this game. But everything else was lacking big time, I'm surprised so many disagree.
The usual chereographed conversations with dialogue trees and investigate options are vastly replaced with "smash A on player and just stand there awkwardly and listen to exchange". You pick up side missions from easedropping? Really? I missed actually being able to talk to the people needing help and finding out the details. That's what made me care.
Shepard is auto-dialoging now 80% of the time. Regardless of paragon/renegade, conversations are generallly the same every playthrough.
The journal is a sloppy mess. I hear people actually having to keep track of their own missions through paper and pen just because the journal doesn't update quests as you go. You can't even choose to hide completed quests. What a clutterfest.
Some of the squadmates are just completely given the shaft in ME3. Reduced to cameo roles in a side mission with no proper closure for them at the end, even compared to the no closure with your recruitable squad. Sucks if you romanced Jack, I guess?
The citadel was a downgrade from the previous two games. ME1 and ME2 you actually could feel how large and vast the citadel was. Now the citadel really is, an elevator and 5 conjoining rooms. With a bunch of people on short, looped conversations. I remember I could always go through ME2 and hear brand new convos I hadn't picked up on before.
Well said. I feel like a release date was picked and then they had to rush to meet it and the end product was not as good as it should have been. Mass effect 3 is the Star Trek the motion picture of Mass Effect games if you ask me.
So true. It does seem like they sacrificed a lot for the sake of cinematics this time around. Including the infamous endings.
#95
Posté 13 mars 2012 - 01:43
You mays theirs not "reach and felexiblity" but their is "oH GOD, ASHLEY IS DRUNK ON THE FLOOR."
Only the ending was badly done.
And the choices did matter, it just that the results where not as varied.
#96
Posté 13 mars 2012 - 01:44
DoctorCrowtgamer wrote...
Budgier wrote...
ME3 definitely could have benefitted from another year. The main missions are wonderful and are an emotional rollercoaster. Your romance is given a nice spotlight in this game. But everything else was lacking big time, I'm surprised so many disagree.
The usual chereographed conversations with dialogue trees and investigate options are vastly replaced with "smash A on player and just stand there awkwardly and listen to exchange". You pick up side missions from easedropping? Really? I missed actually being able to talk to the people needing help and finding out the details. That's what made me care.
Shepard is auto-dialoging now 80% of the time. Regardless of paragon/renegade, conversations are generallly the same every playthrough.
The journal is a sloppy mess. I hear people actually having to keep track of their own missions through paper and pen just because the journal doesn't update quests as you go. You can't even choose to hide completed quests. What a clutterfest.
Some of the squadmates are just completely given the shaft in ME3. Reduced to cameo roles in a side mission with no proper closure for them at the end, even compared to the no closure with your recruitable squad. Sucks if you romanced Jack, I guess?
The citadel was a downgrade from the previous two games. ME1 and ME2 you actually could feel how large and vast the citadel was. Now the citadel really is, an elevator and 5 conjoining rooms. With a bunch of people on short, looped conversations. I remember I could always go through ME2 and hear brand new convos I hadn't picked up on before.
Well said. I feel like a release date was picked and then they had to rush to meet it and the end product was not as good as it should have been. Mass effect 3 is the Star Trek the motion picture of Mass Effect games if you ask me.
With great shame I admit- I wanted ME3 to be released in December. I just wanted to play it. But it would be better to wait year more. Even 2 or 3 if game would be as it was meant to be.
Katashii wrote...
I think this fits well here
http://i.imgur.com/3LHtV.jpg
Yeah I've seen this. I don't understand one thing- they've profssional graphics. And they use wallpaper for game ? It just doesn't make sense. Also Tali's face would better hidden forever rather than "touched by photoshop". Sure those girl is pretty and so on. But obviously she's not quarian
#97
Posté 13 mars 2012 - 01:53
dreman9999 wrote...
I completely dissagree. Much of ME3 has beter quality and detail than what found in ME1 and 2, it just change from what it use to be. You have to look for it. Meaning you need to check on your crew and npc's. Them move, talk with one another, and give reactions to events. They may of made one hub world but with a war going on like this it makes sense. Any other hub world from ME2 would have fallen a long time ago to the reapers. They made the citdel more detailed and active then any hub world they have ever done before.
You mays theirs not "reach and felexiblity" but their is "oH GOD, ASHLEY IS DRUNK ON THE FLOOR."
Only the ending was badly done.
And the choices did matter, it just that the results where not as varied.
ME3 isn't bad game. I never told that and I won't. It have its "moments". But it's clearly unpolished. When I saw drunk Tali near a bar I've been surprised. Thing is most of squadmates don't have much to say. Vega is completely dull character and I wasn't even bit interested in his life. True- so was in ME1 and 2 with some squadmates. But with whole team of new characters there was still much enough to listen. And here? Kaidan/Ashley- known. Tali and Garrus- can be dead. And known. Vega-I didn't like him. Liara- known (but she almost don't remember that she was Shepard LI before). There's Javik for those who bought DLC. And it's best character together with Garrus, Legion and Wrex for me. Still- to get him You have to pay. And he won't talk with You between missions (or I had some glitch?).
#98
Posté 13 mars 2012 - 01:56
#99
Posté 13 mars 2012 - 02:02
Valdrane78 wrote...
Korhiann wrote...
clonedoriginzero wrote...
it was not rushed at all, it was even delayed for months.
just because you don't like the results doesn't mean it was rushed.
aside from the endings it was better in every way than ME2. dialogue, humor, ect.
I agree. Personally I think they perfected the formula.
As to there only being one hub, well they explained that reasonably well... Which is to say there is probably going to be some DLC which deals with that (Omega).
I do feel like they rushed some things like Tali's face and the ending.
Incomplete? I am really starting to hate that word. The game was most certainly complete, although whether or not the ashes DLC was actually part of the core content originally is still up in the air.
Take Javik on more missions, there is some pretty amazing dialogue that concerns him and interaction with characters in the "core" game, it really makes it feel like part of the game and not DLC.
That's because he was part or the core game. He was in the script that was leaked. They cut him out at some point. Just like they cut out taking back Omega from Cerberus for some reason.
#100
Posté 13 mars 2012 - 02:04
The lack of sidequests are maybe my biggest concern, but I'd rather watch it as everything packed into the mainquest. I used about 30 hours on my first, 24 hours on my second playthrough. I did ME2 in 22 hours on instanity, so I don't see the issue of the game being short either.
I really loved the **** out of the game 'til the end. Sure I can nitpick at minor flaws, but it didn't really hamper the brilliant experience I had, til the end of course..





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