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I... Officially Hate Vanguards now.


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#126
Para Pett

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DaftArbiter wrote...

beefcake 85 wrote...

I play as a vanguard, I always hack nodes if someone else doesn't, I always stay in the control point (well, as long as we don't get over run) I also always stay in the extraction zone. I'm a team player and help out where I can.

Yes, I charge brutes, banshees, atlas's, phantoms and primes BECAUSE it takes the heat off my team, who have the fire power and abilities to give them hell. Charge, nova, roll backwards works a treat against these guys, I've only been man handled a few times on silver, haven't tried gold yet so I don't know if it will still work or not?! When I do go down,(which is very rare, I have a surplus of medi-gel) it's my own fault, but at least I'm near my team when it happens!

Please stop your generalisation.


Generalizing isn't wrong when it's generally correct, and most Vanguards play like they think they can defeat anything and constantly steal kills. When I play as a Vanguard, I make a conscious effort to let many kills that I could take slip through the cracks for other people to rack up. They end up feeling more confident, and that helps them play better.


I must have gotten lucky then.  As when I've tried other classes and there is a Vangaurd in the group, they've played well.  I can understand when people complain about Vangaurds but, they do get a lot of flak because it's cool to do it.

#127
Autochthon

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Yesterday I was running some bronzes because I royally screwed my powers (I wasn't thinking and took too many melee powers without a fifth point in nova, my bad) and I was in a 3 man group. It was wave 9, and it was one of the 4 part data retrieval missions.

Both of my allies went down immediately. Promptly got stomped. I had no medi gel (string of bad luck in veteran packs). I solo'd the full wave complete with 3 engineers (I hate those bastards) an atlas and two phantoms. Note I was only carrying an assault rifle.

We all know how much of a **** engineers are to take down with vanguards.

Bad vanguards suck. Good ones will carry you through the entire fight. Everyone gets the same credits at the end of the match so there's no reason to complain.

#128
QcumberR

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Neofelis Nebulosa wrote...

It's not about or because of the crappy Vanguard players. If that were so, we'd have an equal number of topics centered around hating every other class for various things people could dream up with. That isn't the case.

The conclusion is Vanguards are getting a bad name because idiots all around here can't for the world and all that's in here string one coherent thought together. All they do is ****ing about Vanguards killstealing or dying all the time.

I have to say I am genuinely impressed on the sheer amount of stupid in here that let to this atrocity of multiplayer community that seemed to have found itself amalgamating their hatred for things that are as trivial as can be ... and I obviously do not mean the positive kind of being impressed.

I have to give those folks credits for that, after having had witnessed the lows of the BSN for quite some time now, these retards have actually managed to undercut even those limits.

There is only one word for that: pathetic.


hate to interrupt your old man rant about kids and lawns and so on, but if you actually read the thread, not everyone here is complaining for the sake of complaining. your assertion that other classes would be getting equal attention of the "ur bad" variety is pretty dumb. I'm struggling to recall the last time I watched an adept fly across the map into an Atlas and get instakilled, or the last time a sentinel decided it'd be a fabulous idea to try and nova a banshee. a bad vanguard will get themselves killed. any other class that's bad is just a nearly-useless player. the difference between the two is that a dead vanguard can't revive you, put shots on a heavy enemy, draw fire or do anything except sit there and yell at his teammates for not helping him.

might I suggest that, rather than complain about people complaining, you either quit the forums or come up with something more constructive. as it is, you just look like an idiot.

#129
Autochthon

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QcumberR wrote...

Neofelis Nebulosa wrote...

It's not about or because of the crappy Vanguard players. If that were so, we'd have an equal number of topics centered around hating every other class for various things people could dream up with. That isn't the case.

The conclusion is Vanguards are getting a bad name because idiots all around here can't for the world and all that's in here string one coherent thought together. All they do is ****ing about Vanguards killstealing or dying all the time.

I have to say I am genuinely impressed on the sheer amount of stupid in here that let to this atrocity of multiplayer community that seemed to have found itself amalgamating their hatred for things that are as trivial as can be ... and I obviously do not mean the positive kind of being impressed.

I have to give those folks credits for that, after having had witnessed the lows of the BSN for quite some time now, these retards have actually managed to undercut even those limits.

There is only one word for that: pathetic.


hate to interrupt your old man rant about kids and lawns and so on, but if you actually read the thread, not everyone here is complaining for the sake of complaining. your assertion that other classes would be getting equal attention of the "ur bad" variety is pretty dumb. I'm struggling to recall the last time I watched an adept fly across the map into an Atlas and get instakilled, or the last time a sentinel decided it'd be a fabulous idea to try and nova a banshee. a bad vanguard will get themselves killed. any other class that's bad is just a nearly-useless player. the difference between the two is that a dead vanguard can't revive you, put shots on a heavy enemy, draw fire or do anything except sit there and yell at his teammates for not helping him.

might I suggest that, rather than complain about people complaining, you either quit the forums or come up with something more constructive. as it is, you just look like an idiot.

Most near useless players end up dead.

And a dead (anything) is the same as a dead Vanguard.

#130
QcumberR

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Autochthon wrote...

Most near useless players end up dead.

And a dead (anything) is the same as a dead Vanguard.


which further validates my point. "most" bad players of the other classes end up dead (though usually because they don't know how to handle the big stuff and just get downed over and over), as opposed to bad vanguards, who get themselves killed without fail within the first minute or two of the wave.

furthermore, it's very hard to be a "bad" adept or engineer, whereas you can reach level 20 with a vanguard and still be a detriment to your team.

Modifié par QcumberR, 13 mars 2012 - 01:49 .


#131
Guest_Aotearas_*

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QcumberR wrote...

Neofelis Nebulosa wrote...

It's not about or because of the crappy Vanguard players. If that were so, we'd have an equal number of topics centered around hating every other class for various things people could dream up with. That isn't the case.

The conclusion is Vanguards are getting a bad name because idiots all around here can't for the world and all that's in here string one coherent thought together. All they do is ****ing about Vanguards killstealing or dying all the time.

I have to say I am genuinely impressed on the sheer amount of stupid in here that let to this atrocity of multiplayer community that seemed to have found itself amalgamating their hatred for things that are as trivial as can be ... and I obviously do not mean the positive kind of being impressed.

I have to give those folks credits for that, after having had witnessed the lows of the BSN for quite some time now, these retards have actually managed to undercut even those limits.

There is only one word for that: pathetic.


hate to interrupt your old man rant about kids and lawns and so on, but if you actually read the thread, not everyone here is complaining for the sake of complaining. your assertion that other classes would be getting equal attention of the "ur bad" variety is pretty dumb. I'm struggling to recall the last time I watched an adept fly across the map into an Atlas and get instakilled, or the last time a sentinel decided it'd be a fabulous idea to try and nova a banshee. a bad vanguard will get themselves killed. any other class that's bad is just a nearly-useless player. the difference between the two is that a dead vanguard can't revive you, put shots on a heavy enemy, draw fire or do anything except sit there and yell at his teammates for not helping him.

might I suggest that, rather than complain about people complaining, you either quit the forums or come up with something more constructive. as it is, you just look like an idiot.


Oh, this should be fun:

Let's see ... first of all, why do you project the very same mistakes a Vanguard can do with other classes? Obviously they can't do those mistakes, because they lack the powers to execute them and in the same notion motivate to such actions. You can blow that argument of yours right back into the wind my dear.

How about some real examples:
-Adepts spaming Warp against armored targets, when Warp->Throw/Shockwave biotic explosions deal much more damage AND stagger the target on hit.
-Sentinels putting on their Tech Armor, then run into a group of enemies, detonate their Tech Armor ... and then get gunned down by everyone they barely scratched.
-Infiltrators only looking down their scope, seemingly not realizing they are being shot at from behind. That one headshot is obviously  more important that one's own survival, rez please?
-Soldier activating Adrenaline Rush and blazing away at the enemy, the whole time out of cover. four seconds later, dead. Cue to swearing if mic is enabled.
-Engineer running around with heavy weapons that do not benefit from any of their playstyle and just skyrocket their cooldowns.

How's this? Sure, they don't fly at targets they shouldn't at, but well, they can't to begin with, so these examples would have to suffice.
Also your neat assumption that a bad Vanguard always dies whilst other equally bad players playing other classes do not is BS. My Vanguard has done the Curbstomp-last-second-rescue soo many times I could disprove that notion of yours with my own experience alone had I proof to present other than my word.

You are talking in hypotheticals, assuming bad players not playing Vanguard don't die when they'd do as Vanguard. It is possible, even likely, but that doesn't invalidate the FACTS I brought forward.

And the facts are there is an iproportional amount of anti-Vanguard atmosphere in here that stands in no relation whatsoever to the general Vanguard's performance or that of other classes that are equally being played just as bad by others.
That leaves only one conclusion, which is the people posting in here about this whole Vanguard issue are, in the least compromising wording, overly sensitive to the issue and most expressive on their opinions, which again is not mirrored by an equal amount of others doing the same on account to other classes being played like crap as statistically should be. At the very least we should read SOMETHING about other classes being played badly, but I haven't seen anything that one could even remotely compare.

So, just like I said, the problem are not bad Vanguard players, that undoubtedly exist just like any other players playing other classes bad, but the people that so passionately condemn Vanguards on their whim. That is exactly what's happening.



Your turn.

Modifié par Neofelis Nebulosa, 13 mars 2012 - 01:55 .


#132
Dunmer of Redoran

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Bad Vanguards are standout bad, because people from other classes who are bad don't get themselves killed half as often. They may play just as bad for that class, but Vanguard takes a lot of skill and careful planning to use correctly (rather than just laming them haphazardly). With a human infiltrator, all you really have to do is micromanage cloak and headshots. Even if you're bad, you can be useful.

A bad vanguard either runs into death over and over, or plays ultra-conservatively to the point that they're essentially a Soldier with no Concussive Shot.

#133
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DaftArbiter wrote...

Bad Vanguards are standout bad, because people from other classes who are bad don't get themselves killed half as often. They may play just as bad for that class, but Vanguard takes a lot of skill and careful planning to use correctly (rather than just laming them haphazardly). With a human infiltrator, all you really have to do is micromanage cloak and headshots. Even if you're bad, you can be useful.

A bad vanguard either runs into death over and over, or plays ultra-conservatively to the point that they're essentially a Soldier with no Concussive Shot.


Which is true. Nobody is contesting that (well, nobody in his right mind anyway). The problem is how people are generalizing, making it seem that ALL Vanguards are like that, instead of just the bad. The very bad one should point out, as any decent Vanguard doesn't die any more noticable than other playstyles that don't sit back behind cover all the time. And a good Vanguard will totally wreak havoc on the enemy to the point the UN would have to send peacekeeping forces and issue binding solutions to keep the poor enemies in any some acceptable condition.

But everywhere I go, I see exactly the same start: all Vanguards are bad, I hate them, blahblahblah, hurrdurr.

edit://
And yes, I see the irony of becoming more and more sensitive and expressive on that issue, somewhat mirroring their behaviour, but at least my argumentation is solid.

Modifié par Neofelis Nebulosa, 13 mars 2012 - 02:12 .


#134
MEMANIAsama

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Vanguards seem to be a pretty... limited class to play, or at least my Asari Vanguard. Stasis isn't nearly as helpful as it should be. Basically the only real way I've seen to play, without gear dependency, is charge & melee, charge & melee, shoot when you have to, maybe throw some grenades if you're in a pinch. I just haven't been feeling it beyond that. I barely ever touch Stasis because anything worth Stasising is immune to it, my gun isn't anything to write home about (hell my Engineer out DPSes my Vanguard) and I have a limited supply of grenades to use.

#135
Rexar5

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I agree. I play a vanguard and I hate seeing idiot vanguards who don't use charge. or the ones that carry 2 weapons (exception for SMG with ultralight and another lightweight weapon). Either of these options basically means you should be playing a soldier.

I love vanguard because it's fun to play, ut it also has a unique way of fitting into the team. I view it as my job to cap objectives since I can zip around the map the fastest. Of course, if I'm busy taking out a pack of guys, there's not much I can do since I die if I stop charging, but I go for objectives if I can. Revives are always top priority and I find myself to usually getting at least the bronze revive award (silver or gold if I play gold). I usually top the scores too, but that's not important because it's a co-op game.
As far as kill steals, it happens, get over it. We die if we're not charging. I'm sorry, but it's a team effort, don't be a baby.
As for charging across the map, I'll usually do this in bronze and silver cause they're easy as hell. Gold I stick with my team. it's my job to stop us from being flanked and take out the teamkiller enemies (engineers/turrets, phantoms, etc.) before they have a chance to destroy us. because of the vanguards somewhat unique ability to tie up 5/6 enemies without really trying, I can handle a whole flank by myself and prevent the team from being overwhelmed.

#136
MEMANIAsama

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because of the vanguards somewhat unique ability to tie up 5/6 enemies without really trying, I can handle a whole flank by myself and prevent the team from being overwhelmed.


Here's a question, is the "knockback multiple guys" ability for the Vanguard worth it, or should I focus on single target damage? I went single target since it has helped me with fighting Brutes and some of the more armor based folks.

#137
SgtPepper667

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The Vanguard is a high risk, high reward class. Sure, it's a lot of fun to go charging into a group of enemies...but that usually brings all the attention to the Vanguard, whose barriers get stripped away extremely fast. You could run, and find cover, but taking the time to look around (you could check your surroundings before charging) could get you killed. Luckily, charge replenishes barriers, allowing the Vanguard to keep all the attention on him/her, giving his/her squad mates to pick off enemies and possibly provide back up if possible.

An unskilled player would not know how to do this properly, thus charging head on into a group of enemies, possibly sending the player into a panic when their screen turns red from the damage. If you know how to use the power, and communicate with your squad, the Vanguard is an extremely useful team mate. With that being said, it is possible for a skilled player to spam charge...that is annoying. Like others have said, any class is capable of this. The Vanguard just sticks out because their "special power" teleports them into the front lines, with a high possibility of them ending up dead.

#138
Rexar5

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I went for damage/force on charge in the demo, but I think I prefer area charge. Nova (with pierce) is your main damage source on larger enemies so it's AOE anyway. I decided I'd rather have the AOE on smaller enemies so I can deal with more.

#139
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MEMANIAsama wrote...

because of the vanguards somewhat unique ability to tie up 5/6 enemies without really trying, I can handle a whole flank by myself and prevent the team from being overwhelmed.


Here's a question, is the "knockback multiple guys" ability for the Vanguard worth it, or should I focus on single target damage? I went single target since it has helped me with fighting Brutes and some of the more armor based folks.



Well, I charge groups of enemies fairly often, so I chose Radius instead of damage. The staggering of multiple targets helps by giving you time to pick someone to charge again or because of those times you press the Charge hotkey, with a enemy locked, and yet it doesn't trigger.

#140
KadianK

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Lionheartwolf wrote...

its really not a big deal. i mean i hate vanguards for a different reason, but if you have a hard time wrapping your mind around the idea that you all share the same points and there is no such thing as credit then coop really isnt for you. it really shouldnt be enough to take the fun out of anything.

be honest, if they never showed personal stats at the end of the match nobody would care or complain. i know people are competitive in nature but its best to leave that mentality at the door when playing these kinds of games. you have a simple goal. as long as everybody makes it to the ship on wave 11 you dont have any reason to complain. its not like you could do it alone (if you could you most likely would)

there is no taking credit for anything unless the person who is playing is saying something about it, but thats not the vanguard class' fault thats just the guy being a jerk.


I can and I would, if it didn't take an hour per game.

#141
UKStory135

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I sometimes hate myself when I play as my Asari Vanguard. I played the Asari Adept a lot in the demo, and I got used to the Y button being Stasis. I often Charge when I mean to throw a Stasis.

#142
We Tigers

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Vanguard has a bit of a learning curve since it's the most unique class, but a good vanguard is awesome to have. I don't complain about a vanguard who doesn't go after objectives, because usually he's out drawing aggro and making it incredibly easy for me to run across the map and disable. A good vanguard can also take a lot of heat off the team during extraction, because he can be out keeping enemies tied up away from the extraction point. The only thing that does that better is the salarian engineer's decoy. That said, bronze can teach vanguards some bad habits, but that's also true for Krogan soldiers, or any other class that tends to spend a lot of time out of cover.

The reason a bad vanguard is a bit more of a liability than a bad adept/engineer/whatever is that the bad adept usually dies next to his buddies. The bad vanguard usually dies by himself.

#143
JadeEffect

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I like vanguards that aren't human.

#144
bujiko

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Play a drell adapt, spam aoe reave. See a vanguard go rambo...Explosions EVERYWHERE

#145
Rexar5

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JadeEffect wrote...

I like vanguards that aren't human.


You just mad that someone else is topping the scoreboard?  I can't see how non human vanguards are really viable.  asari has AOE mele I guess and stasis is good, but it's better on an adept.  And I don't know how drell works

Modifié par Rexar5, 13 mars 2012 - 02:36 .


#146
QcumberR

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Neofelis Nebulosa wrote...
Oh, this should be fun:

Let's see ... first of all, why do you project the very same mistakes a Vanguard can do with other classes? Obviously they can't do those mistakes, because they lack the powers to execute them and in the same notion motivate to such actions. You can blow that argument of yours right back into the wind my dear.

How about some real examples:
-Adepts spaming Warp against armored targets, when Warp->Throw/Shockwave biotic explosions deal much more damage AND stagger the target on hit.
-Sentinels putting on their Tech Armor, then run into a group of enemies, detonate their Tech Armor ... and then get gunned down by everyone they barely scratched.
-Infiltrators only looking down their scope, seemingly not realizing they are being shot at from behind. That one headshot is obviously  more important that one's own survival, rez please?
-Soldier activating Adrenaline Rush and blazing away at the enemy, the whole time out of cover. four seconds later, dead. Cue to swearing if mic is enabled.
-Engineer running around with heavy weapons that do not benefit from any of their playstyle and just skyrocket their cooldowns.

How's this? Sure, they don't fly at targets they shouldn't at, but well, they can't to begin with, so these examples would have to suffice.
Also your neat assumption that a bad Vanguard always dies whilst other equally bad players playing other classes do not is BS. My Vanguard has done the Curbstomp-last-second-rescue soo many times I could disprove that notion of yours with my own experience alone had I proof to present other than my word.

You are talking in hypotheticals, assuming bad players not playing Vanguard don't die when they'd do as Vanguard. It is possible, even likely, but that doesn't invalidate the FACTS I brought forward.

And the facts are there is an iproportional amount of anti-Vanguard atmosphere in here that stands in no relation whatsoever to the general Vanguard's performance or that of other classes that are equally being played just as bad by others.
That leaves only one conclusion, which is the people posting in here about this whole Vanguard issue are, in the least compromising wording, overly sensitive to the issue and most expressive on their opinions, which again is not mirrored by an equal amount of others doing the same on account to other classes being played like crap as statistically should be. At the very least we should read SOMETHING about other classes being played badly, but I haven't seen anything that one could even remotely compare.

So, just like I said, the problem are not bad Vanguard players, that undoubtedly exist just like any other players playing other classes bad, but the people that so passionately condemn Vanguards on their whim. That is exactly what's happening.



Your turn.


well aren't we belligerent? oh wait. right. internet debates.

your first paragraph isn't cohesive in the slightest (english not your first language?), but I think I understand your point--what I can't understand is why you're making it, since it supports my perspective. the other classes can't use biotic charge, which is the single most potentially suicidal ability in the game. it then logically follows that a bad vanguard who charges at the wrong things at every opportunity will, in turn, die a great deal more than a bad player of any of the other five classes.

the biotic charge is singular in its ability to cross the map in the blink of an eye. in other words, you're over there dying, we're over here with enemies between us and you--and you're bleeding out. short of an infiltrator running through everything cloaked, there's not much chance we're getting to you both in time and without getting into trouble ourselves.

thank you for providing some examples of 'bad' play from the other classes, saves me the trouble. let's examine them.

your bad adept: isn't dying, for a start; is dealing damage, even if not efficiently; is not all the way across the map in need of a revive.
your bad sentinel: I'll partially give you this one. I say 'partially' for two reasons: one, TA sentinel isn't the only feasible way to play, and two, the sentinel is not going to make it all the way across the map very often.
your bad infiltrator: is likely somewhere near the back lines if s/he is sniping, and therefore easy to get to. exception, of course, where the guy cloaks his way across to the other side of the map and dies. furthermore, he is probably doing damage and only really dying in unfortunate circumstances.
your bad soldier: four seconds, you say? can't run across the map in four seconds. the guy will be somewhere close by.
your bad engineer: copy and paste from bad adept. as I said, it's very hard to be bad at engineer or adept.

notice how exactly zero of the above are anywhere near as likely to be downed and in need of revive all the way across the map as the vanguard. indeed, the vanguard's sole purpose is to be a shock trooper. you charge in, deal massive damage with a shotgun, nova, warp combos or whatever, and then you get the hell out before you die. bad vanguards don't know how to pick their fights, and get downed very fast.

furthermore, you will not see nearly as many complaints about the other five classes because no matter how bad the other five classes get, they will be no worse than useless, whereas a bad vanguard is a detriment to your team. not only that, but charging around killing things is the only way for a vanguard to play. the sentinel has the option of either TA (potentially suicidal) or biotic + tech casting (not suicidal in the slightest); the other four classes are only really suicidal if you're intentionally messing around.

your own experience as a vanguard does not invalidate my point unless you are a bad vanguard yourself. you seem to believe that you're not. to be honest, so do a lot of bad vanguards. however, I will take your word for it.

my points are based on my own experience online, watching bad vanguards routinely screw the rest of the team over. they are partially hypothetical, but then that's kind of unavoidable on an internet forum.

a bad vanguard will charge into fights across the map that they either can't win or can't escape from, leaving the rest of the team with the difficult decision of running headlong across the map to revive the vanguard or to let the vanguard bleed out. the former is the biggest issue here, since no other class can cross the map into a group of enemies and get downed anywhere near as readily as the vanguard can.

#147
humes spork

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Neofelis Nebulosa wrote...

It's not about or because of the crappy Vanguard players. If that were so, we'd have an equal number of topics centered around hating every other class for various things people could dream up with. That isn't the case.

The conclusion is Vanguards are getting a bad name because idiots all around here can't for the world and all that's in here string one coherent thought together. All they do is ****ing about Vanguards killstealing or dying all the time.


The exact problem is vanguards get a bad name due to its playstyle attracting a lot of stupid -- and being the least understood class.

They're a high-risk high-reward, flashy class that actually takes a lot of quick thinking to play at its peak, that inexperienced players have absolutely no business attempting. Therefore, inexperienced and stupid players flock to it like flies on a pile of crap.

...and to an inexperienced or stupid player a vanguard looks like a kill-stealing glory hog. And, that's when it's played right. When it's played wrong, you just end up looking excruciatingly stupid to everyone (especially experienced players) trying to be a kill-stealing glory hog. Due to vanguards' risk-reward breakdown, there's really no middle ground there -- you're either doing it right, or doing it wrong. That's pretty much the beginning, mddle and end of it.

#148
Rane7685

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VettoRyouzou wrote...

I hate to sound selfish, but I REALLY DO, watching my team work together to go about sabotage, lowering shield and setting up wave only to watch a vanguard go in and spam charge and nova and basically get credit for every kill even thou we were the one doing all the work for him to get even close... it has made me HATE THEM. 

I know it a team effort but what the point If the guy I am playing with is going to take credit FOR EVERYTHING and get some kind of ego that he the best cause he topped the score bored by spamming the same two moves over and over...

Sorry to all the vanguard that don't do this but ya, I've had my fill.


Isn't the credit apportioned by the points. Whoever  did the most damage gets points to reflect that. Also  remember the vanguard is the shock troop. He's the guy that knocks and draws the enemies out of cover while you lay down fire from cover, he is the one who charges in to save you because you got isolated and your other allies cant make it to you he then novas enemies away so you can get away and heal. If he is getting all the credit its because he is doing the most damage. If you want something unfair an infiltrator with a widow and above is almost impossible to take points away from. He is basically one hiting everything

#149
humes spork

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Rane7685 wrote...

Isn't the credit apportioned by the points. Whoever  did the most damage gets points to reflect that.


Yes, it is. When I'm playing sentinel or engineer, I routinely get more points for assists than I do kills. Ending games #1 or #2 on the leaderboards with maybe a bronze kill medal and a gold assist medal is a pretty routine occurrance for me.

Modifié par humes spork, 13 mars 2012 - 02:51 .


#150
Cthulad

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I consider myself a good human vanguard. Yes I will charge/nova around the whole map, but I'm usualy amongst the first in my team at the objectives, either waiting if someone come so I can cover them, or doing it myself (I judge a vanguard to be more useful guarding than being locked down)
When hacking, I'll be in the zone, unless I see all three other teammates in it and the wave is getting too big, then I'll serve as distraction, although I'll go back quickly in the zone when done.
I ALWAYS go to the extraction zone in time and will more often than not see the soldier or infiltrator staying behind just 2 seconds too long to get just that one last kill...

80% Of my deaths are from Charge not firing off when I have a perfectly good target.
15% are from insta-gib death I misjudged or was careless with (although I've been saved from Banshee death by cannibals, being knocked out by their shots instead, WIN! :D)

When I hear or see a turret being set up, I will charge it, knowing I can take it down easily before it takes me down (last upgrade on Nova is bonus against protections), finishing the engineer afterward if his turret exploding didn't.

I have often been able to tank AND kill atli, brutes, banshees, ravagers, primes and pyros and can kill phantoms easily all alone, taking the pressure off of my team while they dealt with the rest of the wave until I rejoined.

I try targeting ennemies affected by biotics and tech powers to cause explosions, I don't care about my kill count, I care about carrying my team forward.


What I have seen however haunts me when I start a game. Soldiers with only a pistol, Adepts carrying sniper rifle AND shotguns, Krogans with sniper rifles, Adepts throwing a Singularity on a full shield atlas... I can't even list everything, my memory isn't good enough to remember every crappy tactics I have seen.

During the demo I used to ressent vanguards because they racked kills so easily rushing everything and forcing the rest of the team to move with them to participate in the game. I try to avoid that at least and make sure my team doesn't ressent my presence with them.

Having seen all the hate and love for human vanguards in this thread and all the tips for drell and asari, I feel secure in my choice of regular role. I just wish I could get a better weapon than having to carry my crappy unmodded SMG... (really, really bad luck on packs...)