Modifié par rizengrad, 14 mars 2012 - 03:35 .
You guys CLEARLY don't understand the Mass Effect 3 ending
#151
Posté 14 mars 2012 - 03:35
#152
Posté 14 mars 2012 - 03:36
Berkilak wroteWhile I understand that, it was never a central theme of the franchise. That's what makes it so disconcerting.
So, finding out why the Reapers do what they do and eventually defeating them wasn't a central theme to the series?, how exactly?
#153
Posté 14 mars 2012 - 03:45
Sure, but what was the reason the Reapers do what they do? To prevent organics advancing to the point where they create synthetic life which will inevitably turn on them. That's the central underpinning theme to the ending. This will happen, and the only way to stop it is to cap the rate at which organics can advance to by wiping them out. That's what the ending tells you.piemanz wrote...
Berkilak wroteWhile I understand that, it was never a central theme of the franchise. That's what makes it so disconcerting.
So, finding out why the Reapers do what they do and eventually defeating them wasn't a central theme to the series?, how exactly?
Which... goes against everything we learn about synthetic life other than the Reapers in the setting. We're given a new perspective on the geth in ME2 with Legion, which is vastly expanded in ME3. We're shown EDI, who comes to terms with what her existence means. We're routinely made to question the very basics of what constitutes life. And yes, we can foster peace and unity between the one race that has, it would seem, demonstrated this inevitable conclusion (the quarians) and their synthetic creations (the geth), shortly after being shown that, as it turns out, the geth didn't even turn on their creators in the first place.
So no. To be told, at the last minute, that synethics vs organics is some great inevitable conclusion, that it's happened before and will always happen again is not in line with the theme of the series. And besides, if it was all about preventing organics from creating synthetics, the Reapers should've turned up over three hundred years ago.
Modifié par bleetman, 14 mars 2012 - 03:49 .
#154
Posté 14 mars 2012 - 03:49
Think about it. YOU ARE ON EARTH. Normandy is fighting the Reapers in space above Earth. ALL of your squad mates are on Earth. After you get knocked the hell out by Harbinger and you make your choice.
WHY IS JOKER RUNNING AWAY ALONE (looks like he's jumping through a Mass Relay) AND HOW DID YOUR SQUAD MEMBERS GET ABOARD THE NORMANDY WITH HIM SO QUICKLY.
I'm sorry but there's something missing for me. My playthrough for example. Ashley WAS with me in the end. How the %^&*%^ did she get aboard the Normandy at the end?
ME3's ending has blown my mind and I just can't piece them together to actually see that it wasn't all in Shepard's head like many people are speculating. I even agree, it must of been Shepard fighting indoctrination in some shape or form. It makes more sense that way. Plus in the ending where you see him BREATHE. He was aboard the freaking Citadel AND you see it get blown up in the final cutscene. I'm sorry but he should be in pieces. Also you see rubble as it's getting to where he's about to breathe, there is NO rubble on the Citadel. He looks like he just woke up from being blasted by Harbinger.
Another point, Anderson stating he went in through another way. THERE WAS NO OTHER WAY ON THAT PLATFORM FROM WHERE YOU CAM. The way you came onto that platform was the ONLY bridge leading to it. What is he? Peter Pan and he used some fairy dust and though of happy thoughts and flew there? I think not. I seriously cannot comprehend anyone who's saying it can't be a hallucination.
#155
Posté 14 mars 2012 - 03:49
bleetman wrote...
Sure, but what was the reason the Reapers do what they do? To prevent organics advancing to the point where they create synthetic life which will inevitably turn on them. That's the central underpinning theme to the ending. This will happen, and the only way to stop it is to cap the rate at which organics can advance to wiping them out. That's what the ending tells you.piemanz wrote...
Berkilak wroteWhile I understand that, it was never a central theme of the franchise. That's what makes it so disconcerting.
So, finding out why the Reapers do what they do and eventually defeating them wasn't a central theme to the series?, how exactly?
Which... goes against everything we learn about synthetic life other than the Reapers in the setting. We're given a new perspective on the geth in ME2 with Legion, which is vastly expanded in ME3. We're shown EDI, who comes to terms with what her existence means. We're routinely made to question the very basics of what constitutes life. And yes, we can foster peace between the one race that has, it would seem, demonstrated this inevitable conclusion (the quarians) and their synthetic creations (the geth), shortly after being shown that, as it turns out, the geth didn't even turn on their creators.
So no. To be told, at the last minute, that synethics vs organics is some great inevitable conclusion, that it's happened before and will always happen again is not in line with the theme of the series.
While the experienes with the geth may color your choice of the final decision they don't prove anything, they only prove thet you were able to have peece with the geth at that particular point in time, it doesn't prove that at some point the Geth won't advance and destroy the creators, or all organic life.
More importantly, the Reapers think they're right, whether you agree with what they're doing and their solution is mainy irrlelvent to them.
#156
Posté 14 mars 2012 - 03:50
#157
Posté 14 mars 2012 - 03:51
#158
Posté 14 mars 2012 - 03:51
Even in the synthesis ending there's nothing that keeps the hybrids from making their own synthetics. Plus, I don't understand how the Geth gain organic components. What, do they get internal organs and skin?
#159
Posté 14 mars 2012 - 03:52
#160
Posté 14 mars 2012 - 03:57
jlb524 wrote...
My issue is that the ancient organic race who decided organics vs. synthetics would be an ongoing problem had the technology to bring about what they thought would be the ultimate solution (merge synthetics and organics..if they didn't have it, they couldn't have built it into their catalyst) but they didn't use it and instead created a cycle of mass genocide of organics for...the lulz?
The technology was in the crucible, thats what changed the catalyst and created the options available.
#161
Posté 14 mars 2012 - 03:58
TopWargamer wrote...
For doing.....what?Kingme17 wrote...
TopWargamer.... you are a douchebag.
Posting stuff that EVERYBODY could have easily clicked out of? How hard is it to click out of a thread if you KNOW spoilers are involved?
I'm sorry that I have said something that pissed off the community and that you guys can't counter. Oh well.
Way to blame others for your mistake. You don't come off as someone whom I'd like to discuss such matters with.
On topic, *SPOILER* who did you think wouldn't understand the effects of the Crucible? They make it pretty obvious that Shepard would die in whatever scenario you picked. Keep in mind that Shepard was the first organic to make it to the Crucible. How would the Protheans know the catalyst was the Citadel? They never completed it. People don't hate the ending because of what the Crucible does. At least I think/hope that's not one of the reasons why people disapprove of the ending*SPOILER*
#162
Guest_greengoron89_*
Posté 14 mars 2012 - 03:58
Guest_greengoron89_*
piemanz wrote...
This just proves you didn't understand it at all.
The Reapers do what they do to keep the galaxy in some kind of balance in their eyes. To them the highest state of being is synthesis, so when they come and harvest the galaxy every 50,000 years they beleive they're ascending the organcs while simultaniously destroying the problematic sythetics.
You might say, "well why don't they just kill the synthetics", it wouldn't work because the organics have evolved and advanced to a point where they will always try to make synthetics. And even if they do let the organics live they run the risk of letting the organics advance to a point where they become so powerful even the Reapers wouldn't be able to defeat them. So their 'solution' is to let organics advance to the point where they create synthitic life, and they come and harvest the organics and destroy the sythetics, effectively creating a galactic reset of technological advancement for the next 50,000 years or so.
So... they create synthetics that wipe out organics so organics won't create synthetics that will wipe out organics.
Yup, that makes perfect sense - thank you for opening my eyes with your overwrought attempt at making me "understand."
#163
Posté 14 mars 2012 - 03:59
#164
Posté 14 mars 2012 - 04:01
bleetman wrote...
Sure, but what was the reason the Reapers do what they do? To prevent organics advancing to the point where they create synthetic life which will inevitably turn on them. That's the central underpinning theme to the ending. This will happen, and the only way to stop it is to cap the rate at which organics can advance to by wiping them out. That's what the ending tells you.piemanz wrote...
Berkilak wroteWhile I understand that, it was never a central theme of the franchise. That's what makes it so disconcerting.
So, finding out why the Reapers do what they do and eventually defeating them wasn't a central theme to the series?, how exactly?
Which... goes against everything we learn about synthetic life other than the Reapers in the setting. We're given a new perspective on the geth in ME2 with Legion, which is vastly expanded in ME3. We're shown EDI, who comes to terms with what her existence means. We're routinely made to question the very basics of what constitutes life. And yes, we can foster peace and unity between the one race that has, it would seem, demonstrated this inevitable conclusion (the quarians) and their synthetic creations (the geth), shortly after being shown that, as it turns out, the geth didn't even turn on their creators in the first place.
So no. To be told, at the last minute, that synethics vs organics is some great inevitable conclusion, that it's happened before and will always happen again is not in line with the theme of the series. And besides, if it was all about preventing organics from creating synthetics, the Reapers should've turned up over three hundred years ago.
Actually, if you play Mass Effect 1 and listen to Legion's dialogue in 3; the Geth were on the rise in the Perseus Veil right before the events of Mass Effect 1. Cerberus was doing AI experiments all over the place and rogue VI became kinda sentient on the moon. Sovereign was in the Perseus Veil when Saren discovered it; and as Legion stated in 3 the Geth were trying to reach consensus about whether or not to destroy the creators.
There is also a conversation with EDI where she basically concluded that she is superior to organic life, and depending on Shep based her conclusions on her ship mates.
And sadly, which some might not know because of EA's stupidity; Javik has a whole lot of dialogue about the synthetic war the Protheans were engaged in right before the Reapers showed up to 'save' the galaxy from their own stupidity.
Just saying, the theme was there right from the start if you chose to pay attention to it.
#165
Posté 14 mars 2012 - 04:01
Farbautisonn wrote...
Oh I undestand.
I undestand that 3 similar endings that basically violates the lore and setting logic in the last 10 minutes of the game has ruined the entire IP and made any playthrough (I had alot) completely redundant. It insults my intelligence that bioware thinks Im too stupid to notice.
Oh fer Chrissakes, have a memory slightly longer than 10 ****ing minutes. The whole game of Mass Effect 3 was the ending. All your actions have had their results realized in all the subplots: Conrad ended up aiding the war effort, you cured the genophage, you helped the Quarians, etc.
#166
Posté 14 mars 2012 - 04:02
Legendaryred wrote...
It's Crucible, not sure if your lack of grammar has to do the fact that you can't understand the huge plot holes and irrelevancies.
Whoa, easy there tiger...
#167
Posté 14 mars 2012 - 04:02
saracen16 wrote...
Farbautisonn wrote...
Oh I undestand.
I undestand that 3 similar endings that basically violates the lore and setting logic in the last 10 minutes of the game has ruined the entire IP and made any playthrough (I had alot) completely redundant. It insults my intelligence that bioware thinks Im too stupid to notice.
Oh fer Chrissakes, have a memory slightly longer than 10 ****ing minutes. The whole game of Mass Effect 3 was the ending. All your actions have had their results realized in all the subplots: Conrad ended up aiding the war effort, you cured the genophage, you helped the Quarians, etc.
Totally agree.
#168
Posté 14 mars 2012 - 04:02
Of course it doesn't. Assuming they're still intact at that point, the geth have free will now. That implies they could, in the future, go to war with organics. It's a possibility. As is a possibility that anyone could go to war with anyone.piemanz wrote...
While the experienes with the geth may color your choice of the final decision they don't prove anything, they only prove thet you were able to have peece with the geth at that particular point in time, it doesn't prove that at some point the Geth won't advance and destroy the creators, or all organic life.
More importantly, the Reapers think they're right, whether you agree with what they're doing and their solution is mainy irrlelvent to them.
But that's not what the starkid says. He says that destruction is inevitable and unavoidable. That nothing anybody does can stop it, short of butchering organics to keep them from advancing too far. That the geth might go to war with organics is nowhere near the same thing as saying that their hostility is some immutable fact, and we're shown very clearly that synthetic life is possible to coexist with.
And yes, I'm well aware the Reapers don't care about what Shepard thinks. I'd expect as much. What bothers me is the lack of Shepard arguing. There's no debate. There's no resistence from someone who has in the past effectively told every Reaper s/he's interacted with to go **** themselves. Instead, we get a flawed premise from some creepy starkid who claims to have built the Reapers, and Shepard just passively goes along with it.
#169
Posté 14 mars 2012 - 04:02
TopWargamer wrote...
This is all copy and pasted from another website.That's the point.Posted by: halomaster10144How can you enjoy them? They're all melancholy and sad, along with lacking a real objective.
You are in the final battle to defeat the Reapers, everybody thinks that the Crucibal is a huge ship that shoots out beams or some crap like that to take down all of the Reapers.
The Crucibal lands on The Citadel, and then that's when you found out the only decisions to choose. Each would stop the Reapers, but in the end, you would still have to sacrifice your life to save the galaxy.
Kill one, save the rest. You can't change the purpose of the Crucibal. The Crucibal's only way to defeat the Reapers was one of those 3 decisions. You can't change canon to make the community happy, i'm sorry, but that's what the Crucibal is, and that's how you activate it.
I'll take what you say into consideration once you learn that it's spelt Crucible.
#170
Posté 14 mars 2012 - 04:02
originally posted by Jason Andreas forbes.com
The writing of the ending most definitely deserves criticism. Introducing a deus ex machina in the final 5 minutes of 100 hours of gameplay spanning 3 games is poor writing. The character assassination of Commander Shepard as he just sits there and takes the talk of Sparkly-God Reaper Child, instead of arguing with him, is poor writing. The space magic merging of synthetics and organics is poor writing. The Normandy speeding through a Mass Relay with the crew members I took with me into the final battle in London, instead of fighting the Reapers above Earth, is poor writing. The questions that were not answered, as they were promised to be by the developers, is extremely poor decision-making. Where does my crew end up? What are the EFFECTS of my decisions (regarding the Krogan, Quarians, Geth, etc)? My love interest? The galaxy as a whole? Anything!?
sums it up pretty good
#171
Posté 14 mars 2012 - 04:04
#172
Posté 14 mars 2012 - 04:04
Oh! Look! Another one that missed the point on why we don't like the endings! Go stand by the rest of the minority.TopWargamer wrote...
This is all copy and pasted from another website.That's the point.Posted by: halomaster10144How can you enjoy them? They're all melancholy and sad, along with lacking a real objective.
You are in the final battle to defeat the Reapers, everybody thinks that the Crucibal is a huge ship that shoots out beams or some crap like that to take down all of the Reapers.
The Crucibal lands on The Citadel, and then that's when you found out the only decisions to choose. Each would stop the Reapers, but in the end, you would still have to sacrifice your life to save the galaxy.
Kill one, save the rest. You can't change the purpose of the Crucibal. The Crucibal's only way to defeat the Reapers was one of those 3 decisions. You can't change canon to make the community happy, i'm sorry, but that's what the Crucibal is, and that's how you activate it.
#173
Posté 14 mars 2012 - 04:05
All they had to do for the ending was control, destroy or save the Reapers and they did not do any of this.
The first bit of DLC for this game should be a good ending and an ending that goes with the two previous games
#174
Posté 14 mars 2012 - 04:05
Or hell even in the future life can evolve where they don't need to be cyborg, the ultimate organic or synthetic etc...
#175
Posté 14 mars 2012 - 04:05
foundfukedup wrote...
since this thread was made sticky (or if i am wrong)
originally posted by Jason Andreas forbes.com
The writing of the ending most definitely deserves criticism. Introducing a deus ex machina in the final 5 minutes of 100 hours of gameplay spanning 3 games is poor writing. The character assassination of Commander Shepard as he just sits there and takes the talk of Sparkly-God Reaper Child, instead of arguing with him, is poor writing. The space magic merging of synthetics and organics is poor writing. The Normandy speeding through a Mass Relay with the crew members I took with me into the final battle in London, instead of fighting the Reapers above Earth, is poor writing. The questions that were not answered, as they were promised to be by the developers, is extremely poor decision-making. Where does my crew end up? What are the EFFECTS of my decisions (regarding the Krogan, Quarians, Geth, etc)? My love interest? The galaxy as a whole? Anything!?
sums it up pretty good




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