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Mass Effect 3 is a rushed and incomplete game...


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#101
Mvin

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Hm, I'm a bit surprised that hardly anyone notices all the weaknesses of Mass Effect 3 in comparison to it's predecessors. I don't understand the "99% masterpiece" statements... No, it's not. Just compare the individual qualities with ME2: Everything has been reduced, save weapon variety.

- less squadmates (and hardly any new ones)
- less normandy conversations
- no more squad side missions
- less dialogue options (no more neutral choices)
- less paragon/renegade-interventions
- sidemissions are only aquired by eavesdropping, and are (still) a joke
- journal is now useless
- main missions are of varying quality (some are excellent, others just shooting ranges)
- less missions overall, shorter playtime (running around the citadel to stretch things out)
- less hubs
- less unique locations
- less enemy variety (reapers ground forces, geth and cerberus vs. batarians, krogans, humans, turians, asari, salarians, vorcha, varren, mechs, husks and geth)
- less humor and memorable scenes (as I said, ME3 recycles too many old jokes/memes)
- less unique game elements (a lot of Music, Animations, models, clothing recycled)
- less cutscenes

Almost every area of the game has gotten less care and feels worse executed. It all seems to follows the rule "less effort for more profit", I guess. And Bioware totally gets away with it, because noone notices. I really do miss the eye for detail that I have come to love in ME2...

Modifié par Mvin, 13 mars 2012 - 02:23 .


#102
El_Draque

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 They couldve spent another 6 months on it at least. the game couldve been perfect. but im satisfied. EXCEPT FOR THE GODDAMN ENDING WTF

#103
Mixxer5

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Actually most of areas look like they lack of something. We visit Krogan ruins on Tuchanka. What's their purpose? We're there for few minutes maybe. Citadel after attack looks the same- same NPC standing, sitting and so on, damages are unrepaired but clearly they're "working". Citadel is very restricted and much more sterile than in previous games of series. And as it's only hub that's left- it doesn't make good impression. 3 rooms in hospital, another 3 in "embassies" (human only)+ Volus office, presidium is just terrace, Normandy Bay is actually empty, and refuges haven is small as well.

#104
Ad_Hoc

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Iliked ME3 the most gameplay wise, ME1 story is my favorite (main plot line), then ME3 (if i pretend ending never happened), then ME2.

But i agree that it feels rushed:

Conversation wheel had been reduced to only to options of answer, most conersations dont have investigate.

Quest Log is a mess,

Citadel is a bit meh, tough its a matter of taste i guess.

Regarding side quests, they were ok. Not better or worth than in previous games.

#105
Asmerroth

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My main Issues were that you get less Squadmates and that that you hardly interact with them. Most Dialogues feel so...strange watching them from the normal view...without beeing able to interact at all.

And OFC the Ending...i mean really? If i had known the End was like this i prolly wouldnt have finished the Game...

#106
Budgier

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You would think the Citadel being the only hub world in ME3 would mean it would be more expansive and intricate yet it's simpler and more watered down? I don't understand that at all.

#107
cyklonb1989

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The side quests are bad in general. There are basically two types - fetch quests and ones where they simply recycle the multiplayer maps. One thing they really did great in ME2 is they listened to fans feedback about boring side missions in ME1. I have no idea why they went backward on this.

#108
Mixxer5

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I'd rather have more side missions even if they'd be like those in ME1. Yeah they wouldn't be very interesting and so on but current aren't either. Whole game (with almost all side quests) took me 20h as ME2 and 1 was much longer and I left many side quests without completing them.

#109
Bleachrude

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cyklonb1989 wrote...

The side quests are bad in general. There are basically two types - fetch quests and ones where they simply recycle the multiplayer maps. One thing they really did great in ME2 is they listened to fans feedback about boring side missions in ME1. I have no idea why they went backward on this.


This one I don't agree with.

The side missions in Me3 were LEAGUES better than the side missions in ME1 or ME2. Compared to the "let's hit ANOTHER blue suns bunker", the environments were done much better.

Not only that, but they were integrated into the storyline much better I thought. The rewards for doing them were also more significant and interesting than anything you got in a side mission from ME2. You got new weapons, mods, and fetch quests (which usually were integrated into the story to make sense such as finding that chemical burns treatment that you need for a doctor in the hospital being found at the chemical plant.

Hell, the side missions cameo/dialogue actually play out differently depending on your import..Do for example Grissom academy with a manshep that romanced Jack and one that is romancing Garrus and also did the Overlord DLC.

No, no-way I can see how people are saying the Cerebus side missions in ME3 are weaker.

#110
zarnk567

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eh, it was fun up until the Star child..... then i felt like we genre shifted into final Fantasy territory..... and then my head hurt....

#111
Bleachrude

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Asmerroth wrote...

My main Issues were that you get less Squadmates and that that you hardly interact with them. Most Dialogues feel so...strange watching them from the normal view...without beeing able to interact at all.

.


Squadmates actually have more interaction/dialogue than before. They have the standard 4-5 "let's talk" dialogue wheel style interaction but after practically every mission, they'll have new things to say about the smaller side missions and they will be interacting with each other.

I honestly think people don't seem to realize this...The fact that in ME2, you really only have 4-5 conversations with them and the rest of the time they don't interact/talk with one another was downright weird.

#112
Selwyn1992

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ME3 title was Take back earth. i was disappointed on how little time you've spend on earth

#113
CrasVox

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Couldn't import my ME1->ME2 face. Amature.

I was ready for a trial scene at the beginning of ME3.  It seemed all built up for that, having to go back to Earth to answer for blowing up the batarian system.  Instead, I was locked in my room for a few months, no court martial, no chance for some excellent renegade/paragon responses to the war court.  Could have been done much better.

The holster weapon thing hit me right away. Right when I get on Mars, and I want to holster my weapon, no button would do it. The key map in the manual (no printed manual...... ) no button to lower my gun. Amature.

The journal is almost worthless. And those sidequests are buggy as hell. Often times I know the guy wanted the artifact is in front of me, but I can't highlight and click on him. Amature.

The ending. Amature.

Modifié par CrasVox, 13 mars 2012 - 03:00 .


#114
Ecto-Plasmic Effect

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Seems to me you were looking for another Mass Effect 2. Most of your points are subjective. Don't pass them off as facts.

#115
Mixxer5

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Bleachrude wrote...

cyklonb1989 wrote...

The side quests are bad in general. There are basically two types - fetch quests and ones where they simply recycle the multiplayer maps. One thing they really did great in ME2 is they listened to fans feedback about boring side missions in ME1. I have no idea why they went backward on this.


This one I don't agree with.

The side missions in Me3 were LEAGUES better than the side missions in ME1 or ME2. Compared to the "let's hit ANOTHER blue suns bunker", the environments were done much better.

Not only that, but they were integrated into the storyline much better I thought. The rewards for doing them were also more significant and interesting than anything you got in a side mission from ME2. You got new weapons, mods, and fetch quests (which usually were integrated into the story to make sense such as finding that chemical burns treatment that you need for a doctor in the hospital being found at the chemical plant.

Hell, the side missions cameo/dialogue actually play out differently depending on your import..Do for example Grissom academy with a manshep that romanced Jack and one that is romancing Garrus and also did the Overlord DLC.

No, no-way I can see how people are saying the Cerebus side missions in ME3 are weaker.





Grissom academy (I didn't played this one, damn) and mission with saving Samara daughter(s) are apparently only "big" side missions. Others are just come in, kill,(take something), leave. Everything on those terrible maps from multi- I mean come on- enemies spawning from nowhere, we're leaving area from every point automatically... And every doors are closed, we can only shoot without talking with some NPC at least. And worst thing- in previous ME side missions was sometimes plot-connected. "Accidentally" we get some info about Reapers, Cerberus, some faction... 

#116
Mixxer5

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Ecto-Plasmic Effect wrote...

Seems to me you were looking for another Mass Effect 2. Most of your points are subjective. Don't pass them off as facts.


Neither ME1 nor ME2 wasn't perfect- of course. But talking with other poeple about it I've seen how big impact my decision had. It wasn't 120 added or lost to points to war assets. That was life or dead, freedom or slavery. Every game was other even if in small part. Everyone had his own adventure. ME3 problem is not even terrible, stupid ending (hich obviously is a problem). Problem is fact that everything my game will be different from others is how much points I gathered. Even worse- decisions I've made in previous ME are mostly forgotten. I hoped that playing with or without some choices will mean that playing for second time will be completely different from first play. And still- there will be room for something more. ME3 is conclusion to epic saga. And in those conclusion my choices are reduced to number of points. I wanted galaxy saved or destroyed... Due to my choices. And so it is. As choice=war assets I can (if I totally suck during game) see galaxy or Earth destroyed. But whatever You say You can't measure people by points. ME are great twists during play, seeing things as they really could be- even in real world. Sacrifices, anger, fear, stubborness, unyelding... That's what I wanted to see during last part of ME series. During battle of Earth. I've seen part of London. And where is great battle we all seen in trailer?  

#117
DemGeth

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Adamantium93 wrote...

I disagree about the dialog, I think it has amazing dialog.

But, you're right, it doesn't have the polish of the previous games. And the side quests are a joke.


Not the polish of M.E. 1?  You high?

The sidequests are 10x the content of the first two games combined....

#118
Guest_ShadowJ20_*

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They should have never wasted there time on multi player and just focus on the single player campaign.

#119
Exeider

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Press the back button to holster your weapon OP.

#120
xAGATHONx

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Agreed. Also why did the allow the game to be released with so many technical issues on the PS3 and 360?
Boo Bioware...why did you sell your souls to EA? Sad Day :(

#121
Bleachrude

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Um, what?

The DLC and decisions from ME1 all the way of "bring down the sky" affect the outcome of ME3.

I'll use a dififerent side mission. Take the Cerebus ex-scientists side mission. If you romanced Jacob and never did Overlord, the game introduces you to Dr. Gavin archer and you have a nice little talk about his experiments and the female scientist is just plain catty to you and acts like a mother panther as the late lamented udina would say.

Do it with a non-romanced Jacob and an paragon-ending Overlord and DIDN'T do Grissom Academy, you meet Archer again and you can tell him what happened at Grissom and he will go blow his brains out while the female scientist is perfectly nice and personable to you..

Or how about in-game where your decision to help/warn Miranda directly determines whether or not she survives her encounter with Kai Leng....

Get tali exiled and both her and legion killed during the suicide mission and there's no way to resolve the geth-quarian relationship peacefully...similarly, the only way to save Eve is to have kepy the genophage data from ME2 and the only way to get BOTH Salarian and Krogan support is to kill Wrex which is dependent on a ME1 save.

Hell, in ME3, we even find out what was on Kenji's greybox and that is part of the Hanar diplomat quest...which has different outcomes depending on not just if you did Stolen Memories but whether or not Kasumi kept the info.

#122
Mixxer5

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http://social.biowar...5/index/9862366
Here You are. How much squad mates from previous matters? Nothing. They can be dead and plot goes on. Sure it have to, previous decisions/mistakes can't make game impossible to play. But I hoped that fact they're dead actually will matter. Bring down the sky You say? I say Mass Effect 2. Collector base. I say Prothean artifact from Eletania. I say Rachni- they exist. And that's all they do. I say Kasumi grey box. I destroyed it. And it doesn't matter. I say Shadow Broker. Liara get strongest position in galaxy. And she must escape because... Because somehow Cerberus found her- never mind that they should have no idea where is she. I say Feros- I get only points for saving colonists. I say Morinth- in my game she was killed by Samara. It was good idea it seems- as she's converted into Banshee- again our choices don't matter. I say Anderson as councilor not those **** Udina. Yeah codex explains that (I heard so- I'll check). But choice doesn't matter again...

EDIT: What about scanning keepers? What about body we retrieved at the beginning of ME1? How about... Damn it! Everything! I know I want really much. But ME has great potential. Which is lost. Why don't we get some info about keepers? It was interesting thread in first ME. Why are they enslaved as they should be destroyed, how Reapers do it. And if they can... Why didn't they enslaved other races too? I've hundreds of questions that could be answered not in last 5 minutes (and only insignificant part is answered. And answered totally absurdly) but during whole game. Side quest which ME3 obviously lacks. I don't want points in last encounter with Reapers. I don't want math. I want decisions matter.

Modifié par Mixxer5, 13 mars 2012 - 04:11 .


#123
Mixxer5

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And what about battle for Earth? Every trailer we've seen tell us "here everything ends, it's Armageddon or survival. No other options." And we've half hour fight in London. Swarm of Brutes and Banshees instead of great battle with us and our team in the middle. Seriously- I feel that ME3 isn't as was meant to be.

#124
Bleachrude

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Huh?

If Thane dies during the suicide mission, Kirrahe dies automatically while protecting the ambassador but if Kirrahe himself is dead from a ME1 save, the salarian councillor dies and you don't gain any STG support.

If say Kasumi dies or you dont have Stolen memories and thus never had Kasumi, the Hanar diplomat mission requires you either save the Hanar homeworld or save the spectre with a renegade interrupt. With Kasumi you can save both and thus get both of their resources for the fleet.

If Tali and Legion are dead, you are literally out of luck in resolving the quarian-geth war peacefully. You have to choose one of the two.

Only Miranda would auromatically be there and thats more due to how the suicide mission pretty much made it impossible to kill her BEFORE the big final human reaper fight.

#125
Mixxer5

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If Legion is dead he's alive. He's copied to another body. Players make many things possible- like killing Miranda. Kasumi is DLC character-it wouldn't be fair to make something vital impossible because of this. We're still discussing points. Points that actually don't have impact on galaxy and how it looks. We hear same news all the time. Npcs talk about same thing all the time (I've heard talk between private and sergeant near Normandy 5 times- every was the same. Or talk between soldier and asari in embassies- 5 times either). Other way- wasn't Thessia and Palaven promised to be explorable? I mean truly explorable no 30 minutes mission in destroyed city.