Ginnerben wrote...
Just wondering if anyone ran their PC as an Archer/Warrior cross. It seems like something no-one else in your party touches on, as everyone tends to link Archer with Rogue.
I'd be going Berserker/Champion, which seem nice. You'd have a rather nice amount of CC (War Cry + Archer talents), ridiculous potential damage (Berserk + Arrow of Slaying). Of course, I can't guarantee its workable, but it sounds fun.
I see it as similar to Shale, actually. Except you do everything at once. You've got a lot of support potential from Champion, your high Dex makes you a semi-viable tank in case everything goes wrong, and Arrow of Slaying means you'll always be able to put down the hurt. Plus, the biggest advantage of playing Warrior is the option to hit Disengage when the enemy comes after you.
Obvious issue is low Stamina (AoS, Berserk), so I'd probably build some Will into it, and focus on Stamina improving/fatigue reducing gear.
With Dex patch, I imagine Shortbows would be FTW (Or Xbows? I've not tried the hotfix yet, so I can't speak for it)
EDIT: Been doing some more thinking... It looks like you get an extra 30 defense with Defensive Fire/Master Archery. That's a rather large boost. That plus a high Dex would make me think it would work as a viable tank too. Thoughts?
I actually started to build a charcter like this (playing on the 360) but I found some problems. Got to level 7 and stopped.
Beserker won't activate without a melee weapon. This isn't a huge deal but its just one more thing to micromanage.
My plan for sustained powers was to run Precise Striking from the warrior line, and Aim from the Archer line. However, it appears to bug.
Running both
Precise Striking (
The warrior tries to make each attack count, sacrificing attack speed
for a bonus to attack as well as an increased chance to score critical
hits for as long as the mode is active) and
Aim (
The archer carefully places each shot for maximum effect while in this
mode. This decreases rate of fire, but grants bonuses to attack,
damage, armor penetration, and critical chance. Master Archer further
increases these bonuses)
didn't work out.
I was expecting slower attack speed but increased attack,
damage, and critical hit chance.
Here's what worked: The attack speed was definitely slower (expected) AND the attack bonuses DID stack.
What Didn't work...at all: Running both at the same time, my damage actually went down, of all things, but a few points.
What I don't know: Crit % cause I'm on the 360 and that isn't in my stats page.
This is not the first time I've encountered powers that don't work together, but should.
After this little frustration, I just set the game down for a while until a patch or something comes out. Tired of crap not working.
Seems like Bioware left little to no room for anything other than cookie cutter builds.