It made me think back to some console RPG's(Suikoden) I played where you always ended up building up some kind of base as you went along in the story, adding countless types of stores, smithies, baths(fluff), storerooms etc and could talk with the characters you added to your basecamp. The base even grew as time went by.
So once those merchants showed up I kind of dreamed of an ever evolving basecamp that would grow and grow as the story went along and possibly evolve diferently depending on the choices I made.
And it did ... I guess... but I have to say I was rather disappointed when i found out the only real other change that happened was that 4 npcs (one for each army, different depending on your choices) would show up at the camp with a single box to toss some stuff in if you felt like it.
If anyone kind of knows/understands what I'm talking about with the evolving base(camp), I would hope Bioware would pick up on something like that in the future. I really think it would be a great addition.
Modifié par Pheace, 27 novembre 2009 - 07:24 .





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