Neofelis Nebulosa wrote...
Oh, this should be fun:
Let's see ... first of all, why do you project the very same mistakes a Vanguard can do with other classes? Obviously they can't do those mistakes, because they lack the powers to execute them and in the same notion motivate to such actions. You can blow that argument of yours right back into the wind my dear.
How about some real examples:
-Adepts spaming Warp against armored targets, when Warp->Throw/Shockwave biotic explosions deal much more damage AND stagger the target on hit.
-Sentinels putting on their Tech Armor, then run into a group of enemies, detonate their Tech Armor ... and then get gunned down by everyone they barely scratched.
-Infiltrators only looking down their scope, seemingly not realizing they are being shot at from behind. That one headshot is obviously more important that one's own survival, rez please?
-Soldier activating Adrenaline Rush and blazing away at the enemy, the whole time out of cover. four seconds later, dead. Cue to swearing if mic is enabled.
-Engineer running around with heavy weapons that do not benefit from any of their playstyle and just skyrocket their cooldowns.
How's this? Sure, they don't fly at targets they shouldn't at, but well, they can't to begin with, so these examples would have to suffice.
Also your neat assumption that a bad Vanguard always dies whilst other equally bad players playing other classes do not is BS. My Vanguard has done the Curbstomp-last-second-rescue soo many times I could disprove that notion of yours with my own experience alone had I proof to present other than my word.
You are talking in hypotheticals, assuming bad players not playing Vanguard don't die when they'd do as Vanguard. It is possible, even likely, but that doesn't invalidate the FACTS I brought forward.
And the facts are there is an iproportional amount of anti-Vanguard atmosphere in here that stands in no relation whatsoever to the general Vanguard's performance or that of other classes that are equally being played just as bad by others.
That leaves only one conclusion, which is the people posting in here about this whole Vanguard issue are, in the least compromising wording, overly sensitive to the issue and most expressive on their opinions, which again is not mirrored by an equal amount of others doing the same on account to other classes being played like crap as statistically should be. At the very least we should read SOMETHING about other classes being played badly, but I haven't seen anything that one could even remotely compare.
So, just like I said, the problem are not bad Vanguard players, that undoubtedly exist just like any other players playing other classes bad, but the people that so passionately condemn Vanguards on their whim. That is exactly what's happening.
Your turn.
well aren't we belligerent? oh wait. right. internet debates.
your first paragraph isn't cohesive in the slightest (english not your first language?), but I think I understand your point--what I can't understand is why you're making it, since it supports my perspective. the other classes can't use biotic charge, which is the single most potentially suicidal ability in the game. it then logically follows that a bad vanguard who charges at the wrong things at every opportunity will, in turn, die a great deal more than a bad player of any of the other five classes.
the biotic charge is singular in its ability to cross the map in the blink of an eye. in other words, you're over there dying, we're over here with enemies between us and you--and you're bleeding out. short of an infiltrator running through everything cloaked, there's not much chance we're getting to you both in time and without getting into trouble ourselves.
thank you for providing some examples of 'bad' play from the other classes, saves me the trouble. let's examine them.
your bad adept: isn't dying, for a start; is dealing damage, even if not efficiently; is not all the way across the map in need of a revive.
your bad sentinel: I'll partially give you this one. I say 'partially' for two reasons: one, TA sentinel isn't the only feasible way to play, and two, the sentinel is not going to make it all the way across the map very often.
your bad infiltrator: is likely somewhere near the back lines if s/he is sniping, and therefore easy to get to. exception, of course, where the guy cloaks his way across to the other side of the map and dies. furthermore, he is probably doing damage and only really dying in unfortunate circumstances.
your bad soldier: four seconds, you say? can't run across the map in four seconds. the guy will be somewhere close by.
your bad engineer: copy and paste from bad adept. as I said, it's very hard to be bad at engineer or adept.
notice how exactly zero of the above are anywhere near as likely to be downed and in need of revive all the way across the map as the vanguard. indeed, the vanguard's sole purpose is to be a shock trooper. you charge in, deal massive damage with a shotgun, nova, warp combos or whatever, and then you get the hell out before you die. bad vanguards don't know how to pick their fights, and get downed very fast.
furthermore, you will not see nearly as many complaints about the other five classes because no matter how bad the other five classes get, they will be no worse than useless, whereas a bad vanguard is a detriment to your team. not only that, but charging around killing things is the only way for a vanguard to play. the sentinel has the option of either TA (potentially suicidal) or biotic + tech casting (not suicidal in the slightest); the other four classes are only really suicidal if you're intentionally messing around.
your own experience as a vanguard does not invalidate my point unless you are a bad vanguard yourself. you seem to believe that you're not. to be honest, so do a lot of bad vanguards. however, I will take your word for it.
my points are based on my own experience online, watching bad vanguards routinely screw the rest of the team over. they are partially hypothetical, but then that's kind of unavoidable on an internet forum.
a bad vanguard will charge into fights across the map that they either can't win or can't escape from, leaving the rest of the team with the difficult decision of running headlong across the map to revive the vanguard or to let the vanguard bleed out. the former is the biggest issue here, since no other class can cross the map into a group of enemies and get downed anywhere near as readily as the vanguard can.