Aller au contenu

Photo

Who dislikes the Collector missions?


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
FOZ289

FOZ289
  • Members
  • 207 messages
There are probably people who think they're the best part of the game, but I hate them.  I think they're boring, repetitive, and at their worst, stupid and unfair.  I especially take offense to the double Scions on Horizon, which is just a poorly-designed fight.  Also the Praetorians, which are stupid for numerous reasons (have to micromanage your squadmates or else they'll wander right into it just after you took down its barrier, strategy revolves around running in a circle hoping you don't get killed by a laser)

As goofy as committing mercenary "genocide" is, the normal missions are just more fun.  Also much less brown.  The greenest area seen yet in the series, and when you actually play, everything is brown.  So screw Horizon.

But anyway, dislike these missions.  I turn off Insanity for them because I so hate them.  Surely someone feel similarly.

#2
Lekwid

Lekwid
  • Members
  • 256 messages
The Scions are actually pretty easy to deal with. You just need to have cover between you and them. With my Adept, I'd throw biotics on them for a few minutes while they tried to make their way towards me. Sounds easy in theory but you first must get rid of the husks who have the best chance of finding you given their speed.

I've done this on insanity but I mainly play on hardcore since it's a nicer balance because of the fairness factor. I also like to allow my squad to use their powers since it' an uncontrollable factor that adds a challenge to the fight.

I agree that they are stupid though, especially on insanity where you have to turn off squad powers and micromanage your idiot squadmates. I guess I figure I use my human brain to counter their mindless husk/collector brains. Since human adaptability is sci-fi cliché, I figure it works and I can cope with it.

Remember those scions on the last platform during the Suicide Mission? Just snipe them or throw powers at them from a distance and they'll never even move. zzzzzzzzz

#3
FOZ289

FOZ289
  • Members
  • 207 messages
Not sure anybody would describe them as easy. It's just stupid design to try to turn a lumbering cover shooter into a third person shooter that requires you to fight off rushing enemies while another one fires shockwaves that take out your shields instantly and have a 5 meter horizontal range. If the in-game effect doesn't match the actual range of the attack, why bother in the first place? Not to mention it takes about 30 seconds for your health to even start regenerating, the whole time Husks keep spawning. Cheap as hell.

But aside from Horizon's bull****, fighting a group of enemies who all have Barriers wears thin fast.

Modifié par FOZ289, 13 mars 2012 - 04:47 .


#4
Roxy Lalonde

Roxy Lalonde
  • Members
  • 130 messages
THE COLLECTOR MISSIONS WERE HORRIFIC ON INSANITY UGH NO MAKE IT STOP NO LORD ABOVE HOW HAVE I WRONGED YOU

I only liked the one on Horizon, if that, only because there was actual plot involved there that directly impacted Shepard (that I cared about) - Ashley/Kaidan reunion. The others dragged on for me.

#5
Gerudan

Gerudan
  • Members
  • 1 640 messages
I liked most of the collector missions (play a Sentinel). Really the worst mission in ME2 was clearly the one in the reaper. There would have been so much potential to make this awesome, instead you're fighting against like a million mindless zombies, that just spawn in plain sight of you. That was boring, lazy and really unrealistic. Where does the 1000 husks come from? Was the Cerberus science team really that big? If not, where did a Reaper, that was destroyed before the human race even existed, get so many human husks?

#6
FOZ289

FOZ289
  • Members
  • 207 messages
I beat that one on Insanity as Adept. Constant Singularities to keep the husks from swarming everywhere, ran halfway across the ship fighting each of the double Scions. I thought it was kind of fun the first time I played ME2 as a soldier who can just mow them down with the Revenant, but it's a pretty repetitive mission. What, do the husks just wait under the floor, then all pull themselves over the ledge in the same manner over and over again. And it's long.

The only time I managed to almost beat Horizon on Insanity was NG+ Adept and hit both Scions with the Cain. Still had to turn it down for the Praetorian, because that's just an incredibly lazy and boring boss. Circle strafing should NEVER be in Mass Effect.

I like fighting mercenaries and mechs more than Collectors, but what really bugs me are the Husks, Scions, and Praetorians. They just don't fit, and the game doesn't mix them up to add variety, it mixes them up in a way that completely ruins the flow of the combat. There's all of what, two times where husks and Collectors work together in the whole game? The husks should flush you out, like the Fenris mechs. That's how rushers work. Instead the game just throws Scions at you, so you can't take cover effectively to begin with, while swarming you with husks to limit your movement. Again, circle strafing shouldn't be in Mass Effect.

#7
warmonger180

warmonger180
  • Members
  • 37 messages
just got ME2 a coupla days ago and had my first encounter with the collectors, on Horizon and didn't find anything wrong with it, tho that last boss was a pain.

#8
Hordriss81

Hordriss81
  • Members
  • 61 messages
I don't mind the collector missions. In fact, the collector ship mission where you find out the collectors are reaperfied protheans is one of my favourite parts of the game due to the atmosphere of the mission.

However, I hate those damned scions. Being spammed with shockwave attacks just feels so cheap.