EDIT: Ugh, my grammar... Too tired to change it...
Modifié par Moirai, 20 mars 2012 - 12:05 .
Modifié par Moirai, 20 mars 2012 - 12:05 .
Modifié par SpeedDevil89, 20 mars 2012 - 01:09 .
Modifié par SpeedDevil89, 20 mars 2012 - 01:27 .
Modifié par quiksilver723, 20 mars 2012 - 01:27 .
SpeedDevil89 wrote...
I would assume that they are among the corpses in the Keeper tunnels, where you end up after going through the beam.
Moirai wrote...
Any which way you cut it, that's a heck of a lot of people potentially dead, and it's just glossed over in the game as if that huge number of people pretty much didn't matter to anyone. I only played ME3 once, but I don't ever remember anyone mentioning them with any concern, if at all...
Moirai wrote...
True. But what bothers me is the fact that there were thousands of people on the Citadel (possibly tens of thousands), plus hordes of refugees, and it's never explained what happened to them or how they were killed, or whether some even escaped.
Modifié par SpeedDevil89, 20 mars 2012 - 01:54 .
FyreSyder wrote...
You MUST watch this video. It's VERY long (about 30 miuntes) so be wary.
I would suggest putting in the original post.
He has some INCREDIBLE thoughts about what the Crucible could be and some brilliant ideas about an epilogue. i hope more people get to watch it, he deserves it.
Modifié par Subject M, 20 mars 2012 - 01:54 .
SpeedDevil89 wrote...
I'd like to point out that the area you arive is but a tiny party of the Citadel, and if you take the time to look around as you pass over the Chasm (did I spell that right?) you see that there are plenty more of those tunnels. I'll go a morbid here, but given the state of the bodies there, they can be more than what you'd expect. Don't get me wrong, I'm with you on this one, however, at the point this war is at, it is much easier to focus on those you know, rather than those whose fate is unknown.
Modifié par Moirai, 20 mars 2012 - 05:09 .
Moirai wrote...
Any which way you cut it, that's a heck of a lot of people potentially dead, and it's just glossed over in the game as if that huge number of people pretty much didn't matter to anyone. I only played ME3 once, but I don't ever remember anyone mentioning them with any concern, if at all...
Subject M wrote...
-We are probably stuck with the "talks with the catalyst ending" and that the reapers are actually there to solve the problem of chaotic cataclysmic conflict between organics and Synthetics. I think any new ending must be based on that established setting. See this post social.bioware.com/forum/1/topic/355/index/9961224/for details on how it could be done. This does not fix the ending for those who can not live with the catalyst and his notions of keeping the balance in the galaxy, but it is an attempt to fix many of the strange plot-holes and unsatisfying endings that comes with it.
The reapers should not be beatable in battle. Even with the main bulk of the united fleets of the galactic races, they are fighting an overwhelming foe that you could think of as the avatars of the galactic history. The reapers are the distillate of thousands of civilizations. Even if "sword" manages to take down a couple of reapers (by focusing all their fire on targets), they would just be flanked by reapers arriving to the sol system to beat down the rebellion of the younger races.
MustacheManatee wrote...
I wonder if there is a Fringe like parallel universe where the endings were awesome, varied, and satisfying. A universe where this forum is full of "who was your love interest polls", or "when are we taking back Omega?" threads. . .
If only you knew...MustacheManatee wrote...
I wonder if there is a Fringe like parallel universe where the endings were awesome, varied, and satisfying. A universe where this forum is full of "who was your love interest polls", or "when are we taking back Omega?" threads. . .