Rigortauri wrote...
stuntpope wrote...
@Rigotauri
Yes
it sure is sensitive and doesn't handle errors very gracefully. I don't
think you should have to modify any core files. Are you sure you
couldn't have made your own constants file to extend the existing ones
the way I did in my tute?
I was having the same thought today
about using the backgrounds for selecting deities. Good stuff. Glad you
are making some progress.
well the problem lies indeed in the race+class+bg formula.
since
i shifted all races up a bit so that 1 through 6 are the playable
races, it complains about the double declaration of the constants.
the problem i have now, and i cant figure out what it is, is why it doesnt accept my default_.utc
the moment i change that in the bg_defaults.gda and chargen_preload.gda it crashes...
isnt there some errorlog file?
edit, it crashes even when trying to change it all.. for example to an existing utc char like default_elf_dal_r.utc
ladydesire wrote...
Rigortauri: I would suggest moving
your new races above the existing ones; I've added a race to my game
(the halfling) by placing it at ID 12 and it works just fine; I just
need to wait for someone to complete a modeling tool that will allow me
to scale the human model down, since editing the APR_base file to
downscale it doesn't seem to work.
stuntpope: That approach to the formula seems to be in line with what I have thought as well.
moving all the IDs up from 12 and beyond did indeed work.
ecept still crashing when altering a default UTC char.. can't even put default_elf_dal_r.utc for an elf rogue or its crashing again.





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