*Final Paragon Interrupt* - "No."
#51
Posté 12 mars 2012 - 10:59
#52
Posté 12 mars 2012 - 11:16
#53
Posté 12 mars 2012 - 11:26
GuyWithFace wrote...
Samuel_Valkyrie wrote...
Optional: If at high enough EMS and paragon points, after the credits, we see Shepard opening his eyes.
The rest of it is alright, but the quoted sentence I have an issuea with, just like how I did in the Destroy ending.
How does having amassed an enormous fleet of many different species, both organic and synthetic, alter one man's chances of surviving an explosion/whatever else? It doesn't. It's stupid.
Given the fact that Shapard wounds are sustained on the way to the beam it makes perfect sense that his condition is a function of how large the force was covering his advance.
As to the OP suggestion, definitely superior to what we got.
#54
Posté 12 mars 2012 - 11:35
As I have said before, unlike many of the Ending DLC ideas on the Forums, this one both makes complete sense, and is very easily implemented to the current game. It doesn't "change" the ending already in place; it simply adds to it. That's the solution we need. One that is entirely optional to what already exists.
Bioware is already being hurt by all the attention we have produced. A new copy of ME3 on Amazon was already down to $45 when I looked. I genuinely don't want Bioware hurt. I want a solution that benefits all of us
#55
Posté 12 mars 2012 - 11:43
I would be importing multiple playthroughs for this ending....
#56
Posté 13 mars 2012 - 12:17
#57
Posté 13 mars 2012 - 01:40
It made sense and the clues all added up.
OP I like your writing but There is not need for it.
#58
Posté 13 mars 2012 - 01:44
#59
Posté 13 mars 2012 - 06:29
#60
Posté 13 mars 2012 - 06:33
#61
Posté 13 mars 2012 - 06:36
I would change the AI child's sudden acceptance, however. After countless cycles he wouldn't just leave because someone said "No.".
#62
Posté 13 mars 2012 - 06:45
#63
Posté 13 mars 2012 - 06:48
#64
Posté 13 mars 2012 - 06:52
#65
Posté 13 mars 2012 - 06:55
goose2989 wrote...
I don't expect Bioware to actually use this idea, but I do like that it is becoming popular. If Bioware really had no plans on Ending DLC already, they sure as heck are considering it now. And this idea is one that I am sure they have come across, and likely considered parts of it, at least.
As I have said before, unlike many of the Ending DLC ideas on the Forums, this one both makes complete sense, and is very easily implemented to the current game. It doesn't "change" the ending already in place; it simply adds to it. That's the solution we need. One that is entirely optional to what already exists.
Bioware is already being hurt by all the attention we have produced. A new copy of ME3 on Amazon was already down to $45 when I looked. I genuinely don't want Bioware hurt. I want a solution that benefits all of us
Some people only listen/learn when they feel pain. I feel sad that this is the case for Bioware but I'm unwilling to see the hurt stop until I KNOW they 'heard' us.
#66
Posté 13 mars 2012 - 06:58
#67
Posté 13 mars 2012 - 07:01
But there's a problem, it requires new dialog, that's probably too much effort, I mean... think about it, they'd have to contact the voice actors AGAIN? Meh, too much to ask for. Oh and, to pay them, too.
Modifié par Lyrandori, 13 mars 2012 - 07:01 .
#68
Posté 13 mars 2012 - 07:04
The Reapers claimed to be the absolute best of everything, and Shepard calls them on it and takes it to them, so I'm not seeing why it would be different now.
#69
Posté 13 mars 2012 - 07:08
#70
Posté 13 mars 2012 - 07:20
The entire premise of the three endings are based on the belief that created and creator cannot coexist
The ending is just so un-Shepherd like. The resounding theme throughout the trilogy has been faith, hope and perseverance. He said it to Harbinger himself during Arrival.
That, to me, is the biggest grievance.
#71
Posté 13 mars 2012 - 08:35
#72
Posté 17 mars 2012 - 07:20
That wasn't bad at all. Still could have some more epicness to go along with the whole series, but an acceptable ending.SLPr0 wrote...
Yep that would have worked. Send BioWare your resume, they might be hiring writers soon.
#73
Posté 17 mars 2012 - 07:22
#74
Posté 17 mars 2012 - 07:26
#75
Posté 17 mars 2012 - 07:26





Retour en haut





