For new players, there's Gold Guides links at bottom to increase everyone's effectiveness & efficiency in killing enemies/getting credits
&
note that UNLIKE CallofDuty/ModernWarfare/BattleField3,
we all get the SAME SUM TOTAL EXPERIENCE POINTS of ALL SQUAD MEMBERS added together at end of mission
--you get the SUM TOTAL of all SQUAD MEMBERs EXPERIENCE POINTS & FOR EACH TEAM MATES KILLS as WELL AS YOUR OWN
&
same credits at the end of the mission so there's no such thing as 'kill stealing'
&
that the UltraLight Materials mod for SMGs is BUGGED & does'nt work in multiplayer --it shows cooldown reduction on weapons screen but if you check your times in your powers section as well as if you time it in multiplayer, it
does NOT work
Just thought we could make a friends list everyone can add their names to for team players who enjoy being friendly & having fun farming credits on Gold/Silver to buy more spectre packs since we get
about 70-75,000 credits per gold game (about 20-30 minutes to complete) or 30,000 per silver (about 15-20 minutes to complete)
There's already a general friends/add list thread here but I'll thought I'll add a thread specifically for those who enjoy farming credits or experienced players who want to farm credits on Gold for 1 to 2 hours (enough for 3 to 6 spectre packs)
--add your name to both lists for double the fun
(we won't be farming all the time, I'm sure everyone will want variety & do different enemies/levels for fun to spice things up occasionally but high credits per time is the usual main goal)
Mobs to farm are
1) Reapers with Adepts specced for Biotic Detonations evolutions
a- DevilDog's Fastest Reaper Video Guide
b- UK's Great Video Guide Walk-Thru http://social.biowar...ndex/10397777/1
or
2) GETH or CEREBRUS on
WHITE (smallest) or Firebase DAGGER (good for sniping) -the 2 easiest & quickest maps or
Firebase GHOST if you have ARMOR-PIERICING weapon mods/rounds level 3+ which will allow you to shoot thru most of the walls/container buildings there, killing mobs without needing to see them or exposing yourself.
*- 1.5 second Widow/Claymore shots, Medi-gel reload cancelling
Remember to RELOAD CANCEL for faster reloads (hit medi-gel, melee, sprint, grenade or any power animation once you hear the click or see your ammo number replenished to skip the rest of the reload animation)
&
don't forget to use your thermal ammo resupply packs if you don't have time to run to the ammo crates when mobs are swarming
2a) Fastest Maps to Farm:
2b) Glacier
or
White TOP LADDER FASTER Strategy w/ Decoy
or
2c) White BOTTOM INTERIOR/Launch SAFER Strategy -One of many Geth Gold Strategies On Firebase White Video (easily done with any class despite what the video says & you can take cover by the doorway to the Launch bay instead of the outside by the corner)
-For Firebase White, there's a safer position than the usual top ladder intersection that exposes you to 3 fields of fire & flanking.
Instead, the easiest room is the far Interior bottom room where you can take cover in the two L-shaped counters & doorway by the launch ramp.
This allows you to easily do 1-HIT INSTANT GRAB KILLS on MANY Geth as they approach the L-counters by pressing the "F" melee key when the "fist" icon appears, especially the counter by the doorway/wall
(you can also slide along the counters to get closer to some Geth to grab kill them too if they were just out of reach)
Especially pyros that have 2,633 shields & 1575 armor hit points
--instant grab kill is much quicker way to kill them. Have a player take cover by the door to the Launch ramp to prevent mobs from spawning/flanking behind you.
The Geth will spawn by the ship/landing zone & stairway & will walk down into the Interior room into easy focused-fire killzones & will usually be lined up for multiple hits/kills with one-shot if using armor-piercing mods or Widows,Black Widows or Javelin
I've found that it's MORE FUN & exciting having a high DPS player or 2 (I prefer infiltrator w/ high level widow or black widow) taking cover by the doorway to the Launchbay instead of the outside by the corner
since it's
a great way to output DPS to prevent the players in the L-desks from getting flanked/swarmed (it's your job to especially target the mobs trying to flank)
&
gives great field of fire onto both groups of mobs coming down from the landing zone as well as from the interior stairway/ammo dump in the corner.
Completion rates using the bottom room strategy having such a setup is much higher than the faster Ladder position
&
don't even need decoy (though it helps) since a good Infiltrator w/ high level Widow/Black Widow protects & prevents the players in the L-desks doing the grab-kills from being swarmed
For faster but riskier runs, you can opt not to use Decoy except when there's Primes --this allows the grunts to approach so they can be instant-grab killed (the Decoy keeps them too far away) since it takes longer to shoot the grunts who halt at the Decoy
Have just 1 or 2 players (preferably an Infiltrator) do the 'Disable/Activate 4 Objectives' while the rest stay in the Interior room to keep luring & distracting the mobs as the objectives get finished. For assassination, let the mobs come to you unless you're running out of time***
From Astheoceanblue's thread -various strategic positions:

or

Legend:
Circles = defensive positions, 2 players to each.
Star = Decoy placement.
Green Boxes = Ammo crates
Arrows = Enemy approach
=======
EDIT: Sabotage nerfed a bit in March 13th & Geth buffed so farming CEREBRUS maybe more time efficient now with Adepts/Sentinels/Engineers who can spam Biotic or Tech combos, especially if they have the Biotic Explosions evolution
http://social.bioware.com/forum/1/topic/343/index/9544143/1#9660503 -Balance Changes by Bioware thread
Because we want to farm for credits fast & efficiently, please have characters that are high-level
QUARIAN INFILTRATORS with SABOTAGE (gives Geth pink/orange aura to fight for you so they should be targeted last unless there's no other targets) or
HIGH-LEVEL ENGINEERS or
TURIAN SENTINELS or
SALARIAN INFILTRATORS with OVERLOAD or ENERGY DRAIN
or
High-Level ADEPTS or SENTINELs
with
UPGRADED BIOTIC EXPLOSION EVOLUTIONS who can spam Biotic/Tech combos fast (see Biotic Combos list below or click link here)
(Stasis Bubble, Warp, Singularilty, Pull, Reave, Overload, Energy Drain, etc then a different skill like Shockwave, Throw, Warp, Reave, etc to detonate)
since
we want lots of credits in a short time (though we can always powerlevel your Adept, Infiltrator, or Sentinel on silver if need be)
--Gold can be done with other classes/powers/enemies but it takes longer, hence the preferences above
1) hint: if you're an Engineer/Adept, carry ONLY ONE light weapon for superfast power recharge times unless you're a good headshotter with sniper rifle
2) If you're an Adept/Sentinel, stick by other Adepts/Sentinels so you can detonate each other's Biotic/Tech combos faster.
3) For other classes, if a mob in a group is stasised, avoid shooting the stasised mob IF there are other mobs around it so that the Adept/Sentinels can detonate it instead for much more damaging area effect explosion (UNLESS they're Phantoms & Bosses who need to be focused fire).
4) Detonating biotic explosions is key for quickly killing mobs on gold since Biotic Explosion damage is scaled up to match mob health (weapon damage is NOT scaled up).
5) For hacking objectives, only 1 person needs to be inside so that we don't end up in cornered into a killzone bunched together unless it's really safe (you get a few more credits/faster upload when more players are hacking but it's not worth it unless it's a safe area to defend, not a killbox)
6) For extraction, head for the extraction point when there's 20-40 seconds left so that we also don't end up cornered into a killzone or miss the extraction
7) The elite mobs that players have trouble with like Banshees, Brutes, Atlas, etc have tons of armor so equiping Armor Piercing mods on weapons is highly recommended (Widows, Black Widows, etc have inherent armor piercing also & their Armor Piercing traits + mods also stack)
because
armor subtracts a flat amount from EACH bullet & there's NO longer any bonuses to shield/armor damage from any gun in ME3.
Every armored unit has an additional statistic called Damage Reduction in addition to their armor hit points
Brutes have about 9,000 armor hit points & their armor subtracts 50 points of Damage Reduction from EACH
bullet/power attack (but a mininum of 5 points of damage being done).
Banshees also have 50 points of Damage Reduction from each bullet & 16,875 armor hit points & 10,125 barrier
- Updated weapon stats and MP enemy defense pools
Enemy Stats pulled from game data files by Tangster:
http://social.biowar...ndex/10712294/1
1 Shot Kills Threads on Gold w/ Snipe + Energy DRain:
- Punching the numbers: trying to identify (GOLD) ED breakpoints
-Armor Damage Reduction values for each level are as follows:
Bronze = 15, Silver = 30
Gold = 50
Geth Pyro:
- (Gold) Shields 2633, Armor hit points: 1575
Geth Prime:
(Gold) 16,875 Armor hit points, 11,812 Shields
Geth Hunter:
- (Silver) Health 1350, Shields 1519
- (Gold) Health 2025, Shields 2278
Atlas shields & armor:
- (Silver) Armor 12940, Shields 12940
- (Gold) Armor 21094, Shields 21094
Phantom
(Gold) Health: 1687.5 , Barrier: 2362.5
(all Cerebrus human troops have 1687.5 health, except for Nemesis with 1012.5 health)
8) MIC highly RECOMMENDED so you can shout warnings/locations of mobs, especially if they're trying to flank from the side tunnels/hallway since those using scopes have difficulty with periphereal vison
9) Always give warnings of phantoms/Banshees locations so they can be killed quickly, especially important for the other scoped team-mates
==================================
Just add your names in the form:
NAME ID: (Origin, XboxLive, or Playstation ID -specify which)
TIME ZONE & COUNTRY: please also list country because as much as I love Europe/Australia, it can be too laggy if playing with others from overseas --it'll make it easier for Europeans & Australians to find & play with each other also
PLAYTIMES:
MIC:
Any Additional Notes:[/b]
so mine would be:
ORIGIN ID: MartialArtSurfer on Origin PC
TIME ZONE: PST (Pacific Standard Time California,USA)
PLAYTIMES: Usually evenings & weekends
MIC: Yes, prefer mic for team coordination
Notes: Have all level 20s except for classes just promoted, Black Widow, Widow X, Carnifex X, Armor Piercing Mods + Damage Mods -highly recommend armor piercing mods for all your weapons
==========================================
Some Helpful Guides others wrote:
1) Mass Effect 3 Weapons Data Chart https://docs.google....bWc&output=html (updated!) --see slight updates to SMGs/ARs here patch notes:
http://social.biowar...44143/1#9660503
HEADSHOTS damage bonus is 150% in addition to normal damage.
Thus, the final headshot damage is 250% x normal damage
1a) Official How Armor & Shields Work & Combos Explained by Bioware Dev
http://social.biowar...2648/1#10321708
--armor subtracts a flat amount from EACH bullet & there's NO
longer any bonuses to shield/armor damage from any gun in ME3
&
Banshees have 50 points of Damage Reduction armor that subtract 50 points of damage from each bullet & they have 16,875 armor hit points & 10,125 barrier
Enemy Stats pulled from game data files by Tangster:
http://social.biowar...ndex/10712294/1
1 Shot Kills Threads on Gold w/ Snipe + Energy DRain:
- Punching the numbers: trying to identify (GOLD) ED breakpoints
-Armor Damage Reduction values for each level are as follows:
Bronze = 15, Silver = 30
Gold = 50
Brutes have about 9,000 points of armor health
&
their armor subtracts 50 points of Damage Reduction from EACH
bullet/power attack (but a mininum of 5 points of damage being done).
Thus, most SMGs & AR's do only 5 to 20 points of damage per bullet on them & why Snipers & Pistols that do 100-1,000+ points of damager per bullet dominate -
http://social.biowar.../index/10417229 -Reverse Engineering Damage formulas thread here:
Weapon Damage Formula (work in progress)
1b) A list of biotic and elemental (tech) combos
1c) Multiplayer Tricks n Tips Videos, One for every class by DevilDog.
1d) Ammo/Equipment Bonuses Statistics
1e) Online Character Skill Planner http://masseffect3.pixeldepth.net/
2) CrucialCane's Gold Guide for All classes- http://social.bioware.com/forum/1/topic/343/index/10218122
3) UK's Excellent Guide Gold Guide-http://social.bioware.com/forum/1/topic/343/index/10261997
4)UK's Great Video Guide Walk-Thru http://social.biowar...ndex/10397777/1
4a) One of Many Geth Gold Strategies On Firebase White Video
5) Many Character classes Detailed Build Strategies http://me3multiplayer.com/
5a) Multiplayer Character Build Strategies http://social.biowar...3/index/9843355
6) AxisEvolve's Tips for Beating Gold http://social.bioware.com/forum/1/topic/343/index/10218241/1
7) MikeAus's Guide To Beating Gold
7a) - SteelGrave's Fun little tips & strategies
8) Aim Rockets at Floor/Feet to Easier Hits http://social.bioware.com/forum/1/topic/343/index/10304476/1
9) Tip for Avoiding or Getting Repeats of Items in Spectre/Veteran Packs
10) RonXie's Gold Guide Engineer Decoy -social.bioware.com/forum/1/topic/343/index/10014047
11) UK's Discussion Thread of Best Gold classes/Skill Builds for Gold
11a) Rifter7's VanGuard Gold Build Tips
12) Weak Points on Enemies Brutes, Prime, Ravagers, Atlas (Banshees have NO weak spots)
13) Candyman's How not to be a Noob in Mass Effect Multiplayer. (Tips and Tricks guide)
[b]14) [b]AlegionGarrus'[b] helpful guide to be successful on gold!! (Long)
15) Sliding over cover (guide)
[b]16) [Guide] Weight, Power Recharge Speed, and 20%/30% Weight Reduction[b]
P.S. It seems that you get[b] full credits after completing mission objectives in Wave 10 so it maybe more time efficient to just suicide after completing Wave 10 instead of spending time on Wave 11
IF
you're already level 20 & don't need experience points. I wish Bioware would give credit bonuses for Full or Partial Extraction otherwise.
Modifié par MartialArtsSurfer, 22 juillet 2012 - 05:06 .





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