Aller au contenu

Photo

ME3MULTIPLAYER.COM Build Catalog is now looking for STRATEGY GUIDES and BUILDS. Please submit your strategy guide today!


  • Veuillez vous connecter pour répondre
127 réponses à ce sujet

#26
Josic

Josic
  • Members
  • 40 messages
Build Title: long range hit-and-run vanguard (not a catchy name, but that’s basically what you do...)

Power Evolutions:
Biotic Charge – focused on single target damage and synergy with Nova
4: Force&Damage, 5: Power Synergy, 6: Barrier
Nova – focused on larger damage instead of larger area, not fully developed yet!
Alliance Training – just to level 2 for power & force bonus
Fitness – up to level 4 right now, focus on health & shields bonusses, I ignore melee perks since I don’t use it much

Weapons:
Using only the Mattock Rifle, since more weapons just takes up space/cooldown. Basically the more powerful your rifle damage, the better.

Strategy:
I’ve not seen this approach discussed on the forums yet, so either it’s not the usual way to play a Vanguard, or I’ve just missed the discussions...
Basically I hang back in cover with my squad and lay down fire as enemy approaches. By using assault rifle, i get more precision and range (and headshots), so often take down 2 or 3 enemies before I even have to charge. When they bunch up together behind cover, I charge in for damage, then nova to scatter the group. If there’s just one left, i finish him with heavy melee/rifle. If a few left, I either charge some other target elsewhere to escape, or just sprint away to the nearest cover.
All the while drawing the attention of the enemy for team-mates to pick them off unnoticed.
Focusing on single target damage means I can zip acros the battlefield and take out snipers, ninja’s, etc. quickly while rest of team takes out unchargable things like Atlasses and Banchees.
I’m sure I’m not playing to the strengths of the class, but it’s fun and it suits my style of play!!

N00b Rating:
since I am a noob, I would say 1 – because you have the option to hang back and assess the situation before charging, you dont rely on charging into the maelstrom to be effective, so you die less often.

#27
Baerdface

Baerdface
  • Members
  • 550 messages
Krogan Soldier

Build Title: Warlord

Fortification: Durability, Synergy, Durability
Carnage: Radius, Incapacitate, Damage
Inferno Grenade: None (had it maxed out on first roll, but didn't find all that useful)
Krogan Berserker: Weapon Damage, Power Damage, Weapon Damage
Rage: Melee Damage, Martial Artist, Fitness Expert  (Focus on this talent tree first, if you're at lvl 1-ish)

Weapons: Prefered shotgun is Geth Plasma shotty (any rare shotty you prefer, actually), since it has decent range. Got Carniflex with melee attachment as backup aswell. Or might use the lightest assault rifle I have as backup.  Katana is fine instead of plasma shotty, but then an assault rifle is must-have (again, if you have something rare that might work well with it, use it).

Strategy: Build might seem silly, but I've never died with it on Silver, and doing fine when played carefully on Gold.  The tactic is to stick to your team and melee everything, especially stuff that gets close to them. Use carnage on groups of weaker enemies, Geth Plasma shotty on shielded ones and finish them off with melee.
Didn't go for full survivability (durability, martial artist, fitness expert), cause 15% boost to health isn't as much as 30% boost to nonrage melee and 30% to rage.

Noob rating:

If got enough credits to unlock enough spectre packs to get Krogan Soldier, I don't think you're much of a noob anymore. But anyway, it would be like 2-3, cause all you need is half a braincell to realize that you shouldn't charge off alone into 10 enemies. This krogan has quite a bit of HP/shields to stay alive.


P.S. Always remember to shout into mic "I AM KROGAAAN" and "WHO SENT BABIES TO FIGHT ME" for immersive experience.

Modifié par Baerdface, 13 mars 2012 - 09:32 .


#28
Tyrf

Tyrf
  • Members
  • 158 messages
Baerdface, I have done the same exact thing, except as a Krogan Sentinel.

Build Title: They're Dead!

Tech Armor: Durability, Melee Damage, Durability
Incinerate: Damage, Burning Damage, Armored Damage
Lift Grenade: None
Krogan Berserker: Weapon Damage, Headshot, Weapon Damage
Rage: Melee Damage, Martial Artist, Fitness Expert

Weapons:
Falcon Assault Rifle to stagger enemies as you approach to melee (also good for groups you can't approach at all) with clip size attachment
Alternatively, you can use the spike thrower/geth plasma shotgun instead of the Falcon AR
Backup Pistol, with melee attachment

Strategy
Basically, most of the enemies with Armor probably shouldn't be melee'd (Banshees, Atlas, Brute, Turrets, Primes, Pyros...okay, all enemies with Armor probably shouldn't be melee'd), so keep your distance and use incinerate on their armor when it comes up.

Avoid running into groups of more than two enemies. Use an AR shot + Heavy Melee combo to kill stragglers or any enemy that gets too close.

Word of caution: You cannot melee stealthed units. Shoot them out of stealth first.

N00b Rating: 3.5

Modifié par Tyrf, 13 mars 2012 - 09:25 .


#29
giwigiwigiwigiwi

giwigiwigiwigiwi
  • Members
  • 83 messages
Build Title:
Invisible Commando[Human Male/Female Infiltrator]

Power Evolutions:
[Tactical Cloak] Rank 4 Damage, Rank 5 Recharge Speed, Rank 6 Bonus Power
[Cryo Blast] Rank 4 Radius, Rank 5 Cryo Explosion, Rank 6 Frozen Vulnerability
[Sticky Grenade] N/A
[Alliance Traning] Rank 4 Weapon Damage, Rank 5 Headshots, Rank 6 Weapon Weight
[Fitness] Rank 4 Durability, Rank 5 Shield Recharge, Rank 6 Durability

Weapons:
M-23 Katana/M-27 Scimitar. Why not claymore, like the cloaky claymore mentioned above? 1st, weight; 2nd, claymore has only one shot, if you lost it in a close combat (in case of a serious lag) it'll be too dangerous for you to reload.

Strategy:
This invisible commando is more or like the cloaky claymore mentioned above, but more flexible. Tactics? Cloak, go find an enemy and use Cryo Blast, and afterwards with a instant shot into the heads, find some cover, wait for another round. If you killed an enemy and cause a cryo explosion, keep your rampage, either with shotgun or melee. There's one thing I would like to mention, that cloak is not only a way getting close to your enemy, but also a way to easily achieve the "grab". As you know, gold grab achievement only requires 5 grabs(silver 3 and bronze 1).
This build is for those who love close combat and hate camping somewhere with a sniper, scoping shooting and reloading. Also it explains how a infiltrator infiltrates. But of course you're often surrounded by a bunch of enemies, so it is a little bit dangerous for players who're not familiar with enemies and maps.
Anyway, there is always some enemy difficult to handle, like Banshee, Phantom, Atlas, etc. This class lacks effective ways against armor, so you will need the help of armor-piercing ammo at difficult situations.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. This class can hardly get a team No.1 score, and requires a good understanding of cooldown, of maps and enemies. Once you get used to this class you will be very high. Blast the fragile world into pieces, do some damage!

Modifié par giwigiwigiwigiwi, 13 mars 2012 - 09:08 .


#30
Lucien Midnight

Lucien Midnight
  • Members
  • 107 messages
Loving all the builds coming in! I have all of 'em up to this point copied to my computer for quick formatting tomorrow so if you have any edits between now and tomorrow evening just post and let me know, I check back here frequently.

#31
Baerdface

Baerdface
  • Members
  • 550 messages

Tyrf wrote...

Baerdface, I have done the same exact thing, except as a Krogan Sentinel.


Krogan bro-headbutt-fist B)


Tyrf wrote...

Word of caution: You cannot melee stealthed units. Shoot them out of stealth first.

 

I'm not sure how true this is, cause I melee charge Geth Hunters while they're stealthed all the time.

#32
TheStratovarian

TheStratovarian
  • Members
  • 51 messages
I'd toss my two cents in.

Salarian Engineer

Build Title: Double Vision

Energy Drain: Damage (Rank 4) Drain (Rank 5) Armor Boost (Rank 6)
Decoy: Durability (Rank 4) Shock (Rank 5) Shields and Duration (Rank 6)
Incinerate: Radius (Rank 4) Burning Damage (Rank 5) Armor Damage (Rank 6)
Salarian Operator: Damage and Capacity (Rank 4) Power Damage (Rank 5) Sniper Rifles (rank 6)

Weapon Choice: (At reconomedation) M-13 Raptor, Viper, or other burst fire/Semi-Auto Sniper Rifle.

Power roughs:
Energy drain is how you stay alive despite 0 ranks in fitness, the 40% boost to resistance in damage means you can survive briefly if someone fires on you, the damage isnt super, but its a guarenteed 100% shields back if your in cover, and in 95% of the time you want to be.

Decoy, is built to handle anything thrown at it from any difficulty, your looking at the best possible health for it, and longest time for its cost, it will be nearly thirty seconds of time, with only a 2.5-2.75 second cooldown. That adds up time for powers like energy drain and incinerate. It is a hard power to master well, but used well, this can net you a complete and utter shutdown of one avenue of attack. Letting your team focus where it matters as you hold the fort against banshee's, primes, and phantoms and atlas's. Shock is there to stop swarmers, and make sure that you catch geth hunters that you might have missed, or ensure a husk isn't trying to grab you, which can be an easy dirtnap when you couple them with swarmers.

Incinerate: This is both your anti-cerebus power, and your anti-reaper bread and butter. It helps burn down the geth pyro's, since this power has a travel time, always try to shoot at your target with your weapon as it travel, so often you can land both a tech burst, and then leave them to die of the extra burn damage.

Salarian:This is to prioritize the semi-auto/burst fire snipers, so you have a mattock like rifle, that is capable at any range, it wont be as strong as the infiltrator, but because you can afford to body shot with it, or headshot as needed. It opens options for you, but you need a high level semi-auto to do this. The viper can do in a pinch, but it does leave you much more vulnerable early on to melee.

N00b Rating: 4 or 5
This build is very high risk, you are very fragile, and because you are using just one weapon, a semi-auto sniper at usually close to medium range (Map depending), scoped and not, that you need both high awareness, and very good dodge skills to hit the fastest cover possible when anything so much as starts firing at you. If someone gets into melee range with you, you have few options, and are very likely to be tasting concrete. Lacking fitness, is painfull for a while, and takes alot of getting used to. Decoy's range is short, so if your not carefull, you can be easily shot if your decoy drops unexpectly, or you are moving up when you start taking fire.

Modifié par TheStratovarian, 13 mars 2012 - 09:43 .


#33
giwigiwigiwigiwi

giwigiwigiwigiwi
  • Members
  • 83 messages

TheStratovarian wrote...

I'd toss my two cents in.

Salarian Engineer

Build Title: Double Vision

Energy Drain: Damage (Rank 4) Drain (Rank 5) Armor Boost (Rank 6)
Decoy: Durability (Rank 4) Shock (Rank 5) Shields and Duration (Rank 6)
Incinerate: Radius (Rank 4) Burning Damage (Rank 5) Armor Damage (Rank 6)
Salarian Operator: Damage and Capacity (Rank 4) Power Damage (Rank 5) Sniper Rifles (rank 6)

Power roughs:
Energy drain is how you stay alive despite 0 ranks in fitness, the 40% boost to resistance in damage means you can survive briefly if someone fires on you, the damage isnt super, but its a guarenteed 100% shields back if your in cover, and in 95% of the time you want to be.

Decoy, is built to handle anything thrown at it from any difficulty, your looking at the best possible health for it, and longest time for its cost, it will be nearly thirty seconds of time, with only a 2.5-2.75 second cooldown. That adds up time for powers like energy drain and incinerate. It is a hard power to master well, but used well, this can net you a complete and utter shutdown of one avenue of attack. Letting your team focus where it matters as you hold the fort against banshee's, primes, and phantoms and atlas's. Shock is there to stop swarmers, and make sure that you catch geth hunters that you might have missed, or ensure a husk isn't trying to grab you, which can be an easy dirtnap when you couple them with swarmers.

Incinerate: This is both your anti-cerebus power, and your anti-reaper bread and butter. It helps burn down the geth pyro's, since this power has a travel time, always try to shoot at your target with your weapon as it travel, so often you can land both a tech burst, and then leave them to die of the extra burn damage.

Salarian:This is to prioritize the semi-auto/burst fire snipers, so you have a mattock like rifle, that is capable at any range, it wont be as strong as the infiltrator, but because you can afford to body shot with it, or headshot as needed. It opens options for you, but you need a high level semi-auto to do this. The viper can do in a pinch, but it does leave you much more vulnerable early on to melee.

N00b Rating: 4 or 5
This build is very high risk, you are very fragile, and because you are using just one weapon, a semi-auto sniper at usually close to medium range (Map depending), scoped and not, that you need both high awareness, and very good dodge skills to hit the fastest cover possible when anything so much as starts firing at you. If someone gets into melee range with you, you have few options, and are very likely to be tasting concrete. Lacking fitness, is painfull for a while, and takes alot of getting used to. Decoy's range is short, so if your not carefull, you can be easily shot if your decoy drops unexpectly, or you are moving up when you start taking fire.


No fitness? That's surely very high risk, very very fragile~~lol

BTW, I wanna recommend M-13 Raptor. That's a mattock in sniper version.

#34
Tyrf

Tyrf
  • Members
  • 158 messages

Baerdface wrote...

Tyrf wrote...

Baerdface, I have done the same exact thing, except as a Krogan Sentinel.


Krogan bro-headbutt-fist B)


Tyrf wrote...

Word of caution: You cannot melee stealthed units. Shoot them out of stealth first.

 

I'm not sure how true this is, cause I melee charge Geth Hunters while they're stealthed all the time.


Might be just a lag issue.  As far as I remember, it has always missed for me, though.

#35
NikkoJT

NikkoJT
  • Members
  • 1 303 messages
I have a Human Soldier build that works really well...

...I can't remember the power evolutions.
I'll sort it out tomorrow >.>

Edit: Got a minute, might as well write down what I can remember.
Edit 2: Power evolutions added.

[Human Female Soldier, Agent Texas]
Power evolutions:
Last-minute edit: Do what you want with Adrenaline Rush, it's not really vital to the build.
Concussive Shot: Force & Damage > Recharge Speed > Shredder
Frag Grenade: Radius > Bleed Damage > Armour Piercing
Alliance Training: Damage & Capacity > Power Damage > Weapon Damage
Fitness: Melee Damage > Shield Recharge > Fitness Expert

Weapons: Avenger AR [Stability mod + Damage or Ammo mod], Katana shotgun [any mods]

Strategy: Fire full-auto. Mow down everything that gets close, with liberal application of Concussive Shot, and you shouldn't have to worry too much about silly things like "cover" and "dying". Switch to the shotgun if you're about to enter an enclosed area that you can't see into, but you know enemies are in (i.e. going up a ladder into one of the rooms on Firebase Giant).

Noob rating: 2/5. The only real skill needed is knowing when you need to get back and let your shields recharge.

Incidental tip: Concussive Shot can hit cloaked Geth Hunters. Spotted them creeping towards you, cloaked? Decloak and stagger them with a CC, then follow up with an AR barrage or a couple of shotgun blasts to the face.

Other incidental: This build is best played with an all-black HFS with a dark blue Highlight Colour.

Modifié par NikkoJT, 17 mars 2012 - 12:54 .


#36
eschaeron

eschaeron
  • Members
  • 167 messages
Build Title: Asari Battle Adept

Stasis (6): strength, recharge speed, bubble
Warp (6): detonate, damage, recharge
Throw (5): force, detonate
Asari Justicar (5): damage and capacity, damage
Fitness (4): shields

Weapons:
Phalanx with damage and ammo mods. It gives you 200% cooldown, is a perfect 'oh ****' weapon as it is quite accurate even without a scope and can fire a lot of bullets in a short time, and is ideal (for a pistol) to strip shields and barriers. Aim for the head.

Strategy: Detonations, mainly. You're a bit more sturdy than the standard adept, so when encountering lone troopers, just gun them down. Be wary that your warp cooldown is somewhat long (compared to throw), however, but the damage upgrade allows you to use it in a straight fashion.

Never take cover, use line of sight, unless faced with atlases, rocket troopers or ravagers. Your biotic dodge allows you to avoid their projectiles (harder against ravagers).

N00b
Rating: 3. A bit less damage than other Asari Adepts, but you gain that in durability and versatility. You're still very much squishy, however, so stick to your teammates.

Modifié par eschaeron, 13 mars 2012 - 10:24 .


#37
Totally_Mad_Rat

Totally_Mad_Rat
  • Members
  • 472 messages
Build Title: Drell Adept

Power Evolutions:
[Reave] Rank 4 Radius, Rank 5 Recharge Speed, Rank 6 Damage & Duration
[Pull] Rank 4 Radius, Rank 5 Expose, Rank 6 Duration & Combo
[Cluster Grenade] Rank 3
[Drell Assassin] Rank 4 Damage & Capacity, Rank 5 Power Damage
[Fitness] Rank 4 Durability, Rank 5 Shield Recharge, Rank 6 Fitness Expert

Weapons: anything with +200% power recharge speed. Some pistol or Avenger. You won't be using it a lot anyway.

Strategy:
Biotic explosions. Reave is a unique power. Just like Warp it can either set up a biotic explosion or trigger it. The main combo is Pull+Reave. It deals an insane amount of damage and is the fastest to spam among all classes in MP. (Reave has faster recharge time than Warp). It works especially well against groups of unprotected enemies. However, you can't Pull armored targets so whenever possible Pull+Reave against unprotected. Explosions will also hurt armored enemies nearby. Unfortunately, this combo is not always possible. Drell adept lacks the power to detonate Reave (other than Cluster Grenade) but he's great in the partnership with other adept (not Drell), human sentinel or vanguard. Reave with upgraded radius can hit multiple enemies at once, not only setting up several biotic explosions but also dealing high damage combined. DPS against one target is low though. I don't like to depend on grenades so I have Cluster Grenade at rank 3. If you want to use more Reave+Cluster Grenade combos, you can invest some more points in it instead of Fintess. Drell adept is extremely fragile regardless of Fitness level so it won't make much of a difference.

N00b Rating:
Hard to say. On the one hand, you really don't need to aim. On the other hand, you'll need adequate using of powers, enemy awareness, working in pair. And almost any hit removes your barrier.

Modifié par Totally_Mad_Rat, 13 mars 2012 - 12:41 .


#38
Reaver102

Reaver102
  • Members
  • 292 messages
Updated the Quarian Infiltrator build with a strategy. I also brought the noob rating inline with the other infiltrators and changed the weapons suggested.

#39
banthracis

banthracis
  • Members
  • 87 messages

Lucien Midnight wrote...

 @banthracis, excellent builds! neither overlap with my currently published builds so both will be posted. I will be renaming Salarian Sniper build to something more catchy, hope that's ok. Be sure to check the site later on and make sure i've posted correctly. 

@EVERYONE, it would really help me out if you could rate some of the builds on the website so I can test out the system in wordpress. Just click on a build and look towards the bottom. Thanks!

-Lucien Midnight
me3multiplayer.wordpress.com


Sure sounds good, go ahead and change the name as you see fit.

For Uchimura's vanguard build, you can add a note regarding nova canceling.

Basically for gold, you don't really want to completely blow up your barriers with 2 nova's in a row, instead, start the animation for the second nova and then roll right when you're at the apex of the jump. This prevents the ability from activating and allows you to keep half your barriers while still giving you the full invincibility frames. This plus right spec and 180% + cd and you can just charge+ nova+nova cancel all day nonstop.

This does tend to upset your teammates though...

#40
Draelexia

Draelexia
  • Members
  • 27 messages
Build Title: Human Infiltrator (Invisible Cryo)
Power Evolutions:
Cryo Blast: Radius > Cryo Explosion > Frozen Vulnerability
Tactical Cloak: Duration > Recharge > Bonus Power
Alliance Training: Weapon Damage > Headshots > Weapon Damage
Fitness: Durability > Shield Recharge > Durability

Weapons: My weapon of choice is the mattock. I prefer this weapon because if you can tap fast you can shoot fast and it has awesome stability so almost every shot can be a headshot.  Even at long range it still is almost dead on.

Strategy:

Your main objective is to cloak and use Cryo Blast.  With the skills you took in the tactical cloak tree, you can use one power and remain cloaked.  Your cryo blast is spec'd to be useful against enemies with armor and health.  It will freeze health enemies, so you can break them, and it will sometimes slow armored enemies, but it will always weaken them so they will take more damage.

On bronze this build can stand alone pretty well.  When it comes to armored enemies hit them with Cryo blast. Cryo blast will make them weaker to damage.  Cryo blast is an amazing ability if you have someone with energy drain or overload on your team.  They can remove shields/barriers and you can freeze/slow nearly everything without armor.  With a good team on your side you will rip through bronze enemies.  

When it comes to silver you have to be a bit more cautious and take cover when it is necessary.  Avoid being shot and think quicker on your feet.  Cloak is very useful when saving your life or anyone elses.  You can easily cloak run into a mob and rescue a fallen teammate.  Most of your "kills" will be assists.  remember you have a very powerful skill at your hands that will help you and your teammates survive to a full extraction.

Gold is a different story if you all i can enlighten you on here is do not get shot and cloak often.  You will be able to hit enemies with cryo even when cloaked because you have the bonus from Cryo Blast level 6.

Banshees - When it comes to these enemies, i suggest staying back and letting the big guys take the brunt of the damage as you spam Cryo blast and DPS her head as fast as possible.  If she teleports to you and there are other teammates around, be sure to cloak and run.  You want to make sure that their is always a ncie distance between you and a banshee.

Brute - Basically the same approach as the banshee because brutes are fast and hit hard. Cryo blast and aim for the head. If you are not in a good position to hit their head just hit their flesh.  Make sure not to be to0 close as they will damage you when they die.

Atlas - These enemies are generally easy to take down.  Find good cover, Pop up throw Cryo blast and Shoot with Mattock.  No real skill involved with them because they move slow and are easy to dodge.

Phantom - These are pests. Always look for them cloaked if you spot them break their barrier and then hit them with Cryo blast.  If you have a someone with overload or energy drain on your team they are 10x easier.  Remember to keep your distance and keep hitting them with Cryo Blast.

Geth Prime - Try to stay at a ncie distance from this big guys.  They have a big head so you can get easy headshots on them.  Break their shield, hit them with cryo blast, and unload with mattock on their face.  Try to watch for the rockets as they will hurt.  I try to always be on the look out for the sentries also, because you cna drop them in a couple of shots.

Geth Pyro - Ugh.  When it comes to fighting them stay very far away and basically snipe them with the mattock. Hit them with cryo blast so you can damage them more and hope they die before they burns you to ashes.


N00b Rating:3 because you are not generally a top player but you contribute to the team a lot.  

TAGS: Human, Infiltrator, Cryo Blast, Tactical Cloak, Mattock, offense, DPS, guerilla, speed, headshot

Modifié par Draelexia, 14 mars 2012 - 04:58 .


#41
Lucien Midnight

Lucien Midnight
  • Members
  • 107 messages

Reaver102 wrote...

Updated the Quarian Infiltrator build with a strategy. I also brought the noob rating inline with the other infiltrators and changed the weapons suggested.


@Reaver102 Thanks! I have updated the strategy and n00b rating on the site. The details about using Sabatoge on the Atlus and against Reapers was especially informative and is exactly what my website is being built for. Much appreciation! :happy:

#42
nicodeemus327

nicodeemus327
  • Members
  • 770 messages
Build Title:
Of Fire and Lightning - Human Engineer

Power Evolutions:
Combat Drone (3)
Overload (6) – Damage, Recharge Speed, Shield Damage
Incinerate (6) – Damage, Recharge Speed, Armor Damage
Alliance Training (5) – Damage & Capacity, Power Damage
Fitness (6) – Durability, Shield Recharge, Durability

Weapons:
Go with any weapon that gives you a 200% cooldown bonus. This build isn’t very weapon dependent as you’ll be spamming overload and incinerate a lot. I went with an M-8 Avenger X.

Strategy:
Your top priority should be stripping enemies of their shields/barriers. Second should be planting your combat drone as a distraction. Last should be burning everything in sight. You’ll use incinerate to burn through armor and stun weaker enemies when appropriate.

Also, incinerate curves around corners. A brute / banshee won't be able to attack you if you lead them the right direction while burning them down.

Notes:
You may choose to swap some points from Fitness to Alliance Training or Combat Drone to fit your style. I really like having a high fitness for silver and gold runs.

Noob level: 1
It’s a pretty easy build to play. Rip off shields. Burn down armor. Plant a combat drone once in a while. The extra fitness makes it more forgiving and basic weapons work just fine. For those who care your score will be pretty high as well. Ripping off shields contributes a lot and your squad members will love you for it.

Modifié par nicodeemus327, 13 mars 2012 - 05:51 .


#43
mysticforce42

mysticforce42
  • Members
  • 298 messages
Title: Demoman (or woman), the Phantom Hunter

class: Human Soldier

Power Evolution:
Adrenalin Rush: Damage, Duration, Damage (Shield Boost)
Concussive Shot: n/a
Frag Grenade: Damage, + grenades, Armor Piercing
Alliance Training: Weapon Damage, Power Damage, Weapon Damage
Fitness: health/shields x3

Weapon: Falcon

See target(s), fire at target(s) at 0.5 seconds per shot unless you are hosting, at which point just mash the button.  Count as you fire.  When you reach 6, hit AR, then continue to fire until you reload.  Then keep firing >.>

The grenades from the Falcon staggers every hit and has a decent area of effect, which means you can destroy a group of 3-4 phantoms on Gold if you manage to land at least 9 hits on each of them, and during all that time (about 12 seconds) the only thing they can do is stagger in place awaiting their doom.

This also works against any group of enemies that do not contain superheavies - you can stagger them until they die.  When in doubt, toss a Frag Grenade for another 1200 damage AoE - 1800 vs armor.

You can bounce grenades around corners.  You can aim high and airburst.  You can bounce a nade off a wall to hit Guardians in the back/sides.  You can stagger Banshees with every 2-3 shots.

The only downside to this build is the Falcon does not do great damage vs armor - that is where the armor-piercing frags come in.  Between your frags and your Falcon, you can murder entire room full of enemies (or severely damage 2-3 superheavies) within 12 seconds.

May the Reapers help anyone who stands in your way - just make sure to make frequent stops at ammo boxes to resupply.

N00b Rating: 2, mostly because you get bigger bang for your buck if you can aim in such a way that each shot from the Falcon damages multiple enemies, otherwise you are going to be out of ammo really fast.

Modifié par mysticforce42, 13 mars 2012 - 06:16 .


#44
gadna13

gadna13
  • Members
  • 161 messages
Salarian Engineer

Build Title:
Salarian Engie

Power Evolutions:
Energy Drain: Damage (4), Drain (5), Armor Boost (6)
Decoy: 3 points
Incinerate: Damage (4), Burning Damage (5), Armor Damage (6)
Salarian Operative: Damage & Capacity (4), Headshots (5), Sniper Rifles (6)
Fitness: Durability (4)
Weapons:
I'd recommend a faster firing sniper rifle here although any will do. A powerful hand-cannon also gets the job done (Carnifex or Paladin) though change Sniper Rifles in Salarian Op for Weapon Damage if you're not doing the sniper rifles. Only take one weapon though as you're gonna be power spamming and using the weapon for cleanup.

Strategy:
This class is great support as you have the ability to take out any form of defense. You're main priority should be taking out shielded targets with Energy Drain as that increases your shields and gives you some damage reduction.  Incinerate is maxed for damage as most of the heavies (and those pesky pyros) are armor based.  A hefty amount of Decoy usage to move yourself around the map along with providing a distraction is a must on high levels. Dropping a decoy while you and your team retreat can save your behinds quite a bit. This class is deadly in the right hands and should net anyone with quite a few assists per match.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. You're a good team player using this, however, you won't score high on the boards. Also, some good aim is needed to take down targets quickly.

#45
Dee V3

Dee V3
  • Members
  • 328 messages
Build Title:
Glassari
Adept Asari

Power Evolutions:
Stasis(6) Strength/Bonus Power/Bubble
Warp(6) Detonate/Lasting Damage/Pierce
Throw(6) Force/Detonate/Force&Damage
Asari Justicar(6) Damage&Capacity/Power Damage/Pistols
Fitness(0)

Weapons: Carnifex/Phalanx/M-3 Predator(Scope & High Caliber Barrel or Piercing Mod)

Strategy: Biotic Combos is your best friend here. Stasis is used as backup with this build and with the 30% chance of not triggering cooldown it can be really helpful to trigger instant Biotic Explosion. You wanna use cover as often as possible. With 500/500 in life a shot from anything will be really damaging.

N00b Rating: (3) It's not the easiest of builds for most people because of the lack of health. If you're not good when it comes to running and dodging you will go down a lot with this build. But its very fun once you get the handle on it.
Wrecks reapers, murders cerberus and destroys Geth.

Modifié par Dee V3, 13 mars 2012 - 06:06 .


#46
Lucien Midnight

Lucien Midnight
  • Members
  • 107 messages
@EVERYONE the website is growing! I have posted 14 of your excellent builds (they're all excellent and i'm adding them in order of postage). The site has gotten 600+ view TODAY. Holy s***! We've got folks from Norway, Poland, Sweden, Belgium, France, Brazil, Australia, Germany, the United Kingdom, Canada, and the United States.

I read over the builds briefly as I post them and i'm dying to try some of them as soon as I promote my own current builds.

IMPORTANT NOTE: I am now adding tags to new submissions so that eventually you will be able to sort and search by such things as weapon, play style (defense, offensive, aggressive, stealth), race, class, power, etc. This is UBER time consuming for me to read through and brainstorm all the tags for every submission. Help me out by adding a "Tag" section to your build. Just be sure to separate different tags with commas. At the bare minimum I request that you specify offensive or defensive. Thanks a lot folks!

#47
banthracis

banthracis
  • Members
  • 87 messages
Good idea Lucien. I added tags and fixed typos for my builds on first page, also added your new name to the salarian infiltrator build (great one in fact).

Some tags I came up with
High Survivability, Low survivability, shoot and duck playstyle, use power and hide playstyle, gold/silver/bronze oriented build, sniper, detonate combo, anti reaper/geth/cerberus, balanced vs all enemies, CC oriented, damage oriented.

#48
Draelexia

Draelexia
  • Members
  • 27 messages

banthracis wrote...
Some tags I came up with
High Survivability, Low survivability, shoot and duck playstyle, use power and hide playstyle, gold/silver/bronze oriented build, sniper, detonate combo, anti reaper/geth/cerberus, balanced vs all enemies, CC oriented, damage oriented.


These are some really good tags.  Very helpful when putting tags into your build.

#49
clerkenwell

clerkenwell
  • Members
  • 283 messages
Salarian Ninja (Infiltrator)

Power Evolutions:

Tactical Cloak: Damage (4), Recharge Speed (5), Bonus Power (6)
Proximity Mine: Damage (4), Damage Taken (5), Damage (6)
Energy Drain: Damage (4), Drain (5), Damage (6)
Salarian Operative: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)

Weapons:

This is primarily a shotgun build. Personally, I prefer the Scimitar as it lets you sustain fire for more or less the entire time that you're out of stealth. A secondary weapon is a good option, and helpful especially for taking down large, armored targets more efficiently or for situations when you want to kill something at range. Something like the Carnifex or the Paladin works very well, especially if it's leveled up a bit and not quite so heavy. If you'd rather have the shortest possible Cloak cooldown, rolling with just the Scimitar is certainly viable.

Strategy:

This is not your typical sniper Salarian Infiltrator. This is an up-close-and-personal build. The basic idea is this: Use your cloak to close in on the enemy, dispatch one or more with Proximity Mine, and then open up with your shotgun. Once your cloak is off cooldown, activate it and repeat. Most Salarian Infiltrators tend to ignore Proximity Mine, and it's completely understandable; it's very difficult to use effectively at range. This build is about getting close to your enemy, however, and that makes it much easier to use effectively. It's also a very effective build for taking down larger enemies like an Atlas, Brute, or Banshee. The massive damage of Proximity Mine really shines against these enemies.

Note: If you want a little extra durability, drop Rank 6 of Salarian Operative and pick up the first 3 ranks of Fitness.

Difficulty:

3.5/5

Proximity Mine does carry a bit of a learning curve. And, like the Vanguard, a small miscalculation can cause things to go bad quickly. Cloak may make you invisible but it doesn't make the enemies stop firing.


Krogan Panzer (Sentinel)

Power Evolutions:

Tech Armor: Durability (4), Melee Damage (5), Durability (6)
Lift Grenade: Radius (4), Max Grenades (5), Damage and Radius (6)
Krogan Berserker: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Rage: Durability (4), Martial Artist (5), Fitness Expert (6)

Weapons:

1. A big, heavy shotgun. I like to stick to my Krogan roots and carry the Claymore. Put a Blade Attachment on it.

2. A big, heavy sniper. I like the Widow.

Strategy:

Obviously your recharge speed is going to suffer horribly with this weapon loadout, but that's why you ignore cooldown powers completely (just Incinerate for this class). The spec emphasizes durability, and with 1600 shields, 1200 health, and 40% damage reduction (70% while raging) this is the most durable build in the game. It also emphasizes increased weapon damage giving your heavy hitting weapons a significant boost. With a sniper and a shotgun you're deadly at any range, but the build is most fun when you're smacking things around. Take the time to carefully build yourself into a rage, picking off lone, weaker enemies. Husks are especially great for this. Once you're in Rage mode, you can take a ridiculous amount of punishment. I haven't tried it on Gold yet, but on Silver, you can easily charge a pack of Geth that includes 3 Pyros and multiple Troopers and come out with your shield intact. You can charge a turret, eat missiles, one-shot Centurions, Marauders, etc. with a heavy melee. The toughest part is recognizing when you're finally outmatched and should beat a quick retreat and start thinning the ranks with your Widow. Always keep in mind that you can wreak havok at any range, don't be too eager to rush into melee.

Difficulty:

2/5

This is, quite simply, the most durable build in the game. The only difficulty comes in mastering your chosen weapons and learning to recognize when you need to retreat. It's very easy to get carried away. 

Modifié par clerkenwell, 13 mars 2012 - 07:33 .


#50
JChaos

JChaos
  • Members
  • 171 messages
Argh, I have a perfect Defensive Krogan Sentinel build, but I forgot my evolution path for rage and can't find the list of evolutions online anywhere. If a similar build hasn't been posted, I'll get mine up when I get back to my console tonight.

EDIT: Aaaand beaten to the punch. Blast it.

My only difference from the above build would be to note that you exist to take damage and take the heat off your team.

With Tech Armor and Blood Rage BOTH boosting damage resistance, you can even eat Atlas missiles and Banshee blasts with impunity. The only thing that can threaten a blood raged sentinel is instant kills, or a team not doing their job to support you by picking off the additional fire coming your way.

Modifié par JChaos, 13 mars 2012 - 07:42 .