*Final Paragon Interrupt* - "No."
#276
Posté 05 avril 2012 - 02:05
#277
Posté 05 avril 2012 - 02:08
#278
Posté 10 avril 2012 - 12:09
#279
Posté 20 avril 2012 - 02:32
#280
Posté 26 avril 2012 - 02:56
Unless the indoctrination theory is true.
#281
Posté 26 avril 2012 - 02:58
#282
Posté 26 avril 2012 - 03:07
#283
Posté 26 avril 2012 - 03:10
I doubt it though. That would impede their s***ty art
#284
Posté 01 mai 2012 - 09:38
#285
Posté 01 mai 2012 - 11:25
The only thing refusing a choice would have justified in that situation was a total Reaper victory.
Modifié par Dean_the_Young, 01 mai 2012 - 11:29 .
#286
Guest_OrangeLazarus86_*
Posté 01 mai 2012 - 11:27
Guest_OrangeLazarus86_*
#287
Posté 01 mai 2012 - 11:32
#288
Posté 30 mai 2012 - 05:21
Zanza86 wrote...
I disagree with the original post simply because destroying the Reapers is sufficient. After all of the agony they have caused to the galaxy you would just let them walk away? Trust that they will stay away? What would their purpose be if not to reap and preserve countless cycles?
Well, it's an added option, not one anybody is forced to take. It's a different solution to the same problem. If you want to pick 'destroy', that is still an option. Yes, this option brings risks with it, but so does any of the other options. In that sense,mit is an equal to those already given.
#289
Posté 30 mai 2012 - 05:26
Samuel_Valkyrie wrote...
Halfway through the walkway, Shepard stops.
"No."
A raised eyebrow is the only indication that the Star Child took notice.
"No?"
"You're giving me a choice. My answer is 'no'."...
I love it OP!
Zanza86 wrote...
I disagree with the original post simply because destroying the Reapers is sufficient. After all of the agony they have caused to the galaxy you would just let them walk away? Trust that they will stay away? What would their purpose be if not to reap and preserve countless cycles?
If Destroy didn't kill the Geth & EDI and didn't destroy the Relays & Citadel... then yes it'd be the obvious choice. They "poisoned the well" with the above to make Destroy just as bad as the other two choices.
Modifié par Kunari801, 30 mai 2012 - 05:28 .
#290
Posté 30 mai 2012 - 05:30
#291
Posté 30 mai 2012 - 05:52
Bioware could have saved a lot of time and money if they had implemented this.
#292
Posté 30 mai 2012 - 06:18
mcgreggers99 wrote...
Just read both of these for the first time. They are probably the simplest and yet most personally satisfying re-writes for the ending I've yet seen.
Bioware could have saved a lot of time and money if they had implemented this.
I'm glad to hear that! That was my intent, to not get invovled with the science and mythology of the series, but to focus on the emotional aspect of the ending. Also, I wrote this mere moments after I actuall finished the game, so I wasn't really in the mindset to shift through all the different plotlines and plotholes for answers.
I'm also glad to see that not everybody has read these threads, and that revitalising them is appreciated, and not like waking it unto some kind of undead Frankensteinian monster.
#293
Posté 30 mai 2012 - 06:21
#294
Posté 30 mai 2012 - 06:38
#295
Posté 30 mai 2012 - 06:43
#296
Posté 30 mai 2012 - 07:00
#297
Posté 30 mai 2012 - 07:23
#298
Posté 30 mai 2012 - 08:46
KB_Vanguard wrote...
I remember this thread! I'm certainly glad to see it again, it is seriously such a good option for an ending. It's so simple, yet draws way more meaning than any of the "different" endings we got in game. I mean this actually fits with what seemed to be the biggest theme within the game, that synthetics and organics can coexist...
Thank you! Though, in my opinion, the biggest theme in the game isn't about synthetics and organics, but it's the following:
We're all 'human'. Whether, Asari, Turian, human or Quarian, we all have our issues, our own problems, and we all have our faults. In that, we are all equal. But maybe, if we dedicate ourselves to it, we work through our obstacles, and can accomplish amazing things.
#299
Posté 30 mai 2012 - 08:53
#300
Posté 30 mai 2012 - 09:01
EDIT: Plus it could be reminiscent of the end of the suicide mission in ME2 (Suicide mission score playing as enemy dialogue is being said, Shepard running to the Normandy), I like that idea
Modifié par Baa Baa, 30 mai 2012 - 09:02 .





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