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Archer Warrior PC?


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#1
Ginnerben

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 Just wondering if anyone ran their PC as an Archer/Warrior cross.  It seems like something no-one else in your party touches on, as everyone tends to link Archer with Rogue.  

I'd be going Berserker/Champion, which seem nice.  You'd have a rather nice amount of CC (War Cry + Archer talents), ridiculous potential damage (Berserk + Arrow of Slaying).  Of course, I can't guarantee its workable, but it sounds fun.  

I see it as similar to Shale, actually.  Except you do everything at once.  You've got a lot of support potential from Champion, your high Dex makes you a semi-viable tank in case everything goes wrong, and Arrow of Slaying means you'll always be able to put down the hurt.  Plus, the biggest advantage of playing Warrior is the option to hit Disengage when the enemy comes after you.  

Obvious issue is low Stamina (AoS, Berserk), so I'd probably build some Will into it, and focus on Stamina improving/fatigue reducing gear.  

With Dex patch, I imagine Shortbows would be FTW (Or Xbows?  I've not tried the hotfix yet, so I can't speak for it) 

EDIT: Been doing some more thinking... It looks like you get an extra 30 defense with Defensive Fire/Master Archery.  That's a rather large boost.  That plus a high Dex would make me think it would work as a viable tank too.  Thoughts?

Modifié par Ginnerben, 27 novembre 2009 - 08:15 .


#2
Naturalus

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I think Rogue is better archer simply becouse you get more skill points, better specialization for archer (ranger gives you variety of melee pets with cc). You also get Ranger specialization from your camp by buying tome. As a rogue you get more cookie cutter skill points and you can take traps making, poisons for granades etc.



Bard is also good Archer specialization if you dont like using Leliana as it gives distraction and captivating song. Rogue Feign Death is awesome avoid trouble skill and stealth is ultimate problem avoiding skill at higher levels you can use it in combat too. Nothing that warrior has have even half of the rogues stealth utility.

#3
hOnOr

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I've toyed with the concept too, but have never gotten it to work in my head. If I'm a warrior/archer, then I still have to have a tank and a rogue. So it could be me, Lel as archer/rogue, mage, tank -- not sure how effective that group would be with the double archers and the single mage.

#4
Ginnerben

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hOnOr wrote...

I've toyed with the concept too, but have never gotten it to work in my head. If I'm a warrior/archer, then I still have to have a tank and a rogue. So it could be me, Lel as archer/rogue, mage, tank -- not sure how effective that group would be with the double archers and the single mage.

Mages aren't necessary, IMO.  Very useful, yes.  But you can get by without.  2 Scattershots every 40 seconds is significant, especially when you throw in the AoE knockdown from Warcry (One on your main tank too?) every 20 seconds.  You wouldn't need too much more CC to be able to power through the enemies handily.  

Having just played around with a respec mod, it looks like I was right - Defensive Fire with Master Archery seems to be  the most efficient Def. boost in the game.  If you're tanking with Def, a bow actually makes more sense than a shield.  Obviously, when you do get hit, you'll get hurt more, but the goal is to avoid being hit isn't it ;-) 

I'll give it a go later to see if you can main tank with it.

Modifié par Ginnerben, 27 novembre 2009 - 09:00 .


#5
mian52

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Berserk only works with a Melee Weapon equipped. Just so you know. It doesn't say anything in the tool tips (something that pissed me off quite a bit).



So ya, Go Templar/Champion or something.



The build works pretty well.

#6
Ginnerben

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mian52 wrote...

Berserk only works with a Melee Weapon equipped. Just so you know. It doesn't say anything in the tool tips (something that pissed me off quite a bit).

So ya, Go Templar/Champion or something.

The build works pretty well.

Ah.  Right.  Damn, I swear I saw someone say that it worked with a bow (Its what prompted me to think of this! :P )

Still, Templar was something I was considering, just because I like me my stuns.  

#7
hOnOr

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Ginnerben wrote...
Mages aren't necessary, IMO.  Very useful, yes.

lol, I usually roll with 2 mages!  But, the double arrow of slaying and scattershot could be enough to offset.  I'm thinking dailish->warrior->champion->probably templar.  Definitely kill the blacksmith in Redcliffe so I can roll with Far Song ASAP.

#8
FlatCat

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Ginnerben wrote...

mian52 wrote...

Berserk only works with a Melee Weapon equipped. Just so you know. It doesn't say anything in the tool tips (something that pissed me off quite a bit).

So ya, Go Templar/Champion or something.

The build works pretty well.

Ah.  Right.  Damn, I swear I saw someone say that it worked with a bow (Its what prompted me to think of this! :P )

Still, Templar was something I was considering, just because I like me my stuns.  


You can fool the game by switching to a melee weapon berserking and switching back to your bow.

#9
jackofall1

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Ginnerben wrote...

 Just wondering if anyone ran their PC as an Archer/Warrior cross.  It seems like something no-one else in your party touches on, as everyone tends to link Archer with Rogue.  

I'd be going Berserker/Champion, which seem nice.  You'd have a rather nice amount of CC (War Cry + Archer talents), ridiculous potential damage (Berserk + Arrow of Slaying).  Of course, I can't guarantee its workable, but it sounds fun.  

I see it as similar to Shale, actually.  Except you do everything at once.  You've got a lot of support potential from Champion, your high Dex makes you a semi-viable tank in case everything goes wrong, and Arrow of Slaying means you'll always be able to put down the hurt.  Plus, the biggest advantage of playing Warrior is the option to hit Disengage when the enemy comes after you.  

Obvious issue is low Stamina (AoS, Berserk), so I'd probably build some Will into it, and focus on Stamina improving/fatigue reducing gear.  

With Dex patch, I imagine Shortbows would be FTW (Or Xbows?  I've not tried the hotfix yet, so I can't speak for it) 

EDIT: Been doing some more thinking... It looks like you get an extra 30 defense with Defensive Fire/Master Archery.  That's a rather large boost.  That plus a high Dex would make me think it would work as a viable tank too.  Thoughts?


I actually started to build a charcter like this (playing on the 360) but I found some problems. Got to level 7 and stopped.

Beserker won't activate without a melee weapon. This isn't a huge deal but its just one more thing to micromanage.

My plan for sustained powers was to run Precise Striking from the warrior line, and Aim from the Archer line. However, it appears to bug.

Running both Precise Striking (The warrior tries to make each attack count, sacrificing attack speed
for a bonus to attack as well as an increased chance to score critical
hits for as long as the mode is active
) and Aim (The archer carefully places each shot for maximum effect while in this
mode. This decreases rate of fire, but grants bonuses to attack,
damage, armor penetration, and critical chance. Master Archer further
increases these bonuses
)
didn't work out.

I was expecting slower attack speed but increased attack, damage, and critical hit chance.

Here's what worked: The attack speed was definitely slower (expected) AND the attack bonuses DID stack.
What Didn't work...at all: Running both at the same time, my damage actually went down, of all things, but a few points.
What I don't know: Crit % cause I'm on the 360 and that isn't in my stats page.

This is not the first time I've encountered powers that don't work together, but should.

After this little frustration, I just set the game down for a while until a patch or something comes out. Tired of crap not working.

Seems like Bioware left little to no room for anything other than cookie cutter builds. =]

#10
mian52

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FlatCat wrote...

Ginnerben wrote...

mian52 wrote...

Berserk only works with a Melee Weapon equipped. Just so you know. It doesn't say anything in the tool tips (something that pissed me off quite a bit).

So ya, Go Templar/Champion or something.

The build works pretty well.

Ah.  Right.  Damn, I swear I saw someone say that it worked with a bow (Its what prompted me to think of this! :P )

Still, Templar was something I was considering, just because I like me my stuns.  


You can fool the game by switching to a melee weapon berserking and switching back to your bow.


Interesting. However the main problem with this is the ****ty Tactics AI in the game. If a character has melee weapons and a bow, about 90% of the time the character will switch to melee weapons. For no reason

#11
emontyj

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my 2nd playthrough on nightmare with no healing potions allowed, i made alistar into an archer.

I got alistar to use shield bash/pummel when someone hits him in melee and i get him to use taunt with his bow, so that when Sten my tank dies, the monsters run to alistar next and hes far away with bows and my dual wield warrior gets even more time to kill and then alistair switches to shield and i get the flanking bonus to finish them off before alistair dies.
(with no healing pots or mages the strat is working great)

Modifié par emontyj, 28 novembre 2009 - 02:25 .


#12
Darth_Shizz

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mian52 wrote...

FlatCat wrote...

Ginnerben wrote...

mian52 wrote...

Berserk only works with a Melee Weapon equipped. Just so you know. It doesn't say anything in the tool tips (something that pissed me off quite a bit).

So ya, Go Templar/Champion or something.

The build works pretty well.

Ah.  Right.  Damn, I swear I saw someone say that it worked with a bow (Its what prompted me to think of this! :P )

Still, Templar was something I was considering, just because I like me my stuns.  


You can fool the game by switching to a melee weapon berserking and switching back to your bow.


Interesting. However the main problem with this is the ****ty Tactics AI in the game. If a character has melee weapons and a bow, about 90% of the time the character will switch to melee weapons. For no reason


Setting them to "ranged" should eliminate this.

#13
emontyj

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archer warrior is just so much cooler in plate, scatter shot gets a lot of aggro and you can put up a shield inbetween shots, strength adds bow damage and archery mastery prevents slow speed penalty to shots.

If you want to play cool character, warrior archer is one of them. Rogue class is azn ladyboy

#14
Ginnerben

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I'll be giving this a go in the next day or two, since some people seem to think its doable. Expect a fair few rage posts, as I'm upping it to Nightmare :D

#15
JHorwath

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I just picked up a few crossbows and blamo. Archer/warrior. Worked great against the broodmother.  Hmm, might actually be pretty good as a support and off tank.  You can pull enemies from the main tank and then kind of stand on an island.  Good AOE stun as well.

Modifié par JHorwath, 28 novembre 2009 - 05:49 .


#16
asaiasai

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My tank has a bow not for killing but for pulling. It makes it alot easier to pull a mob or two with a bow rather than run up and grab everything all at once. Other than that a warrior with a bow as thier primary attack is kind of pointless, but to each his own.



Asai

#17
Naturalus

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mian52 wrote...

Interesting. However the main problem with this is the ****ty Tactics AI in the game. If a character has melee weapons and a bow, about 90% of the time the character will switch to melee weapons. For no reason

What profile you use from Aggressive, Default, Defensive, Cautious or Ranged? If you use any other profile than Ranged then it work as it is designed to work and AI switch to melee weapons when attacked in melee.

#18
mian52

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Naturalus wrote...

mian52 wrote...

Interesting. However the main problem with this is the ****ty Tactics AI in the game. If a character has melee weapons and a bow, about 90% of the time the character will switch to melee weapons. For no reason

What profile you use from Aggressive, Default, Defensive, Cautious or Ranged? If you use any other profile than Ranged then it work as it is designed to work and AI switch to melee weapons when attacked in melee.


I use custom tactics on all the characters.

#19
Ginnerben

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mian52 wrote...

Naturalus wrote...

mian52 wrote...

Interesting. However the main problem with this is the ****ty Tactics AI in the game. If a character has melee weapons and a bow, about 90% of the time the character will switch to melee weapons. For no reason

What profile you use from Aggressive, Default, Defensive, Cautious or Ranged? If you use any other profile than Ranged then it work as it is designed to work and AI switch to melee weapons when attacked in melee.


I use custom tactics on all the characters.

:/

Behaviour is separate from the individual tactics you use, and has to be used as well as setting their actions.  Its in the top right corner of the tactics screen.  

#20
JHorwath

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I just started an archer warrior elf class. The character is a dual wield warrior with some archer skills. Actually pretty good.

#21
Forumtroll

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Wait. Tank isn't needed either. You could run a full game on nightmare with neither a tank or a mage. Go Go Stealth, Traps, and Poisons.

If you're running Warrior Archer. I'd run Lelianna, Morrigan, Wynne, and Zevran as an archer or dagger dual wield or respec Oghren into the same spec as yourself.

Modifié par Forumtroll, 29 novembre 2009 - 02:37 .