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#101
P4NCH0theD0G

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Slidikins wrote...
I see that Human Adept and Drell Vanguard are both missing in entirety on the site. Does anyone play these classes?


I thought that four posts above there were two Human Adept builds by some dude... but I guess it was just a regular horse. Weird...

#102
Slidikins

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P4NCH0theD0G wrote...

Slidikins wrote...
I see that Human Adept and Drell Vanguard are both missing in entirety on the site. Does anyone play these classes?


I thought that four posts above there were two Human Adept builds by some dude... but I guess it was just a regular horse. Weird...

No, you're right. Oddly enough, I don't recall that post being there when I wrote my message. They definitely weren't on the site though, which is where I did a quick fact-check.

#103
P4NCH0theD0G

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Ah, yes. Thou speakest the truth! Forgive my impertinence.

#104
Lucien Midnight

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@Everyone I've gotten all of the builds from this post to date set up in the queue to be posted on the site. I've also begun to receive builds from the site directly which means the site audience is growing. I'm getting more and more hits from google search so we should get bumped up soon and start getting some serious traffic (as if 5,000 views a day wasn't already serious!).

I will soon be starting to accept longer STRATEGY ARTICLES on specific enemy types, difficulty levels, particular maps, and team dynamics. I've had one or two suggestions of posts from this forum to include and I have been in contact with those authors for their permission to do so. If you want a strategy article included on the site, please post what you will be working on here so that collaboration is possible. Having a dozen articles only about Geth runs on gold will not help me! I would love to be able to link articles to youtube video content as well, so please consider this option. I hope to buy a capture card for my xbox if i can find a good deal on one so that i can make videos myself but atm I have no way to capture vid.

(See original post on page 1 for full update)

Feel free to keep posting builds, I will certainly keep uploading them to the site as quickly as I can.

Thanks for your continued support of the site and all of your wonderful builds! As I promote characters i'm experimenting with all of your builds and so far they are an absolute blast.

Modifié par Lucien Midnight, 16 mars 2012 - 02:49 .


#105
nuclearpengu1nn

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Bump, for more builds :)

#106
NikkoJT

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Edited my previous post [Human Female Soldier - Agent Texas] with power evolutions.

#107
Lucien Midnight

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NikkoJT wrote...

Edited my previous post [Human Female Soldier - Agent Texas] with power evolutions.


@NikkoJT Thanks! I'll upload it to the site when I get home. Agent Texas is one of my favorite names for a build so far. :wizard:

#108
M3ga7ron

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Build Title:
Drell Grenadier

Power Evolutions:
Reave: Radius(4), Damage Reduction(5), Damage and Duration(6)
Pull: (1),  (2), (3)
Cluster Grenade: Force and Damage(4), Damage Combo(5), Force and Damage(6)
Drell: Assassin: Damage and Capacity(4), Power Damage(5)
Fitness: Durability(4), Shield Recharge(5), Fitness Expert(6)

*Note* You can swap the Damage Combo(5) for Cluster Grenade to Grenade Capacity(5) instead. Also you can swap Damage Reduction(5) for Reave to Recharge Speed(5) if you feel the 10% is unnecessary


Weapons:
Personally for me, I use the Falcon with this character because it allows me to land pull on unprotected enemies without having to worry about em dodging it. Alternatively you can use any weapon you like, but try to keep the recharge speed as close to +200% as possible.

Strategy:
This build excels in small maps with tight spaces such as Firebase Glacier, all it take is Reave+Cluster Grenade to take out a group of enemies. When faced with unprotected enemies such as geth trooper, hit em with Falcon first before casting Pull on them to ensure that they don't dodge it and cast Reave to finish the job. If you face a lone enemy with shields, take down the shield with your weapon first then do the Pull+Reave combo, but if you are facing a group with 2+ shielded enemies, you have the option of Reave+Cluster Grenade instead(If you want to save grenades, take down shields and pick em off with Pull+Reave). 

N00b Rating: 
2.5- This build requires you to actively search through ammo caches for grenades, also requiring you to land good grenade tosses. Take advantage of the fact that Falcon can stagger enemies. Ex. if you are up against geth, and there is a group of three to four pyros with one of them lagging behind, stagger the three in the front and wait for the 4th one to clump up, then Reave+Cluster Grenade to watch em all die to the biotic explosion. Other than that, this build is relatively simple to play, just play it like any other class.

ps. This build can take down Brutes with two Reave+Cluster Grenade combo on any difficulty.

Modifié par M3ga7ron, 17 mars 2012 - 12:10 .


#109
Seelenbewahrer

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@Lucien Midnight
Nice work i follow this thread from start.

But 1 suggestion: Some Builds are very similar. Can you just make them together with variant informations? It offers more overview.

#110
Lucien Midnight

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@Seelenbewahrer Once I finish getting all the currently submitted builds posted to the site I will begin the arduous process of editing them. This will be one of the things I look for. If two builds are nearly identical I will fuse them together and explain potential variations in the strategy/weapons/gold note categories.

I could use help with this... If you want I would appreciate you PMing me any classes that seem too similar. Thanks!

#111
Paparob

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bumping for justice

#112
KeenBlade

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Build Title:  Floatilla Guardian (quarian engineer [delete this referencing tag if you would, it's redundant on your site. :D])
Power Evolutions:
Sentry Turret: shields&damage (4), cryo ammo (5), rockets (6)
Pyroblast: radius (4), recharge (5), freeze combo (6)
Cryoblast: radius (4), cryo explosion (5), recharge (6)
Quarian Defender: damage&capacity (4), power damage (5)
Fitness: 3
Weapons:
Carnifex or Scorpion, if you don't have those, then I recommend any SMG that gives +200% recharge speed.  Must have a pistol scope mod, or SMG scope mod for best results. 
Strategy:
Depending on your weapon choice, you'll do AoE damage with each shot.  Be sure to place these shots with the Scorpion carefully since it's a relatively slow projectile and rather easily dodged, but can hit behind cover if properly placed.  Your primary use of weapon is to increase the distance at which you auto-target enemies with your powers by aiming through the scope mod.  Lob cryoblasts into large groups and follow with pyroblast for large tech bursts.  If you find your team is camping your targets, cryoblast anything that you can target, then start sniping with the carnifex after lobbing a pyroblast.  * I fondly call the missile upgrade my "stupid turret" since it fires the long-range missile at the nearest enemy, but will indicate the direction of an enemy it CAN target before they are found...  Even if that enemy is on the other side of a wall.  The cryo ammo can set up your own kills for sniping with a heavy pistol, or support your squad while you hunt on your own with cryo/pyro tech bursts.
N00b Rating: 2 or 4 out of 5.
* It is important to note that the more aggressively you play this, the greater your risk of death, but the greater you score is if you don't get executed or bleed to death early in the round.  If you want to rank above 3rd, you'll need to learn to be good without allies near you, otherwise you simply set-up all of their kills.  You may well be camped by your own team.  If this happens, switch to a more support role of freezing anything that moves and tech-bursting it for the kills you can get.  The more assists you get with this build, the lower you'll rank in the match.  You have been warned.  :)

Alternative weapon choice for power sniping would be a Mantis, though you'll want the Mantis X for the reduced weight.  Note that the Mantis will be much heavier than any pistol option, but hit far harder.

Modifié par KeenBlade, 20 mars 2012 - 03:32 .


#113
Lightweight Nate

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Build:
Captain Insano (Human Adept)

Power Evolutions:
Warp: Damage(4), Lasting Damage(5), Peirce(6)
Singularity: Duration(4), Damage(5), Expand(6)
Shockwave: Force&Damage(4), Reach(5), Lifting Shockwave (6)
Cluster Grenade: N/A
Alliance Training: Damage&Capacity(4), Power Damage(5), Weapon Damage(6)

Weapons:
Your best bet would be a Carnifex with the thermal clip and extended barrel mods. The Shuriken with lightweight materials and the extended thermal clip mods is a good backup weapon.The best way to deal with Guardians with this class is to hit them with a Shockwave and take off their head with your pistol while they are staggered. Your pistol is especially important when facing armored opponents. When used in conjunction with frequent Warps, you can take down an Atlas in no time. The Shuriken is important for taking down shields, and barriers, though it is not necessary as the pistol handles this task quite nicely as well.

There aren't too many Human Adepts out there, so give them hell with this class.

#114
PD ORTA

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Build:
Turian Blademaster (Turian Sentinel)

Power Evolutions:
Tech Armor:(4)Durability, (5)Melee Damage, (6)Durability
Warp:N/A
Overload:(4)Chain, (5)Recharge, (6)Shield Damage
Turian Veteran:(4)Damage+Capacity, (5)Headshots, (6)Fitness Expert
Fitness:(4)Melee Damage, (5)Martial Artist, (6)Fitness Expert

Weapons:
Since you'll be upclose and personal alot of the time a shotgun is probably your best choice of weapon. While this is a Melee class, use of overload is important for dropping shields/barriers for quick Melee kills, so staying reasonably light is a good thing. The Disciple or Katana are good choices for this class, you can also add a blade to strengthen your melee even more.
As a back-up and so you can fight at all distances, go with a scoped heavy pistol (with the headshot bonus enemies go down quick).

Strategy:
Basically you're the tank for the team. But don't go "Full Krogan" and charge into a group of enemies solo Melee'ing away, while you may get out in one piece... you probably won't. With a team backing you, you're the spearhead destroying everything with your Overload, Shotgun and Twin blades (make sure to get a melee kill in early so the bonus kicks in).

Play the way your team does if you're on an offensive team, lead from the front and take advantage of your close range abilties. If you're on a defensive team hang back and use your pistol and wait for the enemy to come to you. Once they're in range break out the shotgun and melee away. If you get swarmed by enemies and need to make a run for it explode your tech armor, it may buy you the time you need to escape.

Noob Rating:2.5/5
This class is as easy or as hard as you make. It's all about about knowing when to fight and when to take flight.

Modifié par PD ORTA, 19 mars 2012 - 09:47 .


#115
astheoceansblue

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Dead Eye

Turian Soldier
Marksman max
Proximity Mine max - precise dmg and soften
Passives max - shields, Wep dmg and stability

Carnifax - Dmg and Scope mode.

-
Will update with specifics later.

#116
Dillon79

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Heres my CQC winfiltrator build hate all ya want its a blast on silver though
human MALE infiltrator
Build title:Clayfiltratormore
weapon: Claymore bayonet/damage mod
tactical cloak:damage>melee damage>ability while cloaked
cryo blast:radius>damage increase>further damage increase/armor weaking
sticky grenade:none
operative>capacity>headshot>weight reduc
fitness>shields>martial artist>melee synergy
This build requires atleast rank 5 claymore imo to be effective for the weight and ammo.
Synopsis:The playstyle highly depends on the group you are engaging, but the idea is to croud controll 1-2 with cryo, open with a power melee attack preferably on a target that you can 1 shot, use claymore to kill/wound another target, then depending on the situation melee unfrozen target, melee frozen target, or run for your life and wait for cloak to repeat above process. If fighting a tougher enemy with melee synergy going open with melee then claymore shot.

Modifié par Dillon79, 19 mars 2012 - 10:31 .


#117
Lucien Midnight

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@Last two posters, I need something a little closer to the format used on my site. I'm also looking for a bit more information about weapon choices and specific build strategy. Thanks!

#118
Lucien Midnight

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@everyone Strategy guides please! See original post update for guidelines. Thanks!

#119
orderlyrandom

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Please allow me to make a tiny suggestion on appearances. Skip black and white on primary color. They look cool, I admit... but during silver and gold runs against Cerberus, things get dicey. Characters with those two colors might soak up bullets intended for Phantom and Nemesis. They won't hurt, just waste bullets at the critical time.

#120
ChargerElmo

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Build Title:
Rambo (Human Solder)

Power Evolutions:
Adrenaline Rush - Rank 4 (Damage), Rank 5 (Duration), Rank 6 (Shield Boost)
Concussive Shot - N/A
Frag Grenade - Rank 4 (Damage), Rank 5 (Max Grenades), Rank 6 (Either - your choice)
Alliance Training - Rank 4 (Weapon Damage), Rank 5 (Headshots), Rank 6 (Weapon Damage)
Fitness - Rank 4 (Durability), Rank 5 Shield Recharge), Rank 6 (Fitness Expert)

Weapons:
Best: M-76 Revenant. Mods: Stability Dampener + Magazine Upgrade
Optional: Any fully automatic assualt rifle with extended barrel and magazine upgrade.
Backup - Pistol or SMG, a light one to maintain recharge times.

Strategy:
Do it like Rambo. Use Adrenaline Rush when you see an enemy and start to unload. When using the Revenant the dampener is a must, especially when not firing from cover. Try to aim center mass, head shots are rare and random. I also chose a larger clip size over extended barrel because more lead down range is worth more damage than having to reload half way through Adrenaline Rush. Cover is only necessary against mobs than do a lot of damage at long range (Geth Prime), just keep your distance from everything. I would also suggest trying to stay near or travel between ammo boxes, as you rely 100% on being able to shoot or explode something.

N00b Rating: 1
Anyone can do this.

#121
NikkoJT

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 So, uh...Agent Texas? :mellow:

#122
MartialArtsSurfer

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- UPDATED w/ GUIDES: CREDITS GOLD TEAMS FRIENDS List Exchange --helful tips & links there

#123
Cnl_Angus

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I recently noticed that all my soldier builds had 0 points in concussive shot. So I ... gave it a shot and I was pleasantly surprised by the results.
The following build is for Turians, but humans can substitute Proxi mine with Frag grenade, it will just take more trips to the ammo crates.
Note that it requires a respec card to get rid of ardenaline / marksman.

[Cushion Dispender]

Power Evolutions:
Marksman : N/A
Concussive shot : (4) Force & Damage, (5) Recharge speed, (6) Shredder
Proximity mine : (4) Damage, (5) Damage taken, (6) Damage
Turian Veteran : (4) Damage & Capacity, (5) Power Damage, (6) Damage & Stability
Fitness : (4) Durability, (5) Shield recharge, (6) Fitness Expert

Notes : there is a lot of room for customization. I choose damage over radius for both powers, you might want to improve the AoE potential. 

Weapons:
Anything  that leaves you with 200% cooldown or very close. I use a Vindicator, very accurate even out of cover with the turian boost to stability. Avenger, Phalanx, Carnifex, Locust, anything will work, most of your damage won't come from your weapon anyway. 
Do not use the stability module if you are turian (useless, and a bug causes negative muzzle climb).

Strategy:
Strategy ? What for ? Just spam conc shot like crazy. Once your enemy is prone, send him a mine. Shoot during cooldowns.
If you insist for a little finesse, well, you can always use CS with the right arc to boot enemies out of cover. Mines can be placed in advance to save a cooldown timer.If you are in a team with a sniper, try not to use CS on the enemies he is aiming. Agaist large groups or large opponents, use the mine early so the team benefits from the insreased damage.
Your role is to provide support fire and keep the fodder in check and away from your mates.
Your strenghts are the natural Turian resilience, a spammable crowd control with decent damage, and not relying on marksman and lines of sight to deal damage.
Your weaknesses are the inability to roll and a lowish weapon damage output.


N00b Rating: 1. Pick your targets, stay with the group and protect it. Nothing complicated.

#124
NikkoJT

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Lucien Midnight wrote...
I'll upload it to the site when I get home.

I'm going to give you the benefit of the doubt and assume your home is on a different continent to your current location, and your only intercontinental transport is a set of scuba gear. :huh:

#125
Lucien Midnight

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@NikkoJT Hey man, I know it's been a while. It seems that in my process of copying all the builds from this threat I missed Agent Texas. I thought I had already uploaded it to the site (I certainly remember the name) but clearly that is not the case. Honestly i've been really busy adding features to the website, purchasing a domain name with my own $$$ as well as paying a company to host the site. I had to port the whole thing over and redo quite a bit of the site. I've added polls, social media integration, formatted the site for mobile browsing, created a custom banner myself, started posting multiplayer news, and began a strategy section among other additions. Sorry that your build was lost in all the confusion! I am uploading now. :wizard:

Modifié par Lucien Midnight, 03 avril 2012 - 12:01 .