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*Final Paragon Interrupt* - "No."


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#201
shinobi602

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Sounds like a great way to end it. 10x better than what we got at least.

I wouldn't have just left it at "the Reapers leave" though. What do you mean just leave? I want to see them FINISHED.

#202
Ieldra

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shinobi602 wrote...
Sounds like a great way to end it. 10x better than what we got at least.

I wouldn't have just left it at "the Reapers leave" though. What do you mean just leave? I want to see them FINISHED.

Then accept the choices given you and choose Destroy. A Paragon ending should not force the destruction of the enemy when there are other options available.

@OP:
I like this. It needs some adjustments for different choices, but the basic structure works nicely and would fit the themes of the trilogy. I was thinking that perhaps it shouldn't be possible to convince this million-year-old entity that it's wrong, but Shepard is the first organic to stand there, so it's not as ridiculous as it sounds at first.

#203
shinobi602

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Ieldra2 wrote...
Then accept the choices given you and choose Destroy. A Paragon ending should not force the destruction of the enemy when there are other options available.


If you want the Reapers to live on in your game, you should have that choice.

I'd like the option of actually destroying the Reapers, but in an exceptionally better way than what we're given, where you doom the whole galaxy, strand your shipmates in Kingdom Come and have no closure on what the hell happens.

Modifié par shinobi602, 26 mars 2012 - 11:15 .


#204
Eire Icon

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Nice post but I'm just not buying it. After all the things the Catalyst has done, do we honestly expect him to just accept Shepards refusal?

He presents three options in order to control the chaos, and controlling the chaos is his sole motivation. If Shepard refuses to choose why would he not just let the cycle be completed?

#205
Samuel_Valkyrie

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OK, Here is my reasoning:

Catasyst says that organics and synthetics cannot live together.

If continued long enough, there will rise a synthetic lifeform who will obliterate all of organic life.

My reasoning: If organics and synthetics proof to be able to live together, a social network will be created that will prevent a synthetic species to successfully rise against all organics, because those organics would be allied with other synthetic species, a coalition that will be successful in preventing any singular synthetic lifeform to dominate the universe.

Why did I not let Shepard explain it is as such?

Because you can't write something that logical and complex in a speech that is meant to rouse the audience. You can't let Shepard say that, and think "**** yeah, that's my bro!".

#206
GreenDragon37

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 *stands up and claps* 
Brilliant! Just... brilliant! If people want the current crappy endings, they can have them. Just don't do the interrupts! This is one of the ways it should have been done.

#207
Clone 071

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Bravo, that was well said. It could definitely work.

#208
Riknas

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Oh man, that's actually really good. Imagining the Starchild's reaction and being able to pull the paragon trigger mid game would be fantastic!

Kudos to you OP!

#209
happy_daiz

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OP, I like it!

#210
Machine1k

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(I have not read every post)

The OP's ending would fit nicely and even give the ME universe a new enemy after Shepard. One or more Reapers want revenge, or someone, like a TIM could capture one or more and make them do their will.


...so many possibilities with this ending after Shepard =/

#211
Guest_Hainkpe_*

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OP I liked it. I wish this actually happened.

#212
a.m.p

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Bumping this.
Because of all the options what to do with the ending, the ability to say no (in any form and with any consequences, be it reapers leaving or an EMS-based space battle) seems to be the maximal possible and minimal acceptable solution.

#213
Midarc2nd

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I remember when given the choices.
My first reaction to the little fu...
little bas...
ahem.
Little feller.
My first reaction was to turn and shoot him in the head.
Which I did.
Three times.
Of course, nothing happened.

If, at that point of final defiance, I'd have been fried for my insolence and the reapers won, I'd have been happy.

Doesnt have to be a happy ending to be a good ending.

#214
BrotherlyTech

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This is the kind of ending that I expected for my Shep.

#215
omntt

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Pretty much what i was expecting.
But no, instead we got a grimy surprise ending, for the sake of the surprise effect.

#216
AntonioA9011

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SLPr0 wrote...

Yep that would have worked. Send BioWare your resume, they might be hiring writers soon.


Damn it, you beat me to it!

Anyway, much better ending than what we got. Hell, a scene with Shepard frying some eggs in an unknown kitchen would have been a better, more complete ending than what we got.

#217
Alpha-Centuri

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Hadn't seen this .. good iob!

#218
InfinityStar

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Props to you.

You prepare for an epic war defending your existence, uniting the galaxy, achieving what everyone thought impossible just to casually agree with some random apparition and its discriminative and ultimately flawed programmed logic about how organics can't co-exist with synthetics?
Even if you were to disregard everything else that was wrong with the endings, that part is painfully out of character for Shepard. It's simply unaccapetable and makes zero sense.

BioWare should seriously consider what you wrote.

Modifié par MoonDroid, 27 mars 2012 - 03:12 .


#219
Haine7

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Great idea OP. It's a final interrupt that makes all the difference :) (if available with high paragon/renegade and high war assets).

#220
Arokel

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Haine7 wrote...

Great idea OP. It's a final interrupt that makes all the difference :) (if available with high paragon/renegade and high war assets).


The thing with that is that my Shepard is a very heavily renegade Paragade.  around 75:25

My Shep wont hesitate to shoot someone in the head who deserves it  but he makes paragon choices for the large theings (e.g. the collector base)

#221
a.m.p

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Arokel wrote...

Haine7 wrote...

Great idea OP. It's a final interrupt that makes all the difference :) (if available with high paragon/renegade and high war assets).


The thing with that is that my Shepard is a very heavily renegade Paragade.  around 75:25

My Shep wont hesitate to shoot someone in the head who deserves it  but he makes paragon choices for the large theings (e.g. the collector base)


My understanding is that the paragon/renegade would affect which interrupt you get, not whether you get it at all. Your paragade Shepard, having higher paragon would get a paragon interrupt.

The problem with this particular scenario (well, it's not necessarily a problem) is - who wouldn't take it instead of the current endings? Even someone who liked those would probably prefer the reapers leaving without destroying any relays, which would pretty much make the existing endings unnecessary, and Bioware doesn't want that.

I guess what I'm saying is, if we get to be defiant to the damn thing, we have to pay a price for our defiance, and by a price I don't mean Shepard having to die.

Modifié par a.m.p, 27 mars 2012 - 04:55 .


#222
Jackal7713

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OP this is great!

#223
Plakmasta

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Anybody else try to turn around and shoot the star child during the ending?

#224
Arokel

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a.m.p wrote...

Arokel wrote...

Haine7 wrote...

Great idea OP. It's a final interrupt that makes all the difference :) (if available with high paragon/renegade and high war assets).


The thing with that is that my Shepard is a very heavily renegade Paragade.  around 75:25

My Shep wont hesitate to shoot someone in the head who deserves it  but he makes paragon choices for the large theings (e.g. the collector base)


My understanding is that the paragon/renegade would affect which interrupt you get, not whether you get it at all. Your paragade Shepard, having higher paragon would get a paragon interrupt.

The problem with this particular scenario (well, it's not necessarily a problem) is - who wouldn't take it instead of the current endings? Even someone who liked those would probably prefer the reapers leaving without destroying any relays, which would pretty much make the existing endings unnecessary, and Bioware doesn't want that.

I guess what I'm saying is, if we get to be defiant to the damn thing, we have to pay a price for our defiance, and by a price I don't mean Shepard having to die.


Im just worried about what the consequences of the renegade interrupt would be lol.

Maybe because the Paragon interrupt results in Reapers leaving the Renegade interrupt could result in their destruction?  Not sure how it would work though.

#225
a.m.p

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Arokel wrote...

a.m.p wrote...

Arokel wrote...

Haine7 wrote...

Great idea OP. It's a final interrupt that makes all the difference :) (if available with high paragon/renegade and high war assets).


The thing with that is that my Shepard is a very heavily renegade Paragade.  around 75:25

My Shep wont hesitate to shoot someone in the head who deserves it  but he makes paragon choices for the large theings (e.g. the collector base)


My understanding is that the paragon/renegade would affect which interrupt you get, not whether you get it at all. Your paragade Shepard, having higher paragon would get a paragon interrupt.

The problem with this particular scenario (well, it's not necessarily a problem) is - who wouldn't take it instead of the current endings? Even someone who liked those would probably prefer the reapers leaving without destroying any relays, which would pretty much make the existing endings unnecessary, and Bioware doesn't want that.

I guess what I'm saying is, if we get to be defiant to the damn thing, we have to pay a price for our defiance, and by a price I don't mean Shepard having to die.


Im just worried about what the consequences of the renegade interrupt would be lol.

Maybe because the Paragon interrupt results in Reapers leaving the Renegade interrupt could result in their destruction?  Not sure how it would work though.


Here is the renegade version. Same outcome, different tone. Seems fair enough to me.

Modifié par a.m.p, 27 mars 2012 - 05:06 .