Make love the ME3 Sentinel
#1
Posté 12 mars 2012 - 11:44
P.S. I'm a console gamer, so Button Mapping has been an extra deterent but that didn't hinder much my experience on ME2.
#2
Posté 13 mars 2012 - 12:29
#3
Posté 13 mars 2012 - 01:00
#5
Posté 13 mars 2012 - 01:10
does tech armor make cooldodows really long? i like spamming my abilities, most likely going to spam the hell out of throw. overload seems usefull too, but i dont see alot of mention about cryo blast, even tho its supposed to slow protected enemies.
once i manage to unlock stasis, im fairly sure sentinel with throw on RB, stasis on LB, and maybe overload or something on Y, i should be golden.
but then again the vanguard has charge.....
#6
Posté 13 mars 2012 - 01:10
Edit: I respecced as soon as it was available and pulled all points out of Tech Armour. I ignored it completely since it adds so much to your cool downs. +80% cooldown my foot
Modifié par frustratemyself, 13 mars 2012 - 01:12 .
#7
Posté 13 mars 2012 - 01:13
Kaidan is dead in all my files. :/strive wrote...
You can stack it with Reave and get quite a bit of damage resistance like 60 or 70%. You only need to map Overload, Throw and Reave too. You could take Overlaod out and map Warp instead if it suited you.
Nice video. Seems very dependent on Liara though.
#8
Posté 13 mars 2012 - 01:17
frustratemyself wrote...
I went the biotic explosion route with my Sentinal. Had crazy fast cooldowns for Shep and Liara so basically Singularity + Throw bombed everything to death
Edit: I respecced as soon as it was available and pulled all points out of Tech Armour. I ignored it completely since it adds so much to your cool downs. +80% cooldown my foot
Then why not just use the Adept?
I have thought this like you and if I would focus on Biotic Explosions and ignore Tech Armor, I think why not go Adept anyway? In fact, Vanguard might be better than Sentinel on this too, with Liars it has amazing Explosion potential with Charge, etc.
If you are playing a Sentinel, I think you should us Tech Armor somehow. Else, just run an Adept or Engineer and toss in Energy Drain / Reave in respectively to cover what Overload / Warp do. A
Modifié par T3hAnubis, 13 mars 2012 - 01:27 .
#9
Posté 13 mars 2012 - 01:22
#10
Posté 13 mars 2012 - 01:27
Nice video. Seems very dependent on Liara though.
Javik works as well. His green thing appears to set off detonations, and it jumps around to new enemies. Plus he has Slam which is only on a 4s cd.
Without Liara or Javik I just use warp+throw or reave+throw the two extra seconds really isn't major. Although you're right Liara makes it easier. Reave is really nice cus it can't be dodged and Throw with Radius and Double Throw almost never misses.
I think why not go Adept anyway
I think Overload is better than Singularity, Pull and Shockwave combined personally. That is why I went Sentinel over Adept. Plus Reave adds onto the Tech Armor DR and is pretty easy to keep up, giving you a nice amount of defense. A Phantom's palm shot on Insanity (comparable to gold Phantoms) only took about half my shields out rather than all of it which is normal without stacking Reave on Tech Armor.
Modifié par strive, 13 mars 2012 - 01:31 .
#11
Posté 13 mars 2012 - 01:36
My point was at Tech Armor-less Sentinels. Edited the post a bit to be more clear.strive wrote...
Nice video. Seems very dependent on Liara though.
Javik works as well. His green thing appears to set off detonations, and it jumps around to new enemies. Plus he has Slam which is only on a 4s cd.
Without Liara or Javik I just use warp+throw or reave+throw the two extra seconds really isn't major. Although you're right Liara makes it easier. Reave is really nice cus it can't be dodged and Throw with Radius and Double Throw almost never misses.I think why not go Adept anyway
I think Overload is better than Singularity, Pull and Shockwave combined personally. That is why I went Sentinel over Adept. Plus Reave adds onto the Tech Armor DR and is pretty easy to keep up, giving you a nice amount of defense. A Phantom's palm shot on Insanity (comparable to gold Phantoms) only took about half my shields out rather than all of it which is normal without stacking Reave on Tech Armor.
As for Reave, I don't have access to it as I said. :/
#12
Posté 13 mars 2012 - 01:45
You could map Defense Matrix(shield replenish) Tech Armor(aoe stun) and Throw. Although you would be very limited on who you bring to what missions if you wanted to get the most out of Throw.
I think that is probably the best build to get the most out of Tech Armor.
Modifié par strive, 13 mars 2012 - 01:45 .
#13
Posté 13 mars 2012 - 01:47
Also, for some reason, I talked to Kaidan after EVERY SINGLE MISSION AND TRIP and never got Reave. What the hell?
#14
Posté 13 mars 2012 - 01:49
My problem with Tech Armor is it really doesn't do much. It doesn't really hurt your cooldowns, but it is just kind of there. I played a mission without it and didn't even really notice it not being there.
Modifié par strive, 13 mars 2012 - 01:50 .
#15
Posté 13 mars 2012 - 02:00
T3hAnubis wrote...
frustratemyself wrote...
I went the biotic explosion route with my Sentinal. Had crazy fast cooldowns for Shep and Liara so basically Singularity + Throw bombed everything to death
Edit: I respecced as soon as it was available and pulled all points out of Tech Armour. I ignored it completely since it adds so much to your cool downs. +80% cooldown my foot
Then why not just use the Adept?
I have thought this like you and if I would focus on Biotic Explosions and ignore Tech Armor, I think why not go Adept anyway? In fact, Vanguard might be better than Sentinel on this too, with Liars it has amazing Explosion potential with Charge, etc.
If you are playing a Sentinel, I think you should us Tech Armor somehow. Else, just run an Adept or Engineer and toss in Energy Drain / Reave in respectively to cover what Overload / Warp do. A
A friend asked me the same thing lol. My main Shep has been a Sentinal all the way through so I wanted to stick with it. I also like having the option of tech and biotic powers being available so you can be pretty prepared for anything. I was orignally planning to be running both biotic and tech explosions but found the biotic ones to be quicker and more powerful.
I was going for fastest possible cooldowns on power so didn't use Tech Armour and went with the lightest weapons I could manage within reason. When I played the demo Tech Armour didn't seem to be of much benefit with damage protection like it was in 2 and the damage burst when you detonate it isn't real good either.
#16
Posté 13 mars 2012 - 02:04
#17
Posté 13 mars 2012 - 02:17
#18
Posté 13 mars 2012 - 02:34
- maxed warp and throw for the combo; double throw
- maxed dmg and radius on lift grenade; lift grenade + double detonate with throw = sick
- area overload neuro shock
- tech armor: far from useless. it gives +20% power damage, and lots of damage protection. pop it when youre about to die, saved me many times
- Raptor sniper rifle only. dont need anything else.
i ran with Garrus (prox mine maxed for damage) and EDI (for incinerate and decoy). there was nothing i couldnt deal with. the class has a higher learning curve, but i find it more satisfying than playing the ME3 vanguard.
Modifié par sonogi, 13 mars 2012 - 02:35 .
#19
Posté 13 mars 2012 - 02:39
sonogi wrote...
sentinel sucked in ME2, was a boring class to play and nothing really synergized. sentinel is bauss in ME3. not sure about the bonus power, but here's what i did for my insanity run:
- maxed warp and throw for the combo; double throw
- maxed dmg and radius on lift grenade; lift grenade + double detonate with throw = sick
- area overload neuro shock
- tech armor: far from useless. it gives +20% power damage, and lots of damage protection. pop it when youre about to die, saved me many times
- Raptor sniper rifle only. dont need anything else.
i ran with Garrus (prox mine maxed for damage) and EDI (for incinerate and decoy). there was nothing i couldnt deal with. the class has a higher learning curve, but i find it more satisfying than playing the ME3 vanguard.
This video would like to disagree with you. Of course, Tech Armor and Overloard was the only good things.
#20
Posté 13 mars 2012 - 02:41
T3hAnubis wrote...
Then why not just use the Adept?
I have thought this like you and if I would focus on Biotic Explosions and ignore Tech Armor, I think why not go Adept anyway? In fact, Vanguard might be better than Sentinel on this too, with Liars it has amazing Explosion potential with Charge, etc.
If you are playing a Sentinel, I think you should us Tech Armor somehow. Else, just run an Adept or Engineer and toss in Energy Drain / Reave in respectively to cover what Overload / Warp do. A
simple. neither Adept nor Vanguard have lift grenade. it's essentially singularity with ridiculous instant damage. neural shock from overload is priceless for its CC. and Sentinel simply has the most survivability. because you have all your bases covered, you can pick whatever you want from the bonus powers. contrary to the Adept and VG, the bonus power on the sentinel doesnt have to fill any gaps. it's just there for extra damage or utility.
#21
Posté 13 mars 2012 - 02:42
Niflkkojaer wrote...
sonogi wrote...
sentinel sucked in ME2, was a boring class to play and nothing really synergized. sentinel is bauss in ME3. not sure about the bonus power, but here's what i did for my insanity run:
- maxed warp and throw for the combo; double throw
- maxed dmg and radius on lift grenade; lift grenade + double detonate with throw = sick
- area overload neuro shock
- tech armor: far from useless. it gives +20% power damage, and lots of damage protection. pop it when youre about to die, saved me many times
- Raptor sniper rifle only. dont need anything else.
i ran with Garrus (prox mine maxed for damage) and EDI (for incinerate and decoy). there was nothing i couldnt deal with. the class has a higher learning curve, but i find it more satisfying than playing the ME3 vanguard.
This video would like to disagree with you. Of course, Tech Armor and Overloard was the only good things.
thats like playing a gimped vanguard. this is why i quit my sentinel halfway through in ME2.
Modifié par sonogi, 13 mars 2012 - 02:45 .
#22
Posté 13 mars 2012 - 02:44
Modifié par sonogi, 13 mars 2012 - 02:44 .
#23
Posté 13 mars 2012 - 04:24
sonogi wrote...
simple. neither Adept nor Vanguard have lift grenade. it's essentially singularity with ridiculous instant damage. neural shock from overload is priceless for its CC. and Sentinel simply has the most survivability. because you have all your bases covered, you can pick whatever you want from the bonus powers. contrary to the Adept and VG, the bonus power on the sentinel doesnt have to fill any gaps. it's just there for extra damage or utility.
The Adept doesn't need Lift grenades because it has Cluster.
Cluster Grenade lobs 3 grenades at once(the damage on the info screen is per grenade) and doesn't need to lift any targets because it will outright kill any unprotected enemy in the center radius. And since each Cluster Grenade is 3 hits, even protected enemies can die from a single lob. (lift grenades will only tear down their protection on Insanity)
The Adept and Vanguard have no need for a bonus power either. No class does.
In terms of versatility, Engineer >>>>> Sentinel. Sabotage, Incinerate, and Overload can take care of everything the game throws at you.
#24
Posté 13 mars 2012 - 04:28
How is it playing a gimped Vanguard? Vanguards didn't have Throw, Warp, or Overload. Vanguards didn't get extra shields, instead, they got charge. You didn't have to play Sentinel likes this either. You could've Picked Power Armor, A sniper, and sat back and used your various powers.sonogi wrote...
Niflkkojaer wrote...
sonogi wrote...
sentinel sucked in ME2, was a boring class to play and nothing really synergized. sentinel is bauss in ME3. not sure about the bonus power, but here's what i did for my insanity run:
- maxed warp and throw for the combo; double throw
- maxed dmg and radius on lift grenade; lift grenade + double detonate with throw = sick
- area overload neuro shock
- tech armor: far from useless. it gives +20% power damage, and lots of damage protection. pop it when youre about to die, saved me many times
- Raptor sniper rifle only. dont need anything else.
i ran with Garrus (prox mine maxed for damage) and EDI (for incinerate and decoy). there was nothing i couldnt deal with. the class has a higher learning curve, but i find it more satisfying than playing the ME3 vanguard.
This video would like to disagree with you. Of course, Tech Armor and Overloard was the only good things.
thats like playing a gimped vanguard. this is why i quit my sentinel halfway through in ME2.
#25
Posté 13 mars 2012 - 04:32
Also, ME2 Sentinel was just as amazing.
Modifié par thisisme8, 13 mars 2012 - 04:33 .





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