Two General, Run of the Mill Adept Builds, with slightly different usage:
Race: Human Adept Female
Role: Support, Crowd Control, Biotic Boom, Let 'em Fly.
Powers:
Singularity: 4 - Duration, 5- Recharge Speed
Warp: 4- Detonate, 5- Lasting Damage, 6- Recharge Speed
Shockwave: 4-Radius, 5-Reach, 6-Lifting
AT: 4-Damage & Cap.
Fitness: 4-Melee Damage, 5-Shield Recharge
Weapon:
Locust with Heavy Barrel and Clip Extension; Recharge Speed: +194%
Strategy:
Offense:
- On unshielded enemies (especially crowds): short to medium distance: Singularity + Shockwave: Biotic Boom; + any non-dead enemies will hang helpless in the air for a second or two.
- On unshielded enemies (especially crowds): long distance: Singularity + Warp: Biotic Boom.
- On shielded/armored enemies: Warp + Shockwave: Biotic Boom; with weapon fire in between.
- Going Solo on shielded/armored enemies (Nemesis, Centurion, Marauder):Warp+Heavy Melee+Shockwave: Biotic Boom
- On Big Enemies (Atlas, Brute, Banshee, Prime, Ravager): Warp+Weapon Fire+Shockwave: Biotic Boom and Stagger from Shockwave
- To Show Off: Unshielded Enemy: Shockwave+Heavy Melee: Shockwave leaves them hanging in the air, Melee knocks them out of the ballpark (or just kills them with a Melee Upgrade) - but you need to look/aim at them before melee-ing.
The Radius and Reach upgrades for Shockwave make it easier to hit even distant warped or floating targets, the Lasting Damage on Warp gives you more DPS and more time to trigger Biotic Boom. The Locust is basically an assault rifle, just smaller with less weight and does a decent job against everything, preferably at a distance.
Support:
- Singularity+Shockwave for Crowd Control
- Shockwave to Stagger the Big Enemies
- Shockwave to give a second for revives or stop stompers
- Shockwave to open up guardians
- Singularity BEHIND a guardian for easy kills
- Biotic Booms to take down shields, Big Enemies and for the AoE effect
- Warp against Barriers and Armor
- Setup or detonate Combos for Teammates
Generally engage from medium to long distance, make smart use of Biotic Booms (that's why the Recharge Speed Upgrades) and support your team. Close Quarters is possible, but not advisable against more than two enemies.
Race: Human Adept Male
Role: Support, Crowd Control, Suppressive Fire, Biotic Boom.
Powers:
Singularity: 4 - Duration, 5- Recharge Speed
Warp: 4- Detonate, 5- Lasting Damage, 6- Recharge Speed
Shockwave: 4-Radius, 5-Reach
AT: 4-Damage & Cap., 5-Power Damage, 6-Weapon Weight
Fitness: 1-3
Weapon:
Geth Pulse Rifle with Stability and Clip Upgrade; Recharge Speed: +130%
Plays like the other Adept, except for no Shockwave floating, slower power recharge and more dependent on weapon usage, but with a power damage boost. Bascially you just need to fire while the Powers recharge. The Geth Pulse Rifle can take down anything from a distance with high accuracy, with Fire Ammo goes through shields and armor quick due to high fire rate and has a huge clip (80 shots with no mods). Melee encounters are not preferred since no melee upgrade, but from a distance can keep the hordes at bay with crowd control and a steady and accurate stream of fire.
I've used both these builds with very good success on Silver.
As an added bonus for people getting annoyed by Vanguard Chargers:
Set up enemies with Singularity or Warp. The Van charges into them it triggers Biotic Boom. Biotic Booms are always credited to the player that sets them up, not the one that triggers them, so if the enemy dies through the Charge, the Van gets nothing, but you do. Not that it matters, but I found it does annoy the hell out of the Vans.
Race: Asari Vanguard
Role: Eye Candy
Appearance:
A16 (Black), A16 (Black), C11 (skin-blue), 3:B16 (grey)
Powers:
Especially appealing when seen from behind.
Finally, as an idea or maybe someone has a Vanguard build like that:
With Shockwave upgraded at 6-Lifting, you can Charge into the floating enemies for a Biotic Boom, which is even nicer if you upgrade Charge with 4-Radius to hit multiple enemies, so even the ones that do not die from the Boom get thrown halfway across the level.
Modifié par P4NCH0theD0G, 15 mars 2012 - 02:22 .