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Geth as playable characters?


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#126
Drummernate

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Riot Inducer wrote...

Icaruzs wrote...

that's about right.
You can't just kick back one entire race just because one group of them make wrong decisions. Otherwise we should not play as humans, because Cerberus really sucks.



Edit: In response to the OP, I'm all for playable Geth. Although I think the skill sets you've suggested would probably be OP, especially the engineer, an armor boosting skill (Def Matrix) + the ability to recharge shields near constantly? That's a bit much for an Engineer.


Ahh yeah, I was meaning to say Overload.

Thanks for pointing that out!

#127
Guest_Majestic Hedge_*

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Drummernate wrote...

Indeed.

Using the reaper code tech that Shepard-Commander allowed us to upload might allow us to use this skill.

I read that in legion's voice:D

#128
Guest_Majestic Hedge_*

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CaptainZaysh wrote...

They don't fit everybody's lore, though. I've never even activated Legion. It will be a bit weird for friendly geth to start showing up.

It doesn't matter if legion's dead/sold to cerberus, there are still good geth, and heretic geth.

#129
Justicar

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Geth Infiltrator
Tactical Cloak
Overload
Sabotage
Geth Saboteur
Fitness/Hardware Upgrades

#130
Anima3x3

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Jestina wrote...

That would be so confusing when fighting geth. I'd probably spend most of my time shooting at my own geth team member.

Did you shoot at Legion a whole lot in ME2? I didn't... ;P

I think BW just needs to make our mechanical friends a little more different looking than the other Geth. Also, it'd help if everyone chooses non-black colours for their characters when they play them.

#131
IcaroSR92

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Anima3x3 wrote...

Jestina wrote...

That would be so confusing when fighting geth. I'd probably spend most of my time shooting at my own geth team member.

Did you shoot at Legion a whole lot in ME2? I didn't... ;P

I think BW just needs to make our mechanical friends a little more different looking than the other Geth. Also, it'd help if everyone chooses non-black colours for their characters when they play them.


Thats about right!
its happens to anyone often to wrongly fire a bullet in one friend just because their panic in the match. But its just one shot! them the players realizes that is one friend,hearing player character screams for us to stop, seeing the nickname of the player, etc. its not like i dercharge my entire termal clips on the guy Oo

#132
Delta095

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I didn't read anything but the OP but I'm sure this was brought up. If geth turn out to be characters, they'd be best as Engineers, Infiltrators, and if 3 classes are completely necessary, then Soldier. Obviously, because geth can't be biotics. I don't see them making good soldiers either, though.

#133
Delta095

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whoops, double post.

Modifié par Delta095, 25 mars 2012 - 10:59 .


#134
Drummernate

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Delta095 wrote...

I didn't read anything but the OP but I'm sure this was brought up. If geth turn out to be characters, they'd be best as Engineers, Infiltrators, and if 3 classes are completely necessary, then Soldier. Obviously, because geth can't be biotics. I don't see them making good soldiers either, though.


Meh...

I think that if all biotics are is manipulating mass effect fields, then robots would be able to do it just as well as other species. Especially if it requires a implant to be able to work well on Humans. Couldn't a robot have that same implant?

Also, Soldier would be perfect for Geth, seeing as like the majority of their ground forces are troopers. (Except on Gold lulz)

Modifié par Drummernate, 25 mars 2012 - 11:04 .


#135
Humanoid_Typhoon

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I think they should have built in stability and weight capacity upgrades

#136
spacehamsterZH

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The only problem I'm seeing is that it might get a bit confusing when you're playing against Geth. But that's already the case against Cerberus, so eh. I vote aye.

#137
Delta095

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Drummernate wrote...

Delta095 wrote...

I didn't read anything but the OP but I'm sure this was brought up. If geth turn out to be characters, they'd be best as Engineers, Infiltrators, and if 3 classes are completely necessary, then Soldier. Obviously, because geth can't be biotics. I don't see them making good soldiers either, though.


Meh...

I think that if all biotics are is manipulating mass effect fields, then robots would be able to do it just as well as other species. Especially if it requires a implant to be able to work well on Humans. Couldn't a robot have that same implant?

Also, Soldier would be perfect for Geth, seeing as like the majority of their ground forces are troopers. (Except on Gold lulz)


Well yeah, but with the humans (I'm not sure how the rest got it), biotic ability was an artificial birth defect (I don't know if I can spoil how, but if you've read about it, you know). Geth aren't born, they're built. I'm not sure though. The reapers could give it, maybe, but I feel like a biotic geth has plothole written all over it. When I think about that, all I can think about is droid jedi and transformer wizards.

Modifié par Delta095, 25 mars 2012 - 11:18 .


#138
MoeRayShep

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Elcor Soldier:
Movement Speed -500%
Melee Damage +1000%
Weight Capacity Bonus +500
Powers:
Adrenaline Rush (Movement Speed only -300%)
VI Cannon (High force Concussive Shot without targeting)
Drone (not the little robot type, the style of speech that can put the enemies to sleep)
"[Bloodthirsty Declaration]: We will make the Reapers rue the day they crossed the elcor."

But seriously, I support Geth as playable in MP.

#139
Geist.H

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I'm Unit Geist and after consensus, this thread is our favourite thread on Social Bioware.

#140
MoeRayShep

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Drummernate wrote...
I think that if all biotics are is manipulating mass effect fields, then robots would be able to do it just as well as other species. Especially if it requires a implant to be able to work well on Humans. Couldn't a robot have that same implant?

Also, Soldier would be perfect for Geth, seeing as like the majority of their ground forces are troopers. (Except on Gold lulz)


A large premise of the Mass Effect universe is that organics and synthetics are completely discrete entities with different characteristics. This is somewhat subverted by the synthesis ending, the pervasiveness of cybernetics (especially in Shepherd) even at a neural level, and of course EDI and Joker.
None of it makes sense if you think about it too hard or try to turn it into true "hard" science fiction. Hell, shields are supposed to be kinetic barriers sustained by mass effect fields, why do they behave any differently than barriers?
Or for that matter, how does reducing the mass of a projectile increase its force? It just means that the force applied to the projectile would yield a much higher acceleration.
Newton's second law:
Force = mass * acceleration. Unless we're supposed to believe that somehow once the projectile escapes the mass effect field it regains its mass while conserving its accelaration.

Just dumb it down, synthetics are not "biological", they can't have "biotics".

#141
Drummernate

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MoeRayShep wrote...

Drummernate wrote...
I think that if all biotics are is manipulating mass effect fields, then robots would be able to do it just as well as other species. Especially if it requires a implant to be able to work well on Humans. Couldn't a robot have that same implant?

Also, Soldier would be perfect for Geth, seeing as like the majority of their ground forces are troopers. (Except on Gold lulz)


A large premise of the Mass Effect universe is that organics and synthetics are completely discrete entities with different characteristics. This is somewhat subverted by the synthesis ending, the pervasiveness of cybernetics (especially in Shepherd) even at a neural level, and of course EDI and Joker.
None of it makes sense if you think about it too hard or try to turn it into true "hard" science fiction. Hell, shields are supposed to be kinetic barriers sustained by mass effect fields, why do they behave any differently than barriers?
Or for that matter, how does reducing the mass of a projectile increase its force? It just means that the force applied to the projectile would yield a much higher acceleration.
Newton's second law:
Force = mass * acceleration. Unless we're supposed to believe that somehow once the projectile escapes the mass effect field it regains its mass while conserving its accelaration.

Just dumb it down, synthetics are not "biological", they can't have "biotics".


In my ending I chose synthesis to save the Geth. :whistle:

Then maybe they could  have biotics.

Modifié par Drummernate, 26 mars 2012 - 01:13 .


#142
Viquey

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There's actually a precedent for technology emulating biotics--see Jack's recruitment mission on Purgatory. There's that clip of two prisoners about to get into a fight when a passing guard activates mass effect generator pylon things that grab both prisoners in a kind of bubble-stasis effect. Then again with the boss fight, you have to destroy the generators to get at the warden.

There are probably some others (like the barrier generators Reapers use in SP, or simply mass effect generators in ships and guns and such), but I think I've made my point. All the same, a geth 'biotic' would probably use more manipulative/finesse'd abilities (like stasis, reave, barrier...) rather than just throwing biotic missiles around. And they'd probably be Sentinels at best; not powerful enough to be a full adept or even a vanguard.

Regardless, though. All races other than Humans have only 2 classes, and I think geth would be Infiltrator and Engineer first and foremost. No need to even think about biotic classes. XD

#143
Plague Metal

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This platform has added its software to the consensus. We have calculated that the probability for playable Geth is high. This unit has knowledge of an extranet location that displays Geth as unlock-able platforms for combat applications. Probability for Geth not being created is still present. This unit wished to spread knowledge. Extranet location is here. http://www.joystiq.c...er-dlc-spotted/

Modifié par Plague Metal, 26 mars 2012 - 02:01 .


#144
Drummernate

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Viquey wrote...

There's actually a precedent for technology emulating biotics--see Jack's recruitment mission on Purgatory. There's that clip of two prisoners about to get into a fight when a passing guard activates mass effect generator pylon things that grab both prisoners in a kind of bubble-stasis effect. Then again with the boss fight, you have to destroy the generators to get at the warden.

There are probably some others (like the barrier generators Reapers use in SP, or simply mass effect generators in ships and guns and such), but I think I've made my point. All the same, a geth 'biotic' would probably use more manipulative/finesse'd abilities (like stasis, reave, barrier...) rather than just throwing biotic missiles around. And they'd probably be Sentinels at best; not powerful enough to be a full adept or even a vanguard.

Regardless, though. All races other than Humans have only 2 classes, and I think geth would be Infiltrator and Engineer first and foremost. No need to even think about biotic classes. XD


Yes, this unit remembers this occurrence from the ME2 demo.

Though we wish we could have 1 of every class of Geth, its probability is low.

Modifié par Drummernate, 26 mars 2012 - 05:17 .


#145
HKR148

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"Acknowledge this, [b]" "Initiating intentional infiltration." =D oh so many jokes to think about.

#146
SOMETHING_FOR_NOTHING

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ill settle with any geth character for MP, hunter, trooper, Prime, Legion

#147
Drummernate

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On a side note...

Look up "Legion and Friends" on youtube.

The best thing I have ever seen in my life, ever.

Modifié par Drummernate, 26 mars 2012 - 05:23 .


#148
Rifneno

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Anima3x3 wrote...

Jestina wrote...

That would be so confusing when fighting geth. I'd probably spend most of my time shooting at my own geth team member.

Did you shoot at Legion a whole lot in ME2? I didn't... ;P

I think BW just needs to make our mechanical friends a little more different looking than the other Geth. Also, it'd help if everyone chooses non-black colours for their characters when they play them.


I shot at Legion constantly.  :(  Even on missions where there'd no geth, I just instinctly fired.  Then felt like a horrible monster because Legion is made of win.  Win, and polymer.  Anyway, I've had several teammates who I kept mistaking for Cerberus troopers too.  So yeah...

As for the point someone made about the geth "not being in everyone's canon", yeah and?  After Rannoch, neither are the quarians but they're playable.  It also makes a lot more sense for geth to be front line fighters.  The galaxy is a giant ebola labratory to the quarians.

#149
AndanteInBlue

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MoeRayShep wrote...
Movement Speed -500%


So they can zip backwards at 400% speed? XD

I can see bioware breaking the mold for DLC characters, in that they don't fall into the 6 classic classes.  They really just 3 active skills and a catchy label.

I hope they bar certain colour combinations from being used if they put in Geth though, so players can't create geths that look exactly like the enemies >.>

I wonder if geth can simulate biotic effects using mechanical eezo components.  I guess we've never seen anything like that in play, so it probably doesn't exist... unless they add a special Geth mission DLC to also showcase it... hmmmm

#150
Drummernate

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AndanteInBlue wrote...

MoeRayShep wrote...
Movement Speed -500%


So they can zip backwards at 400% speed? XD

I can see bioware breaking the mold for DLC characters, in that they don't fall into the 6 classic classes.  They really just 3 active skills and a catchy label.

I hope they bar certain colour combinations from being used if they put in Geth though, so players can't create geths that look exactly like the enemies >.>

I wonder if geth can simulate biotic effects using mechanical eezo components.  I guess we've never seen anything like that in play, so it probably doesn't exist... unless they add a special Geth mission DLC to also showcase it... hmmmm


Hmmmm indeed.

Wonder when Bioware is gonna comment. :?

Even my group supporting Geth has 47+ members in the first day.