This guy got the ending right!!
#301
Posté 25 mars 2012 - 06:35
#302
Posté 25 mars 2012 - 06:38
Hunter_Wolf wrote...
Blackmind1 wrote...
That was utter rubbish.
Same, that was more of a fantasy ending one we can't prove. We can't deny beyond "that didn't happen in the game" so I don't see how you've come up with this ending.... an ending that doesn't exist. The point of IT was that it meant it was all a hallucination so the true ending was still subject to possibilities.
Thats only if you buy into the indoctrination theory. After playing the final scene several times over, Im not so sure its true. If the indoc. theory isnt true, then this wouls be a much more fufilling ending and one that I would be perfectly content with.
#303
Posté 25 mars 2012 - 06:39
I love how the war assets come into play, the best part would be that, depending on these assets, the battle could go bad or good, and people can die... And then you decide whether to continue and hope it's enough, or take the choices. Amazing, I hope Bioware does something like this.
#304
Posté 25 mars 2012 - 06:41
Reth Shepherd wrote...
I've actually wondered if the Crucible was actually a Reaper plot to keep races occupied while they were being exterminated. I mean, look at the evidence. Big huge weapon, said to have the ability to kill Reapers, nobody understands how it works or what it does. Passed down from cycle to cycle, everyone pouring their resources, time, and best minds into it, thus shutting out any other possibilities. AND guaranteeing that if anyone actually manages to finish this weapon, they'll immediately bring all of their remaining forces to the heart of Reaper territory. Remember, in nearly all cycles, the Citadel is the very first place controlled. I think we've been dancing to the Reapers' tune all along.
That's a good thought. It also gives us an exit from some superweapon space magic that will win the day. But that leaves open the 'how to: defeat reapers" question. maybe as the OP suggests with war asset rating, with choices made earlier writing the story for who survives, or victory at what cost.
Combo this with indoc maybe, Shepard alive on earth, allows for a possible survival ending (victory only).
#305
Posté 25 mars 2012 - 06:44
You don't say?saracen16 wrote...
Blackmind1 wrote...
That was utter rubbish.
And a load of fan-fiction, to say the least.
And here I thought this was official, silly me.
#306
Posté 25 mars 2012 - 06:51
#307
Posté 25 mars 2012 - 06:54
myrmedon419 wrote...
Reth Shepherd wrote...
I've actually wondered if the Crucible was actually a Reaper plot to keep races occupied while they were being exterminated. I mean, look at the evidence. Big huge weapon, said to have the ability to kill Reapers, nobody understands how it works or what it does. Passed down from cycle to cycle, everyone pouring their resources, time, and best minds into it, thus shutting out any other possibilities. AND guaranteeing that if anyone actually manages to finish this weapon, they'll immediately bring all of their remaining forces to the heart of Reaper territory. Remember, in nearly all cycles, the Citadel is the very first place controlled. I think we've been dancing to the Reapers' tune all along.
That's a good thought. It also gives us an exit from some superweapon space magic that will win the day. But that leaves open the 'how to: defeat reapers" question. maybe as the OP suggests with war asset rating, with choices made earlier writing the story for who survives, or victory at what cost.
Combo this with indoc maybe, Shepard alive on earth, allows for a possible survival ending (victory only).
yeah i think so too. this kind of mindf*ck i can handle, but the godchild bullcrap was another matter
#308
Posté 25 mars 2012 - 06:55
TheGreenAlloy wrote...
You don't say?saracen16 wrote...
Blackmind1 wrote...
That was utter rubbish.
And a load of fan-fiction, to say the least.
And here I thought this was official, silly me.
Heh, it may be "fan-fiction" as you say, but it still fits perfectly into the God Child ending, and in this ending, each of our choices could really matter, including all the war assets we got during this last game.
Also, it would have given the epic conclusion this saga really deserve, and I definitely would have LOVED to have an epic battle for the end, seeing each of our crew members fighting for what they believe in, even to see some of them fall in battle depending of our past choices (Jack's Biotic Squad for exemple).
Yah yah, i guess some of you just like this 5 minutes ending showing nothing about all that, but I personally care.
This saga lasted 3 whole games, let's give it an ending of the same ambition.
So yes, I definitely approve this refusal ending.
#309
Posté 25 mars 2012 - 07:03
- So you control the reapers...?
- Yes.
- Shepard to fleet. The crucible is a no go, but I found the reaper central control unit. Deactivate the crucible, then lock on my signal and fire at will.
Edit: yes, yes, I know there's a lot of problems with this scenario too... But beating the reapers with brute force makes them look kinda cheap imho. Still if that was the ending I could live with it.
Modifié par Naoe, 25 mars 2012 - 07:09 .
#310
Posté 25 mars 2012 - 07:06
Don't get me wrong, I absolutely approve of this ending over the one we currently have.Aethyl wrote...
TheGreenAlloy wrote...
You don't say?saracen16 wrote...
Blackmind1 wrote...
That was utter rubbish.
And a load of fan-fiction, to say the least.
And here I thought this was official, silly me.
Heh, it may be "fan-fiction" as you say, but it still fits perfectly into the God Child ending, and in this ending, each of our choices could really matter, including all the war assets we got during this last game.
Also, it would have given the epic conclusion this saga really deserve, and I definitely would have LOVED to have an epic battle for the end, seeing each of our crew members fighting for what they believe in, even to see some of them fall in battle depending of our past choices (Jack's Biotic Squad for exemple).
Yah yah, i guess some of you just like this 5 minutes ending showing nothing about all that, but I personally care.
This saga lasted 3 whole games, let's give it an ending of the same ambition.
So yes, I definitely approve this refusal ending.
#311
Posté 25 mars 2012 - 07:09
1) Have a little more control over the Shepard/Illusive Man/Anderson scene.
TIM has control over Shepard and Anderson, and the trio are being attacked by reaper soldiers, and TIM wants to control/use Shepard and Anderson as a distraction so he can get to the catalyst to implement his plans. But Shepard can;
[Renegade] kill TIM himself and take the Reaper Disruption Codes and use them (later on that), but be forced to fight the reaper soldiers. With both Shepard and Anderson, badly wounded Anderson would have to sacrifice himself so Shepard can make it to the catalyst.
Or
[Paragon] convince TIM to sacrifice himself helping fight the reaper soldiers (slightly redeeming himself for everything he did) and then giving the Reaper Disruption Codes to Shepard. (Also this allows Anderson to stay alive)
2) Once Shepard realizes child's trap;
Shepard: The geth never turned on their creators, they simply defended themselves.
Child: The geth have yet to fully realize themselves, given sufficient time they would. And if not the geth other synthetics undoubtedly would.
Shepard: No, I think you're more afraid we would turn on you! You gave us the technology to advance to where we are now, you basically created the galactic races. We are your creations, and you're afraid that one day your creations will rise up against you. So you snuff them out before they have the chance. YOU are doing this for your own good not ours!
Child: NO! Your creations would destroy you long before you could rival us!
Shepard: We already rival you, we've proven that! That's why you want me to follow your options. The Illusive Man may have done some evil things, but he did give us the chance to win, and I'm not letting all those sacrifices he forced go in vain.
* Shepard up loads the Reaper Disruption Codes, sending it through the Mass Relays (without destroying the relays). Reaper shields, and internal processing power drop(leaving the Reapers vulnerable), reaper soldiers are weakened, and freeing all indoctrinated people.*
*The child transforms into Harbinger*
Harbinger: So be it. Shepard. *then disappears*
The potential for a little happier of an ending. The rest is as listed by OP. But I also would like a final confrontation with Harbinger on Earth, so you can fight alongside your crew and what's left of the earth resistance.
#312
Posté 25 mars 2012 - 07:12
However, the plot hole of Starchild needing Sovereign to activate the Citadel would still annoy me to no end!
#313
Posté 25 mars 2012 - 07:14
#314
Posté 25 mars 2012 - 07:17
#315
Posté 25 mars 2012 - 07:17
#316
Posté 25 mars 2012 - 07:30
Seriously... we'll even chip in to pay the voice actors. Theres at least 50,000 of us right? $10 each and thats $500k. I reckon we could do this for that money.
#317
Posté 25 mars 2012 - 07:33
#318
Posté 25 mars 2012 - 07:34
#319
Posté 25 mars 2012 - 07:37
Rohirrim wrote...
That ending is nice to read and a million times better than the current one.
However, the plot hole of Starchild needing Sovereign to activate the Citadel would still annoy me to no end!
I don't either but the only thing I can think is that the Protheans severed that function, perhaps by accident. Or the kid is not networked with any other functions in the citadel to hide his presence.
Perhaps his only purpose is to gather information on the current races and give it to the reapers once they return from dark space. He directs them to their objectives.
#320
Posté 25 mars 2012 - 07:39
#321
Posté 25 mars 2012 - 07:50
Plus of course the bit about seeing our war assets in action that was bizarrely missing.
I think another possible option (if the assets can be seen earlier/simultaneously) would be for Shepard to call for the fleets to destroy the Citadel, with him in it, as a way to stop the Reapers.
#322
Posté 25 mars 2012 - 08:11
Also, I was hoping for some resolution about the keepers.
#323
Posté 25 mars 2012 - 08:34
#324
Posté 25 mars 2012 - 09:05
Modifié par Tom Jolly, 25 mars 2012 - 09:06 .
#325
Posté 25 mars 2012 - 10:01





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