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Oh Man, The PRICE REALLY DID DROP!


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#326
Zanallen

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Almostfaceman wrote...

Congratulations at comparing apples and oranges. When Stephen King ended his Dark Towers series in a way I hated, I did not ask him to change it. When Bioware promised me a wide variety of endings and didn't deliver, I complained.

See the difference?

There is a canon Roland. There is no canon Shepard, and Bioware should have integrated the choices we made in the series into the ending.


But Bioware did give you a variety of endings. There were three main endings and each of those had variables based on your EMS. Not to mention the variables in the world state such as which characters were dead. The fact that you didn't really like the choices that Bioware presented you with doesn't suddenly mean that they didn't provide you with choice.

#327
detroitmechworks

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Zanallen wrote...

You do know how video games work, right? The developers create a series of situations that you play through. Some games, like ME3, allow you to make decisions from a number of different choices which then lead to different situations. ME3 absolutely allows you to craft your own story from the parameters set out for you. All the way up to the ending where you make your final choice from three different options. You then get the ending of the game which is different based on that final choice along with slight variations depening on your EMS (A parameter effected by all of your previous choices and actions within the game). Did you think you were going to be writing a fanfiction that Bioware was then going to design into a game or something?


Yes, I do.  Now, unless you're making a LINEAR game, you want to give your player the ability to make as many choices as possible.  The fact that you were given the ability to make those choices and then suddenly have the results of those choices become pointless is BAD game design.

Game Design 101... give the damn player the illusion of free will as much as possible. 

#328
BaladasDemnevanni

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Zanallen wrote...

Sublyminal wrote...

Correction, Casey Hudson from the VERY beginning SAID "THIS IS YOUR STORY, Everything you do effects what happens" Then all of a sudden Deus Ex comes along with a three ending choice and it's the greatest thing since sliced bread that BW has to copy it, including the colors.


You do know how video games work, right? The developers create a series of situations that you play through. Some games, like ME3, allow you to make decisions from a number of different choices which then lead to different situations. ME3 absolutely allows you to craft your own story from the parameters set out for you. All the way up to the ending where you make your final choice from three different options. You then get the ending of the game which is different based on that final choice along with slight variations depening on your EMS (A parameter effected by all of your previous choices and actions within the game). Did you think you were going to be writing a fanfiction that Bioware was then going to design into a game or something?


Fanfiction? No. I was expecting an ending that looked like it had more than five minutes' worth of thought put into it. Which unfortunately was not what we got.

#329
Voods07

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There is a response to "us" on CVG.com

Don't read it though, the guy is a complete ass****. I'm seriously starting to think EA is placing untold amounts of funds into people's paypal accounts to shut them up.

Before you flame me, look at your BSN join date...then proceed to STFU.

#330
neubourn

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Amdnro wrote...

neubourn wrote...

Amdnro wrote...

The author of this incredibly written article was right.


Im confused. The link is to Amazon, where it still lists ME3 as $59.99. What is this price drop everyone is talking about?

( i checked Gamestop, Walmart.com, Origin store...same thing: $59.99)


Click here & scroll past 'featured merchants'


Did. And wow...cant believe people dont understand how Amazon works, this is common practice. 

#331
KotorEffect3

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You know we did see resolution of story arcs throughout the game like the genophage, geth/quarian, Shepard and his LI, finaly got to put an end to cerberus, etc.... and the reapers were stopped. Can't say there wasn't resolution.

#332
Tazzmission

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KotorEffect3 wrote...

The game is still a great game even if the endings are less than hoped for. People are just too damn overreactive and they are blowing the ending way out of proportion.



AGREED!

i like them but i also agree they can be better

i dont mind the relays blowing up and in fact i have my own qustions on it but in the end i enjoyed it


i gave it a 9.5 mainly for 99% of the game wich i found to be fantastic and loved.

id give it a 10 but i had alot of bug issues

#333
TheGoddess0fWar

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neubourn wrote...

Amdnro wrote...

The author of this incredibly written article was right.


Im confused. The link is to Amazon, where it still lists ME3 as $59.99. What is this price drop everyone is talking about?

( i checked Gamestop, Walmart.com, Origin store...same thing: $59.99)


This is what we are looking at

#334
Tequila Man

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Sublyminal wrote...


No, I expected what I and many other were promised and all we got was a slap in the face.




Wasn't even the good kind, either.

Look, we all knew Shepard was going to die, yeah? We did. I can concede that happily.



Let's take a look at the first thing near the ending that made me :blink:


Jack. I romanced her Paragon-style in ME2. Loved what they did with the character in ME2 and ME3. Really, fantastic job. I felt emotionally attached to HER emotional recovery. The crying scene? Lord, I was almost right there with her. Awesome.

Cut to ME3. There's my girl. Look at her, all "normal" now and still causing ****. Hell yes! Even if I don't see her a lot that's okay. And, hey, we don't talk much? That's okay, too. I'm sure we'll get our moment of privacy.

Cut to near ending. I called... the love... of my life... and told her... nothing. No emotion, just... be careful, can't wait to see you naked. I'm sorry, did I not watch her cry on my shoulder the previous game? Did I, like, imagine that? I don't think I did.

So, I walk off to die. I know I'm going to die.

And Bioware has the audacity to do a flashback sequence that doesn't include... the love... of my life.


THE ENDING IS NOT COMPLETE. MY CHOICES MEANT NOTHING. THEY LIED.


#335
OMTING52601

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I think some people think it's just like, ten people from the BSN that are just trolling every site, every where on the internet...

It isn't. I'm seeing this stuff on boards I know for certain contain exactly zero BSN members. Boards that don't even have anything to do with gaming at all, ROFL! And generally speaking, what I've read is that the end is just so bad folks have no interest in going back to the series at all. That's the general gist. Sure, there are a few who are 'okay' with the ends or who may even like them, but those are actually the few.

The bad press has nothing to do with a tiny number of BSN members going nuts. It has to do with a much larger percentage of the buyers - a lot of them people who'd never even join a gaming forum in the first place - finding a way to spread their word of mouth dissatisfaction. Like I said, tons of people loved Betamax, but when push came to shove, they simply couldn't deliver a product the market was interested in any longer. There's really no reason to be angry over a free market working like it's supposed to, not that I'm belittling or saying anyone is wrong to be angry. I'm not and you aren't.

#336
Guest_BringBackNihlus_*

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Zanallen wrote...

Almostfaceman wrote...

Congratulations at comparing apples and oranges. When Stephen King ended his Dark Towers series in a way I hated, I did not ask him to change it. When Bioware promised me a wide variety of endings and didn't deliver, I complained.

See the difference?

There is a canon Roland. There is no canon Shepard, and Bioware should have integrated the choices we made in the series into the ending.


But Bioware did give you a variety of endings. There were three main endings and each of those had variables based on your EMS. Not to mention the variables in the world state such as which characters were dead. The fact that you didn't really like the choices that Bioware presented you with doesn't suddenly mean that they didn't provide you with choice.


They provided us with three choices that had the same exact outcome.

Take control of Reapers, die, blow up everything
Combined organic/synthetic, die, blow up everything
Destroy the Reapers, die or be found taking a breath, blow up everything

This whole discussion will be rendered mute if they're true intetion was a dream ending with DLC, though.

#337
Zanallen

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detroitmechworks wrote...

Yes, I do.  Now, unless you're making a LINEAR game, you want to give your player the ability to make as many choices as possible.  The fact that you were given the ability to make those choices and then suddenly have the results of those choices become pointless is BAD game design.

Game Design 101... give the damn player the illusion of free will as much as possible. 


Every Bioware game in existence has been just as linear as ME3. Why complain about it now like it is some new thing? Choice and consequence in Bioware games are illusions that have no real effect on anything. At least in ME3, your choices net you a numerical value which then has an effect on the ending.

#338
Tequila Man

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Zanallen wrote...

Almostfaceman wrote...

Congratulations at comparing apples and oranges. When Stephen King ended his Dark Towers series in a way I hated, I did not ask him to change it. When Bioware promised me a wide variety of endings and didn't deliver, I complained.

See the difference?

There is a canon Roland. There is no canon Shepard, and Bioware should have integrated the choices we made in the series into the ending.


But Bioware did give you a variety of endings. There were three main endings and each of those had variables based on your EMS. Not to mention the variables in the world state such as which characters were dead. The fact that you didn't really like the choices that Bioware presented you with doesn't suddenly mean that they didn't provide you with choice.



Choice:

Lime.
Cherry with death.
Cherry with no death.
Blue with death.
Blue with no death.

#339
Sublyminal

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Tequila Man wrote...

Sublyminal wrote...


No, I expected what I and many other were promised and all we got was a slap in the face.




Wasn't even the good kind, either.

Look, we all knew Shepard was going to die, yeah? We did. I can concede that happily.



Let's take a look at the first thing near the ending that made me :blink:


Jack. I romanced her Paragon-style in ME2. Loved what they did with the character in ME2 and ME3. Really, fantastic job. I felt emotionally attached to HER emotional recovery. The crying scene? Lord, I was almost right there with her. Awesome.

Cut to ME3. There's my girl. Look at her, all "normal" now and still causing ****. Hell yes! Even if I don't see her a lot that's okay. And, hey, we don't talk much? That's okay, too. I'm sure we'll get our moment of privacy.

Cut to near ending. I called... the love... of my life... and told her... nothing. No emotion, just... be careful, can't wait to see you naked. I'm sorry, did I not watch her cry on my shoulder the previous game? Did I, like, imagine that? I don't think I did.

So, I walk off to die. I know I'm going to die.

And Bioware has the audacity to do a flashback sequence that doesn't include... the love... of my life.


THE ENDING IS NOT COMPLETE. MY CHOICES MEANT NOTHING. THEY LIED.




I don't understand how no one can see where we are coming from on these issues. 

#340
mupp3tz

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Almostfaceman wrote...

Zanallen wrote...

Correction. Bioware told the story it wanted to tell. You didn't like it. So now you are whining about it and actively campaigning to hurt Bioware in an effort to get them to change the story to something more appealing to you. I wonder if the people in Michelangelo's time attempted to get him to chop the penis off the statue of David to make it more palatable.


Congratulations at comparing apples and oranges. When Stephen King ended his Dark Towers series in a way I hated, I did not ask him to change it. When Bioware promised me a wide variety of endings and didn't deliver, I complained.

See the difference?

There is a canon Roland. There is no canon Shepard, and Bioware should have integrated the choices we made in the series into the ending.


Exactly.  The entire POINT of a product rating is to rate you satisfaction with the product.. which, clearly, a lot of people were not.  No one is "punishing" out of spite, but just giving what they feel is expected.

#341
Zanallen

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BringBackNihlus wrote...

They provided us with three choices that had the same exact outcome.

Take control of Reapers, die, blow up everything
Combined organic/synthetic, die, blow up everything
Destroy the Reapers, die or be found taking a breath, blow up everything

This whole discussion will be rendered mute if they're true intetion was a dream ending with DLC, though.


Blow up everything is a variable determined by EMS, same as Shepard's survival. Taking control of the reapers, killing the reapers and merging organic/synthetic life are not the same thing. They are three different choices.

#342
Sublyminal

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Zanallen wrote...

detroitmechworks wrote...

Yes, I do.  Now, unless you're making a LINEAR game, you want to give your player the ability to make as many choices as possible.  The fact that you were given the ability to make those choices and then suddenly have the results of those choices become pointless is BAD game design.

Game Design 101... give the damn player the illusion of free will as much as possible. 


Every Bioware game in existence has been just as linear as ME3. Why complain about it now like it is some new thing? Choice and consequence in Bioware games are illusions that have no real effect on anything. At least in ME3, your choices net you a numerical value which then has an effect on the ending.


And ME2's choices didn't net you anything? Try going through the Omega 4 relay with no upgrades and see how many of your squad live through it. The answer is NONE.

#343
Ozzy57

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Zanallen wrote...

detroitmechworks wrote...

Yes, I do.  Now, unless you're making a LINEAR game, you want to give your player the ability to make as many choices as possible.  The fact that you were given the ability to make those choices and then suddenly have the results of those choices become pointless is BAD game design.

Game Design 101... give the damn player the illusion of free will as much as possible. 


Every Bioware game in existence has been just as linear as ME3. Why complain about it now like it is some new thing? Choice and consequence in Bioware games are illusions that have no real effect on anything. At least in ME3, your choices net you a numerical value which then has an effect on the ending.


ME1?

#344
Tequila Man

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Zanallen wrote...

BringBackNihlus wrote...

They provided us with three choices that had the same exact outcome.

Take control of Reapers, die, blow up everything
Combined organic/synthetic, die, blow up everything
Destroy the Reapers, die or be found taking a breath, blow up everything

This whole discussion will be rendered mute if they're true intetion was a dream ending with DLC, though.


Blow up everything is a variable determined by EMS, same as Shepard's survival. Taking control of the reapers, killing the reapers and merging organic/synthetic life are not the same thing. They are three different choices.



THAT ALL HAVE THE SAME ENDING. EXCEPT ONE HAS WIRES IN THE LEAVES.

#345
DarkSpider88

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FYI the rules and conduct change has nothing to do with backlash over the ME3 ending. That is one argument that can be proven by facts. Look at the date of the rule March 2.

#346
bpzrn

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detroitmechworks wrote...

Now I feel ripped off. Shoulda waited.


I will never PRE -Order a game again.........  had a wiated aweek I woudl have been fine ending ME at ME2

#347
Sublyminal

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Zanallen wrote...

BringBackNihlus wrote...

They provided us with three choices that had the same exact outcome.

Take control of Reapers, die, blow up everything
Combined organic/synthetic, die, blow up everything
Destroy the Reapers, die or be found taking a breath, blow up everything

This whole discussion will be rendered mute if they're true intetion was a dream ending with DLC, though.


Blow up everything is a variable determined by EMS, same as Shepard's survival. Taking control of the reapers, killing the reapers and merging organic/synthetic life are not the same thing. They are three different choices.


So explain to me why, someone with over 5k EMS, got to GASP blow up everything. Sorry but your point just became moot.

#348
Sublyminal

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DarkSpider88 wrote...

FYI the rules and conduct change has nothing to do with backlash over the ME3 ending. That is one argument that can be proven by facts. Look at the date of the rule March 2.



You do know the game was leaked way before then right? I'm not sure if it was someone who managed to get hold of a copy of the 360 or PS3 versions that did it, but it was leaked around Feb 26th.

Glad, I waited for the PC game.

#349
detroitmechworks

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Zanallen wrote...

Every Bioware game in existence has been just as linear as ME3. Why complain about it now like it is some new thing? Choice and consequence in Bioware games are illusions that have no real effect on anything. At least in ME3, your choices net you a numerical value which then has an effect on the ending.


ILLUSION!  You will never be able to account for every variable, but blatantly taking away the illusion/ reducing it to a damn number is just smashing the players head into the fourth wall...

That is the main problem.  The fourth wall is completely shattered with the endings...  I mean, from a post modernist/hipster viewpoint this can be seen as a rollicking success...

Too bad I'm not a hipster.

#350
eoinnx03

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Time to act Bioware, I think.