Please Acknowledge the 99% of ME3 They Got Right!
#126
Posté 13 mars 2012 - 02:32
#127
Posté 13 mars 2012 - 02:33
#128
Posté 13 mars 2012 - 02:34
ragecage559 wrote...
As Legion would say, Acknowledged.
Great, now I'm gonna start tearing up...
Yes...this unit DOES have a soul... yes and it is beautiful...
#129
Posté 13 mars 2012 - 02:34
THIS^emp6 wrote...
its the beast wrote...
Alternatively:
#130
Posté 13 mars 2012 - 02:35
#131
Posté 13 mars 2012 - 02:35
NEVERgmboy902 wrote...
ragecage559 wrote...
As Legion would say, Acknowledged.
Great, now I'm gonna start tearing up...
Yes...this unit DOES have a soul... yes and it is beautiful...
ENDING
TEARS
OF
SORROW
;_;
#132
Posté 13 mars 2012 - 02:35
TcomJ wrote...
its the beast wrote...
Alternatively:
LAWL
Never saw those comics until now, lol
#133
Posté 13 mars 2012 - 02:35
#134
Posté 13 mars 2012 - 02:36
its the beast wrote...
snip
Alternatively:
snip
Excellent.
#135
Posté 13 mars 2012 - 02:38
To put it into Legion terms
Out of 1000 programs, 800 take a levelheaded stance, 100 think its the end of the world, and 100 think the 800 and other 100 are the same.
#136
Posté 13 mars 2012 - 02:42
Imagine if Frodo had decided to join Sauron and destroy middle-earth. Or Harry Potter ended with the Wizarding world destroyed by muggles. Or V for Vendetta ending with people ignoring V. You can't make a great story with a proper ending. Mass Effect failed in the department right now.
#137
Posté 13 mars 2012 - 02:43
- Reduced ME2 character interactions
- Journal being inefficient
- Making multiplayer matter in the main game
but to be honest I could live with all of those. It really didn't hurt my experience at all and it was the most incredible gaming experience ever. Until the end... which just left me empty, it crushed everything about the ME universe you'd just been fighting to save. It's a hard pill to swallow. I still love the majority of the game, I had no issue with the gameplay (which was massively improved from ME2) or the story. I felt this game was really about the characters and the people Shep had gotten to know, shame it didn't work out. I'm blindly hoping for some fix.
#138
Posté 13 mars 2012 - 02:58
Torga_DW wrote...
Personally, the games were rather mediocre in execution. Thats why the finale was able to destroy the entire series so quickly, the story was THE best thing they had going for it. Look to other studios for better examples of cutting edge graphics, movies and FPS engines. Just my 2 cents.
This is a BioWare forum. I doubt you will find many people who care much at all about those technical details. People play BioWare games for the story, and more for the characters than the plot. Which is where I agree with you, screw up the story in a BioWare game, and you've got nothing left to hang your hat on.
#139
Posté 13 mars 2012 - 03:00
Praise:
* The combat system feels more fluid, the combination of powers are great,
* the levels are pretty,
* the actor that plays Shepard really stepped up his game this round.
* The enemies varied in strategy and type enough to be very interesting to fight, and the Reapers gave me a couple moments akin to Left 4 Dead (Brute! BRUUUUUUUUTE!).
* The fact we finally get to travel to some of the other race's homeworlds (sure, ones imploding and the other is a lab with a feces examiner, but still) really tied the races together,
the Citadel looked great although somehow felt smaller (if you don't count the Cerberus based exploration and the ending graveyard).
* Drunken Tali was adorable
Complaints:
* The forced conversations,
* the lack of the ability to -really- feel like a Renegade with your convos,
* the super watered down intimacy,
* the quick time events being 50% semi pointless (Hand shaking for Paragon quick time? Really?),
* Jessica Chobot (Just...everything),
* the cheap royalty free Tali photoshop,
* the numerous glitches that stayed in the game that were very apparent even back in 2011 E3's demo (Shepard doing the invisible dodge in the intro scene, broken necks during conversations, audio fading in weird, characters not saying their lines in unison with the sub titles, NPCs getting stuck in areas and just 'popping' in once you get far enough away from them but still have to fight through a room solo, losing your heavy weapons you carried with you if you load a save most of the time, falling through the floor in MP, getting shot into the air in MP, not being able to use ladders in MP, having enemies glitch and become invincible in MP, etc etc etc)
* the numerous instances where a cool mission idea turns out to be 'just scan the planet' (Save the Elcor anyone?)
* the somewhat confusing 'systems just popping into existence' system with no real explination as to why. (Having the allied forces draw off Reapers who were sitting on certain Relays would have been a simple and easy way to explain and notify players as to new systems being open)
* My V. 5 weapons getting beaten out easily by random V. 1 weapons so easily (and costing me a lot of wasted money)
* Lack of repeatedly explorable areas (Aside from the Citadel). Not a big complaint given the series, but it's there. At least ME 1 had the planets you could drive around on.
* Ashley/Kaiden being out of the game for the first 30% after Mars.
* The pointless N7 dog (that got in my way more than once)
* The fact I have to load out and load back in to hear the next part of an NPC conversation on the Citadel
And of course there's the whole 'recolor your ending' thing, but that's been beaten to death.
Modifié par UnbornLeviathan, 13 mars 2012 - 03:00 .
#140
Posté 13 mars 2012 - 03:02
#141
Posté 13 mars 2012 - 03:02
#142
Posté 13 mars 2012 - 03:05
#143
Posté 13 mars 2012 - 03:12
It's just those last few minutes... :\\ I'd replay this game a few times (and just quit while I'm ahead of the ending).
#144
Posté 13 mars 2012 - 03:13
Drunk Tali was adorable. I had a quick save right before I went into the lounge and went through it twice. *shlurd speach* "I'm having a drink with MY boyfriend. My HUMAN boyfriend. My father would of hated you". The whole straw discussion....just classic.
#145
Posté 13 mars 2012 - 03:14
Renegade-murder of Mordin is how you do a bad ending GOOD. Now put that guy/gal in charge of these oft-asked for alternate endings.
#146
Posté 13 mars 2012 - 03:14
TcomJ wrote...
its the beast wrote...
Alternatively:
LAWL
Double lawl.
#147
Posté 13 mars 2012 - 03:14
#148
Posté 13 mars 2012 - 03:18
The last 0.1% makes it the biggest disappointment I''ve ever experienced. Literally breaks my heart.
10 minutes, thats all it took for Bioware to ruin the greatest series that ever existed.
#149
Posté 13 mars 2012 - 03:23
And those of you the fill the credits have my sympathy for having to live through whatever ridiculous corporate idiocy or personal aggrandizement led to such an ending - clearly most people working on this would have known how absolutely absurd it was, and just as clearly couldn't do anything about it.
Modifié par sfam, 13 mars 2012 - 03:24 .
#150
Posté 13 mars 2012 - 03:41
Unfortunately that very last 1% is what killed reduced the game to crud, sorry. Fact is if there was a plot flaw anywhere else it might have been ignored but for a trilogy of very good games to end with....... well... that.
IMHO, I would have given Mass Effect 3 a 9.5/10 until i reached the ending, after which i could only give it 7. This game is heavily reliant on Story and Shepards actions and it did that well until the last few minutes.
Such a Pity.





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