Has any other PC users experienced this?
Modifié par MajesticJazz, 12 mars 2012 - 05:32 .
Modifié par MajesticJazz, 12 mars 2012 - 05:32 .
Asenkah wrote...
I've noticed this as well. It's like the games max setting is at 60%.
Jagdwyre wrote...
I play with headphones and it's a problem for me as well. Both in-game and headphone volumes at 100%.
MajesticJazz wrote...
Asenkah wrote...
I've noticed this as well. It's like the games max setting is at 60%.
So you HAVE noticed this as well? Good, at least I know this is a general issue and not something limited to my end.
Are you playing with headphones as well?
Modifié par FitScotGaymer, 12 mars 2012 - 05:44 .
Navasha wrote...
In the options make sure you have the dynamic range set to High.
I actually set mine to low, because it was too loud.
Modifié par veramis, 12 mars 2012 - 06:12 .
veramis wrote...
The reason why the volume is so low is simply because the audio engineers for ME3 decided to retain the original dynamic range of the audio clips, and I noticed, it was also due sometimes to poor spatial audio placement or going overboard with mass relay audio clip volume and some other audio clips. By selecting low dynamic range, the difference between low volume and high volume will be reduced, or simply low volume parts will have increased volume, also called dynamic range compression.
Why have original dynamic range, you might ask? For gunshots and explosions, accurate dynamic range and volume would make no bloody sense because you'd soon go deaf, but for speech and low volume sound effects, high dynamic range allows for low volume details or verbal expressions to be heard distinctly and less altered. There are expressions in human languages that are very low volume but convey important things, that are often lost or altered by the recording practice of dynamic range compression. By not altering the dynamic range, the audio engineers have given the voice actors the chance to have their low volume verbal cues minimally altered in recording. But as you can see with the mass relay volume being too high, it requires more work on the mixers' part to make sure there's not so much deafening sound, and not too quiet voices, as opposed to simply pushing the dynamic range compression and letting software do it all for them at the expense of losing low volume detail.
Modifié par Oron345, 12 mars 2012 - 06:19 .
Same here.Amikae wrote...
It was too loud here. I had to lower the sound every time I pass through a mass relay.
Modifié par Rayden666, 12 mars 2012 - 06:55 .