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This guy got the ending right!!


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#401
Zaracyn

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Throwing my 2 cents in...I would much prefer an ending such as the OP's or something similar. Anything that takes into account the choices we've made from ME1 onwards.

#402
Curtis255

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"Shepard: *turning to the child* Oh my god... you're scared... aren't you?"
this line in your dialogue makes me think of what EDI said,
"maybe the reapers are not as infallible as i believed"
so true

#403
BanditGR

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So you think that your writing is better than Bioware's artistic view ?!!11

Well...congratulations. It is. Props for having the patience to write a great ending.

#404
Kitsudragon

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This is a truly epic ending! And it fits Shepard's character, the fight for the right to choose, and the willingness to risk it all on the people you trust.

From a mechanics point of view, this ending is still really as much on rails as the others, but the cutscenes you see are dependent on the choices you made, and your overall readiness level. So you could still get bad results, or great results, depending on how well you played both the game, and the trilogy. This is the kind of ending they should have made. Not the "Oh, did you *really* think you were going to win?"

#405
Raphael57

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 Hi.
(This is my first post on the forum, event though i have the account since Dragon Age). I finished ME3 yesterday. I loved the game, but for the same reasons as everybody I was dissapointed by the great finale. Mostly because War Assets, and because that all our decisions had no influence. There were no difficult choices at the end. Anyway - just like ssyyllaarr i thought about the way how I would made the ending of that game. When I saw this topic I decided to add few things.

(I just hope that my english is good enough).

ssyyllaarr: your version is great (especially the point where the god-child turns out to be The harbinger) but it's still leaving us with only one interpretation of Shephard's character (He/She can be  hero and paragon as well as Ruthless renegade. I for example liked to think about him as obssesed with reapers, and that is why I often made very ruthless decisions.). The proper ending should be in that manner, so that every player could fit his own vision of the character in it.
I wouldn't change a thing in the game till the moment we deal with kai leng. After we are gathering fleets, and then we have fight on earth.
But I would change the way game is presented afterwards:
War Assets: I didn;t like that War assets were usless after spending whole game on colleting them. So after Shephard's lands on the Earth, he learns that Crucible is on move and War Assets must be used to protect it. So the player assignes his War Assets to the specific frontlines, and if the strengh of assigned War Assets meet the requierd value, the front line is secured. If not enough frontlines are secured Shephard dies while trying to get to the beam (in real me3 he just survives. Here it would depend on our strategy) and the Crucible is destroyed. Also I would add the issue of Normandy. Joker charged into battle, yes? So, if not enough frontlines is secured, the Normandy perishes along with whole crew. I know that nobody wants Normandy to be destroyed but come on: this is the very final battle. And it should be up to the player whether those he likes survives or not. That would really add emotions into it.

NPC endings:
I think that characters such as Liara or Garrus or Tali earned to play a role in the ending. Especially Liara, since she is the only non-killable character in the game. So I was expecting her to make something very important in the end...

Garrus's ending:
Garrus should reach the beam of light the very same way as Shpehard did. When they two met this should end in the dialouge in which they are both certain that the other one is indoctrinated. It would be most epic if Garrus were indoctrinated and the dialouge with him would show resemblence to the dialouge with Saren in the first part. This conversation could end in either fight or convincing Garrus to commit suicide (as Saren did - it could be event made in very simmilar way so the player would remember Saren). I know that most of players don't like sad ending and death of sympathetic NPC's, but i find it a bit wrong that none of our crew member dies (by crew members I reffer only to those from the third part of the game). And Garrus is the perfect call: he hardly has any private quests, he has no personal epilogue (in opposite to Tali or Kaidan/Ashley). James would also be good material for such motive, but the fact that Garrus is Turian as well as Saren makes it more... fitting. And besides: I love this character (Garrus) and I want him to have the most epic ending. :P

Tali:
Acctually tali had her ending on Rannoch. In my opinion there is no need for her to take any big part in the end. Maybe some minor dialouges. For example: is a player uses his War Assets wrongly Tali dies. (The same way as in the Mass Effect 2 if you uses wrong party member to do the certain task) and Shephard can hear it over the radio (As he/she could hear how Ashley/Kaidan dies on Virmire)

Ashley/Kaidan:
The same as Tali: they already had their ending. When they defended councelor Udina. So they can also be a random causulty.

EDI
: the same. She should remain with Joker for the res of the game and sdhare his ending (Whether he dies with Normandy or not)

Javik:
Since Javik has no role at all in whole game he should appear on the citadel at the end (same as Garrus and Anderson), but he should resist indoctrination and accompany Shephard to the very end, till the moment of final decision and if Shephard does not choose to destroy all reapers definately he (Javik) should turn on Shep.

James
: I dreamed of the proper ending for this brave soldier. He is reckless and able to do brave and mad things (as crushing the shuttle.) He is the one who should kill the Harbinger by storming it by some astray dreadnought. This should occur at the very moment Shephard speaks to the God-child

Liara: Acctualy, since Liara had this very important episode of becoming ruthless shadow broker, and since she is the only character who cannot die she should play a significant role in the ending. And I even thought of the way of making the ending more complex:It was strange to me, that reapers moved citadel to the earth. It was never really explained why they are so interested in humans. Well then: they tried to built human reaper, yes? And we know that they did this because they were interested in shephard? They were afraid of humanity. Of shephard. And Sincie Liara was a Shadow Broker, she knew that.
It was also strange to me that Liara came up with the idea of crucible "just in time". Reapers appears and Ta-DAAM: we got the blueprints.
Well, Liara is the Shadow Broker. And we know from the ME2 that she is ambitious and able to do all what it takes to do something. She could have acces to many different blueprints. She could have planted them on various dig sites. She could have fabricated the whole cruicible, and made it that way that EVERYONE in the galaxy believed in it. Even the reapers (since they are listening to the galaxy radio for sure). And thus, she manipulated the whole galaxy to built the Cruicible so that reapers would beleive that it is dangerouse weapon and as a result all of the reapers would gather to defend sp called catalyst (which would also be fake - Liara made Illusive man to belived it).
Why would she do that? because she learned that destroying the mass relay (as Shephard did in the Arrival DLC) would result in such an explosion that every damn reaper would perish. And since all reapers were gathered in Sol system she was willing to sacrifice the Earth and the whole galaxy fleet to do it. 
I do not want her to become evil. No - she would remain the same Liara. Only quite determined to sacrifice all she cared for just to deal with reapers. After all, other sapient races in other systems would have survived. She would regret that, she would apologise to Shep. but the fact would remain: she would have sacrifice all to defeat them.
At the very end, after talking with god-child-harbinger (destroyed by James Vega), it would be up to shephard wether to detonate the sol mass relay by crushing the whole citadel on it (and destroy his homeworld earth along with reapers or use alternative endings... 

Alternative endings: 

1. As ssyyllaarr imagined, the child is Harbinger. I like that very much. While talking to it we learn from Liara (she can appear there in person or maybe she could communicate by the radio) that the Crucible is a lie. harbinger learnes that as well. During that dialouge we learn that reapers were created using the mass effect technology, and that they are dependent on it as well. Also, we can learn that it is possible to switch the mass relays off, from the very spot of the citadel (which is some kind of the command centre of all mass relays). It would not result in great explosion but would prevent reapers to travel through space and since they need to slumber beyond the veil they would eventually die out. The conseqence would be that all space travels would become impossible and it would definetely end the era of the MASS EFFECT. (as a result reapers would cease to finction as well as other space crafts)
2. Illusive man could have been right, and Shephard could controll reapers using his technology. But, there should be a catch: it would work only if in the Mass Effect 2, Shephard choose not to destroy the collectors base and let the Illusive Man to study their technology. Otherwise this ending would be a critical failure... (i think that it should be possible for player to meet with the failure, even though many of players do not like that. But they do not like losing in combat as well - but if they do they are just using saves...)
So there are three different endings: Destroying Sol system along with reapers (and whole galaxy fleet, but organic life would prevail), controlling reapers or disabling mass effect in the whole galaxy. There should be also the fourth decision: Shephard should be able to say that since crucible is a lye he can't choose to sacrifice anything and... it should go on as ssyyllaarr imagined.

Consequences of the first ME
: There is also lack of the consequences of previous choice. I think that destroying the council in the first part should matter in the end. Why not add one small scene, where the Hackett and the fifth fleet requiers support during the fight, and it is given to them by other spiecies only if humanity saved the council in the first part? Otherways, other spiecies would decieda that it is important to sacrifice the human fleet in order to win the battle. Or something like that.

All of that what i wrote above is just my own idea how I would like to see the end of the game. I hope some of you like it, and I would love to know your opinion. Especially yours ssyyllaarr. Probably many of you would consider my version more grim, but in fact the only character you can't save is Garrus.  And it seems... apropriate since he lacks of provate motives along the game. And it cannot be denied that some player preferes more grim endings. Also, the ending should consist of several choices and several consequences of previous choices.
Thank you ssyyllaarr for inspiring me to write this down.


(I double checked my spelling and language, but it's just not my language. Plese be tolerant)

Modifié par Raphael57, 27 mars 2012 - 06:53 .


#406
Gsr4me

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Lord Jayse wrote...

OP, I think Bioware should have you "ascended" into a lead writer position for the upcoming FREE DLC update to the ending.


Too late, it was written 3 months ago and it's now waiting for certification......

#407
Survivalist

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Damn that some good work there OP, just reading that has improved the game for me.
If that was released as DLC that would be something.
Surely Shepard could live with the new ending and an expansion could continue the fight.

Even forgetting the fourth option that extra dialogue would make the ending so much better.

Modifié par Survivalist, 27 mars 2012 - 07:50 .


#408
elaf000

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By the way koodoo's on a well written ending. Satisfied until we get news in April.

#409
axmo1

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The sad thing is that even if they do come out with a dlc/patch it won't be as enjoyable/complete as this, just because they do seem a bit too proud of themselves and will wanna preserve their "storytelling integrity" or whatever you wanna call it. Which is perfectly within their right. This ending would also seemingly have the best chance at being canonized for future games...though I suppose that would surely infringe on that feeling that our choices mattered. Oh, wait...that seems to be one of the problems already, now doesn't it?

#410
Sytharin

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visionazzery wrote...

Sytharin, and ahms, my fellow bioware members, what do you think of MY ending could it work in conjunction with op's? nobody addressed that query of mine direct tro me yet:P why i hate social media sometimes lol seriously i want to know whether i have support for ym idea as expanding in a different way to op's too.!?


I didn't read anything but the OP, can you link me your post?

#411
Beernun

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nicely done ssyyllaarr! very nice!

#412
BlastingBeat

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http://doycetesterma...tistic-process/

#413
Derp88

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Really enjoyed reading that, OP, but I could tell it was an ending made by a fan. I don't mean this as an insult; I think this is a well constructed piece of creative writing while trying to stay within the parameters of BW's ending.

But the fact that so many people here are saying "This is how I thought/expected this game should have ended!" shows that it is a bit cliche and a "safe" ending. I'm not defending BW;'s ending - oh GOD no! I thought it was underwhelming and WAY too ambiguous. But at least they tried to do something different (and unfortunately it didn't pay off, unless the IT turns out to be true)

I have no idea how the writers at BW are going to provide more "closure" to the ending, but I wouldn't be surprised if they did pull through in the end. Their track record for story-telling is just exemplary.

So while I do enjoy reading fan's interpretations of their endings, and appreciate them sharing these with all of us at BSN, I still believe the writers at BW have got something up their sleeve that will just make my jaw drop in amazement - just like in Baldur's Gate II, ME2, Dragon Age Origins and many more games.

Modifié par Derp88, 27 mars 2012 - 10:19 .


#414
Bloodhound66

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Half-way through reading this ending I forgot that I was reading this as a fan-fiction post on a forum thread. This is an absolutely AMAZING take on what could have been the ending. Probably would have left the majority of people satisfied enough that the whole "ME3 Ending" controversy wouldn't have sparked into such a heaed backlash.

This is fantastic writing, and I would love it if BW utilizes these extended conversations. (Unlikely, they should though!) I could imagine this conversation easily flushed out to different paragon/renegade branches. And it would explain SC in a way that wasn't a total ripoff of "the architect" from the Matrix. I personally concluded a similar theory about his origins, but that's pure speculation and random daydreaming for the most part.

Kudos!

#415
ultimo andrade

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hell yeah

#416
Kajan451

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I really would love to say i like this proposed ending... but seriousl it doesn't make this any better: cdn2.gamefront.com/wp-content/uploads/2012/03/ME3yodawg.jpg


I think the fix has to start way before getting up to starchild, if just to prevent the above logic.

Modifié par Kajan451, 27 mars 2012 - 10:39 .


#417
Zork90

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This is the kind of ending that I was expecting for ME3.

#418
gloom13

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To the OP - Well done! Something along those lines would be truly an epic end to an epic trilogy.

#419
Ahms

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visionazzery wrote...

Sytharin, and ahms, my fellow bioware members, what do you think of MY ending could it work in conjunction with op's? nobody addressed that query of mine direct tro me yet:P why i hate social media sometimes lol seriously i want to know whether i have support for ym idea as expanding in a different way to op's too.!?


Could you link me to the post, please? Thanks.

#420
visionazzery

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Ahms, Sytharin and all other members interested in my view so they can give me feedback tell me what they honestly think about my proposal (note i got confused when i said 'op' i think you meant that short for 'opinion' i misttok it for name of indvidual who kickstarted this particular topic sorry for confusion so would my idea still compliment/ work with the original topic founder the veyr first post of this topic?

the link in response to your query is: http://social.biowar...ndex/9833130/14

take note my views interspersed with other invaluable forum contributors on a topic tjhat is stirring more passion and concern than any other topic in bioware and probably any other topic in gaming this year that my ideas are spread on pages 13,14 on this topic but the link will take you to one of the major pages my view is spread across

#421
visionazzery

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http://www.facebook....ngToMassEffect3 now for some reason the link to facebook is not specific so to help you find it against the multitude of thoughts of thousands of other me3 fans who like us want me franchise so far to achieve its true potential in its ending so look up the column in facebook that has at my last look 587 views, and 287 comments respectively, the bottom set of columns on the right hand side of webpage hope that enough or just look up my views by name 'aaron' tellme what you all thing then

#422
visionazzery

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I want to add i i been thinking my case why i strongly feel that a 'ghost child' is not the right manifestation and that the kinda 'spirit' ghostluy idea does work just not the way it represented to shepard. For a few reasons:

1. The lack of abstract representation of the ghost child means that it is not a true representation of ALL organic species being impacted,
2. That final scene and moment is shepard confronting all the huge challenges built to that very momenty before executing the catalyst the 'dream sequences' worked well with the child but that the personal and as it was part of the journey the literal child in shepard's dream worked brilliantly however, i personally don't see shepard's final confrontation before activating the 'catalyst' as just about him vs. his own personal temptation it not about shepard sacving humanity and the fact the emobdiment of 'whatever the ghost representation is supposed to be clearly not defined at all in the current set of endings', it about shepard saving all organic species- so how is a child supposed to represent the 'order of all cycles' or whatever it supposed to be it just doesn't make sense the big gtrand idea of synthesis as one possible ending is one i happy to see go simply cos it seems so superficial partly due to its lack of explanation and also the fact the whole concept unless i mistaken of mass effect universe based on the 3 games done so far is the line between conflict and leading at best to cooperation and coexistence- synthesis was really not referenced at all except in part through the edi character but the facts as the whole story pans out ascross 75% of all 3 games does NOT imply synthesis this is why the snythesis option is way too advanced for the stage the mass effect franchise is at.
3. The 'ghost child' is a contradiction as it manifestation in physical form to shepard is not representatiove of all organic species simple as that. otherwise while talking about synthesis for instance and all these superficial tacked on related ideas (note control works and really should strictly be confined to renegade) are much bigger than the represented notion of the ghost figure representing humanity it not just humanity when talking about synthesis the evidence is clear more and more that if synthesis is to be part of the ending options, it is supposed to apply to all organic species the micro represented appearance against gargantuan themes and ideas way beyond what the biggest of mass effect themes were abou throughout all 3 games.

3. Synthesis should only be applicable when ending the entire mass effect franchise there are already so many comkplexities and mysteries with ideas spawned by illusive man and geth etc there are numerous ways to advance from current big ideas synthesis i feel is just too big ND TOO advanced for where mass effect universe is left at at end of 3 in wrapping up and referencing all story lines in prior 3 ganes.
who agrees?
4. Rather than a ghost child how about revealing the ghost manifestation of the very first extinct race of all the cycles since when they began way predating the protheans in this way the whole 'cycle of extinction theory' would go full circle and they would represent the cycle of extinction coming full circle where shepard has the chance to destroy reapers, control, etc it would be more mature, more fitting to what is a very adult mature oriented story the ghost child.
further does not work as it already referenced in shepards dreams.

5.shepard's dreams refrence events about to happen NOT the aftermath how can that same child who has always been in real form bne talking about to shepard grand idea beyond a mere child's comprohension? in this way shepard's dreams are perfect for the child, but it just so disconnected from the whole notion of the cycle of extinction idea which is what i thought the ghostly sprit was supposed to be a manifestation of and remember humanity is only a fraction of all organic races desperate to end the reaper threat how the ghost child at geames end reflects this is beyond me but the appearance of the original organic rulers of the galaxy prior to protheans and other cycles would be more profound and this would really make everything add up who agrees?

#423
visionazzery

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These are complex issues and i cannot stress the pure, spiritual beingthat should be what i said above- the appearance of the spirit of the very first extinct organic species at mercy of reapers should ONLY be paragon.a

I emphasize the reason why i insist to bioware harbinger not efervescent pure ghost spirit of original extinct races should appear for renegade options only is because harbinger represents obscurity of other options and choices seeing as the perpetrator of countless cycles of extinction was the as sovereign in me1 said 'we are your beginning we are your end we simply are' and it represents the total opposite to the wisdom and big picture insights of the paragon ending of the pure spirit which has more positive options and where harbinger spells doom and grave risk and clear and present danger and a weakened shepard is not privy to insights and wisdom as associated with paragon spriit but rather obstruction of justice, fear, anxiety, despair, anger and all negative feelings and those negative emotions is what defines harbinger what gives him power thriving on fear, thriving on injustive thirving on porior xtinction of other specied harbinger is a wall that stops shepard from accessing happier options there is nothing beyond what harbinger the head of reapers says and pethaps as renegade ending, harbinger in talkng to shepard in that final conversation randomly shape shifts to be a manifestation of a jharbinger possesed collector general, and as a possessed collector drone.

In this way in complete contrast t the pure spririt paragon notion, a complete opposite, whereas the paragon gives insight to the truth of how the war against reapears and unity between organic non organic can be won achieved, the standoff at renegade with harbinger could evolve as options that is about distortion of the truth distortion of true potential harbinger is doom and gloom harbinge denies shepard the right to see a sense of hope and not seeing beyond harbinger as renegade forces more limited options in renegade path. That is the contrast between renegade and paragon as it should be in theory that ebtween wisdom and insight and foresight and hope and optimism vs despair, destruction, smokescreens, deception, distortion of the truth,fear.

This is why ghost spirit is not good for renegadfe what does everyone think of my argument in favour of changing that final manifestation and vreating much bigger differenc e between paragon and renegade can it work?

#424
Good_Chaos7

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BRILLIANT!!

#425
The Spamming Troll

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for something thats been around for 22 days, how the heck did i not see this earlier?

rewarding, thats what we want.