The Razman wrote...
Darkeus wrote...
The Razman wrote...
Darkeus wrote...
The Razman wrote...
Put it this way. BioShock had a bad ending ... a catastrophically bad ending. Did it evoke this kind of emotional reaction from fans? No.
You can try and deny it ... but you've got people on the other forum almost in tears over their emotional reaction to the end of the story. That's not normal for "a couple of plotholes and a bit of an unsatisfactory ending". That ending was an emotional experience ... and it can only be called a success in those terms.
If you want to attack it in terms of plotholes, go right ahead. But I can't be hearing any tripe about the sheer volume of response to the ending merely being "because it's bad". This isn't the reaction that bad endings get.
See, you are making the mistake of dismissing the emotional investment in teh GAME SERIES and that effect on the emotional response to a bad ending. Yes, it is the response bad endings get, especially if it does not do anyting to satisfy the emotional investment of a game series people have been playing since 2007....
People are flipping out because the ending does the series no justice, and in return do the investment of the player no justice as well. Not hard to see....
That argument works both ways. If you're insisting I take the emotional investment into account as a reason for it being bad, you also have to recognise that your emotional investment may be clouding people's judgements about whether the ending is good or not.
Not getting what we want in a game we're emotionally invested in can be painful.
Not getting a satysfying ending to any kind of story can be painful as well, especially if the ending seems to shift gears and go straight out of the ball park with regards to the rest of the story. It makes the rest of the story, good or bad, seem worthless and a waste of time. People do not like to feel like they have wasted their time with a story, especially one they have been invested in since 2007.
You speak as if I don't have knowledge of such things ... but believe me, I do. I myself was left deeply unsatisfied with Mass Effect 2's ending. I was emotionally invested in the series then, as now. I never had this kind of reaction back then.
Is it not possible that part of the dissatisfaction from the ending stems from wanting it to be something else? Something which fits your desires more than anything to do with how the ending played out in reality? Look at all the "fanfic" suggestions for alternate endings. They all are happier, less bleak.
Again, I think we should just leave it be. You have your opinion and I have mine. It is obvious we are going to feel differently about this subject. That is fine. I can only hope Bioware does something better than what is there.
This is not my original quote but it comes from a professional writer (I am a writer too, but I only have my name in one Table-top RPG.) It sums up how I feel about the situation quite clearly.
"This is a lesson I think all game developers need to learn. It's the golden rule of writing.
You can write the most amazing and emotive, brilliant story - but your
ending is where your story lives or dies. Screw up the ending and you
might as well bin the whole story. The ending is what sticks in the
audience's mind most and it is the pay off for the journey. If people
don't get the payoff, they feel that their time was wasted.
Too many game writers and developers have the mistaken impression that
the body of the game is all they need to worry about. But if they are
going narrative - they have to get the ending right."