Tilarta wrote...
Now that I've finally got my favorite ME1 Squadmember back, I've been going to her as often as I can after missions to see what she has to say.
Unfortunately, it's not very much.
She says a line of dialogue and there's no conversation wheel scene.
I'm finding this extremely disappointing.
I waited a whole year to get her back and when I do, we don't get to have any big heart2heart talks.
In ME1, she had a lot to say!
I have more extensive conversations with EDI then I do Ashley.
Is this something to do with the fact my Shepherd is female?
I don't know if it's the case, but was Ashley programmed only to interact with a male
Shepherd?
And if the above case is true, does this mean there is no eventuality planned for a platonic "SistersInArms" friendship scenario?
It's not just you. I noticed Ashley has very little to say once she's on board in the Normandy.
What she has to say is almost entirely derogatory towards Shepard. At the very start of the game, I counted 5 instances where she brings up Shepards Cerberus past, accepts Shepards argument with a conditiional 'but' to the end of her sentences, then a little further in, makes the same accusation that leads to a repeat of Ashley doens't trust the commander, Commander reassures her till 10 minutes into the next Ashley scene'.
I don't think her character ever progressed beyond that. And when it got the to the drunken Ash on the floor, I enjoyed the scene..... But it felt so....... tacked on. It wasn't an organic flow of the relationship between Shep and Ash because no effort was put into a potential relationship with the PC and this NPC.
And I find the same is true of other characters..... except possibly Garrus.
But anyhow. I hope in ME4 they return to the way of dealing with relationships in the vein of ME1 and 2.
I know there are people out there who prefer ME3's take, but I'm just going say, going the route of ME3 is too barren. To streamlined. Characters do not come alive and all ME3 wants the player to focus on is getting to the next gun fight.
And puritised combat is neither Mass Effect, or Bioware's strength. They need to get back to their roots and understand that they work best by giving the gamer great characters to explore. Great gaming universes to explore, and great game mechanics to explore.