Different colors do not equal different choices!Zanallen wrote...
Almostfaceman wrote...
Congratulations at comparing apples and oranges. When Stephen King ended his Dark Towers series in a way I hated, I did not ask him to change it. When Bioware promised me a wide variety of endings and didn't deliver, I complained.
See the difference?
There is a canon Roland. There is no canon Shepard, and Bioware should have integrated the choices we made in the series into the ending.
But Bioware did give you a variety of endings. There were three main endings and each of those had variables based on your EMS. Not to mention the variables in the world state such as which characters were dead. The fact that you didn't really like the choices that Bioware presented you with doesn't suddenly mean that they didn't provide you with choice.
Oh Man, The PRICE REALLY DID DROP!
#351
Posté 13 mars 2012 - 01:02
#352
Posté 13 mars 2012 - 01:02
detroitmechworks wrote...
Too bad I'm not a hipster.
Win.
#353
Posté 13 mars 2012 - 01:02
Ozzy57 wrote...
Zanallen wrote...
detroitmechworks wrote...
Yes, I do. Now, unless you're making a LINEAR game, you want to give your player the ability to make as many choices as possible. The fact that you were given the ability to make those choices and then suddenly have the results of those choices become pointless is BAD game design.
Game Design 101... give the damn player the illusion of free will as much as possible.
Every Bioware game in existence has been just as linear as ME3. Why complain about it now like it is some new thing? Choice and consequence in Bioware games are illusions that have no real effect on anything. At least in ME3, your choices net you a numerical value which then has an effect on the ending.
ME1?
Let's see, Rachni queen choice has no effect on the plot, killing or saving Wrex has no effect on the plot, Kaidan/Ashley choice has no effect on the plot, Destiny ascension has no effect on the plot, Anderson or Udina has no effect on the plot...Those choices have negligible effects on ME2 and 3, but have no real effect on ME1. Besides, of course, determining squad make-up, but ME3 has that too so I really don't see the difference.
#354
Posté 13 mars 2012 - 01:02
TheGoddess0fWar wrote...
neubourn wrote...
Amdnro wrote...
The author of this incredibly written article was right.
Im confused. The link is to Amazon, where it still lists ME3 as $59.99. What is this price drop everyone is talking about?
( i checked Gamestop, Walmart.com, Origin store...same thing: $59.99)
This is what we are looking at
I guessed that was what it was, just couldnt believe people misunderstand how Amazon 3rd party retailers work.
For Comparison:
Street Fighter X Tekken (also released on March 6th), has similar price drops. This is common for video games on Amazon.
#355
Posté 13 mars 2012 - 01:03
Zanallen wrote...
BringBackNihlus wrote...
They provided us with three choices that had the same exact outcome.
Take control of Reapers, die, blow up everything
Combined organic/synthetic, die, blow up everything
Destroy the Reapers, die or be found taking a breath, blow up everything
This whole discussion will be rendered mute if they're true intetion was a dream ending with DLC, though.
Blow up everything is a variable determined by EMS, same as Shepard's survival. Taking control of the reapers, killing the reapers and merging organic/synthetic life are not the same thing. They are three different choices.
Three different color choices, maybe. Decisions with consequences, am I right?
#356
Posté 13 mars 2012 - 01:03
#357
Posté 13 mars 2012 - 01:03
Zanallen wrote...
Almostfaceman wrote...
Congratulations at comparing apples and oranges. When Stephen King ended his Dark Towers series in a way I hated, I did not ask him to change it. When Bioware promised me a wide variety of endings and didn't deliver, I complained.
See the difference?
There is a canon Roland. There is no canon Shepard, and Bioware should have integrated the choices we made in the series into the ending.
But Bioware did give you a variety of endings. There were three main endings and each of those had variables based on your EMS. Not to mention the variables in the world state such as which characters were dead. The fact that you didn't really like the choices that Bioware presented you with doesn't suddenly mean that they didn't provide you with choice.
I didn't say I didn't like the choice, I said there weren't enough choices, and they weren't tied to what we do in the game.
In all three endings, the mass relays are destroyed. In all three endings, we don't know what happens to any of the races nor our crew. In all three endings, we defeat the Reapers in a way that raises more questions than answers.
Instead, we could have had:
Best at bringing together the fleet? Okay - space weapon assembled in time to save fleet X, squad members witness triumphant victories, Shepard and Anderson rescued by the Normandy when the arms of the Citadel open up.
Only mediocre at bringing the fleet together? Okay - space weapon barely assembled in time, loss of a vital fleet, maybe the loss of a squad member, Shepard rescued by Normandy but Anderson dies in his arms...
And just take it varying degree's downward as bad as you want to go - all with an Epilogue so there's not huge amount of questions - Bioware did it just fine in Baldur's Gate and Dragon Age Origins.
Instead, we have a Genie with Three Wishes, no explanation how our choices affect those wishes or why the wishes work or why would even listen to this Genie who is easily responsible for a death count in the quadrillions.
If that's enough choice for you, that's fine. I'm not sure how it would harm you if we had a few more choices, and how it would harm you if they were directly tied to what we've been working on for three games and five years.
#358
Posté 13 mars 2012 - 01:03
Jackal7713 wrote...
Different colors do not equal different choices!Zanallen wrote...
Almostfaceman wrote...
Congratulations at comparing apples and oranges. When Stephen King ended his Dark Towers series in a way I hated, I did not ask him to change it. When Bioware promised me a wide variety of endings and didn't deliver, I complained.
See the difference?
There is a canon Roland. There is no canon Shepard, and Bioware should have integrated the choices we made in the series into the ending.
But Bioware did give you a variety of endings. There were three main endings and each of those had variables based on your EMS. Not to mention the variables in the world state such as which characters were dead. The fact that you didn't really like the choices that Bioware presented you with doesn't suddenly mean that they didn't provide you with choice.
If I want the lime green ice cream and it tastes the same as the red cherry ice cream, did I actually make a choice between the two? I mean, at this point, we've been relegated to children playing a "favorite color" game.
#359
Posté 13 mars 2012 - 01:04
#360
Posté 13 mars 2012 - 01:04
OMg how can this guy not understand diffent colors same choice?Tequila Man wrote...
Zanallen wrote...
BringBackNihlus wrote...
They provided us with three choices that had the same exact outcome.
Take control of Reapers, die, blow up everything
Combined organic/synthetic, die, blow up everything
Destroy the Reapers, die or be found taking a breath, blow up everything
This whole discussion will be rendered mute if they're true intetion was a dream ending with DLC, though.
Blow up everything is a variable determined by EMS, same as Shepard's survival. Taking control of the reapers, killing the reapers and merging organic/synthetic life are not the same thing. They are three different choices.
THAT ALL HAVE THE SAME ENDING. EXCEPT ONE HAS WIRES IN THE LEAVES.
#361
Posté 13 mars 2012 - 01:04
UFGSpot wrote...
While I am incredibly unhappy with the endings, I'd never review bomb it like that. It takes the game from a solid A, to an A-/B+ in my eyes. While you cant totally discount the endings in a review, on the flip you can't ignore just how good the bulk of the game is.
Most of the initial review bombs were because of Day-1 DLC.
#362
Posté 13 mars 2012 - 01:05
I believe what he meant by "blow up everything" is that the relay network is fubar no matter what you do. Even in Control where it makes zero sense. It doesn't do a fat lot of good that earth is still intact if the Sol system is cut off from the galaxy at large.Zanallen wrote...
BringBackNihlus wrote...
They provided us with three choices that had the same exact outcome.
Take control of Reapers, die, blow up everything
Combined organic/synthetic, die, blow up everything
Destroy the Reapers, die or be found taking a breath, blow up everything
This whole discussion will be rendered mute if they're true intetion was a dream ending with DLC, though.
Blow up everything is a variable determined by EMS, same as Shepard's survival. Taking control of the reapers, killing the reapers and merging organic/synthetic life are not the same thing. They are three different choices.
#363
Posté 13 mars 2012 - 01:05
"An ancient alien race, known only as "Reapers," has launched an all-out invasion leaving nothing but a trail of destruction in their wake. Earth has been taken, the galaxy is on the verge of total annihilation, and you are the only one who can stop them. The price of failure is extinction."
Waitasecond... I thought that was also the price of success?
Modifié par M U P P 3 T Z, 13 mars 2012 - 01:06 .
#364
Posté 13 mars 2012 - 01:05
UFGSpot wrote...
While I am incredibly unhappy with the endings, I'd never review bomb it like that. It takes the game from a solid A, to an A-/B+ in my eyes. While you cant totally discount the endings in a review, on the flip you can't ignore just how good the bulk of the game is.
I think it would be low to review bomb it, which is why I wont post my review praising 99% of it. Once I get that extra 1% I'll post my raving review.
#365
Posté 13 mars 2012 - 01:07
M U P P 3 T Z wrote...
Amazon Product Description:
"An ancient alien race, known only as "Reapers," has launched an all-out invasion leaving nothing but a trail of destruction in their wake. Earth has been taken, the galaxy is on the verge of total annihilation, and you are the only one who can stop them. The price of failure is extinction."
Waitasecond... I thought that was also the price of success?
It's the price of red, green, or blue.
#366
Posté 13 mars 2012 - 01:07
Jackal7713 wrote...
Different colors do not equal different choices!
That's like saying the ending of DAO didn't have different choices. Oh but the archdemon dies and Ferelden is saved no matter what you choose.
What exactly do you want? An epilogue text scroll that reminds you of what choices you made?
"The Quarians were all wiped out in the battle against the Geth. Not a single member of their race survived."
Oh wait...You should know that because you made the damn choice.
#367
Guest_BringBackNihlus_*
Posté 13 mars 2012 - 01:08
Guest_BringBackNihlus_*
M U P P 3 T Z wrote...
Amazon Product Description:
"An ancient alien race, known only as "Reapers," has launched an all-out invasion leaving nothing but a trail of destruction in their wake. Earth has been taken, the galaxy is on the verge of total annihilation, and you are the only one who can stop them. The price of failure is extinction."
Waitasecond... I thought that was also the price of success?
Our ending was three different forms of failure. Yippe!
#368
Posté 13 mars 2012 - 01:08
#369
Posté 13 mars 2012 - 01:08
Almostfaceman wrote...
Zanallen wrote...
Almostfaceman wrote...
Congratulations at comparing apples and oranges. When Stephen King ended his Dark Towers series in a way I hated, I did not ask him to change it. When Bioware promised me a wide variety of endings and didn't deliver, I complained.
See the difference?
There is a canon Roland. There is no canon Shepard, and Bioware should have integrated the choices we made in the series into the ending.
But Bioware did give you a variety of endings. There were three main endings and each of those had variables based on your EMS. Not to mention the variables in the world state such as which characters were dead. The fact that you didn't really like the choices that Bioware presented you with doesn't suddenly mean that they didn't provide you with choice.
I didn't say I didn't like the choice, I said there weren't enough choices, and they weren't tied to what we do in the game.
In all three endings, the mass relays are destroyed. In all three endings, we don't know what happens to any of the races nor our crew. In all three endings, we defeat the Reapers in a way that raises more questions than answers.
Instead, we could have had:
Best at bringing together the fleet? Okay - space weapon assembled in time to save fleet X, squad members witness triumphant victories, Shepard and Anderson rescued by the Normandy when the arms of the Citadel open up.
Only mediocre at bringing the fleet together? Okay - space weapon barely assembled in time, loss of a vital fleet, maybe the loss of a squad member, Shepard rescued by Normandy but Anderson dies in his arms...
And just take it varying degree's downward as bad as you want to go - all with an Epilogue so there's not huge amount of questions - Bioware did it just fine in Baldur's Gate and Dragon Age Origins.
Instead, we have a Genie with Three Wishes, no explanation how our choices affect those wishes or why the wishes work or why would even listen to this Genie who is easily responsible for a death count in the quadrillions.
If that's enough choice for you, that's fine. I'm not sure how it would harm you if we had a few more choices, and how it would harm you if they were directly tied to what we've been working on for three games and five years.
This... and some more of this.
#370
Posté 13 mars 2012 - 01:08
Zanallen wrote...
Jackal7713 wrote...
Different colors do not equal different choices!
That's like saying the ending of DAO didn't have different choices. Oh but the archdemon dies and Ferelden is saved no matter what you choose.
What exactly do you want? An epilogue text scroll that reminds you of what choices you made?
"The Quarians were all wiped out in the battle against the Geth. Not a single member of their race survived."
Oh wait...You should know that because you made the damn choice.
Dude, yes. We want closure. Tell us. Did the Geth and Quarians work it out.
THEY DON'T EVEN NEED VOICE ACTING, DAMN IT. JUST GIVE US TEXT.
#371
Posté 13 mars 2012 - 01:09
Zanallen wrote...
Jackal7713 wrote...
Different colors do not equal different choices!
That's like saying the ending of DAO didn't have different choices. Oh but the archdemon dies and Ferelden is saved no matter what you choose.
What exactly do you want? An epilogue text scroll that reminds you of what choices you made?
"The Quarians were all wiped out in the battle against the Geth. Not a single member of their race survived."
Oh wait...You should know that because you made the damn choice.
It's no use arguing with you, you're a blind fanboy.
#372
Posté 13 mars 2012 - 01:10
#373
Posté 13 mars 2012 - 01:10
#374
Posté 13 mars 2012 - 01:10
why?Eterna5 wrote...
That's crap. you should all feel terrible.
#375
Posté 13 mars 2012 - 01:11
Thats the truth buddy. Same package different wrapping.Tequila Man wrote...
Jackal7713 wrote...
Different colors do not equal different choices!Zanallen wrote...
Almostfaceman wrote...
Congratulations at comparing apples and oranges. When Stephen King ended his Dark Towers series in a way I hated, I did not ask him to change it. When Bioware promised me a wide variety of endings and didn't deliver, I complained.
See the difference?
There is a canon Roland. There is no canon Shepard, and Bioware should have integrated the choices we made in the series into the ending.
But Bioware did give you a variety of endings. There were three main endings and each of those had variables based on your EMS. Not to mention the variables in the world state such as which characters were dead. The fact that you didn't really like the choices that Bioware presented you with doesn't suddenly mean that they didn't provide you with choice.
If I want the lime green ice cream and it tastes the same as the red cherry ice cream, did I actually make a choice between the two? I mean, at this point, we've been relegated to children playing a "favorite color" game.





Retour en haut





