Well if you think betting space cthulus that are millions of years old through coventional warfare is possible, then you give the original space magic endings just as much plausability.Elyiia wrote...
Emrys Ansgar wrote...
That was a very good rewrite and I commend the writer for it, BUT every one from Hackett to Shepard says that defeating the reapers conventionally is impossible. As someone suggested before, Shepard should get the fleet to attack the Citadel and have the god child's existence rooted to the Citadel. That way when Shepard gives the command it would be giving the god child one big giant middle finger to him and his given options.
They said returning alive from the Omega 4 relay was impossible.
The best re-wright of the Endings I've seen, it's the one I accept as canon
#201
Posté 19 mars 2012 - 08:22
#202
Posté 19 mars 2012 - 08:23
Rohirrim wrote...
I'd be absolutely happy with that ending (pluse an epilogue if victorious)!
Shouldn't even be TOO hard to do for Bioware. Some more voice recording (mainly Shepard/ Catalyst) and some rendered fight scenes. Ok, I make it sound easier than it is, but it would be fantastic to see all the acquired assets actually playing out in the battle and have the option for a happy ending with epilogue.
Please, Bioware, make it happen! Or use the indoctrination theory, have Shepard waking up in London (if resisted indoctrination), moving up the beam and finishing a mission to actually fire the crucible and destroy the reapers.
I would love to be able to control my war assets. Just like in ME2 ending you had to pick the best character for the job, i would love to see war assets used the same way. Give us a choice to send in 1 of 3 selections for a given task. If we pick right, we are successful. I.E., "We need heavy weapons, but the roads are too trashed to send in tanks." You then have the choice to send in (depending on who you recruited), lets say Krogan squad Grunt lead, Turian squad from dissarming the bomb, or an Elcor squad. In this case, Elcor squad is best choice, yielding best result, as they are described as "walking tanks"
Modifié par tenojitsu, 19 mars 2012 - 08:25 .
#203
Posté 19 mars 2012 - 08:25
Emrys Ansgar wrote...
That was a very good rewrite and I commend the writer for it, BUT every one from Hackett to Shepard says that defeating the reapers conventionally is impossible. As someone suggested before, Shepard should get the fleet to attack the Citadel and have the god child's existence rooted to the Citadel. That way when Shepard gives the command it would be giving the god child one big giant middle finger to him and his given options.
havign the god child rooted in the citadel rather then just a manifestation or harbinger would invalidate mass effect 1 cause the freaking god child could just have opened de alpha relay to dark space an make the reaper enter anyway
but damn that reading felt good bioware now has two choices this or indoc thorie common we wrote the scripts now pick one and make a patch not a dlc a FREAKING PATCH
Modifié par granyte, 19 mars 2012 - 08:26 .
#204
Posté 19 mars 2012 - 08:29
My mistake, but still the god child must die, I hate him lol.granyte wrote...
Emrys Ansgar wrote...
That was a very good rewrite and I commend the writer for it, BUT every one from Hackett to Shepard says that defeating the reapers conventionally is impossible. As someone suggested before, Shepard should get the fleet to attack the Citadel and have the god child's existence rooted to the Citadel. That way when Shepard gives the command it would be giving the god child one big giant middle finger to him and his given options.
havign the god child rooted in the citadel rather then just a manifestation or harbinger would invalidate mass effect 1 cause the freaking god child could just have opened de alpha relay to dark space an make the reaper enter anyway
but damn that reading felt good bioware now has two choices this or indoc thorie common we wrote the scripts now pick one and make a patch not a dlc a FREAKING PATCH
#205
Posté 19 mars 2012 - 08:32
Emrys Ansgar wrote...
Well if you think betting space cthulus that are millions of years old through coventional warfare is possible, then you give the original space magic endings just as much plausability.Elyiia wrote...
Emrys Ansgar wrote...
That was a very good rewrite and I commend the writer for it, BUT every one from Hackett to Shepard says that defeating the reapers conventionally is impossible. As someone suggested before, Shepard should get the fleet to attack the Citadel and have the god child's existence rooted to the Citadel. That way when Shepard gives the command it would be giving the god child one big giant middle finger to him and his given options.
They said returning alive from the Omega 4 relay was impossible.
The reapers use surprise and divide tactics. Even divided, the protheans fought them for 300 odd years and only were pushed over the edge because they were betrayed by indoctrinated protheans.
The surprise was reduced, they knew they were coming but weren't totally prepared however the reapers didn't manage to divide the galaxy like they had done in the previous cycles.
It's been proven Reapers can be destroyed with weapons available.
With the combined force of the rest of the galaxy, conventional warfare actually makes sense unlike space magic.
#206
Posté 19 mars 2012 - 08:36
I'll say this, imagining the scenes that the OP described in the last paragraphs after the kid left, I got the chills. If it was like that, showing everything you fought for reunited and making a push would've been amazing. I seriously would've cried right there for the sheer joy of seeing will overcome power. Even if all was lost at the end. THAT would've been bitter-sweet.
#207
Posté 19 mars 2012 - 08:37
Leafs43 wrote...
Jesus, that is a million times better than the crap Bioware came up with.
That ending is almost perfect.
#208
Posté 19 mars 2012 - 08:39
#209
Posté 19 mars 2012 - 08:39
#210
Posté 19 mars 2012 - 08:41
Yes, but the Protheans had a higher level of technology in their cycle.Plus the reapers have had untold millions of years to add to their numbers. Even if you defeat the reapers in the sol system with that fleet, with its heavy losses, you still have countless number of other systems to liberate.
Edit: Also if you could defeat the reapers with coventional warfare what was the point in building the Crucible?
Modifié par Emrys Ansgar, 19 mars 2012 - 08:46 .
#211
Posté 19 mars 2012 - 08:56
#212
Posté 19 mars 2012 - 08:58
Why i'm not a writer :'(
#213
Posté 19 mars 2012 - 09:08
Emrys Ansgar wrote...
@Elyiia
Yes, but the Protheans had a higher level of technology in their cycle.Plus the reapers have had untold millions of years to add to their numbers. Even if you defeat the reapers in the sol system with that fleet, with its heavy losses, you still have countless number of other systems to liberate.
Edit: Also if you could defeat the reapers with coventional warfare what was the point in building the Crucible?
Yes, the Protheans were more advanced but one of their major flaws was the way the fought, once the reapers discovered that they started to lose badly. The difference in the cycles is that with all the allied aliens, this cycle doesn't suffer from one tactic syndrome. The Protheans also, as I remember, had far fewer soldiers than the allied forces in this cycle.
Assuming the reapers don't have other galaxies to reap from, it's pretty safe to assume we'd be facing about as many, or less reapers that the Protheans would have fought.
I might be wrong, but as I understand it the heaviest hit area was the Sol system, which is where the majority of the reapers were which is also why they brought the citadel to Earth, where it would have the most protection.
As for the crucible, it was built because it was apparently a super weapon from a race that never got to use it. It was also discovered and started before they realised they could take out Reapers with weapons.
Modifié par Elyiia, 19 mars 2012 - 09:11 .
#214
Posté 19 mars 2012 - 09:18
^Elyiia wrote...
The reapers use surprise and divide tactics. Even divided, the protheans fought them for 300 odd years and only were pushed over the edge because they were betrayed by indoctrinated protheans.
The surprise was reduced, they knew they were coming but weren't totally prepared however the reapers didn't manage to divide the galaxy like they had done in the previous cycles.
It's been proven Reapers can be destroyed with weapons available.
With the combined force of the rest of the galaxy, conventional warfare actually makes sense unlike space magic.
this.
The whole reason why Hacket talks us into believing that conventional warfare is impossible, is so they could bring up the crucible (a rather overdone and unnecessary plot device if you ask me)
Now I don't see that changing, seeing as the whole game revolves around it, but it doesn't discard the chance of defeating the Reapers with the fleet we've assembled.
Beating the odds, showing that it IS possible would fit better with the overall tone of the series - and feel a hundred times more rewarding than just pressing a button to make it all go away
#215
Posté 19 mars 2012 - 09:22
#216
Posté 19 mars 2012 - 09:36
#217
Posté 19 mars 2012 - 10:13
Archengeias idea ~
I think both these guys should combine ideas somehow. WINNING:kissing:
Take notice Bioware.
#218
Posté 19 mars 2012 - 10:19
Modifié par Hexxys, 19 mars 2012 - 10:20 .
#219
Posté 19 mars 2012 - 10:51
#220
Posté 19 mars 2012 - 04:42
Hibernating wrote...
This ending has replaced the real ending in my memory, that you.
Yes hehe
#221
Posté 19 mars 2012 - 06:49
A) you get alittle closure at the end
C) can still give you a final ending to Shepards story with out too many plot holes (and fan rage)
I still like the Indoc. theory as that too fills in many plot holes and gives can give you closure as well. I feel Bioware could never have come up with an ending too an amazing game like ME 3 and indeed the series that would have pleased everyone. What it feels like they came up with was an ending (yes their are 3 but their 95% the same so that doesn't count) that angered most (not all) of the fans. The fact that they could have come up with multiple endings that where truely different from each other could of answered the 'well you cant please everyone' question or at least a good deal of it.
#222
Posté 19 mars 2012 - 07:03
Modifié par Ghost1017, 19 mars 2012 - 07:04 .
#223
Posté 19 mars 2012 - 07:07
And reapers purpose shouldnt be about "organics vs synthetics", the original 'dark energy' leaked plot was far more interesting and made much more sense.
Modifié par captainbob8383, 19 mars 2012 - 07:08 .
#224
Posté 19 mars 2012 - 08:36
A) Shepard refuses to accept Reaper King AI's 'truths'.
C) Reaper King AI is shown to actually be Harbinger (since he had been a central ****ing enemy figure previously, yet all but abandoned in the finale. Like having Darth Vader just cameo in ROTJ.
D) War Assets coming to fruition in emotionally impactful, personal ways.
E) This is kinda 'd'... but deserves its own. The Rachnni taking down a reaper by sheer force of numbers. THE WHOLE F'ING POINT OF SAVING THEM.
On a personal note... I'd probably prefer Shep turning the AI completely on its ass when one of its long diatribes is interrupted by Shep's com-link. Tali/Geth calling to confirm Reaper virus has been successfully installed, yada yada yada... As in, Shep and crew were actually prepared for this Reaper AI previously, and knew the idea of the catalyst was a trick of sorts (enough of the smart war assets working on the crucible, perhaps. Or just the Geth knowing more about the Reapers then anyone else). Maybe by that point, Shep's whole purpose to get into the catalyst was to plant a little hardware beacon to allow the virus to be widespread via the citadel's pretty space-magic color coded energies.
In anger, AI scrambles into Harbinger with some unkind words... maybe a one liner from Shep "This hurts you". With a simple command from his com-link, Tali/Geth execute virus file and the Reapers' barriers drop, allowing all your war assets to begin damaging them.
Anyway --- that's unimportant, too different from the actual ending to be realistic thus not worthwhile to flesh out in better prose. Sorry for the jumbled mess of ideas. Just my personal bent on it, needed to blow off some steam.
But I'll take the OP's quoted idea any day of the week.
#225
Posté 19 mars 2012 - 08:47
Incredible. THIS SHOULD BE THE ENDING!!!!!





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