The best re-wright of the Endings I've seen, it's the one I accept as canon
#101
Posté 12 mars 2012 - 11:10
#102
Posté 12 mars 2012 - 11:31
Please stop crediting me.
#103
Posté 12 mars 2012 - 11:38
As far as I'm concerned, simply allowing the Normandy to survive in the Solar System improves the endings enough. Your imagination can decide what happens then - maybe the characters help to rebuild Earth, or maybe they start on their long journeys back to their homeworlds.
#104
Posté 12 mars 2012 - 11:42
Modifié par N7racer, 12 mars 2012 - 11:46 .
#105
Posté 12 mars 2012 - 11:43
#106
Posté 12 mars 2012 - 11:44
#107
Posté 12 mars 2012 - 11:52
#108
Posté 12 mars 2012 - 11:55
#109
Posté 13 mars 2012 - 12:01
#110
Posté 13 mars 2012 - 12:11
Can't wait for modders to do this! I hope someone does make it happen!revo76 wrote...
I'm Commander Shepard and this is my favorite ending of my story.
Well done dude, well f**king done.
So we only need a cutscene of this.
#111
Posté 13 mars 2012 - 12:14
Candidate 88766 wrote...
I like some of the ideas in them, but the idea of beating the Reapers purely by brute force doesn't sit well with me. I don't believe that even the combined fleets of the entire galaxy can outmatch the Reapers. I personally feel it would detract from the Reapers too much - Bioware has built them up to be pretty much invulnerable. It takes multiple shots from one of the three Quarian fleets to destroy one of the smaller Reapers, and with the entire Reaper fleet in orbit around Earth, and given the battering that every fleet has suffered in the preceding war, I think it would detract from the Reapers too much to simply allow brute force to beat them. It would also render much of the game irrelevant - there would be no need to build the Crucible or hunt for the Catalyst if you could simply assemble a large fleet.
As far as I'm concerned, simply allowing the Normandy to survive in the Solar System improves the endings enough. Your imagination can decide what happens then - maybe the characters help to rebuild Earth, or maybe they start on their long journeys back to their homeworlds.
I can see what you mean about feeling unsure on having a brute force feeling. However, one thing this sort of alludes to (and I partially wondered), was why we assume the Crucible and Catalyst were ever intended to destroy the Reapers? The Protheans didn't create the Crucible, and if you speak with Javik he openly says it was created from a species many cycles ago, and every cycle each species makes its own adjustments and additions to it.
So really, who's to say the Reapers didn't play a part in that? One of the Reapers' methods for winning is that they help divide civilizations and never have to fight a joint galaxy-wide force. Why not create a doomsday device that requires one of your own species (Catalyst/Citadel) to win? It allows a species to waste time and resources building this immense undertaking while you keep conquering.
It's just a theory, but I figure after so many cycles of different species trying to build this thing, and adapt it every time, the Reapers cannot be ignorant enough to not have caught on at some point, at the very least.
#112
Posté 13 mars 2012 - 12:31
Good job. I would be very pelased with this, even if my Shep dies at the end of the game from blood loss.
Because, my decisions will have made a difference, and the Galaxy is free from the Reaper threat.
Mission Accomplished!
Modifié par jess05, 13 mars 2012 - 12:33 .
#113
Posté 13 mars 2012 - 12:44
It's not canon. Saying otherwise doesn't make it so.
You're right. It's better.
#114
Posté 13 mars 2012 - 12:53
Likewise, people safely ignore those pequels most of the time, same for Indiana Jones 4 and any Alien movie after the 2nd.
There's moments where a community just has to collectively shake their head and look away to remember when something was good, and set aside the rest.
#115
Posté 13 mars 2012 - 12:57
and maybe a camera thing near it filming Blasto 7: The battle for earth
#116
Posté 13 mars 2012 - 01:01
If I could offer a suggestion, perhaps with a high enough reputation, allied forces cover your LI as s/he makes her/his way up the beam to the Citadel after you, and s/he saves your life.
Then the epilogue rolls with scenes of allied forces pushing the Reapers back out to dark space, and then shows galactic civilization ten years, a hundred years, a thousand years, and finally fifty thousand years, afterwards. The consequences of your decisions are shown as they branch out over millenia.
That'd be fun. Regardless, though, Arkis's ending is excellent.
#117
Posté 17 mars 2012 - 02:10
All that you have done, United the Galaxy, your LI, EDI and, if you got him, The Prothian (sp?)
I would like to see all this work come to fruition, Shep with LI Finally, god knows it's been a loooonnnnggggg time since quality time between Shep and LI. Tali building Her house to
I want to see a Happy ending for Shep and the team, they have been through enough and Deserve to have some happiness at last.
What worries me is that they will now Mess up DA as well.
#118
Posté 17 mars 2012 - 04:21
#119
Posté 17 mars 2012 - 04:56
#120
Posté 17 mars 2012 - 05:42
Modifié par elferin91, 17 mars 2012 - 05:47 .
#121
Posté 17 mars 2012 - 05:47
That was awesome.... why is is that so many people can come up with a better outcome to this damned epic and the people who GAVE it to us felt they needed to crush it?
It defies all logic.
#122
Posté 17 mars 2012 - 05:58
#123
Posté 17 mars 2012 - 06:01
Never thought I'd say that about a Bioware Game but;Blayzereborn wrote...
It's not canon. Saying otherwise doesn't make it so.
You're right. It's better.
"Ain't hard to beat them, in that regard"
Well written. And while I'd rather see the Star Child gone for good, this seems like a way to actually make it work.
I also approve of beating the Reapers conventionally. Even if Hackett denies it, it's not like we haven't beaten the odds before. We have the tech (Thanix Cannons), we have the expertise, and damn it, we're desperate enough to try.
It also would be a great note to have the victory be a joint achievement of ALL the people you managed to unite. Not just Shepard pressing a button
#124
Posté 17 mars 2012 - 06:09
Was this cliche? No, it was the logical ****ing conclusion to not just the story, but the GAME. ****, it's ground breaking. We're leaving the fight for the universe up to the people who LIVE in it, not just the player? That's high concept. That tugs at the heart strings. That's not a magical mcguffin that aaaaalways exists, that aaaaaaalways falls into the hands of a player to operate.
Modifié par ArkenRennatta, 17 mars 2012 - 06:11 .
#125
Posté 17 mars 2012 - 06:10
Modifié par ArkenRennatta, 17 mars 2012 - 06:11 .





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