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Anyone for a ending option were Sheperd is alive and with his or her LI


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#451
Zwei133

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warlock22 wrote...

Luder09 wrote...

Sodrer wrote...

I want to see my little blue childrens!!!


Yes please!


I second that!


After the **** I put my Shepard through to be Paragon, she deserves her blue babies.  And come on, it comes up in both ME2 and ME3!  It's not even like it was my Shepard's idea!

#452
anihilato

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This is pretty much what i hoped for and expected when i was told that a "perfect" or "good" ending could be achieved. During the game, my shepards relationship with Garrus was one of the most emotional experiences i have had with videogames, and having it all come together, with the 2 of them getting back from kicking reaper ass, would be just the thing i would have loved.

#453
warlock22

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anihilato wrote...

This is pretty much what i hoped for and expected when i was told that a "perfect" or "good" ending could be achieved. During the game, my shepards relationship with Garrus was one of the most emotional experiences i have had with videogames, and having it all come together, with the 2 of them getting back from kicking reaper ass, would be just the thing i would have loved.


Same with Liara for me! So emotional so perfect, they deserve a happy ending.

#454
Avatar231278

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Haven't read through all the answers, but it definetly should have a happy ending.

Of course not for all love interests. Only for the one you romanced in ME1 and only if you not "cheated" on him/her in ME2 (or rejoined with Liara in LOTSB). Furthermore you have to have a high enough War Asset (otherwise the LI is toast) AND you have to stay true to your cause (meaning paragon or renegade, but true to it through all 3 parts).

Furthermore I'd like answers... or conclusions. Like in Baldurs Gate 2 TOB, where you got some text to each character who survived, explaining his/her future depending on your decisions and relationship. This would be grat for all the team members that survived ME 1, 2 and 3, as well what happens to the galaxy now - also depending on your choices.

And last but not least: A post credit and post-everything family scene if you successfully got the full romance with Ashley/Kaidan/Liara, showing you and some (blue) children a few years after that, where your LI finishes telling the story of Shepards and his/her adventures, then one of the kids asks the same as in the post-credit stargazer scene, and Shepard answers "Soon, my dear".

Only thinking about that ending, makes me somewhat happy, now that I can imagine it :)

#455
DoctorCrowtgamer

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Please read this. It is a list of the reasons I think the option for a happy ending is just as logical and valid as a bleak one.

Some people in the press and on the internet have been slaming the retake mass effect crowd as people who just wanted happy ending as if there is something about that that is in and of it's self wrong. I would like to explain why I think the option of a happy ending is just as logical and level headed as a bleak ending.

First off Shepard is not a tragic hero.

The tragic hero awlays does something to set up his own fate and then he dies either fighting for what he believes in or saving others from what he set in motion.

Hamlet is a tragic hero because he single mindlly goes out for revenge while ignoring the costs to the living people he loves and in the endi he gets it but only buy dieing because he caused the deaths of so many others.

Darth Vader is a Tragic hero because he help the Emporer come to and stay in power and in the end the only way to save luke was to give up his own life.

Londo from Babylon 5 is a tragic hero because he he turned to the shadows when he had lost all hope for his people and a lot of people died but when he was given the choice of having more people die or getting a keeper put on him(an action he knew would take away his free will,lose him his friends,and in the end lead to his death)he choose to have the keep put on him instead of letting more people die.

Mordon is a Tragic hero because he chooses to die to undo action he choose years ago.

For Shepard to be a tragic hero he would have had to do something to help bring about the mess the galaxy was in in the first place and then choose to give his own life saving other. If Bioware always wanted Shepard to be a tragic hero in the last two games they should have done one of two things.

1)they could have had Shepard some how by mistake be the one who opened the door to the Reapers and let them return to the Galaxy.

or

2)Have Shepard be willingly brought back by Curberus and thus putting them into the postion of being able to cause trouble in ME3.

Neither of this things happened. The Reapers were coming back no matter what Shepard did and Curberus brought him back against his will. he didn't choose anything that happened so he can't be a tragic hero because he never had controll over he events and there was never a moment where he made a tragic choice.


Now we move onto another big reason.

Forshadowing.

Chekhov is said to have said once if a gun is shown on the table in the first act it must be fired by the first act.

Now the rules of drama change just bit in an interactive medium but the roles of good drama still apply,so if you don't mind i will reword it for video games.

If a type of ending is set up or forshadowed in a video game there must be a way for the play to reach that end.

Video games are the first medium where writers can give people multiple endings with out cheapening them so I am not surprised so many writters are having trouble with this but the fact remains in good drama you don't forshadow something that never has a chance of happening.

Mass Effect is interesting in this requard in that in the three games the player was given control over what he forshadowed. You could choose to have a Shepard who was losing hope and pushing people away or you could shoose to have a Shepard who had hope and was building galaxy that would be better once the Reapers were gone.

If you chose the hopefull options then the bleak ending is out of place and jars with the rest of the story up to that point and does not feel like an extension of it or it's message. If you choose to help the Krogan,make peace between the Quarenians and the Geth,prepose to Laria the story is being set up for a hopeful end where after all the death the galaxy will be left intact and able to rebuild. Get people to work together for just one battle and then cutting them off from each other is out of place in this type of story. If you choose hopeful options like tell your ship's doctor to save the drinks until victory the story is forshadowing a happy ending where there is a victory. The story's meessage for almost three games with the paragon options is that is people pull together and put aside the old problems they can over come anything and build a better world even after there has been so much death. By taking away even an option where the hero can live and the Mass realies remain intact so that all the race can continue to work together the message of the end does not match that of the rest of the story and in fact makes the long story kind of pointless since there are two competing ideas at it's heart and the player is not even given the option of choosing whcih to follow through on.

This is why I think having the option of a happy ending is just as logical and adult a conclusion as a bleak ending.

Anyone else agree?

Hold the line for as long as it takes people.

#456
Zwei133

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Thank you. That was very well thought out and I agree completely.

#457
warlock22

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DoctorCrowtgamer wrote...

Please read this. It is a list of the reasons I think the option for a happy ending is just as logical and valid as a bleak one.

Some people in the press and on the internet have been slaming the retake mass effect crowd as people who just wanted happy ending as if there is something about that that is in and of it's self wrong. I would like to explain why I think the option of a happy ending is just as logical and level headed as a bleak ending.

First off Shepard is not a tragic hero.

The tragic hero awlays does something to set up his own fate and then he dies either fighting for what he believes in or saving others from what he set in motion.

Hamlet is a tragic hero because he single mindlly goes out for revenge while ignoring the costs to the living people he loves and in the endi he gets it but only buy dieing because he caused the deaths of so many others.

Darth Vader is a Tragic hero because he help the Emporer come to and stay in power and in the end the only way to save luke was to give up his own life.

Londo from Babylon 5 is a tragic hero because he he turned to the shadows when he had lost all hope for his people and a lot of people died but when he was given the choice of having more people die or getting a keeper put on him(an action he knew would take away his free will,lose him his friends,and in the end lead to his death)he choose to have the keep put on him instead of letting more people die.

Mordon is a Tragic hero because he chooses to die to undo action he choose years ago.

For Shepard to be a tragic hero he would have had to do something to help bring about the mess the galaxy was in in the first place and then choose to give his own life saving other. If Bioware always wanted Shepard to be a tragic hero in the last two games they should have done one of two things.

1)they could have had Shepard some how by mistake be the one who opened the door to the Reapers and let them return to the Galaxy.

or

2)Have Shepard be willingly brought back by Curberus and thus putting them into the postion of being able to cause trouble in ME3.

Neither of this things happened. The Reapers were coming back no matter what Shepard did and Curberus brought him back against his will. he didn't choose anything that happened so he can't be a tragic hero because he never had controll over he events and there was never a moment where he made a tragic choice.


Now we move onto another big reason.

Forshadowing.

Chekhov is said to have said once if a gun is shown on the table in the first act it must be fired by the first act.

Now the rules of drama change just bit in an interactive medium but the roles of good drama still apply,so if you don't mind i will reword it for video games.

If a type of ending is set up or forshadowed in a video game there must be a way for the play to reach that end.

Video games are the first medium where writers can give people multiple endings with out cheapening them so I am not surprised so many writters are having trouble with this but the fact remains in good drama you don't forshadow something that never has a chance of happening.

Mass Effect is interesting in this requard in that in the three games the player was given control over what he forshadowed. You could choose to have a Shepard who was losing hope and pushing people away or you could shoose to have a Shepard who had hope and was building galaxy that would be better once the Reapers were gone.

If you chose the hopefull options then the bleak ending is out of place and jars with the rest of the story up to that point and does not feel like an extension of it or it's message. If you choose to help the Krogan,make peace between the Quarenians and the Geth,prepose to Laria the story is being set up for a hopeful end where after all the death the galaxy will be left intact and able to rebuild. Get people to work together for just one battle and then cutting them off from each other is out of place in this type of story. If you choose hopeful options like tell your ship's doctor to save the drinks until victory the story is forshadowing a happy ending where there is a victory. The story's meessage for almost three games with the paragon options is that is people pull together and put aside the old problems they can over come anything and build a better world even after there has been so much death. By taking away even an option where the hero can live and the Mass realies remain intact so that all the race can continue to work together the message of the end does not match that of the rest of the story and in fact makes the long story kind of pointless since there are two competing ideas at it's heart and the player is not even given the option of choosing whcih to follow through on.

This is why I think having the option of a happy ending is just as logical and adult a conclusion as a bleak ending.

Anyone else agree?

Hold the line for as long as it takes people.

Absolutely I completely agree! Very well said. Hold the line for this people!

#458
DoctorCrowtgamer

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warlock22 wrote...

DoctorCrowtgamer wrote...

Please read this. It is a list of the reasons I think the option for a happy ending is just as logical and valid as a bleak one.

Some people in the press and on the internet have been slaming the retake mass effect crowd as people who just wanted happy ending as if there is something about that that is in and of it's self wrong. I would like to explain why I think the option of a happy ending is just as logical and level headed as a bleak ending.

First off Shepard is not a tragic hero.

The tragic hero awlays does something to set up his own fate and then he dies either fighting for what he believes in or saving others from what he set in motion.

Hamlet is a tragic hero because he single mindlly goes out for revenge while ignoring the costs to the living people he loves and in the endi he gets it but only buy dieing because he caused the deaths of so many others.

Darth Vader is a Tragic hero because he help the Emporer come to and stay in power and in the end the only way to save luke was to give up his own life.

Londo from Babylon 5 is a tragic hero because he he turned to the shadows when he had lost all hope for his people and a lot of people died but when he was given the choice of having more people die or getting a keeper put on him(an action he knew would take away his free will,lose him his friends,and in the end lead to his death)he choose to have the keep put on him instead of letting more people die.

Mordon is a Tragic hero because he chooses to die to undo action he choose years ago.

For Shepard to be a tragic hero he would have had to do something to help bring about the mess the galaxy was in in the first place and then choose to give his own life saving other. If Bioware always wanted Shepard to be a tragic hero in the last two games they should have done one of two things.

1)they could have had Shepard some how by mistake be the one who opened the door to the Reapers and let them return to the Galaxy.

or

2)Have Shepard be willingly brought back by Curberus and thus putting them into the postion of being able to cause trouble in ME3.

Neither of this things happened. The Reapers were coming back no matter what Shepard did and Curberus brought him back against his will. he didn't choose anything that happened so he can't be a tragic hero because he never had controll over he events and there was never a moment where he made a tragic choice.


Now we move onto another big reason.

Forshadowing.

Chekhov is said to have said once if a gun is shown on the table in the first act it must be fired by the first act.

Now the rules of drama change just bit in an interactive medium but the roles of good drama still apply,so if you don't mind i will reword it for video games.

If a type of ending is set up or forshadowed in a video game there must be a way for the play to reach that end.

Video games are the first medium where writers can give people multiple endings with out cheapening them so I am not surprised so many writters are having trouble with this but the fact remains in good drama you don't forshadow something that never has a chance of happening.

Mass Effect is interesting in this requard in that in the three games the player was given control over what he forshadowed. You could choose to have a Shepard who was losing hope and pushing people away or you could shoose to have a Shepard who had hope and was building galaxy that would be better once the Reapers were gone.

If you chose the hopefull options then the bleak ending is out of place and jars with the rest of the story up to that point and does not feel like an extension of it or it's message. If you choose to help the Krogan,make peace between the Quarenians and the Geth,prepose to Laria the story is being set up for a hopeful end where after all the death the galaxy will be left intact and able to rebuild. Get people to work together for just one battle and then cutting them off from each other is out of place in this type of story. If you choose hopeful options like tell your ship's doctor to save the drinks until victory the story is forshadowing a happy ending where there is a victory. The story's meessage for almost three games with the paragon options is that is people pull together and put aside the old problems they can over come anything and build a better world even after there has been so much death. By taking away even an option where the hero can live and the Mass realies remain intact so that all the race can continue to work together the message of the end does not match that of the rest of the story and in fact makes the long story kind of pointless since there are two competing ideas at it's heart and the player is not even given the option of choosing whcih to follow through on.

This is why I think having the option of a happy ending is just as logical and adult a conclusion as a bleak ending.

Anyone else agree?

Hold the line for as long as it takes people.

Absolutely I completely agree! Very well said. Hold the line for this people!


Thanks!  The whole thing came to me in the shower.

Hold the line for as long as it takes people.

#459
ExSturminator

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Just to chime in so Bioware sees it, yes, I support an ending where we work REALLY hard and survive to a happily ever after with LI. All other endings can be artistically nihilistic. Just ONE GOOD ENDING would be enough =D

#460
Avatar231278

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Boah. The only thing in my life I agreed more, was when I said "I do" to my bride.

#461
DoctorCrowtgamer

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Avatar231278 wrote...

Boah. The only thing in my life I agreed more, was when I said "I do" to my bride.



Well thanks.  glad to see I was not typing complete giberish.

Hold the line for as long as it takes people.

#462
Gotthammer666

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DoctorCrowtgamer wrote...

Please read this. It is a list of the reasons I think the option for a happy ending is just as logical and valid as a bleak one

....


Forshadowing.

Chekhov is said to have said once if a gun is shown on the table in the first act it must be fired by the first act.

Now the rules of drama change just bit in an interactive medium but the roles of good drama still apply,so if you don't mind i will reword it for video games.

If a type of ending is set up or forshadowed in a video game there must be a way for the play to reach that end.

Video games are the first medium where writers can give people multiple endings with out cheapening them so I am not surprised so many writters are having trouble with this but the fact remains in good drama you don't forshadow something that never has a chance of happening.

Mass Effect is interesting in this requard in that in the three games the player was given control over what he forshadowed. You could choose to have a Shepard who was losing hope and pushing people away or you could shoose to have a Shepard who had hope and was building galaxy that would be better once the Reapers were gone.

If you chose the hopefull options then the bleak ending is out of place and jars with the rest of the story up to that point and does not feel like an extension of it or it's message. If you choose to help the Krogan,make peace between the Quarenians and the Geth,prepose to Laria the story is being set up for a hopeful end where after all the death the galaxy will be left intact and able to rebuild. Get people to work together for just one battle and then cutting them off from each other is out of place in this type of story. If you choose hopeful options like tell your ship's doctor to save the drinks until victory the story is forshadowing a happy ending where there is a victory. The story's meessage for almost three games with the paragon options is that is people pull together and put aside the old problems they can over come anything and build a better world even after there has been so much death. By taking away even an option where the hero can live and the Mass realies remain intact so that all the race can continue to work together the message of the end does not match that of the rest of the story and in fact makes the long story kind of pointless since there are two competing ideas at it's heart and the player is not even given the option of choosing whcih to follow through on.

This is why I think having the option of a happy ending is just as logical and adult a conclusion as a bleak ending.

Anyone else agree?

Hold the line for as long as it takes people.


THIS! Exactly this!

Shep and Liara talking about kids and settling down, Tali building her house (with Garrus [and the Geth!]), Wrex leading the Krogan into a new golden age, Kelly finding her new life, Joker and EDI even - all these things were put as real possibilities that I was working towards as a player and as Shepard in character. Sure, it's over the top and unlikely, but that's why I play games like this and read fantasy stories where the hero triumphs against impossible odds.

#463
Falcon509

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I'm a romantic, so yes. I want a happier ending with Shepard living with his LI.

#464
DoctorCrowtgamer

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Gotthammer666 wrote...

DoctorCrowtgamer wrote...

Please read this. It is a list of the reasons I think the option for a happy ending is just as logical and valid as a bleak one

....


Forshadowing.

Chekhov is said to have said once if a gun is shown on the table in the first act it must be fired by the first act.

Now the rules of drama change just bit in an interactive medium but the roles of good drama still apply,so if you don't mind i will reword it for video games.

If a type of ending is set up or forshadowed in a video game there must be a way for the play to reach that end.

Video games are the first medium where writers can give people multiple endings with out cheapening them so I am not surprised so many writters are having trouble with this but the fact remains in good drama you don't forshadow something that never has a chance of happening.

Mass Effect is interesting in this requard in that in the three games the player was given control over what he forshadowed. You could choose to have a Shepard who was losing hope and pushing people away or you could shoose to have a Shepard who had hope and was building galaxy that would be better once the Reapers were gone.

If you chose the hopefull options then the bleak ending is out of place and jars with the rest of the story up to that point and does not feel like an extension of it or it's message. If you choose to help the Krogan,make peace between the Quarenians and the Geth,prepose to Laria the story is being set up for a hopeful end where after all the death the galaxy will be left intact and able to rebuild. Get people to work together for just one battle and then cutting them off from each other is out of place in this type of story. If you choose hopeful options like tell your ship's doctor to save the drinks until victory the story is forshadowing a happy ending where there is a victory. The story's meessage for almost three games with the paragon options is that is people pull together and put aside the old problems they can over come anything and build a better world even after there has been so much death. By taking away even an option where the hero can live and the Mass realies remain intact so that all the race can continue to work together the message of the end does not match that of the rest of the story and in fact makes the long story kind of pointless since there are two competing ideas at it's heart and the player is not even given the option of choosing whcih to follow through on.

This is why I think having the option of a happy ending is just as logical and adult a conclusion as a bleak ending.

Anyone else agree?

Hold the line for as long as it takes people.


THIS! Exactly this!

Shep and Liara talking about kids and settling down, Tali building her house (with Garrus [and the Geth!]), Wrex leading the Krogan into a new golden age, Kelly finding her new life, Joker and EDI even - all these things were put as real possibilities that I was working towards as a player and as Shepard in character. Sure, it's over the top and unlikely, but that's why I play games like this and read fantasy stories where the hero triumphs against impossible odds.


Yeah i mean why did they put that stuff in there is there was no chance of it happening?  that's just really bad writing if you ask me.  I am a big old softie who cries at least once durring each Pixar movie and no matter how many times I see Sleeping in the light I always tear up there too so I have to say one of the new endings had better be happy so it matches my Shepard's story.

Hold the line for as long as it takes people.

#465
Twistedfaith

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Why the hell not? Those that have worked hardest to achieve full completion in each game should be rewarded by something such as this, -IF- they choose it. No forcing, but atleast.. give some sort of indirect option were it's a possibility. I'm annoyed knowing Joker/Garrus are getting the little blue babies my femshep should've had. GG Moreau, break your character and do an unexplained 'run away' with the squaddies I had on Earth.

#466
ObsidianAgent

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Yep - why not? Why not a bunch of endings covering the spectrum from total defeat to total victory? Add in a little epilogue for each of the surviving crew, and the beach ending if we manage to bring 'em all home safely.

#467
Kidroz

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Yes i want miranda!!!!!

#468
Wolvy

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 During the whole final video cutscene and listening to the catalyst I was thinking (with a few tears), "You are not supposed to die. DAMMIT, YOU are not supposed to DIE!!"

Shepard during his whole journey has had to make sacrifices, some of them emotional and grave. At the moment, the most recent one that stands out most is when he is with the rachni queen. I chose once again to save her because is was not her doing with what was happening to her children. Calling Grunt from his squad and hearing him yell, "Dammit Shepard!.." hit home. He was leaving his squad to die. Again when he told Shepard to get the hell out of there and seeing Shepards face said it all. Of course I was cheering (in tears) when Grunt pulled his hide out of that chasm.  :D

Shepard was a military person show it is already hard to raise a family and with all the events going on and being thrust in as a leader to rally support doesn't give him time for anything either. I chose Liara as my LI and I have to say it was awesome with what they did with their relationship in ME 3. You can also see that Shepard is worn down this time around and I can understand the stress is getting to him also. In some of the conversations you can see his replies and relying on his friends to help him through.

So yes, I was hoping at least one of the options would have been him surviving, help rebuild, and start a family. Hell even possibly become the counselor for humanity could be an option. People from other races could respect him and know they could trust him.

#469
DoctorCrowtgamer

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ObsidianAgent wrote...

Yep - why not? Why not a bunch of endings covering the spectrum from total defeat to total victory? Add in a little epilogue for each of the surviving crew, and the beach ending if we manage to bring 'em all home safely.


Yeah i mean as I said above if you make certain choices it makes more dramtic sense then Shepard dieing and since it would alway be an option just like the everyone lives ending in ME2 how does it hurt those who don't want it.

What is wrong with a

'Just this once Everyone lives!" ending?

Hold the line for as long as it takes people.

#470
Xarathos

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 It should be an option. An option that might be difficult to achieve, but a rewarding option that gives us something to shoot for. 

Not everyone should get it, but if you make the right choices, yes. This is part of what 'an ending that feels like a victory' means for me. If EVERYONE got it no matter the choices, it'd be just as bad as what we have now. 

... Okay, that's not true. 

#471
Avatar231278

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ronbo_68 wrote...
You can also see that Shepard is worn down this time around and I can understand the stress is getting to him also. In some of the conversations you can see his replies and relying on his friends to help him through.


My thoughts exactly. It killed me emotionally after Shepard was "defeated" by Kai Leng the first time and then had to tell the Asari Councilor, that what he did on Thessia was in vain AND was so harsh when talking to Joker about the mission even on the kindest possible answers. ME3 was the most intense experience in character play I have ever seen.

And then Shepard has to either being separated from his LI through light-years of space with no Portal-travel for the time being OR die to save the current cycle? Hell. It hurts even to write those things down.

It's like given the choice between killed by crashing plane or getting caught by a high-speed train.

Modifié par Avatar231278, 20 mars 2012 - 05:12 .


#472
nomoredruggs

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DoctorCrowtgamer wrote...


Forshadowing.

If a type of ending is set up or forshadowed in a video game there must be a way for the play to reach that end.

Video games are the first medium where writers can give people multiple endings with out cheapening them so I am not surprised so many writters are having trouble with this but the fact remains in good drama you don't forshadow something that never has a chance of happening.

Mass Effect is interesting in this requard in that in the three games the player was given control over what he forshadowed. You could choose to have a Shepard who was losing hope and pushing people away or you could shoose to have a Shepard who had hope and was building galaxy that would be better once the Reapers were gone.

If you chose the hopefull options then the bleak ending is out of place and jars with the rest of the story up to that point and does not feel like an extension of it or it's message. If you choose to help the Krogan,make peace between the Quarenians and the Geth,prepose to Laria the story is being set up for a hopeful end where after all the death the galaxy will be left intact and able to rebuild. Get people to work together for just one battle and then cutting them off from each other is out of place in this type of story. If you choose hopeful options like tell your ship's doctor to save the drinks until victory the story is forshadowing a happy ending where there is a victory. The story's meessage for almost three games with the paragon options is that is people pull together and put aside the old problems they can over come anything and build a better world even after there has been so much death. By taking away even an option where the hero can live and the Mass realies remain intact so that all the race can continue to work together the message of the end does not match that of the rest of the story and in fact makes the long story kind of pointless since there are two competing ideas at it's heart and the player is not even given the option of choosing whcih to follow through on.

This is why I think having the option of a happy ending is just as logical and adult a conclusion as a bleak ending.

Anyone else agree?

Hold the line for as long as it takes people.


Very well put. It also perhaps explains how some people saw this end coming. For me, it was so abrupt, as every character including my Shepard was reinforcing the idea that I could pull that through....

#473
DoctorCrowtgamer

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nomoredruggs wrote...

DoctorCrowtgamer wrote...


Forshadowing.

If a type of ending is set up or forshadowed in a video game there must be a way for the play to reach that end.

Video games are the first medium where writers can give people multiple endings with out cheapening them so I am not surprised so many writters are having trouble with this but the fact remains in good drama you don't forshadow something that never has a chance of happening.

Mass Effect is interesting in this requard in that in the three games the player was given control over what he forshadowed. You could choose to have a Shepard who was losing hope and pushing people away or you could shoose to have a Shepard who had hope and was building galaxy that would be better once the Reapers were gone.

If you chose the hopefull options then the bleak ending is out of place and jars with the rest of the story up to that point and does not feel like an extension of it or it's message. If you choose to help the Krogan,make peace between the Quarenians and the Geth,prepose to Laria the story is being set up for a hopeful end where after all the death the galaxy will be left intact and able to rebuild. Get people to work together for just one battle and then cutting them off from each other is out of place in this type of story. If you choose hopeful options like tell your ship's doctor to save the drinks until victory the story is forshadowing a happy ending where there is a victory. The story's meessage for almost three games with the paragon options is that is people pull together and put aside the old problems they can over come anything and build a better world even after there has been so much death. By taking away even an option where the hero can live and the Mass realies remain intact so that all the race can continue to work together the message of the end does not match that of the rest of the story and in fact makes the long story kind of pointless since there are two competing ideas at it's heart and the player is not even given the option of choosing whcih to follow through on.

This is why I think having the option of a happy ending is just as logical and adult a conclusion as a bleak ending.

Anyone else agree?

Hold the line for as long as it takes people.


Very well put. It also perhaps explains how some people saw this end coming. For me, it was so abrupt, as every character including my Shepard was reinforcing the idea that I could pull that through....


Thank you.

One thing that does get on my nerves is every time we start talking about a happy ending people always seem to think we are talking about that being the only ending,we are not.  We want it as an OPTION out of MANY ENDINGS,as i said when you play shepard one way it is forshadowed.  No one is saying it makes sense for every gameplay type but it does for some of them so it should be an OPTION.  Pleas e people there is no need for the people who want a bleak ending and those who want a happy one to fight,Mass effect is all about options.

Hold the line for as long as it takes people.

#474
warlock22

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So this guys has really good points and the ending he says sounds pretty good!


But i would want the epilogue to not be text. I would much rather see it happen and have dialogue in it. Show all of it with game graphics and dialogue. We deserve that for a perfect ending!

#475
DoctorCrowtgamer

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warlock22 wrote...

So this guys has really good points and the ending he says sounds pretty good!


But i would want the epilogue to not be text. I would much rather see it happen and have dialogue in it. Show all of it with game graphics and dialogue. We deserve that for a perfect ending!


Yeah after seeing all the bleakness in the game I want Bioware to make some scenes where we get to see the happyness.

Hold the line for as long as it takes people.