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[For PC Owners] Why is the volume so low, even when maxed out?


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#1
MajesticJazz

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I play on the PC version with Psyko Audio 5.1 headphones. I have all the volume options up at 100% and even with that maxed out plus my headphone reciever volume maxed out, ME3 seemed to be very "quiet". I know it isn't my PC/headphones because when I play Battlefield 3 and SWTOR, the game is very LOUD and I can hear the rumble of the base in my ears. However when I play Mass Effect 3, it seems like everything is quiet and at many times, I can barely hear the background music and what not.

Has any other PC users experienced this? 

Modifié par MajesticJazz, 12 mars 2012 - 05:32 .


#2
Asenkah

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I've noticed this as well. It's like the games max setting is at 60%.

#3
MajesticJazz

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Asenkah wrote...

I've noticed this as well. It's like the games max setting is at 60%.


So you HAVE noticed this as well? Good, at least I know this is a general issue and not something limited to my end.

Are you playing with headphones as well? 

#4
Jagdwyre

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I play with headphones and it's a problem for me as well. Both in-game and headphone volumes at 100%.

#5
Reaper of Reapers

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Good, it isn't just me. I was constantly trying to increase the volume throughout the game.

#6
Navasha

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In the options make sure you have the dynamic range set to High.

I actually set mine to low, because it was too loud.

#7
SovereignGFC

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I have a problem moreso with voice being really quiet whereas the SFX are really loud.  Easy enough to balance out, but then I have to crank system to 80% and speaker volume to 75% (granted, the headphone port on Z5500s is quiet but still).

So yeah, I have the same "game too quiet" issue with another hiccup (explosion too loud).

#8
MajesticJazz

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Jagdwyre wrote...

I play with headphones and it's a problem for me as well. Both in-game and headphone volumes at 100%.


So is there a way around this? I mean, why?

This sucks because ME3 is such a cinematic game and part of the enjoyment besides the story, characters, locations, and combat, is the sound. The loud explosions and the immersion music. I cannot remember if ME1/ME2 on PC was this low but geez, ME3 is a VERY dull game in terms of sound.

Like you have I have in-game and headphone volumes maxed out and even then everything is....low.

#9
Amikae

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It was too loud here. I had to lower the sound every time I pass through a mass relay.

#10
Asenkah

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MajesticJazz wrote...

Asenkah wrote...

I've noticed this as well. It's like the games max setting is at 60%.


So you HAVE noticed this as well? Good, at least I know this is a general issue and not something limited to my end.

Are you playing with headphones as well? 


I don't use headphones so its not specific to that. Probably most everyone here is using some flavor of realtek though which could possibly be it.

#11
ScotGaymer

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For me it wasn't so much that the volume was too low it was that the dialogue and ambient dialogue volume was too low, a lot of the time it was a struggle to make out over the music.

The news broadcasts on the Citadel - couldnt make them out. At all.

Also that annoying sound dampening and visual effect thing when you are "dying". It is a pain in the ass.

In ME2 I died as often BECAUSE of that effect as I did in spite of it. And they actually kept it? Really? Eugh.

Modifié par FitScotGaymer, 12 mars 2012 - 05:44 .


#12
Onycha

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For me dialogue was too low - and had a rather irritating habit of fading in and out at the beginning and end of a sentence.

#13
ForceXev

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It is low, definitely. Fortunately I have pretty good speakers. I just have to turn them up several notches higher than I do for anything else. Gives me a bit of a shock when I go do something else and forget how high my speakers were turned up! :o

#14
MajesticJazz

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Navasha wrote...

In the options make sure you have the dynamic range set to High.

I actually set mine to low, because it was too loud.


Well I kept switching between High and Low and I really couldn't hear a difference. The combat sounds seemed to be okay but once the converstations began, it seemed like I was listening to them talk through a thin wall.

I am not technically literate but can someone shed some insight as to why this is? Could it be because ME3 is just a direct port from the 360 so things such as sound did not transfer over very well? I mean like I said, I play BF3 on the PC and that game is audio heaven and VERY immersive. Mind you, BF3 was build for the PC and then ported to consoles so that could be one reason.

Is this something that could be fixed through a patch?

#15
cooldevo

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I have headphones, and the volume is good for me, I had to turn it down on the headset. I've got the Logitech G35.

#16
cipher86

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Dialogue that doesn't take place in cutscenes (ie. news broadcasts, enemy chatter) is definitely far too quiet.

#17
phbruintjes

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everything is way too quiet, except for mass relay jumps, then I **** rainbow colored bricks.

#18
veramis

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The reason why the volume is so low is simply because the audio engineers for ME3 decided to retain the original dynamic range of the audio clips, and I noticed, it was also due sometimes to poor spatial audio placement or going overboard with mass relay audio clip volume and some other audio clips. By selecting low dynamic range, the difference between low volume and high volume will be reduced, or simply low volume parts will have increased volume, also called dynamic range compression.

Why have original dynamic range, you might ask? For gunshots and explosions, accurate dynamic range and volume would make no bloody sense because you'd soon go deaf, but for speech and low volume sound effects, high dynamic range allows for low volume details or verbal expressions to be heard distinctly and less altered. There are expressions in human languages that are very low volume but convey important things, that are often lost or altered by the recording practice of dynamic range compression. By not altering the dynamic range, the audio engineers have given the voice actors the chance to have their low volume verbal cues minimally altered in recording. But as you can see with the mass relay volume being too high, it requires more work on the mixers' part to make sure there's not so much deafening sound, and not too quiet voices, as opposed to simply pushing the dynamic range compression and letting software do it all for them at the expense of losing low volume detail.

Modifié par veramis, 12 mars 2012 - 06:12 .


#19
MajesticJazz

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veramis wrote...

The reason why the volume is so low is simply because the audio engineers for ME3 decided to retain the original dynamic range of the audio clips, and I noticed, it was also due sometimes to poor spatial audio placement or going overboard with mass relay audio clip volume and some other audio clips. By selecting low dynamic range, the difference between low volume and high volume will be reduced, or simply low volume parts will have increased volume, also called dynamic range compression.

Why have original dynamic range, you might ask? For gunshots and explosions, accurate dynamic range and volume would make no bloody sense because you'd soon go deaf, but for speech and low volume sound effects, high dynamic range allows for low volume details or verbal expressions to be heard distinctly and less altered. There are expressions in human languages that are very low volume but convey important things, that are often lost or altered by the recording practice of dynamic range compression. By not altering the dynamic range, the audio engineers have given the voice actors the chance to have their low volume verbal cues minimally altered in recording. But as you can see with the mass relay volume being too high, it requires more work on the mixers' part to make sure there's not so much deafening sound, and not too quiet voices, as opposed to simply pushing the dynamic range compression and letting software do it all for them at the expense of losing low volume detail.


But if this were the case, wouldn't the PS3/360 version have the same issue? 

ME2 wasn't as bad as ME3 in terms of low volume, but ME2 on the PC was low. However, when I played ME2 on the 360, the game seemed loud, even in dialog and background music.

So yeah, I do not deny what you say is true, but my only confusion is why is this seeming to be an PC only issue and not something that is a problem in the 360 version or even the PS3 versions?

#20
Oron345

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I had this problem with Skyrim.

One way around this problem if you're using Windows 7 is to go to Playback Devices (either by right clicking the sound icon in your systray or via control panel), then select your speakers/headphones/whatever you're using and right click for 'properties'.
Then go to 'Enhancements' and check 'Loudness Equilization'

Not sure if that'll work for you, but I've had no problems with the volume in ME3.

Modifié par Oron345, 12 mars 2012 - 06:19 .


#21
SliPaladin

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The demo had the same problem I thought they were gonna fix it by now... such a shame.

#22
veramis

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I haven't played it on 360 or PS3, but possibly they just hit the dynamic range compression option and processed all the audio clips. Or the audio processing in 360 or ps3 have automatic dynamic range dsp. Given that you will sometimes hear voices way too low and hear the mass relay make big sounds with normal dynamic range setting, it may be a good idea for hearing safety if nothing else to just choose the low dynamic range option. I personally didn't have too much problem with normal high dynamic range setting, was a little annoyed at some voices, but it was really nice to be able to hear the audio dialogues minimally altered. Kudos to the sound engineers for ME3.

#23
Rayden666

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Amikae wrote...

It was too loud here. I had to lower the sound every time I pass through a mass relay.

Same here. 


edit:
it's probably a specific hardware of software issue, since not everyone is having this problem.

Modifié par Rayden666, 12 mars 2012 - 06:55 .


#24
Kilshrek

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Works fine for me on headphones. Volume is rather soft on my laptop speakers, but that's not surprising.

#25
veramis

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That "problem" can be solved by checking the low dynamic range option in ME3, or changing windows sound setting to normalize all audio.