Am I missing something or is the Locust extremely overpowered?
#1
Posté 12 mars 2012 - 06:17
It absolutely shreds through shields with disruptor ammo, and it's superior accuracy means I get a ton of head shot damage from it relative to the other SMGs. It's accuracy also makes it amazing with cryo ammo as well - even if it's a lower ROF than the tempest, it just hits so much more often.
I almost feel like it's cheating using an overpowered DLC weapon.
#2
Posté 12 mars 2012 - 06:32
#3
Posté 12 mars 2012 - 06:49
Also, in my experience, both the Shuriken and Tempest are better at freezing enemies (I guess the same happens with other crowd control ammo, like inferno/incendiary or disruptor).
So, depending on your playstyle, you may find a better use for the other SMGs sometimes.
Modifié par Arkalezth, 12 mars 2012 - 06:50 .
#4
Posté 13 mars 2012 - 04:04
Shuriken or Tempest are better for CQB and ammo powers, and Tempest is better for squad members. There is no way that it tops either against shields or barriers even with ammo powers, especially if you have SMG upgrades.
Locust is good with a two gun caster class though.
Modifié par capn233, 13 mars 2012 - 04:06 .
#5
Posté 13 mars 2012 - 01:32
#6
Posté 13 mars 2012 - 08:14
Fortack wrote...
Locust is never the best or most effective weapon. It's good backup - nothing more. It's versatility is what makes it so useful: Good (but not great) in nearly all circumstances.
Are you sure about that? I know teammates don't make good use of it, but about missions like Archangel defense? The first time I used the Locust there, none of the Eclipse made it across the bridge, not even Jaroth. Just with level 1 Armor Piercing ammo and Hardcore difficulty.
Modifié par FOZ289, 13 mars 2012 - 08:14 .
#7
Posté 13 mars 2012 - 10:42
Ignoring that, if you were engaging at range the Locust is easier to land hits and potentially better than the other two SMGs. That is the purpose of it. It is really a weak AR (well, perhaps arguably better than a couple of them...) that is squeezed into the SMG slot. That is why it has the AR damage multipliers and not the SMG multipliers for armor, barriers, and shields.
So.. if you are engaging armored targets at range then the Locust is a little better for that situation. Up close Shuriken and Tempest are much better due to their base damage and rate of fire differences, and they are better against shields and barriers with their 2x multiplier.
Since every class that can take an SMG also has the pistol, Locust is mildly redundant as pistols cover range and armor. Locust was introduced for people using the weapon class outside of its intended niche, as was the Geth Plasma Shotgun.
All in all that is why the Locust is certainly not overpowered. I feel like it is almost always the wrong weapon for Infiltrators, mostly wrong for Vanguards, and ok for Adepts and Engineers. At least up until you get Advanced Weapon Training, and then it sort of depends.
Modifié par capn233, 13 mars 2012 - 10:44 .
#8
Posté 13 mars 2012 - 11:38
#9
Posté 14 mars 2012 - 06:09
Mass Effect isn't real life. Pistols are good at range.
#10
Posté 14 mars 2012 - 10:29
Modifié par FOZ289, 14 mars 2012 - 10:31 .
#11
Posté 15 mars 2012 - 12:39
That said, there's nothing wrong with using the Locust, if you want to take advantage of its accuracy or dislike switching weapons depending on the enemy. You'll finish the game either way, just go with whatever you're more comfortable with.
#12
Posté 15 mars 2012 - 04:48
The locust was also easy to conserve ammo with(seemed important, was always running out of mantis ammo to the point I was reluctant to use the thing), more reliable at much longer ranges than the other SMGs. Trying to take off a target's shields from a distance with the tempest or shuriken seems like a waste of ammo. With disruptor on you take shields off fairly well with any SMG, anything boss-like I just used the particle beam.
Maybe I was wrong but that's how I played my infiltrator anyway, use locust+disruptor to peel shields off, locust+cro to kill/control un-armored targets, use widow on armor. MIxed in with area reave and area incinterate.
I finished off insanity last night, had trouble in a few spots but very few deaths overall. Harbingers were pretty much the main annoyance due to knocking me out of cover(at first I thought it was the scions doing it w/shockwave so I was ignoring harbingers >_<). I was actually expecting it to be a lot more difficult, but the AI isn't as aggressive as it suggests and you can turtle behind cover pretty well in most situations.
Modifié par Odd Hermit, 15 mars 2012 - 04:54 .
#13
Posté 15 mars 2012 - 06:40
ME2 isn't difficult enough that you need to take optimum loadouts to finish the game on Insanity. However, pistols are at least as good a ranged option as the Locust. Look at the accuracy of the Predator. Practically nothing without a scope is in its league except for the upgraded Vindicator.
One thing to consider is that many are trying out the starting weapons without upgrades, and then drop them for the new models and never touch them again. So you remember them un-upgraded as compared to the upgraded later models that you acquire. In reality, many of the starting weapons are at least as useful as ones you acquire later. Except for a few DLC guns, most of the weapons are useful but have different roles. You could play an Infiltrator with just the Predator and Shuriken if you wanted and it would beat Insanity.
#14
Posté 17 mars 2012 - 12:04
FOZ289 wrote...
Fortack wrote...
Locust is never the best or most effective weapon. It's good backup - nothing more. It's versatility is what makes it so useful: Good (but not great) in nearly all circumstances.
Are you sure about that? I know teammates don't make good use of it, but about missions like Archangel defense? The first time I used the Locust there, none of the Eclipse made it across the bridge, not even Jaroth. Just with level 1 Armor Piercing ammo and Hardcore difficulty.
Short range: Tempest and Shuriken are better; all shotguns are better; and the Vindi, Mattock and GPR (shield/barrier only) are better.
Medium- / long range: The Vindi, Mattock and GPR (shield/barrier only) are better; GPS is better; all sniper rifles are better; all heavy pistols are better.
Personaly, I only use the Locust as a back up weapon for those rare occasions my main weapon runs out of ammo. Even when I'm playing Adept, Sentinel or Engineer I prefer the Shuriken to strip shields/barriers and pistols to remove armor over the Locust (before the Collector Ship mission). The Locust is a good weapon, useful in all circumstances, but it's definitely not OP. The only criticism I have is that is makes the Avenger kinda obsolete (but that's a crappy weapon anyway, so not a big deal





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