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*Final Paragon Interrupt* - "No."


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#151
1490

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This wouldn't be incredibly hard or expensive to do, much cheaper than most of the DLCs they did for ME2. I hope they take this into consideration.

#152
ReallyRue

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This sounds good, except for the "if high enough EMS and paragon points, Shepard opens his eyes". Whether or not Shepard survives shouldn't be based on how many paragon points s/he has.

#153
Si777

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would have loved this ending :)

#154
Kaidan Fan

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Do want.

#155
Samuel_Valkyrie

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*Smiles at all the praise*

#156
DemonsSouls

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I could easily disregard all the little plot holes from before the Star Child if this were an option. Well done sir. Not only does it fit the character of Shepard, but if gives the final choice a feeling of impact. Like the decisions you've made over the course of these games actually factored into the ending.

#157
LGf

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GOOD DAMN THIS
shepard slowly dying in LI arms <3
i remember how i almost cry that shepard die in ME1 and she(or he) suddenly appears and i was like OH AH (didnt know that there will be ME2)
i wanted same now but with chance that she can truly die.

#158
Elyiia

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This would have been perfect. No other words fit. Everything down to not forcing Shepard into the tragic hero role for no apparent reason.

#159
Noveax

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Maybe some tweaking here n there, but goddamned if this isn't a good start in a far better direction

#160
Yubz

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It's still missing the certain epic something that I was expecting from the ending. Something other than talking, maybe some kind of bossfight, it is a GAME after all.
But it's certainly better than the ending we got and it makes much more sense.

#161
StellarNim

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OOOOOH, so thats what happened! I deleted a chunk of my memory about the ending and was trying to gather it again. Now I remember, this is what happened! I dont know what people are complaining about? Such a great ending!

thanks though, for real, endings like that - you dont need closure

#162
AlexMBrennan

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Shepard's argument is obviously totally unconvincing and fallacious, not sure if that's intentional though.

P(x): synthetic species x will wipe out all life
Posted Image

So that's about as convincing as saying 3 is prime, 5 is prime, 7 is prime therefore all odd numbers are prime.

Modifié par AlexMBrennan, 25 mars 2012 - 11:55 .


#163
Crimson-Engage

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They could have stuck with the damn plan.

>Crucible attaches to Citadel
> Shepard runs into the Relay/teleporter thingy and get's transported to the citadel
> He runs to the console where Anderson is
> he pressees buttons to fire the damn thing
>damn thing fires
>it kills ONLY the reapers
>everyone is safe and lives happily ever after.
>No retarded star child god that ruins the whole damn ending.
>???
>Profit.

#164
ViolentSleep

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This would have been perfect. I could even live with the godchild and his terribad motivation if this had been an option.

#165
Devi Serene

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A much better ending.

#166
Element Zero

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Yeah, anything is better than what we got. I waited and waited for Shep's chance to disagree with god-boy, and it never came. When it acknowledged its solution would "no longer work", I figured that was my chance. Nope. :( This game ended as so much fail. It's a tragedy.

#167
frylock23

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Lugaidster wrote...

TUHD wrote...

Sorry, but this seems absurd. Reapers just leave because Shephard says so?.... ROFL....


QFT

I like the fact that people want a happy ending, but this happy? Nah, let's not transform a cliche into another one. I agree on the interrupt, but the reapers leaving part is absurd.


I like this ending suggestion, but if the idea of the Reapers ending is too hard to swallow. How about modifying it like this:

If you prevail over creepy gawdchild, he shuts off and the loss of his signal to the Reapers ends their coordination and some of their monolithic power. In the sword battle outside the Citadel and in the desparate battles going on all over galaxy, the Reapers lose the ability to coordinate their forces and themselves effectively in the suddent confusion giving the Grand Alliance the opening it needs to have a fighting chance.

Were your war assets enough? The higher they are, the more and better the results of the battle cutscenes you see play out during this part of the finale.

The Reapers and their forces are shattered, decimated and scattered. Conventional military forces will be cleaning up for a long time, but the fight is essentially won.

#168
LePetitRobot

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Noveax wrote...

Maybe some tweaking here n there, but goddamned if this isn't a good start in a far better direction


+1

#169
Delta 57 Dash

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Bioware, hire this man. And then implement this NOW.

Because lets face it, THIS is what Paragon Shep would have done!

No compromises, no blind submission, he would have fought to the end and gave an epic speech doing so!

This ending is now my headcanon.

#170
Geneaux486

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First off, whoever came up with the idea of calling the Catalyst "Starchild" should have their ear flicked repeatedly. Anyway, if the Catalyst actually could just tell the Reapers to leave, Shepard wouldn't have needed to sacrifice himself to alter their minds. An interrupt option would essentially just be wasting time while more of your fleet is obliterated. Shepard was in no position to be calling the shots, wounded and dealing with technology he didn't understand while his friends and allies were dying. He ended the Reaper threat by swallowing his pride and listening to the Catalyst, which was truly heroic.  His trust was rewarded, as the Catalyst wound up being honest about what would happen with each choice Shepard made.  Saying "I won't listen to you, we'll keep fighting!" would have just condemned everyone to death.

Modifié par Geneaux486, 25 mars 2012 - 04:39 .


#171
frylock23

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Geneaux486 wrote...

First off, whoever came up with the idea of calling the Catalyst "Starchild" should have their ear flicked repeatedly. Anyway, if the Catalyst actually could just tell the Reapers to leave, Shepard wouldn't have needed to sacrifice himself to alter their minds. An interrupt option would essentially just be wasting time while more of your fleet is obliterated. Shepard was in no position to be calling the shots, wounded and dealing with technology he didn't understand while his friends and allies were dying. He ended the Reaper threat by swallowing his pride and listening to the Catalyst, which was truly heroic.  His trust was rewarded, as the Catalyst wound up being honest about what would happen with each choice Shepard made.  Saying "I won't listen to you, we'll keep fighting!" would have just condemned everyone to death.


If this is the case, then there's no reason for Shep or anyone else to be there in the first place and every single thing you've done over the course of the last three games is absolutely pointless which is why no one likes these endings now - same thing - nothing we did matters.

#172
Guest_Sion1138_*

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Love it. Everything I wanted.

But... Mass Shift.

Modifié par Sion1138, 25 mars 2012 - 07:32 .


#173
ZiegenkonigIII

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My god if they had made this the ending, I would be making 4 different characters on ME1 right now. Pretty sure they wouldn't have had this ridiculous uproar to deal with either.

I mean it's not perfect, but anything is better then the ending as it stands.

#174
Guest_simfamUP_*

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It's good, but still not enough closure OP. I want an epilogue, I want to know what choices had an effect on the Galaxy. I want to know to consequences of my actions. And it all can be done in detail via text.

Now, it's much better than what BioWare came up with, but I'd rather have more choice in what to say. I hated that ME3 took away almost every control I had over Shepard, this doesn't do it any better.

But because I know you weren't going to spend five days writing this, I'm just gonna shut up and say KUDOS. Because this was really well written and I like the contrast of tone between Paragon and Renegade.

#175
Zu Long

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I really wish they'd done this.