Azradiel wrote...
I have a strange imprecision that most of the people just don;t get the ending. The ending is no like we all would like ( no happy they all lived happy ever after ) but one we should expect after playing the 3th game. From the moment I started playing ME3 i knew it will be not like ME1/2. People where dying on every step, no good decisions, the last days etc. More over it left me with lots of things to think about - damm I hardly slept after it. Then I started googling/loading saves, discovering other endings, reading post that speculated about the meanings of endings and I was even more impressed.
I agree with the point that the ending really couldn't have been any happier than bittersweet. I've said it before; it's the end of the world as we know it, so an ending with ponies and rainbows was hardly on my mind. Plus, with all the sadness over the sacrifices made (like Thane's, like Mordin's, like Legion's), it was hardly building up to rainbows.
And the ideas explored in the ending isn't that bad. Here and there, the games previous do mention this idea of synthetics and organics, the uplifters and the uplifted, and the rebellion of the created against the creator. In fact, come to think of it, the majority of the storylines have their foundations within this dichotomy. Namely,
1) Krogan vs everyone
2) Geth vs Quarians
3) Shepard vs Cerberus
EDIT: 4) A few of the characters in ME2, namely Jack and Miranda
all explore in some way that idea.
But if indeed this was the theme that the writers wanted explored and considered, then somewhere, somehow along the way, the focus should have been switched to this concept. In my mind, the perfect moment to have done this would have been talking withthe Reaper on Rannoch. Say something like "The cycles of created destroying the creator must be controlled", and then have the rest of the crew discuss it later on the Normandy or something.
Instead, the majority of the players had their focus squarely on fighting and defeating the Reapers. Because a game is interactive, and you're fighting the Reapers the whole time, this focus is further reinforced. It meant that when they wanted to conclude the series on this synthetic/organic conflict idea (as they seemed to have), nobody could bring their heads around it, because it wasn't really in their heads in the first place.
But again, I don't know what BioWare has planned after this. Judging by the reaction, I hope it's going to do enough to appease the population. =)
Modifié par macroberts, 13 mars 2012 - 07:51 .