I love this game, but I miss clerics
#1
Posté 27 novembre 2009 - 08:58
However, I do miss clerics as a character class, especially since I usually play them.
I am currently playing a mage specializing in Creation magic, because that's as close as you can get in this game, but it's not the same, especially not from a role-playing perspective.
I get that the story is about a civilization that is in an early transition to monotheism, which is an attribute of a more advanced, technology-ready culture than a polytheistic one.
I wonder if the devs were thinking that since "deities" that actually grant power to their followers are now seen to be evil and demonic beings no matter how benign their apparent intentions (Care to be a cleric of Mouse, anyone?), and that the church in power is trying to stamp out all traces of polytheism in favor of their new, much more abstract and removed-from-mundane-life, "Maker", magically effective clerics would not exist in this world. This new monotheistic point of view makes for fascinating storytelling in a fascinating gameworld.
However, isn't it odd that the best analogues to clerics, the brothers and sisters of the Chantry, are now classed as rogues, complete with rogue skills. That doesn't make complete sense and seems odd to me.
Does anyone have any insights into why the devs got rid of the cleric class? And if there's some spoiler that's part of the story that resolves this issue that I haven't encountered yet, (I am still early in the game), please say so without revealing any details.
Otherwise, I would love to discuss this further.
#2
Posté 27 novembre 2009 - 09:02
I'm not sure why the deviated into removing the archetypal Warrior-Rogue-Mage-Priest AD&D 2nd edition sub-types. The effect it had was giving the mages too much power by having them be crowd control, damage, and healers all at once.
#3
Posté 27 novembre 2009 - 09:03
If you really want the playstyle of a traditional cleric, make a Mage and spec in Arcane Warrior and Spirit Healer.
Modifié par marshalleck, 27 novembre 2009 - 09:03 .
#4
Posté 27 novembre 2009 - 09:04
Heavy plate, buf****e, rez ability, healing and drop some seriously powerful aoe/come. (Course no undead turnging but you can wing it
#5
Posté 27 novembre 2009 - 09:06
#6
Posté 27 novembre 2009 - 09:08
Are you basing this of Lelliana? Because yeah, I doubt all Priests followed her path (She's a lay-sister, anyway)However, isn't it odd that the best analogues to clerics, the brothers and sisters of the Chantry, are now classed as rogues, complete with rogue skills. That doesn't make complete sense and seems odd to me.
#7
Posté 27 novembre 2009 - 09:11
IMO the maker and the old gods are all creatures of the fade, as magic comes from there, whether it is a direct connection to a spirit or god or a connection to the fade itself, your cleric would still be classed as a mage and at this point in Thedas's history anyone with magical talent is seen as ungodly unless controlled.
In this setting everyones ability to affect the world is drawn from the chaos of the fade. Thought itself. So the 'classic' seperation of divine and arcane magic isn't needed. It is all drawn from the same source. Perhaps in the future we might see a situation where chantry brothers and sisters could be asked to merge with a faith spirit. Similar to Wynne. But the martial aspects of the warrior priest are down to the individual brother or sister individually.
It is a nice concept to explore though.
#8
Posté 27 novembre 2009 - 09:12
My point is that I miss role-playing a cleric, and man of faith and goodness who believes in something higher and greater in humanity and serves divinity.
Also, part of my point is that I find it odd that all the religious people I'm meeting in the game are rogues.
Wouldn't it make sense that the Chantry would train mages who showed the right qualities as priests and monks/nuns? Do you think that since they encourage the belief that all magic is inherently evil unless tightly controlled, that it does not come from the Maker, and therfore that no one who is magic-sensitive is allowed to take religious orders?
I am wanting discussion of this from a story or role-playing perspective, not one of game mechanics.
@Ginnerbin, Lelianna, but also Lily.
Modifié par BelgarathMTH, 27 novembre 2009 - 09:13 .
#9
Posté 27 novembre 2009 - 09:13
Modifié par marshalleck, 27 novembre 2009 - 09:15 .
#10
Posté 27 novembre 2009 - 09:16
#11
Posté 27 novembre 2009 - 09:16
I would have liked more diverse magic users, like apostates or Daelish mages, to divide magical powers between different classes, though.
Clerics, as you use the word, are typical for the D&D universe, no reason to transport them into every other fantasy setting.
#12
Posté 27 novembre 2009 - 09:19
#13
Posté 27 novembre 2009 - 09:20
I suppose I could just look at Creation and Spirit magic as one thing, and Primal and Entropy magic as the other thing.
#14
Posté 27 novembre 2009 - 09:20
#15
Posté 27 novembre 2009 - 09:22
The Chantry is more than willing to reap the benefits of magical ability and the creation of magical potions and items. They don't want it happening independently of their control.
Modifié par marshalleck, 27 novembre 2009 - 09:23 .
#16
Posté 27 novembre 2009 - 09:22
;-)
#17
Posté 27 novembre 2009 - 09:23
#18
Posté 27 novembre 2009 - 09:25
Unlikely, unless they are willing to make a significant retcon to the lore.Kimberly Shaw wrote...
Also...they might need a class to introduce in the expansion, no?
;-)
Again, according to Chantry doctrine, the options for people with magic potential are as follows:
1) Life in the Tower as a Mage;
2) Hunted down and put to death for being an Apostate
Modifié par marshalleck, 27 novembre 2009 - 09:26 .
#19
Posté 27 novembre 2009 - 09:25
Fair point. Still, she's hardly an upstanding citizen in the circumstances you meet herLelianna, but also Lily.
I think both characters you raise are exceptions, generally.
In terms of roleplaying, the group you're after is probably the Templars. Warriors of God, and all that. They're not traditional mages though.
There are several reasons why the Chantry wouldn't want to make Mages into Clerics. There is this belief that magic is unclean/unholy, and the inherent dangers of Mages becoming corrupted, both of which lead to the Chantry's desire to control the Mages. This is based on a simple us/them dichotomy, and I think they don't want to blur the lines. Essentially, could they trust Mages in power to control the other Mages well enough? The Templars seem to have their fists around the throats of the Mages, but if they started moving up through the ranks of the Chantry, there could be issues.
#20
Posté 27 novembre 2009 - 09:26
#21
Posté 27 novembre 2009 - 09:28
#22
Posté 27 novembre 2009 - 09:32
The bigger problem would be that spirit healers are already more than capable of healing on nightmare, and a priest class would probably need to be better than spirit healers to be arch-type priests, so its unlikely to be made.
#23
Posté 27 novembre 2009 - 09:33
Kimberly Shaw wrote...
Cold Iron runes on the mace, Baelus!
Amen! You tagged the truth and beat me to the punch about the mage/SH/AW post, and ya know... the more I think about it that more cleric than alot of clerics of the past.
Belated T-day.
#24
Posté 27 novembre 2009 - 09:40
Modifié par Sensory, 27 novembre 2009 - 09:41 .
#25
Posté 27 novembre 2009 - 09:51





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