As a fan of Giant Bomb, Jeff Gerstmann said in his quick look of the game he figured fans would not be happy about the ending. He thinks we're all crazy people but he gets why fans would be upset. So that's something...I guess.
Indoctrinated reviewer detected.
Débuté par
lasertank
, mars 12 2012 03:48
#51
Posté 12 mars 2012 - 06:27
#52
Posté 12 mars 2012 - 07:12
I'll just post a quote from Wikipedia. Not a reliable source I know, but it shows just how idiotic the writer of that article is. If he just researched a LITTLE, even in wiki, he would understand why the endings are not acceptable, and why WE and the SERIES ITSELF deserves a better ending:
"A deus ex machina (Latin: "God out of the machine", plural: dei ex machina) is a plot device whereby a seemingly unsolvable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new event, character, ability, or object.
The Latin phrase deus ex machina comes to English usage from Horace's Ars Poetica, where he instructs poets that they must never resort to a god from the machine to solve their plots. He refers to the conventions of Greek tragedy, where a crane (mekhane) was used to lower actors playing gods onto the stage. The machine referred to in the phrase could be either the crane employed in the task, a calque from the Greek "god from the machine", or the riser that brought a god up from a trap door. The idea is that the device of said god is entirely artificial or conceived by man.
Aristotle criticized the device in his Poetics, where he argued that the resolution of a plot must arise internally, following from previous action of the play.]
A deus ex machina is generally undesirable in writing and often implies a lack of creativity on the part of the author. The reasons for this are that it does not pay due regard to the story's internal logic and is often so unlikely that it challenges suspension of disbelief, allowing the author to conclude the story with an unlikely, though perhaps more palatable, ending.
The deus ex machina is often considered to be a poor storytelling technique by critics because it undermines the story's internal logic, although it is sometimes employed deliberately for this reason. Following Aristotle, Renaissance critics continued to view the deus ex machina as an inept plot device, although it continued to be employed by Renaissance dramatists; Shakespeare used the device in As You Like It, Pericles, Prince of Tyre, Cymbeline and The Winter's Tale.
Nietzsche argues that the deus ex machina creates a false sense of consolation that ought not to be sought in phenomena and this denigration of the plot device has prevailed in critical opinion."
Had the writer just researched a little, he would understand why the Diabolos ex Machina ending of Mass Effect 3 is completely unacceptable. If he researched further, he would know the ending is full of contradictions and plot holes. And on top of all of that, it doesn't take your playthroughs of ME1 and 2 into account. Meaning that ultimately, whther you played every game and made the best decisions, your ending is 90% identical to the ending someone who picks up Mass Effect 3 without playing the others gets. And in a game where the WHOLE idea is to build relations with characters and BUILD YOUR OWN STORY, that is completely unacceptable.
"A deus ex machina (Latin: "God out of the machine", plural: dei ex machina) is a plot device whereby a seemingly unsolvable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new event, character, ability, or object.
The Latin phrase deus ex machina comes to English usage from Horace's Ars Poetica, where he instructs poets that they must never resort to a god from the machine to solve their plots. He refers to the conventions of Greek tragedy, where a crane (mekhane) was used to lower actors playing gods onto the stage. The machine referred to in the phrase could be either the crane employed in the task, a calque from the Greek "god from the machine", or the riser that brought a god up from a trap door. The idea is that the device of said god is entirely artificial or conceived by man.
Aristotle criticized the device in his Poetics, where he argued that the resolution of a plot must arise internally, following from previous action of the play.]
A deus ex machina is generally undesirable in writing and often implies a lack of creativity on the part of the author. The reasons for this are that it does not pay due regard to the story's internal logic and is often so unlikely that it challenges suspension of disbelief, allowing the author to conclude the story with an unlikely, though perhaps more palatable, ending.
The deus ex machina is often considered to be a poor storytelling technique by critics because it undermines the story's internal logic, although it is sometimes employed deliberately for this reason. Following Aristotle, Renaissance critics continued to view the deus ex machina as an inept plot device, although it continued to be employed by Renaissance dramatists; Shakespeare used the device in As You Like It, Pericles, Prince of Tyre, Cymbeline and The Winter's Tale.
Nietzsche argues that the deus ex machina creates a false sense of consolation that ought not to be sought in phenomena and this denigration of the plot device has prevailed in critical opinion."
Had the writer just researched a little, he would understand why the Diabolos ex Machina ending of Mass Effect 3 is completely unacceptable. If he researched further, he would know the ending is full of contradictions and plot holes. And on top of all of that, it doesn't take your playthroughs of ME1 and 2 into account. Meaning that ultimately, whther you played every game and made the best decisions, your ending is 90% identical to the ending someone who picks up Mass Effect 3 without playing the others gets. And in a game where the WHOLE idea is to build relations with characters and BUILD YOUR OWN STORY, that is completely unacceptable.
#53
Posté 12 mars 2012 - 07:15
So we're making news on various sites because we think the ending is s***? Explain to me how our opinions make us stupid. I doubt many, if any of them all had bought every game and all the DLC as most of us have done. We pay. Let us ****
#54
Posté 12 mars 2012 - 07:17
Head on over to Forbes to have a legitimate article on our situation. Whether or not you are a fan of the ending, this article at least is honest in acknowledging what the majority of us actually are upset about.
http://www.forbes.co...-mass-effect-3/
http://www.forbes.co...-mass-effect-3/
#55
Posté 12 mars 2012 - 07:48
detroitmechworks wrote...
Short Version: Fans disagree with the Critics. Critics are better people. Therefore The Critics are right and the fans are wrong. Shut up now.
(This is addressed at the article as you've summarized it and not at you.)
Fans pay the people who make the game. Critics are paid (via advertising) by the people who make the game. Which is why, I've noticed, you can increasingly count on mainstream reviewers to gloss over, apologize for, or just completely ignore issues such as intrusive DRM.
The real critics are in places like this and Amazon reviews.
#56
Posté 12 mars 2012 - 11:43
drwells123 wrote...
detroitmechworks wrote...
Short Version: Fans disagree with the Critics. Critics are better people. Therefore The Critics are right and the fans are wrong. Shut up now.
(This is addressed at the article as you've summarized it and not at you.)
Fans pay the people who make the game. Critics are paid (via advertising) by the people who make the game. Which is why, I've noticed, you can increasingly count on mainstream reviewers to gloss over, apologize for, or just completely ignore issues such as intrusive DRM.
The real critics are in places like this and Amazon reviews.
Which is why most of the quality, unbiased reviews or reports on gaming come from outlets like Forbes, as seen above, or N'Gai Croal who worked at Newsweek until last year. There are a few "good ones" at gaming sites, who are both quality writers AND have objectivity when it comes to game developers, but they're rare.
It's really amazing that people who are given free gifts to hype games, free trips to play games well before the public, and of course free games to review them, are considered reliable and objective sources of criticism and news.
#57
Posté 12 mars 2012 - 11:46
People can whine as much as they want about us. I guess all these high and mighty people have never heard of closure, and continuity.
OR **** ACTUALLY MAKING ANY SENSE AT ALL.
Sorry for that, but still valid.
OR **** ACTUALLY MAKING ANY SENSE AT ALL.
Sorry for that, but still valid.
#58
Posté 12 mars 2012 - 11:47
FOR GOD'S SAKE BIOWARE.
ME! PAY ME!
And I'll write an article praising the endings.
ME! PAY ME!
And I'll write an article praising the endings.
#59
Posté 12 mars 2012 - 11:48
Adamantium93 wrote...
I dont care what names they call us. If I get my alternate endings, I'll be happy.
Besides, Forbes supports us, and forbes is bigger than any of the naysayers I've seen.
Here here.. None of those reviewers have as much credibility as something like forbes.
#60
Posté 12 mars 2012 - 11:48
Ok, I admit that the part where Shep is on The Crucible makes so much sense witht he theory you guys mention.... BUT THERE IS A HUGE PROBLEM WITH THIS THEORY.
For Hallucination theory:
- So after you choose any of the option, the main problem is with JOKER!!!! Don't for get he runs away from the blast regardless what the color is.
- Your crewmate magically appear to be on the Normandy when they were fighting on Earth.
- So if you choose red and Shep appears, Joker land on a random planet is now a dream too? Massrelay destruction is a dream too? C'mon.
Therefore the halucination (dreaming) theory doesn't support why this ending is so bad.
For indoctrination theory:
- This is a really good theory explaining this ending, but the ending is still horrifying compare of how much better Bioware can do.
- Think about it, spend 100+ hrs for ME1,2,3, collecting crucible techs, military strength, and try to save everybody making the peace pact...."Sorry, your shep is now indoctrinated and you only have this option". More like a sorry excuse to be lazy.
This is the ending I recommend you guys to read. It has indoctrination element and much clearer explaination of what actually happen to the story for any players:
http://social.biowar...index/9833130/1
THIS IS NOW MY ENDING!!!! VERY WELL WRITTEN!!!
For Hallucination theory:
- So after you choose any of the option, the main problem is with JOKER!!!! Don't for get he runs away from the blast regardless what the color is.
- Your crewmate magically appear to be on the Normandy when they were fighting on Earth.
- So if you choose red and Shep appears, Joker land on a random planet is now a dream too? Massrelay destruction is a dream too? C'mon.
Therefore the halucination (dreaming) theory doesn't support why this ending is so bad.
For indoctrination theory:
- This is a really good theory explaining this ending, but the ending is still horrifying compare of how much better Bioware can do.
- Think about it, spend 100+ hrs for ME1,2,3, collecting crucible techs, military strength, and try to save everybody making the peace pact...."Sorry, your shep is now indoctrinated and you only have this option". More like a sorry excuse to be lazy.
This is the ending I recommend you guys to read. It has indoctrination element and much clearer explaination of what actually happen to the story for any players:
http://social.biowar...index/9833130/1
THIS IS NOW MY ENDING!!!! VERY WELL WRITTEN!!!





Retour en haut






