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BioWare making announcement regarding ending at the end of the month?


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#151
retailavenger85

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Orenen wrote...

I'm still waiting for an explanation from Casey Hudson why he said this load of crap

"Are there alternative endings depending on what you do in the game?

It's not so much that there is a fixed set of alternative endings, but all of your choices really determine how things end up in the universe. So, how you approach the end-game, for every player, you're going to have a different set of results in terms of who is alive and who is dead, and which civilisations survived and which ones were wiped out.

There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it."


http://www.computera...ly-good/?page=2 


O.o

#152
CavScout

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paynesgrey wrote...

Not even so much "explaining then ending" so much as "trying to convince people the ending was good and they just didn't realize that."  Like George Lucas & Jar Jar, or the guys that did [i]The Sopranos.


It would never be fans setting a bar so high that nothing would ever meet their expectations.... nah..

#153
Fireclown2020

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retailavenger85 wrote...

Orenen wrote...

I'm still waiting for an explanation from Casey Hudson why he said this load of crap

"Are there alternative endings depending on what you do in the game?

It's not so much that there is a fixed set of alternative endings, but all of your choices really determine how things end up in the universe. So, how you approach the end-game, for every player, you're going to have a different set of results in terms of who is alive and who is dead, and which civilisations survived and which ones were wiped out.

There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it."


http://www.computera...ly-good/?page=2 


O.o


This is priceless.  Yup that happened in my ME3 game.  NOT!

:)

But all is good.

#154
Lankist

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CavScout wrote...

It would never be fans setting a bar so high that nothing would ever meet their expectations.... nah..



The bar was set by the otherwise excellent writing of the first 29 hours and 55 minutes of the game. You cannot say "our expectations are too high" when those expectations were consistently met time and time again throughout the course of three products.

If the bar were too high, the discourse would be focused on the product as a whole, and not the final moments. It's like saying you are expecting too much from a champion marathon runner in the last ten meters.

Modifié par Lankist, 12 mars 2012 - 08:37 .


#155
darkshadow136

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 there is another petition for better endings. www.change.org/petitions/mass-effect-3-ending-dlc-we-want-a-dlc-that-changes-the-last-minutes-of-the-game#

#156
frozn89

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Atraiyu Wrynn wrote...

Bioware:  "The ending is awesome, your feeble organic brains are just having trouble understanding it."

Players: "How does the crucible turn every organic creature in the universe into a cyborg?  It doesn't make sense. How does a signal telling the reapers to withdrawl destroy relays and a starship?  How is anyone getting back to their home planets when most advanced technology has been destroyed in the destroy ending?"

Bioware: "This was very clearly explained.  The plans for the crucible were handed down by many cycles worth of organic races.  Their finest wizards and sorcerers imbued it with massive amounts of space magic.  As you are well aware, space magic comes in three varieties.  Thus we had to limit ourselves to only the 3 endings."

Players: "Why would the Normandy be in FTL flight when at the time it was supposed to be engaged in the space battle that was still being waged?"

Bioware:  "Oh come on!  Did you see that cinematic?!?  It's trying to outrun a shockwave!  And you think their dead, but their not!  Michael Bay inspired that scene."

Players: "So the reapers are synthetics who kill organics, to prevent organics form creating synthetics who will kill organics?"

Bioware: "Correct."

Players: "..."

Bioware:  "Glad you finally understand.  Now buy some DLC."





Hahahahahaha oh god +1 :lol:

#157
paynesgrey

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Fireclown2020 wrote...

paynesgrey wrote...

Fireclown2020 wrote...

LOL! This makes me really laugh. You know there is a serious problem when you have to explain the endings of your own game. I wonder what the Money Investors are thinking right at this moment.

Money Investors: Are you sure people are going to like the game?

Dev: Yeah, no worries!

Money Investors: WTF! You killed the franchise?

Dev: Don't worry, we can explain it!

I would love to be a fly on the wall in that metting room. ;p


Not even so much "explaining then ending" so much as "trying to convince people the ending was good and they just didn't realize that."  Like George Lucas & Jar Jar, or the guys that did The Sopranos.

I expect the "announcement" will be like an over-intellectualized version of a little kid telling a joke, then explaining why it's really funny, with the pro forma and insincere  "we value all of our customers opinions."

I would dearly love to be proven wrong.  I'll print these words out and eat them with joy if I am.


LOL, I don't think you will need to worry about paper cuts on yout tongue.  However if you are wrong I will expect to find a link to a youtube video of you printing and eating the page. :)


That's only fair.  Pending quality of fix/corrections, of course.

#158
paynesgrey

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CavScout wrote...

paynesgrey wrote...

Not even so much "explaining then ending" so much as "trying to convince people the ending was good and they just didn't realize that."  Like George Lucas & Jar Jar, or the guys that did [i]The Sopranos.


It would never be fans setting a bar so high that nothing would ever meet their expectations.... nah..


Actually, it was ME1, Me2, and the overall outstanding quality of ME3 right up to the ending.  And of course, Bioware devs going on about "the many endings" like we had in 1 & 2.  

We wouldn't bother complaining if the whole game sucked, or if it was from a company that hadn't done some pretty damn awesome games. 

#159
Wikkr

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alienatedflea wrote...
lol you clearly need an explanation from Bioware (no offense) The endings provide closure to shep's story...just use your head...



No the endings close sheps story. they do not provide closure. Besides this story isnt just about shep. theres a difference between ending a story and giving the reader closure. Best comparison i found for someone at work was how would they have felt if at the end of the final harry potter book instead of going to that train station to chat to ghostly dumbledoor harry woke up in hospital having just had his hallucination induceing brain tumor removed.

You can end a story any way you like regardless of canon. But providing closure is a different thing. that ending was not closure

#160
Phoenix NL

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Fireclown2020 wrote...

retailavenger85 wrote...

Orenen wrote...

I'm still waiting for an explanation from Casey Hudson why he said this load of crap

"Are there alternative endings depending on what you do in the game?

It's not so much that there is a fixed set of alternative endings, but all of your choices really determine how things end up in the universe. So, how you approach the end-game, for every player, you're going to have a different set of results in terms of who is alive and who is dead, and which civilisations survived and which ones were wiped out.

There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it."


http://www.computera...ly-good/?page=2 


O.o


This is priceless.  Yup that happened in my ME3 game.  NOT!

:)

But all is good.


Really Mr. Hudson? Because I didn't feel that at all at the end. It seems I was presented with the same 3 unpalatable endings as everyone else no matter how I played.