The Razman wrote...
Darkeus wrote...
The Razman wrote...
Darkeus wrote...
Again, I think we should just leave it be. You have your opinion and I have mine. It is obvious we are going to feel differently about this subject. That is fine. I can only hope Bioware does something better than what is there.
This is not my original quote but it comes from a professional writer (I am a writer too, but I only have my name in one Table-top RPG.) It sums up how I feel about the situation quite clearly.
"This is a lesson I think all game developers need to learn. It's the golden rule of writing.
You can write the most amazing and emotive, brilliant story - but your
ending is where your story lives or dies. Screw up the ending and you
might as well bin the whole story. The ending is what sticks in the
audience's mind most and it is the pay off for the journey. If people
don't get the payoff, they feel that their time was wasted.
Too many game writers and developers have the mistaken impression that
the body of the game is all they need to worry about. But if they are
going narrative - they have to get the ending right."
That quote signifies everything that's wrong with how we view video-games. Why should video-game narratives be treated in a different way to traditional narrative forms? Mass Effect is a cinematic experience ... it should take advantage of that to the artistic max.
That's what they did here. It was controversial. And I loved it.
Dude, that quote signfies how we hold up ANY story! All stories must apply this. It applies just as much in movies and literature than it does for video games. You couldn't have missed that point! Did failed at this completely. They didn't create controversy, they created a bad ending that invalidated the rest of the story....
Then sorry, but you've missed the point. You can't quote some kind of narrative rulebook for designating what's a good story and a bad one ... narrative rules are there to be broken. Just because they've done something different doesn't make it bad.
Some people found it unsatisfying. Some other people found it quite satisfying. And there's oh-so many movies, books, and other stories which have "unsatisfying" endings which in your rulebook would "invalidate the rest of the story" ... and you know what, they're actually considered masterpieces because of their difference.
Not all of them my friend. A lot of those stories are considered exactly what they are, stories with bad endings. You can't just make up the rules of good storytelling out of the blue. It does not work that way. Many stories fall on their face for being anti-climatic. Mass Effect 3 seems to be falling into that pit.
Narrative that breaks rules (Not my rules, the rules of writing period) usually fails. Sometimes it succeeds. Mass Effect 3 is not one of those stories.. Sorry, as much as you may like it, it seems many, many more do not.
But like I said in the part of the quote you did not see because I was editing, it has been a good discussion. However, we are not getting anywhere. So good debate and later on....
BTW, this is the part you missed from my edit.
"You are missing some context here. Just because something is a
cinematic experience does not mean you create a discordant ending. And
just because something is art does not make for a bad ending. A STORY
needs to come with some sort of resolution. ME3's ending is lacking
that, among other things.
Any story needs a satisfying ending. Even endings that are mysterious and vague tend to be satisfying sometimes.
But hey, whatever man. It has been a good debate no matter what with you, but I am done with the discussion."
Modifié par Darkeus, 13 mars 2012 - 03:34 .